Community Central
Community Central

Lady Lostris Lady Lostris 14 June
46

Technical Updates: June 14, 2024


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Jpearson Jpearson 12 June
3

Roundtable Summary: Exploring Communication in the Fandom Community

Hey everyone!

As an editor, you can appreciate the level of detail required to ensure that content is clear and concise. Well, what about distributing that content? In the latest community roundtable, we explored the avenues to distribute information to community members, and the takeaways we gathered from the conversation were very interesting. If you missed the recent roundtable discussion, don't worry; this summary has highlights and takeaways.


The Community Team’s Director of Trust and Safety and Product Support, Tim Quievryn, presented a simple question to the community about their preferences in receiving communications from the team. We were curious how editors preferred to receive their platform updates and which mediums were most co…


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Jpearson Jpearson 3 June
0

Two Years of Fandom Stars: A Celebration of Community, Creativity, and Collaboration

Hey everyone,

It is the second Anniversary of Fandom Stars! Can you believe that two years ago, we announced the launch of Fandom’s creator program? It took a lot of fan power, but with many Google Docs, ask-me-anything events, a few conventions, and quite a few Discord roundtables later, this program is something special. This creator recognition program has grown exponentially, filled with over 390 creators from various backgrounds who have come together to create an inclusive and respectful community and I look forward to its continued maturation and success.


  • 1 Fandom Stars
  • 2 Fandom Stars Week
    • 2.1 Community Love: From Staff to Star!
    • 2.2 Discord Product Roundtable with Fandom’s Newest Product Manager, John Hart!  
    • 2.3 Fandom Highlights!
    • 2.4 Fandom St…


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Lady Lostris Lady Lostris 31 May
41

Technical Updates: May 31, 2024


Eyo, my lovelies! Another two weeks, another tech blog giving you some insights on a selection of the bugs that got fixed, experiments that are running or upcoming, and other notable tech updates.

This blog may feel a bit on the lighter side than usual, which is partially to be explained by lots of preparation work being done and different countries having days off, as well as Fandom having had its Hackathon last week. In short, that means an event of cross-team collaboration where people just get to work on any and all (crazy?) ideas they may always have wanted to work on. Regardless, there is still info to share with all of you, so let's go!


  • 1 Notable Changes
  • 2 Recent Fixes
  • 3 Fixes in Development
  • 4 Development Updates
    • 4.1 Engagement
    • 4.2 User-Generate…



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Brandon Rhea Brandon Rhea 30 May
29

Community Connect Interview: Better Ads for a Better User Experience

Be sure to also read Part 1 of this blog series, "How Fandom is driving engagement to improve the user experience"


One of the biggest topics at last month’s Community Connect was about the ad situation on the Fandom wiki platform, and how one of our primary goals this year is making genuine improvements to the user experience – including improvements to the ad experience. We talked about some of that in the Staff Blog yesterday, “Driving Engagement to Improve the User Experience.” And today we put a finer point on the problem: “it sucks” is an exact quote you’ll see later in this interview.

We want to dive deeper into that topic, particularly the part about ads, because we went into a lot more depth at Connect than we could include in that o…


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Brandon Rhea Brandon Rhea 29 May
69

How Fandom is driving engagement to improve the user experience

Once you've read this blog, check out Part 2: "Community Connect Interview: Better Ads for a Better User Experience"

It's hard to believe it's been a month since Community Connect, our annual event where admins and editors from various communities meet up with Fandom Staff to share feedback and hear plans on the latest and upcoming developments for Fandom wikis.

We'll be publishing several recap blogs over the next few weeks that delve deeper into the topics discussed at Community Connect. Today, I want to provide a broad overview of the main theme of our presentations: improving the user experience, including the ad experience, which is a significant pain point for the community. That includes the following:

  • Fandom's commitment: We are commi…
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Lady Lostris Lady Lostris 17 May
65

Technical Updates: May 17, 2024


Eyo, lovely people! A new two weeks have passed since the May 3rd Technical Update blog. If you've been following our technical staff blogs, you know that this means we will be going over some of what's happened the past 2 weeks in terms of fixes, things being worked on, potential experiments, and other technical updates. If you are new to our tech blogs, well hello there! This is the place to be to get a glimpse of some of the things that have been happening during those weeks in terms of fixes, things being worked on, potential experiments, and other technical updates. So let's get to it!


  • 1 Notable Changes
  • 2 Recent Fixes
  • 3 Fixes in Development
  • 4 Development Updates
    • 4.1 Engagement
    • 4.2 Traffic Team
    • 4.3 User-Generated Content (UGC) team
    • 4.4 User Experience…



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TimmyQuivy TimmyQuivy 31 May
3

Technical Updates: May 3, 2024


Hello! It's been a fortnight since the last Technical Updates, which if you follow our blog you know all too well what this means: It's time to walk you through the labyrinth of bug fixes and technical changes to the platform in the last two weeks.

Now, our Technical Update is a bit emptier than normal - Most of our Product and Community staff was at Community Connect this week! The fun and conversations we had with our users exceeded even our wildest dreams, but this did mean that some projects had nothing new happen while we had our event.

But the show must go on, much like my inside joke to use as many Taylor Swift song titles as possible this week (five more just from this intro alone!). And so, here's what you need to know.


  • 1 Recent Fixes…



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Pikushi Pikushi 25 April
31

2024 Virtual Community Connect Schedule


In February, we announced this year's Community Connect, and in the months since then, we have been sending invites, planning details, and putting all the pieces of the Connect puzzle together.

This year, we're introducing a new element to the Connect experience: Virtual Connect!

Oh Pikushi, you say, there have been online Connects! Connect 2021 was virtual only! 2022 and 2023 Connects were streamed online!

True, but these past virtual experiences often felt like an addition to the in-person Connect, and we were not able to give them the love they deserved. They did provide a great way for users who couldn't attend in person to see our ideas and conversations and meet some of the staff they've interacted with, but we want to do better this ti…


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Lady Lostris Lady Lostris 19 April
4

Technical Updates: April 19, 2024


Hello hello hello, my lovely people! Bit of a switch from my usual Community Central blog appearance, which has just been to celebrate Halloween. The bugs I will be talking about today are of the less scary kind though, as I'll give you a rundown of some of the technical things we fixed on the platform, as well as what we're still working on, and what's upcoming. If you're a history buff and would love to still take a look at what happened two weeks ago, then you can check out the previous Technical Update blog.


  • 1 Notable Changes
  • 2 Recent Fixes
  • 3 Fixes in Development
  • 4 Development Updates
    • 4.1 Engagement
    • 4.2 News & Ratings team
    • 4.3 Platform team
    • 4.4 Traffic team
    • 4.5 User-Generated Content (UGC) team
    • 4.6 UX Team


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  • Interactive Map fullscreen viewing option: A hi…




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