The War Within Beta Datamining - Build 55522
Build 55522 will be deployed to the Beta realms soon.


New Icons




New Items
Here are some of the new items added in this build. You can check out the full list on the WoWDB Beta site.

LevelTypeName
1JunkSpymaster's Severed Thread
1JunkCrypt Lord's Severed Thread
1JunkExecutor's Severed Thread
1JunkWeaver's Lair Profession Table
1JunkWeaver's Lair Profession Table
1JunkNotorious Thread's Hearthstone
1Companion PetsGummi
1Companion PetsParrlok
1OtherLamplighter Supply Satchel
1OtherBountiful Coffer
17BookAngler's Guide
80OtherAdorning Ribbon
62Optional ReagentsGriftah's Heavy-Duty Embellishing Powder
1TabardClassic Brick Tabard
1TabardClassic Lively Tabard
1TabardClassic Crimson Tabard
1TabardClassic Sunny Tabard
1PotionsBonus Snuffling Experience
70OtherRumor Map
70OtherRumor Map Bundle
70OtherPact Treasure Map
70OtherPact Treasure Map Bundle


The War Within Beta Development Notes
Blizzard has posted the Development Notes for Build 55522.



Achievement Changes
Originally Posted by MMO-Champion
Deephaul Ravine
Player vs. Player
  • Deephaul Ravine Expedience Win Deephaul Ravine in under 7 minutes. 10 points. Account Wide.
  • Deephaul Ravine Shutout Name changed from "Deepwind Ravine Shutout" to "Deephaul Ravine Shutout". Win a Deephaul Ravine battle without letting the enemy team capture a mine cart. 20 points. Account Wide.
  • Resilient Runner Capture a Deephaul Crystal 3 times in a single victory without dying on Deephaul Ravine. 10 points. Account Wide.

Delves

Statistics

Dungeons
Feats of Strength
  • Keystone Hero: Mists of Tirna Scithe Complete Mists of Tirna Scithe at Mythic Level 20 or higher, within the time limit. Max Level Unlock: Teleport to Mists of Tirna Scithe. Account Wide.
  • Keystone Hero: The Azure Vault Complete The Azure Vault at Mythic Level 20 or higher, within the time limit. Max Level Unlock: Teleport to The Azure Vault. Account Wide.
  • Keystone Hero: The Necrotic Wake Complete The Necrotic Wake at Mythic Level 20 or higher, within the time limit. Max Level Unlock: Teleport to The Necrotic Wake. Account Wide.

Hallow's End
World Events

Rated Battleground
Player vs. Player

Shadowlands
Quests
  • Jailer's Personal Stash Open ten Rift Hidden Caches during the Night Fae assault on the Crucible of the Damned. 5 points. Account Wide.
  • Up For Grabs Open ten Mawsworn Caches during the Necrolord assault on Perdition Hold. 5 points. Account Wide.

The War Within
Delves
  • Brann Development Level Brann Bronzebeard to level 25. 25 points. Account Wide.
  • Flying in Style Name changed from "I've Got More Flying Machine?!" to "Flying in Style".
  • I TAKE Candle! Successfully complete a Kobold delve without exhausting an Enchanted Candle or Air Totem from movement on Tier 8 or higher. 10 points. Account Wide.

War Within
Exploration

Quests
  • For the Collective Contribute a total of 100 ore toward activating helpful contraptions for your fellow players during the Courier Mission: Ore Recovery World Quest Account Wide.
  • Life on the Farm Complete the following quests involving the Hillhelm Stead family farm. Appearance: Hillhelm Farmhand's Equipment. 10 points. Account Wide.
  • Panhandled Land 10 hits with the Frying Pans that drop from the Overworked Chefs in the Deepforge Golemworks. Account Wide.




Talent Changes
Originally Posted by MMO-Champion
Druid
Multiple specs



Spell Changes
Originally Posted by MMO-Champion
Mounts

Companions
  • Gummi (New) Right Click to summon and dismiss this companion. Battle Pet. Battle Pet. Instant.
  • Parrlok (New) Right Click to summon and dismiss this companion. Battle Pet. Battle Pet. Instant.

Item Set Bonuses
Evoker (Forums)

Rogue (Forums)
  • Rogue Assassination 11.0 Class Set 2pc When your bleeds deal damage, they have a chance to grant you Vile Tincture for 8 sec, increasing your poison damage by 1% per stack (up to 10 stacks).

Shaman (Forums)

Adventurer
  • Arcane Missiles Launches 6 waves of Arcane Missiles at the enemy over 3 sec, causing a total of [ 388% of Spell Power ] Arcane damage. Offensive. Offensive. 20 yd range. 3 sec cast (Channeled). 10 sec cooldown.
  • Glacial Spike Conjures a massive spike of ice, and merges your current Icicles into it. It impales your target, dealing [ 450.06% of Spell Power ] damage plus all of the damage stored in your Icicles, and freezes the target in place for 4 sec. Damage may interrupt the freeze effect. Requires 5 Icicles to cast. Passive: Ice Lance no longer launches Icicles. Main Hand. Main Hand. 20 yd range. Instant. 1 sec global cooldown.

Death Knight (Forums)
  • Bloodied Blade Parrying an attack grants you a charge of Bloodied Blade, increasing your Strength by [ 0.1000 * s1 ]% , up to 5%. At 10 stacks, your next parry consumes all charges to unleash a Heart Strike at 200% effectiveness and increase your Strength by 10% for 6 sec. Instant.
  • Exterminate (Blood) The first scythe strikes your target for [ 306% of Attack Power ] Shadowfrost damage and has a 20% chance to apply Reaper's Mark, the second scythe strikes all enemies around your target for [ 204% of Attack Power ] Shadowfrost damage.
  • Exterminate (Frost, Unholy, Initial) The first scythe strikes your target for [ 306% of Attack Power ] Shadowfrost damage and has a 20% chance to apply Reaper's Mark, the second scythe strikes all enemies around your target for [ 204% of Attack Power ] Shadowfrost damage.
  • Exterminate (Painful Death) The first scythe strikes your target for [ 306% of Attack Power ] Shadowfrost damage and has a 30% chance to apply Reaper's Mark, the second scythe strikes all enemies around your target for [ 204% of Attack Power ] Shadowfrost damage.
  • Exterminate The first scythe strikes your target for [ 306% of Attack Power ] Shadowfrost damage and has a 30% chance to apply Reaper's Mark, the second scythe strikes all enemies around your target for [ 204% of Attack Power ] Shadowfrost damage.
  • Exterminate (Blood) The first scythe strikes your target for [ 306% of Attack Power ] Shadowfrost damage and has a 20% chance to apply Reaper's Mark, the second scythe strikes all enemies around your target for [ 204% of Attack Power ] Shadowfrost damage.
  • Exterminate (Frost, Unholy, Initial) The first scythe strikes your target for [ 306% of Attack Power ] Shadowfrost damage and has a 20% chance to apply Reaper's Mark, the second scythe strikes all enemies around your target for [ 204% of Attack Power ] Shadowfrost damage.
  • Exterminate (Painful Death) The first scythe strikes your target for [ 306% of Attack Power ] Shadowfrost damage and has a 30% chance to apply Reaper's Mark, the second scythe strikes all enemies around your target for [ 204% of Attack Power ] Shadowfrost damage.
  • Exterminate (Blood) The first scythe strikes your target for [ 306% of Attack Power ] Shadowfrost damage and has a 20% chance to apply Reaper's Mark, the second scythe strikes all enemies around your target for [ 204% of Attack Power ] Shadowfrost damage.
  • Exterminate (Frost, Unholy, Initial) The first scythe strikes your target for [ 306% of Attack Power ] Shadowfrost damage and has a 20% chance to apply Reaper's Mark, the second scythe strikes all enemies around your target for [ 204% of Attack Power ] Shadowfrost damage.
  • Exterminate (Painful Death) The first scythe strikes your target for [ 306% of Attack Power ] Shadowfrost damage and has a 30% chance to apply Reaper's Mark, the second scythe strikes all enemies around your target for [ 204% of Attack Power ] Shadowfrost damage.
  • Exterminate (Blood) The first scythe strikes your target for [ 306% of Attack Power ] Shadowfrost damage and has a 20% chance to apply Reaper's Mark, the second scythe strikes all enemies around your target for [ 204% of Attack Power ] Shadowfrost damage.
  • Exterminate (Frost, Unholy, Initial) The first scythe strikes your target for [ 306% of Attack Power ] Shadowfrost damage and has a 20% chance to apply Reaper's Mark, the second scythe strikes all enemies around your target for [ 204% of Attack Power ] Shadowfrost damage.
  • Exterminate (Painful Death) The first scythe strikes your target for [ 306% of Attack Power ] Shadowfrost damage and has a 30% chance to apply Reaper's Mark, the second scythe strikes all enemies around your target for [ 204% of Attack Power ] Shadowfrost damage.
  • Exterminate (Blood) The first scythe strikes your target for [ 306% of Attack Power ] Shadowfrost damage and has a 20% chance to apply Reaper's Mark, the second scythe strikes all enemies around your target for [ 204% of Attack Power ] Shadowfrost damage.
  • Exterminate (Frost, Unholy, Initial) The first scythe strikes your target for [ 306% of Attack Power ] Shadowfrost damage and has a 20% chance to apply Reaper's Mark, the second scythe strikes all enemies around your target for [ 204% of Attack Power ] Shadowfrost damage.
  • Exterminate (Painful Death) The first scythe strikes your target for [ 306% of Attack Power ] Shadowfrost damage and has a 30% chance to apply Reaper's Mark, the second scythe strikes all enemies around your target for [ 204% of Attack Power ] Shadowfrost damage.
  • Festering Strike Strikes for [ 139.2% of Attack Power ] Physical damage and infects the target with 2-2 Festering Wounds. Festering Wound A pustulent lesion that will burst on death or when damaged by Scourge Strike, dealing [ 23.85% of Attack Power ] Shadow damage and generating 3 Runic Power. Requires Two-Handed Melee Weapon. Can be cast in Undead. 2 Runes. Melee range. Instant.
  • Festering Wound A pustulent lesion that will burst on death or when damaged by Scourge Strike, dealing [ 23.85% of Attack Power ] Shadow damage and generating 3 Runic Power. Unlimited range. Instant.
  • Festering Wound A pustulent lesion that will burst on death or when damaged by Scourge Strike, dealing [ 23.85% of Attack Power ] Shadow damage and generating 3 Runic Power. Unlimited range. Instant.
  • Festering Wound A pustulent lesion that will burst on death or when damaged by Scourge Strike, dealing [ 23.85% of Attack Power ] Shadow damage and generating 3 Runic Power. Instant.
  • Incite Terror Blood, Frost, Initial: Vampiric Strike and Heart Strike cause your targets to take 1% increased Shadow damage, up to 5% for 15 sec. Vampiric Strike benefits from Incite Terror at 400% effectiveness. Unholy : Vampiric Strike and Scourge Strike cause your targets to take 1% increased Shadow damage, up to 5% for 15 sec. Vampiric Strike benefits from Incite Terror at 400% effectiveness. 100 yd range. Instant.
  • Incite Terror Blood, Frost, Initial: Vampiric Strike and Heart Strike cause your targets to take 1% increased Shadow damage, up to 5% for 15 sec. Vampiric Strike benefits from Incite Terror at 400% effectiveness. Unholy : Vampiric Strike and Scourge Strike cause your targets to take 1% increased Shadow damage, up to 5% for 15 sec. Vampiric Strike benefits from Incite Terror at 400% effectiveness.
  • Infliction of Sorrow (Blood) When Vampiric Strike damages an enemy affected by your Blood Plague, it extends the duration of the disease by 2 sec, and deals 10% of the remaining damage to the enemy.
  • Infliction of Sorrow (Frost, Initial) When Vampiric Strike damages an enemy affected by your Virulent Plague, it extends the duration of the disease by 2 sec, and deals 10% of the remaining damage to the enemy.
  • Infliction of Sorrow (Unholy) When Vampiric Strike damages an enemy affected by your Virulent Plague, it extends the duration of the disease by 2 sec, and deals 10% of the remaining damage to the enemy.
  • Infliction of Sorrow Unholy: When Vampiric Strike damages an enemy affected by your Virulent Plague, it extends the duration of the disease by 2 sec, and deals 10% of the remaining damage to the enemy.
  • Infliction of Sorrow (Blood) When Vampiric Strike damages an enemy affected by your Blood Plague, it extends the duration of the disease by 2 sec, and deals 10% of the remaining damage to the enemy.
  • Infliction of Sorrow (Frost, Initial) When Vampiric Strike damages an enemy affected by your Virulent Plague, it extends the duration of the disease by 2 sec, and deals 10% of the remaining damage to the enemy.
  • Infliction of Sorrow (Unholy) When Vampiric Strike damages an enemy affected by your Virulent Plague, it extends the duration of the disease by 2 sec, and deals 10% of the remaining damage to the enemy.
  • Infliction of Sorrow (Blood) When Vampiric Strike damages an enemy affected by your Blood Plague, it extends the duration of the disease by 2 sec, and deals 10% of the remaining damage to the enemy.
  • Infliction of Sorrow (Frost, Initial) When Vampiric Strike damages an enemy affected by your Virulent Plague, it extends the duration of the disease by 2 sec, and deals 10% of the remaining damage to the enemy.
  • Infliction of Sorrow (Unholy) When Vampiric Strike damages an enemy affected by your Virulent Plague, it extends the duration of the disease by 2 sec, and deals 10% of the remaining damage to the enemy.
  • Mawsworn Menace (Unholy) Scourge Strike deals 15% increased damage and the cooldown of your Defile is reduced by 5 sec.
  • Mawsworn Menace Unholy: Scourge Strike deals 15% increased damage and the cooldown of your Defile is reduced by 5 sec.
  • Reaper's Mark When Reaper's Mark explodes, it deals 20% of the damage dealt damage to nearby enemies. Enemies hit by this effect deal 5% reduced physical damage to you for 10 sec. 100 yd range. Instant.
  • Reaper's Mark (Frost, Unholy, Initial) Viciously slice into the soul of your enemy, dealing [ 80% of Attack Power ] Shadowfrost damage and applying Reaper's Mark.
  • Reaper's Mark (Frost, Unholy, Initial) Viciously slice into the soul of your enemy, dealing [ 80% of Attack Power ] Shadowfrost damage and applying Reaper's Mark.
  • Reaper's Mark (Frost, Unholy, Initial) Viciously slice into the soul of your enemy, dealing [ 80% of Attack Power ] Shadowfrost damage and applying Reaper's Mark.
  • Reaping Your Soul Reaper, Scourge Strike, Festering Strike, and Death Coil deal 30% additional damage to enemies below 35% health.
  • Soul Rupture When Reaper's Mark explodes, it deals 20% of the damage dealt damage to nearby enemies. Enemies hit by this effect deal 5% reduced physical damage to you for 10 sec.
  • Soul Rupture When Reaper's Mark explodes, it deals 20% of the damage dealt damage to nearby enemies. Enemies hit by this effect deal 5% reduced physical damage to you for 10 sec. 100 yd range. Instant.
  • Trollbane's Icy Fury When you Obliterate or Scourge Strike a target affected by Trollbane's Chains of Ice, it shatters dealing [ 240% of Attack Power ] Shadowfrost damage to nearby enemies and slows them by 40% for 4 sec.
  • Trollbane's Icy Fury When you Obliterate or Scourge Strike a target affected by Trollbane's Chains of Ice, it shatters dealing [ 240% of Attack Power ] Shadowfrost damage to nearby enemies and slows them by 40% for 4 sec. 30 yd range. Instant.
  • Unholy Strength Affixes your rune weapon with a rune that has a chance to heal you for 6% and increase total Strength by 15% for 15 sec. 40 yd range. Instant.
  • Vampiric Strike (New) Blood: Your Death Coil and Death Strike have a 10% chance to make your next Heart Strike become Vampiric Strike. Vampiric Strike heals you for 1% of your maximum health and grants you Essence of the Blood Queen, increasing your Haste by 1.0%, up to 5.0% for 20 sec. Frost, Initial: Your Death Coil and Death Strike have a 10% chance to make your next Scourge Strike become Vampiric Strike. Vampiric Strike heals you for 2% of your maximum health and grants you Essence of the Blood Queen, increasing your Haste by 1.0%, up to 5.0% for 20 sec. Unholy: Your Death Coil, Epidemic and Death Strike have a 10% chance to make your next Clawing Shadows become Vampiric Strike. Vampiric Strike heals you for 2% of your maximum health and grants you Essence of the Blood Queen, increasing your Haste by 1.0%, up to 5.0% for 20 sec. Instant.
  • Vampiric Strike Limited to 8 targets.
  • Wave of Souls Reaper's Mark sends forth bursts of Shadowfrost energy and back, dealing [ 86.25% of Attack Power ] Shadowfrost damage both ways to all enemies caught in its path. Wave of Souls critical strikes cause enemies to take 5% increased Shadowfrost damage for 15 sec, stacking up to 2 times, and it is always a critical strike on its way back. 40 yd range. Instant.
  • Wave of Souls Reaper's Mark sends forth bursts of Shadowfrost energy and back, dealing [ 86.25% of Attack Power ] Shadowfrost damage both ways to all enemies caught in its path. Wave of Souls critical strikes cause enemies to take 5% increased Shadowfrost damage for 15 sec, stacking up to 2 times, and it is always a critical strike on its way back. 40 yd range. Instant.
  • Wave of Souls Reaper's Mark sends forth bursts of Shadowfrost energy and back, dealing [ 86.25% of Attack Power ] Shadowfrost damage both ways to all enemies caught in its path. Wave of Souls critical strikes cause enemies to take 5% increased Shadowfrost damage for 15 sec, stacking up to 2 times, and it is always a critical strike on its way back.
  • Wave of Souls Reaper's Mark sends forth bursts of Shadowfrost energy and back, dealing [ 86.25% of Attack Power ] Shadowfrost damage both ways to all enemies caught in its path. Wave of Souls critical strikes cause enemies to take 5% increased Shadowfrost damage for 15 sec, stacking up to 2 times, and it is always a critical strike on its way back. 40 yd range. Instant.
  • Wave of Souls Reaper's Mark sends forth bursts of Shadowfrost energy and back, dealing [ 86.25% of Attack Power ] Shadowfrost damage both ways to all enemies caught in its path. Wave of Souls critical strikes cause enemies to take 5% increased Shadowfrost damage for 15 sec, stacking up to 2 times, and it is always a critical strike on its way back. 40 yd range. Instant.

Runeforging
  • Rune of the Fallen Crusader Engrave your weapon with a rune that has a chance to heal you for 6% of your maximum health and increase total Strength by 15% for 15 sec. Modifying your rune requires a Runeforge in Ebon Hold. 5 sec cast.

Demon Hunter (Forums)
  • Art of the Glaive (Havoc)
  • Collective Anguish (Vengeance) Fel Devastation summons an allied Havoc Demon Hunter who casts Eye Beam, dealing [ 225% of Attack Power ] Chaos damage over 2 sec.
  • Collective Anguish Vengeance: Fel Devastation summons an allied Havoc Demon Hunter who casts Eye Beam, dealing [ 225% of Attack Power ] Chaos damage over 2 sec.
  • Demon Spikes While Demon Spikes is active, melee attacks against you cause the attacker to take [ 15% of Attack Power ] Physical damage. Generates high threat. 100 yd range. Instant.
  • Demonic Trample Transform to demon form, moving at 175% increased speed for 3 sec, knocking down all enemies in your path and dealing [ 10.32% of Attack Power ] Physical damage. During Demonic Trample you are unaffected by snares but cannot cast spells or use your normal attacks. Shares charges with Infernal Strike. PvP Talent. PvP Talent. Unlimited range. Instant.
  • Demonic Trample Activating Demonic Trample causes you to move at 200% increased speed for 5 sec, knocking down all enemies in your path and dealing [ 10.32% of Attack Power ] Physical damage. During Demonic Trample you are unaffected by snares but cannot cast spells or use your normal attacks. PvP Talent. PvP Talent. Instant. 45 sec cooldown.
  • Demonic Trample Transform to demon form, moving at 175% increased speed for 3 sec, knocking down all enemies in your path and dealing [ 10.32% of Attack Power ] Physical damage. During Demonic Trample you are unaffected by snares but cannot cast spells or use your normal attacks. Shares charges with Infernal Strike. PvP Talent. PvP Talent. Unlimited range. Instant.
  • Eye Beam Blasts all enemies in front of you, dealing guaranteed critical strikes for up to [ 225% of Attack Power ] Chaos damage over until cancelled. Deals reduced damage to secondary targets. 100 yd range. Instant.
  • Fel Desolation (Havoc, Initial) Unleash the fel within you, damaging enemies directly in front of you for [ 229.2% of Attack Power ] Fire damage over 2 sec.
  • Fel Desolation (Vengeance) Unleash the fel within you, damaging enemies directly in front of you for [ 229.2% of Attack Power ] Fire damage over 2 sec.
  • Fel Devastation (Havoc, Initial) Unleash the fel within you, damaging enemies directly in front of you for [ 229.2% of Attack Power ] Fire damage over 2 sec.
  • Fel Devastation (Vengeance) Unleash the fel within you, damaging enemies directly in front of you for [ 229.2% of Attack Power ] Fire damage over 2 sec.
  • Fel Devastation (Havoc, Initial) Unleash the fel within you, damaging enemies directly in front of you for [ 229.2% of Attack Power ] Fire damage over 2 sec.
  • Fel Devastation (Vengeance) Unleash the fel within you, damaging enemies directly in front of you for [ 229.2% of Attack Power ] Fire damage over 2 sec.
  • Fel Devastation (Havoc, Initial) Unleash the fel within you, damaging enemies directly in front of you for [ 229.2% of Attack Power ] Fire damage over 2 sec.
  • Fel Devastation (Vengeance) Unleash the fel within you, damaging enemies directly in front of you for [ 229.2% of Attack Power ] Fire damage over 2 sec.
  • Fel Devastation (Havoc, Initial) Unleash the fel within you, damaging enemies directly in front of you for [ 229.2% of Attack Power ] Fire damage over 2 sec.
  • Fel Devastation (Vengeance) Unleash the fel within you, damaging enemies directly in front of you for [ 229.2% of Attack Power ] Fire damage over 2 sec.
  • Fel Devastation (Havoc, Initial) Unleash the fel within you, damaging enemies directly in front of you for [ 229.2% of Attack Power ] Fire damage over 2 sec.
  • Fel Devastation (Vengeance) Unleash the fel within you, damaging enemies directly in front of you for [ 229.2% of Attack Power ] Fire damage over 2 sec.
  • Fel Devastation (Havoc, Initial) Unleash the fel within you, damaging enemies directly in front of you for [ 229.2% of Attack Power ] Fire damage over 2 sec.
  • Fel Devastation (Vengeance) Unleash the fel within you, damaging enemies directly in front of you for [ 229.2% of Attack Power ] Fire damage over 2 sec.
  • Fel Devastation (Havoc, Initial) Unleash the fel within you, damaging enemies directly in front of you for [ 229.2% of Attack Power ] Fire damage over 2 sec.
  • Fel Devastation (Vengeance) Unleash the fel within you, damaging enemies directly in front of you for [ 229.2% of Attack Power ] Fire damage over 2 sec.
  • Fiery Brand (Havoc, Initial) Brand an enemy with a demonic symbol, instantly dealing [ 200% of Attack Power ] Fire damage.
  • Fiery Brand (Vengeance) Brand an enemy with a demonic symbol, instantly dealing [ 200% of Attack Power ] Fire damage and [ 185.4% of Attack Power ] Fire damage over 12 sec.
  • Fiery Brand (Havoc, Initial) Brand an enemy with a demonic symbol, instantly dealing [ 200% of Attack Power ] Fire damage.
  • Fiery Brand (Vengeance) Brand an enemy with a demonic symbol, instantly dealing [ 200% of Attack Power ] Fire damage and [ 185.4% of Attack Power ] Fire damage over 12 sec.
  • Fiery Brand (Havoc, Initial) Brand an enemy with a demonic symbol, instantly dealing [ 200% of Attack Power ] Fire damage.
  • Fiery Brand (Vengeance) Brand an enemy with a demonic symbol, instantly dealing [ 200% of Attack Power ] Fire damage and [ 185.4% of Attack Power ] Fire damage over 12 sec.
  • Fracture Rapidly slash your target for [ 181% of Attack Power ] Physical damage, and shatter 2 Lesser Soul Fragments from them. Generates 25 Fury. Requires Melee Weapon. 20 yd range. Instant.
  • Fracture Rapidly slash your target for [ 181% of Attack Power ] Physical damage, and shatter 2 Lesser Soul Fragments from them. Generates 25 Fury. Requires Melee Weapon. 20 yd range. Instant.
  • Frailty Consume up to 5 available Soul Fragments then explode, damaging nearby enemies for [ 35.04% of Attack Power ] Fire damage per fragment consumed, and afflicting them with Frailty for 6 sec, causing you to heal for 10% of damage you deal to them. Deals reduced damage beyond 8 targets. 100 yd range. Instant.
  • Illidan's Grasp Throw the target to a location within 40 yards, stunning them and all nearby enemies for 3 sec and dealing [ 200% of Attack Power ] Shadow damage. PvP Talent. PvP Talent. Unlimited range. Instant.
  • Illidan's Grasp Throw the target to a location within 40 yards, stunning them and all nearby enemies for 3 sec and dealing [ 200% of Attack Power ] Shadow damage. PvP Talent. PvP Talent. Unlimited range. Instant.
  • Illidan's Grasp: Throw Throw the target to a location within 40 yards, stunning them and all nearby enemies for 3 sec and dealing [ 200% of Attack Power ] Shadow damage. PvP Talent. PvP Talent. 40 yd range. Instant.
  • Infernal Strike Crash down with the force of an infernal at a target location, burning the area with [ 40.07% of Attack Power ] Fire damage to all enemies within 6 yards. 100 yd range. Instant. 0.8 sec cooldown.
  • Infernal Strike Crash down with the force of an infernal at a target location, burning the area with [ 40.07% of Attack Power ] Fire damage to all enemies within 6 yards. 100 yd range. Instant.
  • Infernal Strike Leap through the air toward a targeted location, dealing [ 40.07% of Attack Power ] Fire damage to all enemies within 6 yards. Unlimited range. Instant.
  • Reaver's Mark (Havoc)
  • Reaver's Mark (Havoc) When enhanced by Reaver's Glaive, Chaos Strike applies Reaver's Mark, which causes the target to take 15% increased damage for 20 sec. If cast after Blade Dance, Reaver's Mark is increased to 30%.
  • Reaver's Mark (Vengeance) When enhanced by Reaver's Glaive, Fracture applies Reaver's Mark, which causes the target to take 15% increased damage for 20 sec. If cast after Soul Cleave, Reaver's Mark is increased to 30%.
  • Reaver's Mark (Initial) When enhanced by Reaver's Glaive, Shear applies Reaver's Mark, which causes the target to take 15% increased damage for 20 sec. If cast after Soul Cleave, Reaver's Mark is increased to 30%.
  • Reaver's Mark Initial: When enhanced by Reaver's Glaive, Shear applies Reaver's Mark, which causes the target to take 15% increased damage for 20 sec. If cast after Soul Cleave, Reaver's Mark is increased to 30%.
  • Retaliation While Demon Spikes is active, melee attacks against you cause the attacker to take [ 15% of Attack Power ] Physical damage. Generates high threat.
  • Soul Carver Carve into the soul of your target, dealing [ 396% of Attack Power ] Fire damage and an additional [ 128.9% of Attack Power ] Fire damage over 3 sec. Immediately shatters 3 Lesser Soul Fragments from the target and 1 additional Lesser Soul Fragment every 1 sec. Melee range. Instant. 60 sec cooldown.
  • Soul Cleave Viciously strike up to 5 enemies in front of you for [ 148.12% of Attack Power ] Physical damage and heal yourself for [ 50% of Attack Power ]. Consumes up to 2 available Soul Fragments and heals you for an additional [ 50% of Attack Power ] for each Soul Fragment consumed. Requires Melee Weapon. Limited to 5 targets. Melee range. Instant.
  • Soul Sunder (Havoc, Initial) Viciously strike up to 5 enemies in front of you for [ 148.12% of Attack Power ] Physical damage and heal yourself for [ 50% of Attack Power ].
  • Soul Sunder (Vengeance) Viciously strike up to 5 enemies in front of you for [ 148.12% of Attack Power ] Physical damage and heal yourself for [ 50% of Attack Power ].
  • Spirit Bomb Consume up to 5 available Soul Fragments then explode, damaging nearby enemies for [ 35.04% of Attack Power ] Fire damage per fragment consumed, and afflicting them with Frailty for 6 sec, causing you to heal for 10% of damage you deal to them. Deals reduced damage beyond 8 targets. 100 yd range. Instant.
  • Spirit Bomb Consume up to 5 available Soul Fragments then explode, damaging nearby enemies for [ 35.04% of Attack Power ] Fire damage per fragment consumed, and afflicting them with Frailty for 6 sec, causing you to heal for 10% of damage you deal to them. Deals reduced damage beyond 8 targets. 100 yd range. Instant.
  • Spirit Burst Consume up to 5 available Soul Fragments then explode, damaging nearby enemies for [ 35.04% of Attack Power ] Fire damage per fragment consumed, and afflicting them with Frailty for 6 sec, causing you to heal for 10% of damage you deal to them. Deals reduced damage beyond 8 targets. 40 Fury. Instant.
  • Thrill of the Fight After consuming both enhancements, gain Thrill of the Fight, increasing your attack speed by 15% for 20 sec and your damage and healing by 30% for 10 sec. Instant.
  • Thrill of the Fight After consuming both enhancements, gain Thrill of the Fight, increasing your attack speed by 15% for 20 sec and your damage and healing by 30% for 10 sec. Instant.
  • Thrill of the Fight After consuming both enhancements, gain Thrill of the Fight, increasing your attack speed by 15% for 20 sec and your damage and healing by 30% for 10 sec.
  • Warblade's Hunger (Havoc)
  • Warblade's Hunger (Havoc)
  • Warblade's Hunger (Havoc)
  • Wounded Quarry While Reaver's Mark is on your target, melee attacks strike with an additional glaive slash for [ 10% of Attack Power ] damage and have a chance to shatter a soul.
  • Wounded Quarry While Reaver's Mark is on your target, melee attacks strike with an additional glaive slash for [ 10% of Attack Power ] damage and have a chance to shatter a soul. Melee range. Instant.

Vengeance
  • Bulk Extraction Demolish the spirit of all those around you, dealing [ 30.9% of Attack Power ] Fire damage to nearby enemies and extracting up to 5 Lesser Soul Fragments, drawing them to you for immediate consumption. Vengeance Demon Hunter - Level 50 Talent. Vengeance Demon Hunter - Level 50 Talent. Instant. 60 sec cooldown.
  • Demonic Trample Transform to demon form, moving at 175% increased speed for 3 sec, knocking down all enemies in your path and dealing [ 10.32% of Attack Power ] Physical damage. During Demonic Trample you are unaffected by snares but cannot cast spells or use your normal attacks. Shares charges with Infernal Strike. 1 charge. PvP Talent. PvP Talent. Instant. 20 sec recharge. Requires DemonHunter. Requires level 10. 1 charge.
  • Fracture Rapidly slash your target for [ 181% of Attack Power ] Physical damage, and shatter 2 Lesser Soul Fragments from them. Generates 25 Fury. Requires Melee Weapon. 2 charges. Vengeance Demon Hunter - Level 35 Talent. Vengeance Demon Hunter - Level 35 Talent. Melee range. Instant. 4.5 sec recharge. 2 charges.
  • Illidan's Grasp You strangle the target with demonic magic, stunning them in place and dealing [ 700% of Attack Power ] Shadow damage over 5 sec while the target is grasped. Can move while channeling. Use Illidan's Grasp again to toss the target to a location within 40 yards, stunning them and all nearby enemies for 3 sec and dealing [ 200% of Attack Power ] Shadow damage. PvP Talent. PvP Talent. 15 yd range. 5 sec cast (Channeled). 60 sec cooldown. Requires DemonHunter. Requires level 10.
  • Infernal Strike Leap through the air toward a targeted location, dealing [ 40.07% of Attack Power ] Fire damage to all enemies within 6 yards. 1 charge. Demon Hunter - Vengeance Spec. Demon Hunter - Vengeance Spec. 30 yd range. Instant. 20 sec recharge. 1 charge.
  • Shear Shears an enemy for [ 60.88% of Attack Power ] Physical damage, and shatters two Lesser Soul Fragments from your target. Generates 10 Fury. Requires Melee Weapon. Demon Hunter - Vengeance Spec. Demon Hunter - Vengeance Spec. Melee range. Instant.
  • Soul Cleave Viciously strike up to 5 enemies in front of you for [ 148.12% of Attack Power ] Physical damage and heal yourself for [ 50% of Attack Power ]. Consumes up to 2 available Soul Fragments and heals you for an additional [ 50% of Attack Power ] for each Soul Fragment consumed. Requires One-Handed Melee Weapon. Demon Hunter - Vengeance Spec. Demon Hunter - Vengeance Spec. 30 Fury. Melee range. Instant.
  • Spirit Bomb Consume up to 5 available Soul Fragments then explode, damaging nearby enemies for [ 35.04% of Attack Power ] Fire damage per fragment consumed, and afflicting them with Frailty for 6 sec, causing you to heal for 10% of damage you deal to them. Deals reduced damage beyond 8 targets. Vengeance Demon Hunter - Level 30 Talent. Vengeance Demon Hunter - Level 30 Talent. 40 Fury. Instant.
  • Vengeance Demon Hunter Increases damage/healing by 4%: Blazing Nova, Bulk Extraction, Burning Blades, Chaos Fragments, Chaos Nova, Collective Anguish, Consume Soul, Consuming Fire, Demon Spikes, Demonic Trample, Demonsurge, Elysian Decree, Essence Sever, Eye Beam, Eye of Leotheras, Fel Desolation, Fel Devastation, Fel Rush, Felblade, Fiery Brand, Fracture, Illidan's Grasp, Illidan's Grasp: Throw, Immolation Aura, Infernal Armor, Infernal Strike, Retaliation, Sever, Shear, Sigil of Doom, Sigil of Flame, Sigil of Spite, Sinful Brand, Soul Carver, Soul Cleave, Soul Sunder, Soulscar, Spirit Bomb, Spirit Burst, The Hunt, Throw Glaive, Vengeful Bonds, Vengeful Retreat, Wounded Quarry Increases periodic damage/healing by 4%: Blazing Nova, Bulk Extraction, Burning Blades, Chaos Fragments, Chaos Nova, Collective Anguish, Consume Soul, Consuming Fire, Demon Spikes, Demonic Trample, Demonsurge, Elysian Decree, Essence Sever, Eye Beam, Eye of Leotheras, Fel Desolation, Fel Devastation, Fel Rush, Felblade, Fiery Brand, Fracture, Illidan's Grasp, Illidan's Grasp: Throw, Immolation Aura, Infernal Armor, Infernal Strike, Retaliation, Sever, Shear, Sigil of Doom, Sigil of Flame, Sigil of Spite, Sinful Brand, Soul Carver, Soul Cleave, Soul Sunder, Soulscar, Spirit Bomb, Spirit Burst, The Hunt, Throw Glaive, Vengeful Bonds, Vengeful Retreat, Wounded Quarry Decreases damage/healing by 35%: Any Means Necessary and Felblade Decreases damage/healing by 60%: Fel Eruption Increases damage/healing by 20%: Consume Soul, Fracture, Shear Demon Hunter - Vengeance Spec. Demon Hunter - Vengeance Spec.

Druid (Forums)
  • Astral Smolder Your Starfire and Wrath damage has a 45% chance to cause the target to languish for an additional 40% of your spell's damage over 6 sec. Unlimited range. Instant.
  • Astral Smolder Your Starfire and Wrath damage has a 45% chance to cause the target to languish for an additional 40% of your spell's damage over 6 sec.
  • Bursting Growth When Bloodseeker Vines expire or you use Ferocious Bite on their target they explode in thorns, dealing [ 81% of Attack Power ] physical damage to nearby enemies. Damage reduced above 5 targets. When Symbiotic Blooms expire or you cast Rejuvenation on their target flowers grow around their target, healing them and up to 3 nearby allies for [ 10% of Spell Power ]. 40 yd range. Instant.
  • Bursting Growth When Bloodseeker Vines expire or you use Ferocious Bite on their target they explode in thorns, dealing [ 81% of Attack Power ] physical damage to nearby enemies. Damage reduced above 5 targets. When Symbiotic Blooms expire or you cast Rejuvenation on their target flowers grow around their target, healing them and up to 3 nearby allies for [ 10% of Spell Power ]. 100 yd range. Instant.
  • Bursting Growth When Bloodseeker Vines expire or you use Ferocious Bite on their target they explode in thorns, dealing [ 81% of Attack Power ] physical damage to nearby enemies. Damage reduced above 5 targets. When Symbiotic Blooms expire or you cast Rejuvenation on their target flowers grow around their target, healing them and up to 3 nearby allies for [ 10% of Spell Power ].
  • Vigorous Creepers Bloodseeker Vines increase the damage your abilities deal to affected enemies by 6% . Symbiotic Blooms increase the healing your spells do to affected targets by 6%.

Restoration
  • Restoration Druid Restoration Druid core passive Increases damage/healing by 71%: Enraged Mangle, Ferocious Bite, Improved Prowl, Improved Shred, Incarnation: Tree of Life, Infected Wounds, Lunar Calling, Mangle, Merciless Claws, Moondust, Moonfire, Pouncing Strikes, Rake, Ravage, Rip, Shred, Starfire, Starsurge, Swipe, Thrash, Thrashing Claws, Wrath Increases periodic damage/healing by 71%: Enraged Mangle, Ferocious Bite, Improved Prowl, Improved Shred, Incarnation: Tree of Life, Infected Wounds, Lunar Calling, Mangle, Merciless Claws, Moondust, Moonfire, Pouncing Strikes, Rake, Ravage, Rip, Shred, Starfire, Starsurge, Swipe, Thrash, Thrashing Claws, Wrath Decreases damage/healing by 11% : Deft Touch, Improved Regrowth, Regrowth Increases periodic damage/healing by 25% : Deft Touch, Improved Regrowth, Regrowth Increases periodic damage/healing by 83% : Incarnation: Tree of Life, Rejuvenation, Rejuvenation (Germination) Increases damage/healing by 90%: Incarnation: Tree of Life, Lunar Calling, Starfire, Wrath Increases periodic damage/healing by 25%: Incarnation: Tree of Life and Wild Growth Increases periodic damage/healing by 84%: Rip Increases damage/healing by 73%: Ferocious Bite and Ravage Increases damage/healing by 96%: Improved Prowl, Improved Shred, Merciless Claws, Pouncing Strikes, Shred, Thrashing Claws Increases damage/healing by 31%: Improved Prowl, Infected Wounds, Pouncing Strikes, Rake Increases periodic damage/healing by 44%: Improved Prowl, Infected Wounds, Pouncing Strikes, Rake Increases damage/healing by 8%: Adaptive Swarm, Autumn Leaves, Bursting Growth, Cenarion Ward, Coordinated Restoration, Cultivation, Dream Bloom, Dream Surge, Early Harvest, Efflorescence, Embrace of the Dream, Ephemeral Profusion, Fungal Essence, Grove Tending, Harmonious Blooming, Improved Regrowth, Incarnation: Tree of Life, Invigorate, Lifebloom, Minor Cenarion Ward, Nourish, Reactive Resin, Regrowth, Rejuvenation, Rejuvenation (Germination), Renewing Bloom, Spring Blossoms, Swiftmend, Symbiotic Blooms, Thriving Growth, Tranquility, Verdancy, Wild Growth, Wild Synthesis Increases periodic damage/healing by 8%: Adaptive Swarm, Autumn Leaves, Bursting Growth, Cenarion Ward, Coordinated Restoration, Cultivation, Dream Bloom, Dream Surge, Early Harvest, Efflorescence, Embrace of the Dream, Ephemeral Profusion, Fungal Essence, Grove Tending, Harmonious Blooming, Improved Regrowth, Incarnation: Tree of Life, Invigorate, Lifebloom, Minor Cenarion Ward, Nourish, Reactive Resin, Regrowth, Rejuvenation, Rejuvenation (Germination), Renewing Bloom, Spring Blossoms, Swiftmend, Symbiotic Blooms, Thriving Growth, Tranquility, Verdancy, Wild Growth, Wild Synthesis Druid - Restoration Spec. Druid - Restoration Spec.
  • Swiftmend Consumes a Regrowth, Wild Growth, or Rejuvenation effect to instantly heal an ally for [ 448% of Spell Power ]. 1 charge. Can be cast in Tree of Life Form. Can't be cast in Cat Form, Travel Form, Bear Form, Moonkin Form. Druid - Restoration Spec. Druid - Restoration Spec. 1.4% of Base Mana / 10% of Base Mana / 10% of Base Mana / 10% of Base Mana. 40 yd range. Instant. 15 sec recharge. 1 charge.

Evoker (Forums)
  • Aerial Bombardment (Initial, Devastation, Preservation) Take in a deep breath and fly to the targeted location, spewing molten cinders dealing [ 230% of Spell Power ] Volcanic damage to enemies in your path.
  • Aerial Bombardment (Augmentation) Take in a deep breath and fly to the targeted location, spewing molten cinders dealing [ 230% of Spell Power ] Volcanic damage to enemies in your path.
  • Aerial Bombardment (Initial, Devastation, Preservation) Take in a deep breath and fly to the targeted location, spewing molten cinders dealing [ 230% of Spell Power ] Volcanic damage to enemies in your path.
  • Aerial Bombardment (Augmentation) Take in a deep breath and fly to the targeted location, spewing molten cinders dealing [ 230% of Spell Power ] Volcanic damage to enemies in your path.
  • Azure Strike Project intense energy onto 2 enemies, dealing [ 75.5% of Spell Power ] Spellfrost damage to them. Blue. Blue. 0.9% of Base Mana. 25 yd range. Instant.
  • Breath of Eons (Initial, Devastation, Preservation) Take in a deep breath and fly to the targeted location, spewing molten cinders dealing [ 230% of Spell Power ] Volcanic damage to enemies in your path.
  • Breath of Eons (Augmentation) Take in a deep breath and fly to the targeted location, spewing molten cinders dealing [ 230% of Spell Power ] Volcanic damage to enemies in your path.
  • Chrono Flames (Initial, Devastation, Augmentation) Twist Chrono Flames toward your target, dealing [ 161% of Spell Power ] Fire damage to an enemy or healing an ally for [ 276% of Spell Power ].
  • Chrono Flames (Preservation) Twist Chrono Flames toward your target, healing an ally for [ 276% of Spell Power ] or dealing [ 161% of Spell Power ] Fire damage to an enemy.
  • Deep Breath (Initial, Devastation, Preservation) Take in a deep breath and fly to the targeted location, spewing molten cinders dealing [ 230% of Spell Power ] Volcanic damage to enemies in your path.
  • Deep Breath (Augmentation) Take in a deep breath and fly to the targeted location, spewing molten cinders dealing [ 230% of Spell Power ] Volcanic damage to enemies in your path.
  • Deep Breath (Initial, Devastation, Preservation) Take in a deep breath and fly to the targeted location, spewing molten cinders dealing [ 230% of Spell Power ] Volcanic damage to enemies in your path.
  • Deep Breath (Augmentation) Take in a deep breath and fly to the targeted location, spewing molten cinders dealing [ 230% of Spell Power ] Volcanic damage to enemies in your path.
  • Deep Breath (Initial, Devastation, Preservation) Take in a deep breath and fly to the targeted location, spewing molten cinders dealing [ 230% of Spell Power ] Volcanic damage to enemies in your path.
  • Deep Breath (Augmentation) Take in a deep breath and fly to the targeted location, spewing molten cinders dealing [ 230% of Spell Power ] Volcanic damage to enemies in your path.
  • Deep Breath (Initial, Devastation, Preservation) Take in a deep breath and fly forward, spewing molten cinders dealing [ 230% of Spell Power ] Volcanic damage to enemies in your path.
  • Deep Breath (Augmentation) Take in a deep breath and fly forward, spewing molten cinders dealing [ 230% of Spell Power ] Volcanic damage to enemies in your path.
  • Deep Breath (Initial, Devastation, Preservation) Take in a deep breath and fly to the targeted location, spewing molten cinders dealing [ 230% of Spell Power ] Volcanic damage to enemies in your path.
  • Deep Breath (Augmentation) Take in a deep breath and fly to the targeted location, spewing molten cinders dealing [ 230% of Spell Power ] Volcanic damage to enemies in your path.
  • Deep Breath (Initial, Devastation, Preservation) Take in a deep breath and fly to the targeted location, spewing molten cinders dealing [ 230% of Spell Power ] Volcanic damage to enemies in your path.
  • Deep Breath (Augmentation) Take in a deep breath and fly to the targeted location, spewing molten cinders dealing [ 230% of Spell Power ] Volcanic damage to enemies in your path.
  • Deep Breath (Initial, Devastation, Preservation) Take in a deep breath and fly to the targeted location, spewing molten cinders dealing [ 230% of Spell Power ] Volcanic damage to enemies in your path.
  • Deep Breath (Augmentation) Take in a deep breath and fly to the targeted location, spewing molten cinders dealing [ 230% of Spell Power ] Volcanic damage to enemies in your path.
  • Disintegrate Tear into an enemy with a blast of blue magic, inflicting [ 300% of Spell Power ] Spellfrost damage over 3 sec, and slowing their movement speed by 30% for 3 sec. Blue. Blue. 25 yd range. Instant.
  • Disintegrate Tear into an enemy with a blast of blue magic, inflicting [ 300% of Spell Power ] Spellfrost damage over 3 sec, and slowing their movement speed by 30% for 3 sec. Blue. Blue. 3 Insanity. 25 yd range. 3 sec cast (Channeled).
  • Eternity Surge (Normal) Focus your energies to release a salvo of pure magic, dealing [ 374% of Spell Power ] Spellfrost damage to an enemy.
  • Eternity Surge (Eternity's Span) Focus your energies to release a salvo of pure magic, dealing [ 374% of Spell Power ] Spellfrost damage to an enemy.
  • Eternity Surge (Normal) Focus your energies to release a salvo of pure magic, dealing [ 374% of Spell Power ] Spellfrost damage to an enemy.
  • Eternity Surge (Eternity's Span) Focus your energies to release a salvo of pure magic, dealing [ 374% of Spell Power ] Spellfrost damage to an enemy.
  • Eternity Surge (Normal) Focus your energies to release a salvo of pure magic, dealing [ 374% of Spell Power ] Spellfrost damage to an enemy.
  • Eternity Surge (Eternity's Span) Focus your energies to release a salvo of pure magic, dealing [ 374% of Spell Power ] Spellfrost damage to an enemy.
  • Eternity Surge (Normal) Focus your energies to release a salvo of pure magic, dealing [ 374% of Spell Power ] Spellfrost damage to an enemy.
  • Eternity Surge (Eternity's Span) Focus your energies to release a salvo of pure magic, dealing [ 374% of Spell Power ] Spellfrost damage to an enemy.
  • Fire Breath (Initial, Devastation, Preservation) Release to exhale, burning enemies in a cone in front of you for [ 387.4% of Spell Power ] Fire damage, reduced beyond 5 targets. I: Deals [ 113.4% of Spell Power ] damage instantly and [ 274% of Spell Power ] over 24 sec. II: Deals [ 195.6% of Spell Power ] damage instantly and [ 191.8% of Spell Power ] over 18 sec. III: Deals [ 277.8% of Spell Power ] damage instantly and [ 109.6% of Spell Power ] over 12 sec.
  • Fire Breath (Augmentation) Release to exhale, burning enemies in a cone in front of you for [ 387.4% of Spell Power ] Fire damage, reduced beyond 5 targets. I: Deals [ 113.4% of Spell Power ] damage instantly and [ 274% of Spell Power ] over 24 sec. II: Deals [ 195.6% of Spell Power ] damage instantly and [ 191.8% of Spell Power ] over 18 sec. III: Deals [ 277.8% of Spell Power ] damage instantly and [ 109.6% of Spell Power ] over 12 sec.
  • Fire Breath (Initial, Devastation, Preservation) Release to exhale, burning enemies in a cone in front of you for [ 387.4% of Spell Power ] Fire damage, reduced beyond 5 targets. I: Deals [ 113.4% of Spell Power ] damage instantly and [ 274% of Spell Power ] over 24 sec. II: Deals [ 195.6% of Spell Power ] damage instantly and [ 191.8% of Spell Power ] over 18 sec. III: Deals [ 277.8% of Spell Power ] damage instantly and [ 109.6% of Spell Power ] over 12 sec.
  • Fire Breath (Augmentation) Release to exhale, burning enemies in a cone in front of you for [ 387.4% of Spell Power ] Fire damage, reduced beyond 5 targets. I: Deals [ 113.4% of Spell Power ] damage instantly and [ 274% of Spell Power ] over 24 sec. II: Deals [ 195.6% of Spell Power ] damage instantly and [ 191.8% of Spell Power ] over 18 sec. III: Deals [ 277.8% of Spell Power ] damage instantly and [ 109.6% of Spell Power ] over 12 sec.
  • Fire Breath (Initial, Devastation, Preservation) Release to exhale, burning enemies in a cone in front of you for [ 387.4% of Spell Power ] Fire damage, reduced beyond 5 targets. I: Deals [ 113.4% of Spell Power ] damage instantly and [ 274% of Spell Power ] over 24 sec. II: Deals [ 195.6% of Spell Power ] damage instantly and [ 191.8% of Spell Power ] over 18 sec. III: Deals [ 277.8% of Spell Power ] damage instantly and [ 109.6% of Spell Power ] over 12 sec.
  • Fire Breath (Augmentation) Release to exhale, burning enemies in a cone in front of you for [ 387.4% of Spell Power ] Fire damage, reduced beyond 5 targets. I: Deals [ 113.4% of Spell Power ] damage instantly and [ 274% of Spell Power ] over 24 sec. II: Deals [ 195.6% of Spell Power ] damage instantly and [ 191.8% of Spell Power ] over 18 sec. III: Deals [ 277.8% of Spell Power ] damage instantly and [ 109.6% of Spell Power ] over 12 sec.
  • Fire Breath (Initial, Devastation, Preservation) Release to exhale, burning enemies in a cone in front of you for [ 387.4% of Spell Power ] Fire damage, reduced beyond 5 targets. I: Deals [ 113.4% of Spell Power ] damage instantly and [ 274% of Spell Power ] over 24 sec. II: Deals [ 195.6% of Spell Power ] damage instantly and [ 191.8% of Spell Power ] over 18 sec. III: Deals [ 277.8% of Spell Power ] damage instantly and [ 109.6% of Spell Power ] over 12 sec.
  • Fire Breath (Augmentation) Release to exhale, burning enemies in a cone in front of you for [ 387.4% of Spell Power ] Fire damage, reduced beyond 5 targets. I: Deals [ 113.4% of Spell Power ] damage instantly and [ 274% of Spell Power ] over 24 sec. II: Deals [ 195.6% of Spell Power ] damage instantly and [ 191.8% of Spell Power ] over 18 sec. III: Deals [ 277.8% of Spell Power ] damage instantly and [ 109.6% of Spell Power ] over 12 sec.
  • Fire Breath (Initial, Devastation, Preservation) Release to exhale, burning enemies in a cone in front of you for [ 387.4% of Spell Power ] Fire damage, reduced beyond 5 targets. I: Deals [ 113.4% of Spell Power ] damage instantly and [ 274% of Spell Power ] over 24 sec. II: Deals [ 195.6% of Spell Power ] damage instantly and [ 191.8% of Spell Power ] over 18 sec. III: Deals [ 277.8% of Spell Power ] damage instantly and [ 109.6% of Spell Power ] over 12 sec.
  • Fire Breath (Augmentation) Release to exhale, burning enemies in a cone in front of you for [ 387.4% of Spell Power ] Fire damage, reduced beyond 5 targets. I: Deals [ 113.4% of Spell Power ] damage instantly and [ 274% of Spell Power ] over 24 sec. II: Deals [ 195.6% of Spell Power ] damage instantly and [ 191.8% of Spell Power ] over 18 sec. III: Deals [ 277.8% of Spell Power ] damage instantly and [ 109.6% of Spell Power ] over 12 sec.
  • Fire Breath (Initial, Devastation, Preservation) Release to exhale, burning enemies in a cone in front of you for [ 387.4% of Spell Power ] Fire damage, reduced beyond 5 targets. I: Deals [ 113.4% of Spell Power ] damage instantly and [ 274% of Spell Power ] over 24 sec. II: Deals [ 195.6% of Spell Power ] damage instantly and [ 191.8% of Spell Power ] over 18 sec. III: Deals [ 277.8% of Spell Power ] damage instantly and [ 109.6% of Spell Power ] over 12 sec.
  • Fire Breath (Augmentation) Release to exhale, burning enemies in a cone in front of you for [ 387.4% of Spell Power ] Fire damage, reduced beyond 5 targets. I: Deals [ 113.4% of Spell Power ] damage instantly and [ 274% of Spell Power ] over 24 sec. II: Deals [ 195.6% of Spell Power ] damage instantly and [ 191.8% of Spell Power ] over 18 sec. III: Deals [ 277.8% of Spell Power ] damage instantly and [ 109.6% of Spell Power ] over 12 sec.
  • Fire Breath IV: Deals [ 360% of Spell Power ] damage instantly and [ 27.4% of Spell Power ] over 6 sec.
  • Fire Breath (Initial, Devastation, Preservation) Release to exhale, burning enemies in a cone in front of you for [ 387.4% of Spell Power ] Fire damage, reduced beyond 5 targets. I: Deals [ 113.4% of Spell Power ] damage instantly and [ 274% of Spell Power ] over 24 sec. II: Deals [ 195.6% of Spell Power ] damage instantly and [ 191.8% of Spell Power ] over 18 sec. III: Deals [ 277.8% of Spell Power ] damage instantly and [ 109.6% of Spell Power ] over 12 sec.
  • Fire Breath (Augmentation) Release to exhale, burning enemies in a cone in front of you for [ 387.4% of Spell Power ] Fire damage, reduced beyond 5 targets. I: Deals [ 113.4% of Spell Power ] damage instantly and [ 274% of Spell Power ] over 24 sec. II: Deals [ 195.6% of Spell Power ] damage instantly and [ 191.8% of Spell Power ] over 18 sec. III: Deals [ 277.8% of Spell Power ] damage instantly and [ 109.6% of Spell Power ] over 12 sec.
  • Fire Breath (Initial, Devastation, Preservation) Release to exhale, burning enemies in a cone in front of you for [ 387.4% of Spell Power ] Fire damage, reduced beyond 5 targets. I: Deals [ 113.4% of Spell Power ] damage instantly and [ 274% of Spell Power ] over 24 sec. II: Deals [ 195.6% of Spell Power ] damage instantly and [ 191.8% of Spell Power ] over 18 sec. III: Deals [ 277.8% of Spell Power ] damage instantly and [ 109.6% of Spell Power ] over 12 sec.
  • Fire Breath (Augmentation) Release to exhale, burning enemies in a cone in front of you for [ 387.4% of Spell Power ] Fire damage, reduced beyond 5 targets. I: Deals [ 113.4% of Spell Power ] damage instantly and [ 274% of Spell Power ] over 24 sec. II: Deals [ 195.6% of Spell Power ] damage instantly and [ 191.8% of Spell Power ] over 18 sec. III: Deals [ 277.8% of Spell Power ] damage instantly and [ 109.6% of Spell Power ] over 12 sec.
  • FX Poison Wave Test - SK [DNT] (Initial, Devastation, Preservation) Take in a deep breath and fly to the targeted location, spewing molten cinders dealing [ 230% of Spell Power ] Volcanic damage to enemies in your path.
  • FX Poison Wave Test - SK [DNT] (Augmentation) Take in a deep breath and fly to the targeted location, spewing molten cinders dealing [ 230% of Spell Power ] Volcanic damage to enemies in your path.
  • Lifecinders Renewing Blaze also applies to your target or 1 nearby injured allies when cast. Red. Red.
  • Lifecinders Renewing Blaze also applies to your target or 1 nearby injured allies when cast . Red. Red. 100 yd range. Instant.
  • Living Flame (Initial, Devastation, Augmentation) Send a flickering flame towards your target, dealing [ 161% of Spell Power ] Fire damage to an enemy or healing an ally for [ 276% of Spell Power ].
  • Living Flame (Preservation) Send a flickering flame towards your target, healing an ally for [ 276% of Spell Power ] or dealing [ 161% of Spell Power ] Fire damage to an enemy.
  • Living Flame (Initial, Devastation, Augmentation) Send a flickering flame towards your target, dealing [ 161% of Spell Power ] Fire damage to an enemy or healing an ally for [ 276% of Spell Power ].
  • Living Flame (Preservation) Send a flickering flame towards your target, healing an ally for [ 276% of Spell Power ] or dealing [ 161% of Spell Power ] Fire damage to an enemy.
  • Living Flame (Initial, Devastation, Augmentation) Send a flickering flame towards your target, dealing [ 161% of Spell Power ] Fire damage to an enemy or healing an ally for [ 276% of Spell Power ].
  • Living Flame (Preservation) Send a flickering flame towards your target, healing an ally for [ 276% of Spell Power ] or dealing [ 161% of Spell Power ] Fire damage to an enemy.
  • Living Flame (Initial, Devastation, Augmentation) Send a flickering flame towards your target, dealing [ 161% of Spell Power ] Fire damage to an enemy or healing an ally for [ 276% of Spell Power ].
  • Living Flame (Preservation) Send a flickering flame towards your target, healing an ally for [ 276% of Spell Power ] or dealing [ 161% of Spell Power ] Fire damage to an enemy.
  • Melt Armor (Initial, Devastation, Preservation) Take in a deep breath and fly to the targeted location, spewing molten cinders dealing [ 230% of Spell Power ] Volcanic damage to enemies in your path.
  • Melt Armor (Augmentation) Take in a deep breath and fly to the targeted location, spewing molten cinders dealing [ 230% of Spell Power ] Volcanic damage to enemies in your path.
  • Pyre Lob a ball of flame, dealing [ 120.75% of Spell Power ] Fire damage to the target and nearby enemies. Red. Red. 3 Insanity. 25 yd range. Instant.
  • Pyre Lob a ball of flame, dealing [ 120.75% of Spell Power ] Fire damage to the target and nearby enemies. Red. Red. 100 yd range. Instant.
  • Ruby Embers Living Flame deals [ 18.4% of Spell Power ] damage over 12 sec to enemies, or restores [ 40% of Spell Power ] health to allies over 12 sec. Stacks 3 times.
  • Shattering Star (Normal) Exhale a bolt of concentrated power from your mouth for [ 160% of Spell Power ] Spellfrost damage that cracks the target's defenses, increasing the damage they take from you by 20% for 4 sec.
  • Shattering Star (Eternity's Span) Exhale bolts of concentrated power from your mouth at 1 enemies for [ 160% of Spell Power ] Spellfrost damage that cracks the targets' defenses, increasing the damage they take from you by 20% for 4 sec.
  • Shattering Star (Arcane Vigor) Exhale a bolt of concentrated power from your mouth for [ 160% of Spell Power ] Spellfrost damage that cracks the target's defenses, increasing the damage they take from you by 20% for 4 sec.
  • Unravel Sunder an enemy's protective magic, dealing [ 500% of Spell Power ] Spellfrost damage to absorb shields. Blue. Blue. 1% of Base Mana. 25 yd range. Instant. 9 sec cooldown.

Hunter (Forums)
  • A Murder of Crows Every 3 casts of Dire Beast sounds the Horn of Valor, summoning either Hati or Fenryr to battle. Hati Increases the damage of all your pets by 8%. Fenryr Pounces your primary target, inflicting a heavy bleed that deals [ 320% of Attack Power ] damage over 8 sec and grants you 10% Haste. Instant.
  • Black Arrow (Marksmanship) Each time Black Arrow deals damage, you have a 10% chance to generate a charge of Aimed Shot.
  • Black Arrow (Marksmanship) Each time Black Arrow deals damage, you have a 10% chance to generate a charge of Aimed Shot.
  • Exhilaration (Rejuvenating Wind) Exhilaration heals you for an additional 20.0% of your maximum health over 8 sec.
  • Exhilaration (Rejuvenating Wind) Exhilaration heals you for an additional 20.0% of your maximum health over 8 sec.
  • Grenade Juggler 100 yd range. Instant.
  • Implosive Trap (Marksmanship) Targets knocked back by Implosive Explosive Trap deal 10% less damage to you for 8 sec after being knocked back.
  • Implosive Trap (Marksmanship) Targets knocked back by Implosive Explosive Trap deal 10% less damage to you for 8 sec after being knocked back.
  • Implosive Trap (Marksmanship) Targets knocked back by Implosive Explosive Trap deal 10% less damage to you for 8 sec after being knocked back.
  • Improved Traps The cooldown of Tar Trap, Steel Trap, High Explosive Trap, Implosive Trap, and Freezing Trap is reduced by 5.0 sec.
  • Kindling Flare (New) Stealthed enemies revealed by Flare remain revealed for 3 sec after exiting the flare. Unlimited range. Instant.
  • Mongoose Bite A brutal attack that deals [ 202% of Attack Power ] Physical damage and grants you Mongoose Fury. Mongoose Fury Increases the damage of Mongoose Bite by 15% for 10 sec, stacking up to 5 times. Successive attacks do not increase duration. Requires Two-Handed Melee Weapon. 30 Focus. 40 yd range. Instant.
  • Mongoose Bite Replaces Raptor Strike. A brutal attack that deals [ 202% of Attack Power ] Physical damage and grants you Mongoose Fury. Mongoose Fury Increases the damage of Mongoose Bite by 15% for 10 sec, stacking up to 5 times.
  • Mongoose Fury A brutal attack that deals [ 202% of Attack Power ] Physical damage and grants you Mongoose Fury. Mongoose Fury Increases the damage of Mongoose Bite by 15% for 10 sec, stacking up to 5 times. Instant.
  • Quick Load When you fall below 40% heath , Bursting Shot and Scatter Shot have their cooldown immediately reset. This can only occur once every 25 sec. Instant.
  • Quick Load When you fall below 40% heath , Bursting Shot and Scatter Shot have their cooldown immediately reset. This can only occur once every 25 sec.
  • Quick Load When you fall below 40% heath , Bursting Shot and Scatter Shot have their cooldown immediately reset. This can only occur once every 25 sec. Instant.
  • Ravenous Leap Leap forward claw deeply into the flesh of your enemy, bleeding them for [ 40% of Attack Power ] damage over 8 sec. Unlimited range. Instant. 30 sec cooldown.
  • Ravenous Leap Leap forward claw deeply into the flesh of your enemy, bleeding them for 0 damage over until cancelled . 100 yd range. Instant. 30 sec cooldown.
  • Rejuvenating Wind Maximum health increased by 8%, and Exhilaration now also heals you for an additional 20.0% of your maximum health over 8 sec. Instant.
  • Rejuvenating Wind Maximum health increased by 8%, and Exhilaration now also heals you for an additional 20.0% of your maximum health over 8 sec.
  • Stampede (New) Summon a herd of stampeding animals from the wilds around you that deal Physical damage to your enemies. 40 yd range. Instant.
  • Withering Fire When Multi-Shot hits a target affected by Black Arrow, a burst of Shadow energy erupts, dealing moderate Shadow damage to all enemies near the target. This can only occur once every 6 sec. 100 yd range. Instant.

Survival
  • Mending Bandage Instantly clears all bleeds, poisons, and diseases from the target, and heals for 30% damage over 6 sec. Being attacked will stop you from using Mending Bandage. PvP Talent. PvP Talent. 15 yd range. 6 sec cast (Channeled). 25 sec cooldown. Requires Hunter. Requires level 10.
  • Mongoose Bite A brutal attack that deals [ 202% of Attack Power ] Physical damage and grants you Mongoose Fury. Mongoose Fury Increases the damage of Mongoose Bite by 15% for 10 sec, stacking up to 5 times. Requires Two-Handed Melee Weapon. Survival Hunter - Level 45 Talent. Survival Hunter - Level 45 Talent. 30 Focus. Melee range. Instant.

Mage (Forums)
  • Aether Attunement Every 3 times you consume Clearcasting, gain Aether Attunement. Aether Attunement: Your next Arcane Missiles deals 150% increased damage to your primary target and fires at up to 4 nearby enemies dealing 100% increased damage.
  • Aether Attunement Every 3 times you consume Clearcasting, gain Aether Attunement. Aether Attunement: Your next Arcane Missiles deals 150% increased damage to your primary target and fires at up to 4 nearby enemies dealing 100% increased damage. Instant.
  • Arcane Blast Blasts the target with energy, dealing [ 79.2% of Spell Power ] Arcane damage. Generates an Arcane Charge. Arcane Blast's damage is increased by 60% per Arcane Charge, and its mana cost is increased by 30% per Arcane Charge. 0.1% of Base Mana. 40 yd range. 2.5 sec cast.
  • Arcane Blast Blasts the target with energy, dealing [ 79.2% of Spell Power ] Arcane damage. Generates an Arcane Charge. Arcane Blast's damage is increased by 60% per Arcane Charge, and its mana cost is increased by 30% per Arcane Charge. 8% of Base Mana. 40 yd range. 2 sec cast.
  • Arcane Missiles Only castable when you have Clearcasting. Launches five waves of Arcane Missiles at the enemy over 2.5 sec, causing a total of [ 334.5% of Spell Power ] Arcane damage. 60 yd range. Instant.
  • Arcane Missiles Only castable when you have Clearcasting. Launches five waves of Arcane Missiles at the enemy over 2.5 sec, causing a total of [ 334.5% of Spell Power ] Arcane damage. 60 yd range. Instant.
  • Arcane Missiles Launches five waves of Arcane Missiles at the enemy over 2.5 sec, causing [ 66.9% of Spell Power ] Arcane damage per wave. Generates an Arcane Charge. Arcane Missiles' damage is increased by 60% per Arcane Charge. 40 yd range. 2 sec cast (Channeled).
  • Arcane Missiles Launches five waves of Arcane Missiles at the enemy over 2.5 sec, causing [ 66.9% of Spell Power ] Arcane damage per wave. Generates an Arcane Charge. Arcane Missiles' damage is increased by 60% per Arcane Charge. Arcane Missiles has a chance to be activated after each of your damaging spell casts. Limit 0 charges. 40 yd range. 30 sec cast (Channeled).
  • Arcane Missiles Only castable when you have Clearcasting. Launches five waves of Arcane Missiles at the enemy over 2.5 sec, causing a total of [ 334.5% of Spell Power ] Arcane damage. 60 yd range. Instant.
  • Arcane Missiles Only castable when you have Clearcasting. Launches five waves of Arcane Missiles at the enemy over 2.5 sec, causing a total of [ 334.5% of Spell Power ] Arcane damage. 15% of Base Mana. 40 yd range. 2.5 sec cast (Channeled).
  • Arcane Orb (New) Launches an Arcane Orb forward from your position, traveling up to 40 yds, dealing [ 102% of Spell Power ] Arcane damage to enemies it passes through. Grants 1 Arcane Charge when cast and every time it deals damage. 1 charge. 1% of Base Mana. 40 yd range. Instant. 20 sec recharge. 1 charge.
  • Arcane Orb (New) Launches an Arcane Orb forward from your position, traveling up to 40 yds, dealing [ 102% of Spell Power ] Arcane damage to enemies it passes through. Grants 1 Arcane Charge when cast and every time it deals damage. 100 yd range. Instant.
  • Clearcasting Casting Arcane spells has a 10% chance of making your next Arcane Missiles or Arcane Explosion free. PvP Talent. PvP Talent. Instant.
  • Clearcasting Casting Arcane spells has a 10% chance of making your next Arcane Missiles or Arcane Explosion free. Instant.
  • Controlled Instincts (New) Arcane: For 8 seconds after being struck by an Arcane Orb, 20% of the direct damage dealt by an Arcane Splinter is also dealt to nearby enemies. Damage reduced beyond 5 targets. Fire, Frost, Initial: While a target is under the effects of Blizzard, 20% of the direct damage dealt by a Frost Splinter is also dealt to nearby enemies. Damage reduced beyond 5 targets. 100 yd range. Instant.
  • Death's Chill While Icy Veins is active, damaging an enemy with Frostbolt increases spell damage by 2%. Stacks up to 10 times.
  • Death's Chill While Icy Veins is active, damaging an enemy with Frostbolt increases spell damage by 2%. Stacks up to 10 times. Instant.
  • Death's Chill While Icy Veins is active, damaging an enemy with Frostbolt increases spell damage by 2%. Stacks up to 10 times. Instant.
  • Flamestrike (Arcane, Frost, Initial) Deals reduced damage beyond [ 40% of Spell Power ] targets.
  • Flamestrike (Fire) Deals reduced damage beyond [ 40% of Spell Power ] targets.
  • Glacial Spike Conjures a massive spike of ice, and merges your current Icicles into it. It impales your target, dealing [ 450.06% of Spell Power ] damage plus all of the damage stored in your Icicles, and freezes the target in place for 4 sec. Damage may interrupt the freeze effect. Requires 5 Icicles to cast. Passive: Ice Lance no longer launches Icicles. 100 yd range. Instant.
  • High Voltage Damage from Arcane Missiles has a 20% chance to grant you 1 Arcane Charge. Chance is increased by 5% every time your Arcane Missiles fails to grant you an Arcane Charge. Instant.
  • High Voltage Damage from Arcane Missiles has a 20% chance to grant you 1 Arcane Charge. Chance is increased by 5% every time your Arcane Missiles fails to grant you an Arcane Charge.
  • Mirror Image (Reabsorption) You are healed for 5% of your maximum health whenever a Mirror Image dissipates due to direct damage.
  • Reabsorption You are healed for 5% of your maximum health whenever a Mirror Image dissipates due to direct damage. Instant.
  • Reabsorption You are healed for 5% of your maximum health whenever a Mirror Image dissipates due to direct damage.
  • Scald Scorch deals 300% damage to targets below 30% health.
  • Spellfrost Teachings (Arcane) Direct damage from Arcane Splinters has a small chance to launch an Arcane Orb and increase all damage dealt by Arcane Orb by 10% for 10 sec.
  • Spellfrost Teachings (Arcane) Direct damage from Arcane Splinters has a small chance to launch an Arcane Orb and increase all damage dealt by Arcane Orb by 10% for 10 sec.
  • Spellfrost Teachings (Arcane) Direct damage from Arcane Splinters has a small chance to launch an Arcane Orb and increase all damage dealt by Arcane Orb by 10% for 10 sec.
  • Splintering Orbs (Arcane) The first enemy damaged by your Arcane Orb conjures 4 Arcane Splinters.
  • Splinterstorm (Arcane) Splinterstorm has a 20% chance to grant you Clearcasting.
  • Splinterstorm (Arcane) Splinterstorm has a 20% chance to grant you Clearcasting.

Arcane
  • Arcane Barrage Launches bolts of arcane energy at the enemy target, causing [ 108% of Spell Power ] Arcane damage. For each Arcane Charge, deals 30% additional damage, grants you 1.5% of your maximum mana,. Consumes all Arcane Charges. Mage - Arcane Spec. Mage - Arcane Spec. 40 yd range. Instant.
  • Arcane Blast Blasts the target with energy, dealing [ 79.2% of Spell Power ] Arcane damage. Each Arcane Charge increases damage by 60% and mana cost by 100%, and reduces cast time by 8%. Generates 1 Arcane Charge. Mage - Arcane Spec. Mage - Arcane Spec. 2.75% of Base Mana. 40 yd range. 2.2 sec cast.
  • Clearcasting Casting Arcane spells has a 10% chance of making your next Arcane Missiles or Arcane Explosion free. Mage - Arcane Spec. Mage - Arcane Spec. 1% of Base Mana.

Frost
  • Glacial Spike Conjures a massive spike of ice, and merges your current Icicles into it. It impales your target, dealing [ 450.06% of Spell Power ] damage plus all of the damage stored in your Icicles, and freezes the target in place for 4 sec. Damage may interrupt the freeze effect. Requires 5 Icicles to cast. Passive: Ice Lance no longer launches Icicles. Frost Mage - Level 50 Talent. Frost Mage - Level 50 Talent. 1% of Base Mana. 40 yd range. 2.8 sec cast.

Monk (Forums)
  • Ancient Teachings After casting Faeline Stomp, your Tiger Palm, Blackout Kick, and Rising Sun Kick heal up to 5 injured allies within 40 yds for 150])}% of the damage done, split evenly among them. Lasts 15 sec. While Ancient Teachings is active, your Stamina is increased by 5%. Instant.
  • Ancient Teachings After casting Faeline Stomp, your Tiger Palm, Blackout Kick, and Rising Sun Kick heal up to 5 injured allies within 40 yds for 150])}% of the damage done, split evenly among them. Lasts 15 sec. While Ancient Teachings is active, your Stamina is increased by 5%. 100 yd range. Instant.
  • Ancient Teachings After casting Faeline Stomp, your Tiger Palm, Blackout Kick, and Rising Sun Kick heal up to 5 injured allies within 40 yds for 150])}% of the damage done, split evenly among them. Lasts 15 sec. While Ancient Teachings is active, your Stamina is increased by 5%.
  • Ancient Teachings After casting Faeline Stomp, your Tiger Palm, Blackout Kick, and Rising Sun Kick heal up to 5 injured allies within 40 yds for 150])}% of the damage done, split evenly among them. Lasts 15 sec. While Ancient Teachings is active, your Stamina is increased by 5%. 100 yd range. Instant.
  • Chi Burst (Brewmaster) Healing reduced beyond 5 targets.
  • Chi Burst (Windwalker, Mistweaver, Initial) Healing reduced beyond 5 targets.
  • Chi Burst (Brewmaster) Healing reduced beyond 5 targets.
  • Chi Burst (Windwalker, Mistweaver, Initial) Healing reduced beyond 5 targets.
  • Life Cocoon (Normal) Encases the target in a cocoon of Chi energy for 12 sec, absorbing [ 80% of Total Health ] damage and increasing all healing over time received by 50%.
  • Life Cocoon (Mists of Life) Encases the target in a cocoon of Chi energy for 12 sec, absorbing [ 80% of Total Health ] damage and increasing all healing over time received by 50%.

Brewmaster & Mistweaver
  • Healing Elixir Drink a healing elixir, healing you for 15% of your maximum health. 2 charges. Brewmaster/Mistweaver Monk - Level 40 Talent. Brewmaster/Mistweaver Monk - Level 40 Talent. Instant. 30 sec recharge. 2 charges.

Paladin (Forums)
  • Blessed Champion Crusader Strike and Judgment hit an additional 2 targets but deal 50% reduced damage to secondary targets.
  • Consecrated Blade (New) Blade of Justice casts Consecration at the target's location. This effect can only occur every 10 sec.
  • Crusade Call upon the Light and begin a crusade, increasing your haste by 3% for 27 sec. Each Holy Power spent during Crusade increases haste by an additional 3%. Maximum 10 stacks. If Avenging Wrath is known, also grants 3% damage per stack.
  • Divine Purpose Holy Power abilities have a 10% chance to make your next Holy Power ability free and deal 10% increased damage and healing.
  • Divine Purpose Holy Power abilities have a 10% chance to make your next Holy Power ability free and deal 10% increased damage and healing. 100 yd range. Instant.
  • Divine Purpose Holy Power abilities have a 15% chance to make your next Holy Power ability free and deal 15% increased damage and healing. 100 yd range. Instant.
  • Divine Purpose Holy Power abilities have a 15% chance to make your next Holy Power ability free and deal 15% increased damage and healing. Paladin - Level 40 Talent. Paladin - Level 40 Talent.
  • Divine Resonance (Protection) After casting Divine Toll, you instantly cast Avenger's Shield every 5 sec.
  • Empyrean Hammer When Empyrean Hammer critically strikes, 60% of its damage is dealt to nearby enemies. Enemies hit by this effect deal 5% reduced damage to you for 8 sec. Unlimited range. Instant.
  • Empyrean Hammer A Holy Hammer called down from the skies to deal [ 49% of Attack Power ] Holy damage to its target. Unlimited range. Instant.
  • Eternal Flame Heals an ally for [ 315% of Spell Power ] and an additional [ 120% of Spell Power ] over 16 sec. Healing increased by 25% when cast on self. 3 Holy Power / 10% of Base Mana / 0.6% of Base Mana. 40 yd range. Instant.
  • Eternal Flame Heals an ally for [ 315% of Spell Power ] and an additional [ 120% of Spell Power ] over 16 sec. Healing increased by 25% when cast on self. 3 Holy Power / 10% of Base Mana / 0.6% of Base Mana. 40 yd range. Instant.
  • Gleaming Rays While a Dawnlight is active, your Holy Power spenders deal 10% additional damage or healing. Instant.
  • Gleaming Rays While a Dawnlight is active, your Holy Power spenders deal 10% additional damage or healing.
  • Glistening Radiance Spending Holy Power has a 25% chance to trigger Saved By The Light's absorb effect at 30% effectiveness without activating its cooldown.
  • Hammer of Light Hammer down your enemy with the power of the Light, dealing [ 580.64% of Attack Power ] Holy damage and [ 290.3% of Attack Power ] Holy damage up to 4 nearby enemies. Additionally, calls down Empyrean Hammers from the sky to strike 3 nearby enemies for [ 49% of Attack Power ] Holy damage each. 5 Holy Power. 12 yd range. Instant.
  • Hammer of Light Hammer down your enemy with the power of the Light, dealing [ 580.64% of Attack Power ] Holy damage and [ 290.3% of Attack Power ] Holy damage up to 4 nearby enemies. Additionally, calls down Empyrean Hammers from the sky to strike 3 nearby enemies for [ 49% of Attack Power ] Holy damage each. Instant.
  • Hammer of Light Hammer down your enemy with the power of the Light, dealing [ 580.64% of Attack Power ] Holy damage and [ 290.3% of Attack Power ] Holy damage up to 4 nearby enemies. Additionally, calls down Empyrean Hammers from the sky to strike 3 nearby enemies for [ 49% of Attack Power ] Holy damage each. 14 yd range. Instant.
  • Holy Flames Name changed from "Vanguard of Justice" to "Holy Flames". Enemies hit by other Holy Power spending abilities take 30% increased damage from your next Divine Storm stacking up to 2 times.
  • Holy Prism Fires a beam of light that scatters to strike a clump of targets. If the beam is aimed at an enemy target, it deals [ 124.8% of Spell Power ] Holy damage and radiates [ 240% of Spell Power ] healing to 5 allies within 30 yds. If the beam is aimed at a friendly target, it heals for [ 450% of Spell Power ] and radiates [ 74.88% of Spell Power ] Holy damage to 5 enemies within 30 yds. Limited to 6 targets. 40 yd range. Instant. 20 sec cooldown.
  • Holy Prism Fires a beam of light that scatters to strike a clump of targets. If the beam is aimed at an enemy target, it deals [ 124.8% of Spell Power ] Holy damage and radiates [ 240% of Spell Power ] healing to 5 allies within 30 yds. If the beam is aimed at a friendly target, it heals for [ 450% of Spell Power ] and radiates [ 74.88% of Spell Power ] Holy damage to 5 enemies within 30 yds. 40 yd range. Instant. 20 sec cooldown.
  • Imbued Infusions Consuming Infusion of Light reduces the cooldown of Holy Shock by 2.0 sec.
  • Justicar's Vengeance Focuses Holy energy to deliver a powerful weapon strike that deals [ 151.61% of Attack Power ] Holy damage, and restores 5% of your maximum health. Damage is increased by 25% when used against a stunned target. Instant.
  • Light's Guidance (Holy, Retribution, Initial) Additionally, calls down Empyrean Hammers from the sky to strike 3 nearby enemies for [ 49% of Attack Power ] Holy damage each.
  • Light's Guidance (Protection) Additionally, calls down Empyrean Hammers from the sky to strike 3 nearby enemies for [ 49% of Attack Power ] Holy damage each.
  • Light's Guidance Additionally, calls down Empyrean Hammers from the sky to strike 3 nearby enemies for [ 49% of Attack Power ] Holy damage each.
  • Luminosity (Holy) Critical Strike chance of Holy Shock and Light of Dawn increased by 10%.
  • Sacrosanct Crusade (Holy, Retribution, Initial) Wake of Ashes surrounds you with a Holy barrier for 20% of your maximum health. Hammer of Light heals you for 20% of your maximum health, increased by 2% for each additional target hit.
  • Sacrosanct Crusade (Holy, Retribution, Initial) Wake of Ashes surrounds you with a Holy barrier for 20% of your maximum health. Hammer of Light heals you for 20% of your maximum health, increased by 2% for each additional target hit.
  • Sacrosanct Crusade (Holy, Retribution, Initial) Wake of Ashes surrounds you with a Holy barrier for 20% of your maximum health. Hammer of Light heals you for 20% of your maximum health, increased by 2% for each additional target hit.
  • Sacrosanct Crusade (Holy, Retribution, Initial) Wake of Ashes surrounds you with a Holy barrier for 20% of your maximum health. Hammer of Light heals you for 20% of your maximum health, increased by 2% for each additional target hit.
  • Sacrosanct Crusade (Holy, Retribution, Initial) Wake of Ashes surrounds you with a Holy barrier for 20% of your maximum health. Hammer of Light heals you for 20% of your maximum health, increased by 2% for each additional target hit.
  • Sun's Avatar During Avenging Wrath, you become linked to your Dawnlights, causing [ 18% of Spell Power ] Radiant damage to enemies or [ 30% of Spell Power ] healing to allies that pass through the beams, reduced beyond 5 targets. Activating Avenging Wrath applies up to4 Dawnlights onto nearby allies or enemies and increases Dawnlight's duration by 25%. 100 yd range. Instant.
  • Sun's Avatar During Avenging Wrath, you become linked to your Dawnlights, causing [ 18% of Spell Power ] Radiant damage to enemies or [ 30% of Spell Power ] healing to allies that pass through the beams, reduced beyond 5 targets. Activating Avenging Wrath applies up to4 Dawnlights onto nearby allies or enemies and increases Dawnlight's duration by 25%. 100 yd range. Instant.
  • Sun's Avatar (New) During Avenging Wrath, you become linked to your Dawnlights, causing [ 18% of Spell Power ] Radiant damage to enemies or [ 24% of Spell Power ] healing to allies that pass through the beams, reduced beyond 5 targets. Activating Avenging Wrath applies up to 4 Dawnlights onto nearby allies or enemies and increases Dawnlight's duration by 25%. 100 yd range. Instant.
  • Sun's Avatar During Avenging Wrath, you become linked to your Dawnlights, causing [ 18% of Spell Power ] Radiant damage to enemies or [ 30% of Spell Power ] healing to allies that pass through the beams, reduced beyond 5 targets. Activating Avenging Wrath applies up to4 Dawnlights onto nearby allies or enemies and increases Dawnlight's duration by 25%.
  • Sun's Avatar During Avenging Wrath, you become linked to your Dawnlights, causing [ 18% of Spell Power ] Radiant damage to enemies or [ 30% of Spell Power ] healing to allies that pass through the beams, reduced beyond 5 targets. Activating Avenging Wrath applies up to4 Dawnlights onto nearby allies or enemies and increases Dawnlight's duration by 25%. 100 yd range. Instant.
  • Sun's Avatar (New) During Avenging Wrath, you become linked to your Dawnlights, causing [ 18% of Spell Power ] Radiant damage to enemies or [ 24% of Spell Power ] healing to allies that pass through the beams, reduced beyond 5 targets. Activating Avenging Wrath applies up to 4 Dawnlights onto nearby allies or enemies and increases Dawnlight's duration by 25%. 100 yd range. Instant.
  • Sun's Avatar During Avenging Wrath, you become linked to your Dawnlights, causing [ 18% of Spell Power ] Radiant damage to enemies or [ 30% of Spell Power ] healing to allies that pass through the beams, reduced beyond 5 targets. Activating Avenging Wrath applies up to4 Dawnlights onto nearby allies or enemies and increases Dawnlight's duration by 25%. 100 yd range. Instant.
  • Sun's Avatar (New) During Avenging Wrath, you become linked to your Dawnlights, causing [ 18% of Spell Power ] Radiant damage to enemies or [ 24% of Spell Power ] healing to allies that pass through the beams, reduced beyond 5 targets. Activating Avenging Wrath applies up to 4 Dawnlights onto nearby allies or enemies and increases Dawnlight's duration by 25%. 100 yd range. Instant.
  • Undisputed Ruling (Holy, Retribution, Initial) Hammer of Light applies Judgment to its targets, and increases your Haste by 15% for 6 sec.
  • Undisputed Ruling (Protection) Hammer of Light applies Judgment to its targets, and increases your Haste by 15% for 6 sec.
  • Undisputed Ruling Protection: Hammer of Light applies Judgment to its targets, and increases your Haste by 15% for 6 sec.
  • Undisputed Ruling (Holy, Retribution, Initial) Hammer of Light applies Judgment to its targets, and increases your Haste by 15% for 6 sec.
  • Undisputed Ruling (Protection) Hammer of Light applies Judgment to its targets, and increases your Haste by 15% for 6 sec.
  • Vanguard of Justice Enemies hit by other Holy Power spending abilities take 30% increased damage from your next Divine Storm stacking up to 2 times. 100 yd range. Instant.

Holy
  • Holy Light A powerful but expensive spell, healing a friendly target for [ 509.6% of Spell Power ]. Paladin - Holy Spec. Paladin - Holy Spec. 6.4% of Base Mana. 40 yd range. 2 sec cast.
  • Holy Paladin Holy Paladin core passive Decreases damage/healing by 36%: Ashen Hallow, Boundless Judgment, Hallowed Discernment, Hammer of Wrath, Judgment, Judgment of Justice Increases damage/healing by 64%: Consecrated Ground and Consecration Increases damage/healing by 65%: Afterimage, Eternal Flame, Faith in the Light, Word of Glory Increases damage/healing by 116%: Hammer of Wrath Decreases damage/healing by 4%: Flash of Light Paladin - Holy Spec. Paladin - Holy Spec.

Holy & Initial
  • Holy Prism Fires a beam of light that scatters to strike a clump of targets. If the beam is aimed at an enemy target, it deals [ 124.8% of Spell Power ] Holy damage and radiates [ 240% of Spell Power ] healing to 5 allies within 30 yds. If the beam is aimed at a friendly target, it heals for [ 450% of Spell Power ] and radiates [ 74.88% of Spell Power ] Holy damage to 5 enemies within 30 yds. Paladin - Level 25 Talent. Paladin - Level 25 Talent. 2.6% of Base Mana. 40 yd range. Instant. 30 sec cooldown.

Retribution
  • Consecrated Blade Blade of Justice casts Consecration at the target's location. This effect can only occur every 10 sec.
  • Crusade Call upon the Light and begin a crusade, increasing your haste by 3% for 27 sec. Each Holy Power spent during Crusade increases haste by an additional 3%. Maximum 10 stacks. Combines with Avenging Wrath. Retribution Paladin - Level 50 Talent. Retribution Paladin - Level 50 Talent. Instant. 2 min cooldown.
  • Justicar's Vengeance Focuses Holy energy to deliver a powerful weapon strike that deals [ 151.61% of Attack Power ] Holy damage, and restores 5% of your maximum health. Damage is increased by 25% when used against a stunned target. Requires Melee Weapon. Retribution Paladin - Level 45 Talent. Retribution Paladin - Level 45 Talent. 3 Holy Power. 8 yd range. Instant.

Priest (Forums)
  • Mind Flay (New) Inflicts Shadow damage to an enemy and reduces its movement speed for 3 sec. 20 yd range. 3 sec cast (Channeled).
  • Pain Transformation Pain Suppression also heals your target for 25% of their maximum health and applies Atonement. 100 yd range. Instant.
  • Pain Transformation Pain Suppression also heals your target for 25% of their maximum health and applies Atonement.
  • Power Word: Radiance A burst of light heals the target and 4 injured allies within 30 yards for [ 409.5% of Spell Power ], and applies Atonement for 60% of its normal duration. 1 charge. Can be cast in Spirit of Redemption. Can't be cast in Shadowform. 4.5% of Base Mana. 40 yd range. 2 sec cast. 20 sec recharge. 1 charge.
  • Void Blast (Discipline, Holy, Initial) Sends a blast of cosmic void energy at the enemy, causing [ 125% of Spell Power ] Shadow damage.
  • Void Blast (Shadow) Sends a blast of cosmic void energy at the enemy, causing [ 125% of Spell Power ] Shadow damage.
  • Void Blast (Discipline) Void Blast: Discipline, Holy, Initial: Sends a blast of cosmic void energy at the enemy, causing [ 125% of Spell Power ] Shadow damage.
  • Void Blast (Shadow) Sends a blast of cosmic void energy at the enemy, causing [ 125% of Spell Power ] Shadow damage.

Discipline
  • Discipline Priest Discipline Priest core passive Decreases damage/healing by 3%: Ascended Nova, Binding Heal, Blessed Bolt, Blessed Light, Cauterizing Shadows, Circle of Healing, Contrition, Cosmic Ripple, Crystalline Reflection, Dark Reprimand, Dazzling Lights, Divine Hymn, Divine Star, Divine Star area trigger test, Divine Word, Divine Word: Sanctuary, Essence Devourer, Flash Heal, Halo, Healing Light, Holy Mending, Holy Nova, Holy Word: Salvation, Holy Word: Sanctify, Holy Word: Serenity, Inversion Prism, Lightwell, Miraculous Recovery, Moment of Repose, Orison, Overloaded with Light, Penance, Power Word: Life, Power Word: Radiance, Prayer of Healing, Prayer of Mending, Renew, Tranquil Light, Twist Magic, Ultimate Penitence, Unholy Transfusion Decreases periodic damage/healing by 3%: Ascended Nova, Binding Heal, Blessed Bolt, Blessed Light, Cauterizing Shadows, Circle of Healing, Contrition, Cosmic Ripple, Crystalline Reflection, Dark Reprimand, Dazzling Lights, Divine Hymn, Divine Star, Divine Star area trigger test, Divine Word, Divine Word: Sanctuary, Essence Devourer, Flash Heal, Halo, Healing Light, Holy Mending, Holy Nova, Holy Word: Salvation, Holy Word: Sanctify, Holy Word: Serenity, Inversion Prism, Lightwell, Miraculous Recovery, Moment of Repose, Orison, Overloaded with Light, Penance, Power Word: Life, Power Word: Radiance, Prayer of Healing, Prayer of Mending, Renew, Tranquil Light, Twist Magic, Ultimate Penitence, Unholy Transfusion Decreases damage/healing by 25%: Holy Fire, Smite, Smite test copy, Test - Drustvar - Witch - Test Spell Impact, Void Blast Increases periodic damage/healing by 18%: Shadow Word: Pain and Twilight Equilibrium Increases damage/healing by 18%: Shadow Word: Pain and Twilight Equilibrium Increases damage/healing by 80%: Mind Blast, Schism, Void Blast Increases damage/healing by 30%: Inescapable Torment Decreases damage/healing by 6%: Ascended Blast, Ascended Eruption, Ascended Nova, Collapsing Void, Dark Ascension, Dark Reprimand, Dark Void, Deathspeaker, Devour Matter, Devouring Plague, Divine Star, Echoing Void, Entropic Rift, Halo, Holy Fire, Holy Nova, Holy Word: Chastise, Idol of C'Thun, Idol of N'Zoth, Idol of Yogg-Saron, Inescapable Torment, Inner Quietus, Light Eruption, Light's Wrath, Mind Blast, Mind Flay, Mind Flay: Insanity, Mind Sear, Mind Spike, Mind Spike: Insanity, Mindgames, Penance, Purge the Wicked, Revel in Purity, Schism, Searing Light, Shadow Crash, Shadow Nova, Shadow Sear, Shadow Spike, Shadow Spike Volley, Shadow Weaving, Shadow Word: Death, Shadow Word: Pain, Shadowy Apparition, Shadowy Apparitions, Smite, Smite test copy, Surge of Insanity, Test - Drustvar - Witch - Test Spell Impact, Torment Mind, Twilight Empowerment, Twilight Equilibrium, Ultimate Penitence, Unfurling Darkness, Unholy Transfusion, Void Blast, Void Bolt, Void Eruption, Void Flay, Void Spike, Void Torrent, Void Volley, Voidwound, Voidwraith Decreases periodic damage/healing by 5%: Ascended Blast, Ascended Eruption, Ascended Nova, Collapsing Void, Dark Ascension, Dark Reprimand, Dark Void, Deathspeaker, Devour Matter, Devouring Plague, Divine Star, Echoing Void, Entropic Rift, Halo, Holy Fire, Holy Nova, Holy Word: Chastise, Idol of C'Thun, Idol of N'Zoth, Idol of Yogg-Saron, Inescapable Torment, Inner Quietus, Light Eruption, Light's Wrath, Mind Blast, Mind Flay, Mind Flay: Insanity, Mind Sear, Mind Spike, Mind Spike: Insanity, Mindgames, Penance, Purge the Wicked, Revel in Purity, Schism, Searing Light, Shadow Crash, Shadow Nova, Shadow Sear, Shadow Spike, Shadow Spike Volley, Shadow Weaving, Shadow Word: Death, Shadow Word: Pain, Shadowy Apparition, Shadowy Apparitions, Smite, Smite test copy, Surge of Insanity, Test - Drustvar - Witch - Test Spell Impact, Torment Mind, Twilight Empowerment, Twilight Equilibrium, Ultimate Penitence, Unfurling Darkness, Unholy Transfusion, Void Blast, Void Bolt, Void Eruption, Void Flay, Void Spike, Void Torrent, Void Volley, Voidwound, Voidwraith Decreases damage/healing by 39%: Mindgames Increases damage/healing by 63%: Flash Heal Increases damage/healing by 25%: Renew Increases periodic damage/healing by 25%: Renew Decreases damage/healing by 38%: Collapsing Void Priest - Discipline Spec. Priest - Discipline Spec.

Holy
  • Greater Heal An exceptional spell that heals an ally for 65% of their maximum health, ignoring healing reduction effects. Can be cast in Spirit of Redemption. Can't be cast in Shadowform. PvP Talent. PvP Talent. 4% of Base Mana. 40 yd range. 3 sec cast. 12 sec cooldown. Requires Priest. Requires level 10.

Rogue (Forums)
  • Cloaked in Shadows Vanish grants you a shield for 6 sec, absorbing damage equal to 30% of your maximum health.
  • Deal Fate (Assassination) Mutilate, Ambush, and Fan of Knives generate 1 additional combo point when they trigger Seal Fate.
  • Deal Fate (Assassination) Mutilate, Ambush, and Fan of Knives generate 1 additional combo point when they trigger Seal Fate.
  • Follow the Blood Fan of Knives, Shuriken Storm, Crimson Tempest, and Black Powder deal 20% additional damage while 3 or more enemies are afflicted with Rupture.
  • Momentum of Despair If you have critically struck with Fan of Knives or Shuriken Storm, increase the critical strike chance of Fan of Knives, Shuriken Storm, and Black Powder by 15% for 12 sec.
  • Momentum of Despair If you have critically struck with Fan of Knives or Shuriken Storm, increase the critical strike chance of Fan of Knives, Shuriken Storm, and Black Powder by 15% for 12 sec. Instant.
  • Soothing Darkness You are healed for 24% of your maximum health over 6 sec after gaining Vanish or Shadow Dance. Instant.
  • Soothing Darkness You are healed for 24% of your maximum health over 6 sec after gaining Vanish or Shadow Dance.

Shaman (Forums)
  • Chain Lightning (Elemental) Generates 4 Maelstrom per target hit.
  • Chain Lightning Overload Hurls a lightning bolt at the enemy, dealing [ 63.5% of Spell Power ] Nature damage and then jumping to additional nearby enemies. Affects 3 total targets. 100 yd range. Instant.
  • Earth Shock Overload Normal: Instantly shocks the target with concussive force, causing [ 283.43% of Spell Power ] Nature damage. Fulmination: Instantly shocks the target with concussive force, causing [ 283.43% of Spell Power ] Nature damage. Earth Shock will consume all stacks of Fulmination to deal extra Nature damage to your target. 40 yd range. Instant.
  • Earthen Wall Summons a totem at the target location with Total Health health for 15 sec. [ 35% of Spell Power ] damage from each attack against allies within 10 yards of the totem is redirected to the totem. Instant.
  • Earthen Wall Summons a totem at the target location with Total Health health for 15 sec. [ 35% of Spell Power ] damage from each attack against allies within 10 yards of the totem is redirected to the totem. 100 yd range. Instant.
  • Earthen Wall Summons a totem at the target location with Total Health health for 15 sec. [ 35% of Spell Power ] damage from each attack against allies within 10 yards of the totem is redirected to the totem. 40 yd range. Instant.
  • Elemental Blast Overload (Normal) Harnesses the raw power of the elements, dealing [ 175% of Spell Power ] Elemental damage and increasing your Critical Strike or Haste by 3% or Mastery by [ 3.000 * $168,534bc1 ]% for 10 sec.
  • Elemental Blast Overload (Echo Chamber) Harnesses the raw power of the elements, dealing [ 175% of Spell Power ] Elemental damage and increasing your Critical Strike or Haste by 3% or Mastery by [ 3.000 * $168,534bc1 ]% for 10 sec. If Lava Burst is known, Elemental Blast replaces Lava Burst and gains 1 additional charges.
  • Elemental Equilibrium Dealing direct Fire, Frost, and Nature damage within 10 sec will increase all damage dealt by 7% for 10 sec. This can only occur once every 30 sec. Instant.
  • Elemental Equilibrium Dealing direct Fire, Frost, and Nature damage within 10 sec will increase all damage dealt by 7% for 10 sec. This can only occur once every 30 sec. Instant.
  • Elemental Equilibrium Dealing direct Fire, Frost, and Nature damage within 10 sec will increase all damage dealt by 7% for 10 sec. This can only occur once every 30 sec. Instant.
  • Elemental Equilibrium Dealing direct Fire, Frost, and Nature damage within 10 sec will increase all damage dealt by 7% for 10 sec. This can only occur once every 30 sec. Instant.
  • Elemental Equilibrium Dealing direct Fire, Frost, and Nature damage within 10 sec will increase all damage dealt by 7% for 10 sec. This can only occur once every 30 sec.
  • Elemental Equilibrium Dealing direct Fire, Frost, and Nature damage within 10 sec will increase all damage dealt by 7% for 10 sec. This can only occur once every 30 sec. Instant.
  • Enhanced Weapons Whenever your weapons are enhanced with Rockbiter or Flametongue, you gain the following benefits: Maelstrom Weapon Normal: When you deal damage with a melee weapon, you have a chance to gain Maelstrom Weapon, stacking up to 5 times. Each stack of Maelstrom Weapon reduces the cast time of your next damage or healing spell by 20%. A maximum of 5 stacks of Maelstrom Weapon can be consumed at a time. Improved Maelstrom Weapon: When you deal damage with a melee weapon, you have a chance to gain Maelstrom Weapon, stacking up to 5 times. Each stack of Maelstrom Weapon reduces the cast time of your next damage or healing spell by 20% and increase its damage by 0% or its healing by 0%. A maximum of 5 stacks of Maelstrom Weapon can be consumed at a time. Spell #193,830 Spell #195,255
  • Icefury Casting Lava Burst has a chance to replace your next Frost Shock with Icefury, stacking up to 2 times. Icefury Hurls frigid ice at the target, dealing [ 163.35% of Spell Power ] Frost damage and causing your next 2 Frost Shocks to deal 225% increased damage and generate 14 Maelstrom. Generates 25 Maelstrom.
  • Icefury (Elemental) Icefury Hurls frigid ice at the target, dealing [ 163.35% of Spell Power ] Frost damage and causing your next 2 Frost Shocks to deal 225% increased damage and generate 14 Maelstrom. Generates 25 Maelstrom.
  • Icefury (Enhancement) Icefury Hurls frigid ice at the target, dealing [ 163.35% of Spell Power ] Frost damage and causing your next 2 Frost Shocks to deal 225% increased damage and generate 14 Maelstrom. Generates 25 Maelstrom.
  • Icefury Overload Hurls frigid ice at the target, dealing [ 163.35% of Spell Power ] Frost damage. Generates 0 Maelstrom. 40 yd range. Instant.
  • Lava Beam Unleashes a blast of superheated flame at the enemy, dealing [ 76.2% of Spell Power ] Fire damage and then jumping to additional nearby enemies. Damage is increased by 10% after each jump. Affects 3 total targets. Generates 4 Maelstrom per target hit. 40 yd range. 2 sec cast.
  • Lava Burst (Elemental) Generates 10 Maelstrom.
  • Lava Burst (Elemental) Generates 10 Maelstrom.
  • Lava Burst Overload (Normal) Hurls molten lava at the target, dealing [ 97.2% of Spell Power ] Fire damage. Generates 10 Maelstrom.
  • Lava Burst Overload (Echo Chamber) Hurls molten lava at the target, dealing [ 97.2% of Spell Power ] Fire damage.
  • Lava Burst Overload (Elemental) Generates 10 Maelstrom.
  • Lesser Fire Elemental (New) Calls forth a Greater Fire Elemental to rain destruction on your enemies for 30 sec. While the Fire Elemental is active, Flame Shock deals damage 33% faster, and newly applied Flame Shocks last 100% longer. 30 yd range. Instant. 1 sec global cooldown.
  • Lesser Fire Elemental (New) Fire Elemental summoned recently. 30 yd range. Instant.
  • Lesser Storm Elemental (New) Calls forth a Greater Storm Elemental to hurl gusts of wind that damage the Shaman's enemies for 30 sec. While the Storm Elemental is active, each time you cast Lightning Bolt or Chain Lightning, the cast time of Lightning Bolt and Chain Lightning is reduced by 3%, stacking up to 10 times. Instant.
  • Lesser Storm Elemental (New) Calls forth a Greater Storm Elemental to hurl gusts of wind that damage the Shaman's enemies for 30 sec. While the Storm Elemental is active, each time you cast Lightning Bolt or Chain Lightning, the cast time of Lightning Bolt and Chain Lightning is reduced by 3%, stacking up to 10 times. Instant.
  • Lightning Bolt (Elemental) Generates 8 Maelstrom.
  • Lightning Bolt (Elemental) Generates 8 Maelstrom.
  • Lightning Bolt Overload Casts a bolt of lightning at the target for [ 114% of Spell Power ] Nature damage. 100 yd range. Instant.
  • Lightning Bolt Overload Casts a bolt of lightning at the target for [ 114% of Spell Power ] Nature damage. 30 yd range. Instant.
  • Maelstrom Surge Name changed from "Shaman Elemental 11.0 Class Set 4pc" to "Maelstrom Surge".
  • Maelstrom Weapon Normal: When you deal damage with a melee weapon, you have a chance to gain Maelstrom Weapon, stacking up to 5 times. Each stack of Maelstrom Weapon reduces the cast time of your next damage or healing spell by 20%. A maximum of 5 stacks of Maelstrom Weapon can be consumed at a time. Improved Maelstrom Weapon: When you deal damage with a melee weapon, you have a chance to gain Maelstrom Weapon, stacking up to 5 times. Each stack of Maelstrom Weapon reduces the cast time of your next damage or healing spell by 20% and increase its damage by 0% or its healing by 0%. A maximum of 5 stacks of Maelstrom Weapon can be consumed at a time. Instant.
  • Maelstrom Weapon Normal: When you deal damage with a melee weapon, you have a chance to gain Maelstrom Weapon, stacking up to 5 times. Each stack of Maelstrom Weapon reduces the cast time of your next damage or healing spell by 20%. A maximum of 5 stacks of Maelstrom Weapon can be consumed at a time. Improved Maelstrom Weapon: When you deal damage with a melee weapon, you have a chance to gain Maelstrom Weapon, stacking up to 5 times. Each stack of Maelstrom Weapon reduces the cast time of your next damage or healing spell by 20% and increase its damage by 0% or its healing by 0%. A maximum of 5 stacks of Maelstrom Weapon can be consumed at a time. Instant.
  • Maelstrom Weapon Normal: When you deal damage with a melee weapon, you have a chance to gain Maelstrom Weapon, stacking up to 5 times. Each stack of Maelstrom Weapon reduces the cast time of your next damage or healing spell by 20%. A maximum of 5 stacks of Maelstrom Weapon can be consumed at a time. Improved Maelstrom Weapon: When you deal damage with a melee weapon, you have a chance to gain Maelstrom Weapon, stacking up to 5 times. Each stack of Maelstrom Weapon reduces the cast time of your next damage or healing spell by 20% and increase its damage by 0% or its healing by 0%. A maximum of 5 stacks of Maelstrom Weapon can be consumed at a time. Instant.
  • Maelstrom Weapon Normal: When you deal damage with a melee weapon, you have a chance to gain Maelstrom Weapon, stacking up to 5 times. Each stack of Maelstrom Weapon reduces the cast time of your next damage or healing spell by 20%. A maximum of 5 stacks of Maelstrom Weapon can be consumed at a time. Improved Maelstrom Weapon: When you deal damage with a melee weapon, you have a chance to gain Maelstrom Weapon, stacking up to 5 times. Each stack of Maelstrom Weapon reduces the cast time of your next damage or healing spell by 20% and increase its damage by 0% or its healing by 0%. A maximum of 5 stacks of Maelstrom Weapon can be consumed at a time. Instant.
  • Nature's Guardian When your health is brought below 35%, you instantly heal for 40% of your maximum health. Cannot occur more than once every 45 sec. Shaman - Level 40 Talent. Shaman - Level 40 Talent.
  • Nature's Guardian When your health is brought below 35%, you instantly heal for 40% of your maximum health. Cannot occur more than once every 45 sec. Instant.
  • Overflowing Shores Healing Rain instantly restores [ 51.48% of Spell Power ] health to 5 allies within its area, and its radius is increased by 2 yards.
  • Overflowing Shores Healing Rain instantly restores [ 51.48% of Spell Power ] health to 5 allies within its area, and its radius is increased by 2 yards. 100 yd range. Instant.
  • Reactive Warding When refreshing Earth Shield, your target is healed for [ 75% of Spell Power ] for each stack of Earth Shield they are missing. When refreshing Water Shield, you are refunded 0 mana for each stack of Water Shield missing.
  • Reactive Warding When refreshing Earth Shield, your target is healed for [ 75% of Spell Power ] for each stack of Earth Shield they are missing. When refreshing Water Shield, you are refunded 0 mana for each stack of Water Shield missing. Instant.
  • Reactive Warding When refreshing Earth Shield, your target is healed for [ 75% of Spell Power ] for each stack of Earth Shield they are missing. When refreshing Water Shield, you are refunded 0 mana for each stack of Water Shield missing. 100 yd range. Instant.
  • Searing Flames Flame Shock damage has a chance to generate 1 Maelstrom. Instant.
  • Searing Flames Flame Shock damage has a chance to generate 1 Maelstrom.
  • Stone Bulwark Summons a totem with [ 5% of Total Health ] health at the feet of the caster for 30 sec, granting the caster a shield absorbing [ 500% of Spell Power ] damage for 10 sec, and up to an additional [ 50% of Spell Power ] every 5 sec. 100 yd range. Instant.
  • Stone Bulwark Summons a totem with [ 5% of Total Health ] health at the feet of the caster for 30 sec, granting the caster a shield absorbing [ 500% of Spell Power ] damage for 10 sec, and up to an additional [ 50% of Spell Power ] every 5 sec. 100 yd range. Instant.
  • Stone Bulwark Totem Summons a totem with [ 5% of Total Health ] health at the feet of the caster for 30 sec, granting the caster a shield absorbing [ 500% of Spell Power ] damage for 10 sec, and up to an additional [ 50% of Spell Power ] every 5 sec. 2% of Base Mana. Instant. 60 sec cooldown. 1 sec global cooldown.
  • Surging Totem (Elemental, Enhancement, Initial) Replaces Windfury Totem. Passive: Your Windfury Weapon enchant grants the effects of Windfury Totem to nearby party members within 30 yards.
  • Tempest Deal [ 180% of Spell Power ] Nature damage to your target, and [ 126% of Spell Power ] Nature damage to other enemy targets within 8 yds of your target. 0.2% of Base Mana. 40 yd range. 2 sec cast.
  • Tempest Overload (New) Deal [ 270% of Spell Power ] Nature damage to your target, and [ 189% of Spell Power ] Nature damage to other enemy targets within 8 yds of your target. 40 yd range. Instant.
  • Wellspring Creates a surge of water that flows forward, healing friendly targets in a wide arc in front of you for [ 200% of Spell Power ]. Unlimited range. Instant.
  • Wellspring Create a torrent of water that heals all friendly targets in its path for [ 200% of Spell Power ]. 30 yd range. Instant.

Elemental
  • Elemental Shaman Elemental Shaman baseline passive Increases damage/healing by 39%: Acid Rain, Ascendance, Chain Harvest, Chain Lightning, Chain Lightning Overload, Control of Lava, Converging Storms, Crash Lightning, Doom Winds, Earth Shock, Earth Shock Overload, Earthen Rage, Earthquake, Earthquake Overload, Echoing Shock, Elemental Blast, Elemental Blast Overload, Elemental Blast: Critical Strike, Elemental Blast: Haste, Elemental Blast: Mastery, Feral Lunge, Fire Nova, Flame Shock, Flametongue Attack, Flametongue Weapon, Frost Shock, Hailstorm, Ice Strike, Icefury, Icefury Overload, Lashing Flames, Lava Beam, Lava Beam Overload, Lava Burst, Lava Burst Overload, Lava Lash, Lightning Bolt, Lightning Bolt Overload, Lightning Conduit, Lightning Shield, Liquid Magma, Liquid Magma Totem, Lively Totems, Maelstrom, Magma Eruption, Reactivity, Ride the Lightning, Rumbling Tremors, Searing Assault, Searing Bolt, Searing Totem, Searing Volley, Stormfury, Stormstrike, Stormstrike Off-Hand, Strength of Earth, Sundering, Surging Bolt, Surging Totem, Swirling Maelstrom, Tectonic Thunder, Tempest, Tempest Strikes, Thunderstorm, Totemic Rebound, Tremor, Windfury Attack, Windfury Weapon, Windstrike, Windstrike Off-Hand Increases periodic damage/healing by 39%: Acid Rain, Ascendance, Chain Harvest, Chain Lightning, Chain Lightning Overload, Control of Lava, Converging Storms, Crash Lightning, Doom Winds, Earth Shock, Earth Shock Overload, Earthen Rage, Earthquake, Earthquake Overload, Echoing Shock, Elemental Blast, Elemental Blast Overload, Elemental Blast: Critical Strike, Elemental Blast: Haste, Elemental Blast: Mastery, Feral Lunge, Fire Nova, Flame Shock, Flametongue Attack, Flametongue Weapon, Frost Shock, Hailstorm, Ice Strike, Icefury, Icefury Overload, Lashing Flames, Lava Beam, Lava Beam Overload, Lava Burst, Lava Burst Overload, Lava Lash, Lightning Bolt, Lightning Bolt Overload, Lightning Conduit, Lightning Shield, Liquid Magma, Liquid Magma Totem, Lively Totems, Maelstrom, Magma Eruption, Reactivity, Ride the Lightning, Rumbling Tremors, Searing Assault, Searing Bolt, Searing Totem, Searing Volley, Stormfury, Stormstrike, Stormstrike Off-Hand, Strength of Earth, Sundering, Surging Bolt, Surging Totem, Swirling Maelstrom, Tectonic Thunder, Tempest, Tempest Strikes, Thunderstorm, Totemic Rebound, Tremor, Windfury Attack, Windfury Weapon, Windstrike, Windstrike Off-Hand Increases damage/healing by 19%: Healing Surge Increases damage/healing by 47%: Earth Shield Increases damage/healing by 43%: Earth Shield Increases damage/healing by 12%: Elemental Blast, Elemental Blast Overload, Elemental Blast: Critical Strike, Elemental Blast: Haste, Elemental Blast: Mastery Increases damage/healing by 67%: Chain Lightning, Crash Lightning, Lava Beam, Lava Beam Overload, Maelstrom, Ride the Lightning Decreases damage/healing by 40%: Earthen Smash, Lava Bolt, Lightning Bolt, Lightning Bolt Overload, Maelstrom Increases damage/healing by 5% : Lava Burst, Lava Burst Overload, Maelstrom Increases damage/healing by 51%: Control of Lava and Flame Shock Increases periodic damage/healing by 51%: Control of Lava and Flame Shock Increases damage/healing by 164%: Elemental Blast, Elemental Blast Overload, Elemental Blast: Critical Strike, Elemental Blast: Haste, Elemental Blast: Mastery Increases damage/healing by 29% : Lava Burst, Lava Burst Overload, Maelstrom Increases damage/healing by 57%: Earthen Smash, Lava Bolt, Lightning Bolt, Lightning Bolt Overload, Maelstrom Increases damage/healing by 25%: Deluge and Tidebringer Decreases damage/healing by 13%: Chain Lightning, Crash Lightning, Lava Beam, Lava Beam Overload, Maelstrom, Ride the Lightning Increases damage/healing by 3%: Acid Rain, Ascendance, Chain Harvest, Chain Lightning, Chain Lightning Overload, Control of Lava, Converging Storms, Crash Lightning, Doom Winds, Earth Shock, Earth Shock Overload, Earthen Rage, Earthquake, Earthquake Overload, Echoing Shock, Elemental Blast, Elemental Blast Overload, Elemental Blast: Critical Strike, Elemental Blast: Haste, Elemental Blast: Mastery, Feral Lunge, Fire Nova, Flame Shock, Flametongue Attack, Flametongue Weapon, Frost Shock, Hailstorm, Ice Strike, Icefury, Icefury Overload, Lashing Flames, Lava Beam, Lava Beam Overload, Lava Burst, Lava Burst Overload, Lava Lash, Lightning Bolt, Lightning Bolt Overload, Lightning Conduit, Lightning Shield, Liquid Magma, Liquid Magma Totem, Lively Totems, Maelstrom, Magma Eruption, Reactivity, Ride the Lightning, Rumbling Tremors, Searing Assault, Searing Bolt, Searing Totem, Searing Volley, Stormfury, Stormstrike, Stormstrike Off-Hand, Strength of Earth, Sundering, Surging Bolt, Surging Totem, Swirling Maelstrom, Tectonic Thunder, Tempest, Tempest Strikes, Thunderstorm, Totemic Rebound, Tremor, Windfury Attack, Windfury Weapon, Windstrike, Windstrike Off-Hand Increases periodic damage/healing by 3%: Acid Rain, Ascendance, Chain Harvest, Chain Lightning, Chain Lightning Overload, Control of Lava, Converging Storms, Crash Lightning, Doom Winds, Earth Shock, Earth Shock Overload, Earthen Rage, Earthquake, Earthquake Overload, Echoing Shock, Elemental Blast, Elemental Blast Overload, Elemental Blast: Critical Strike, Elemental Blast: Haste, Elemental Blast: Mastery, Feral Lunge, Fire Nova, Flame Shock, Flametongue Attack, Flametongue Weapon, Frost Shock, Hailstorm, Ice Strike, Icefury, Icefury Overload, Lashing Flames, Lava Beam, Lava Beam Overload, Lava Burst, Lava Burst Overload, Lava Lash, Lightning Bolt, Lightning Bolt Overload, Lightning Conduit, Lightning Shield, Liquid Magma, Liquid Magma Totem, Lively Totems, Maelstrom, Magma Eruption, Reactivity, Ride the Lightning, Rumbling Tremors, Searing Assault, Searing Bolt, Searing Totem, Searing Volley, Stormfury, Stormstrike, Stormstrike Off-Hand, Strength of Earth, Sundering, Surging Bolt, Surging Totem, Swirling Maelstrom, Tectonic Thunder, Tempest, Tempest Strikes, Thunderstorm, Totemic Rebound, Tremor, Windfury Attack, Windfury Weapon, Windstrike, Windstrike Off-Hand Shaman - Elemental Spec. Shaman - Elemental Spec.
  • Icefury Hurls frigid ice at the target, dealing [ 163.35% of Spell Power ] Frost damage and causing your next 2 Frost Shocks to deal 225% increased damage and generate 14 Maelstrom. Generates 25 Maelstrom. Elemental Shaman - Level 45 Talent. Elemental Shaman - Level 45 Talent. 0.6% of Base Mana. 40 yd range. Instant.
  • Mastery: Elemental Overload Increases all Elemental and Physical damage by [ 56% of Spell Power ]%. Your Lightning Bolt, Elemental Blast, Icefury, and Chain Lightning casts have a [ 187.5% of Spell Power ]% chance to trigger a second cast on the same target, dealing 25% of normal damage and generating less Maelstrom. Shaman - Elemental Spec. Shaman - Elemental Spec.

Enhancement
  • Enhancement Shaman Increases damage/healing by 16%: Acid Rain, Ascendance, Chain Harvest, Chain Lightning, Chain Lightning Overload, Control of Lava, Converging Storms, Crash Lightning, Doom Winds, Earth Shock, Earth Shock Overload, Earthen Rage, Earthquake, Earthquake Overload, Elemental Blast, Elemental Blast Overload, Elemental Blast: Critical Strike, Elemental Blast: Haste, Elemental Blast: Mastery, Feral Lunge, Fire Nova, Flame Shock, Flametongue Attack, Flametongue Weapon, Frost Shock, Hailstorm, Ice Strike, Icefury, Icefury Overload, Lashing Flames, Lava Beam, Lava Beam Overload, Lava Burst, Lava Burst Overload, Lava Lash, Lightning Bolt, Lightning Bolt Overload, Lightning Conduit, Lightning Shield, Liquid Magma, Lively Totems, Magma Eruption, Reactivity, Ride the Lightning, Rumbling Tremors, Searing Assault, Searing Bolt, Searing Totem, Searing Volley, Stormflurry, Stormfury, Stormstrike, Stormstrike Off-Hand, Strength of Earth, Sundering, Surging Bolt, Surging Totem, Swirling Maelstrom, Tectonic Thunder, Tempest, Tempest Strikes, Thunderstorm, Totemic Rebound, Tremor, Windfury Attack, Windfury Weapon, Windstrike, Windstrike Off-Hand Increases periodic damage/healing by 16%: Acid Rain, Ascendance, Chain Harvest, Chain Lightning, Chain Lightning Overload, Control of Lava, Converging Storms, Crash Lightning, Doom Winds, Earth Shock, Earth Shock Overload, Earthen Rage, Earthquake, Earthquake Overload, Elemental Blast, Elemental Blast Overload, Elemental Blast: Critical Strike, Elemental Blast: Haste, Elemental Blast: Mastery, Feral Lunge, Fire Nova, Flame Shock, Flametongue Attack, Flametongue Weapon, Frost Shock, Hailstorm, Ice Strike, Icefury, Icefury Overload, Lashing Flames, Lava Beam, Lava Beam Overload, Lava Burst, Lava Burst Overload, Lava Lash, Lightning Bolt, Lightning Bolt Overload, Lightning Conduit, Lightning Shield, Liquid Magma, Lively Totems, Magma Eruption, Reactivity, Ride the Lightning, Rumbling Tremors, Searing Assault, Searing Bolt, Searing Totem, Searing Volley, Stormflurry, Stormfury, Stormstrike, Stormstrike Off-Hand, Strength of Earth, Sundering, Surging Bolt, Surging Totem, Swirling Maelstrom, Tectonic Thunder, Tempest, Tempest Strikes, Thunderstorm, Totemic Rebound, Tremor, Windfury Attack, Windfury Weapon, Windstrike, Windstrike Off-Hand Decreases damage/healing by 21%: Chain Lightning, Crash Lightning, Earthen Smash, Elemental Blast, Elemental Blast Overload, Elemental Blast: Critical Strike, Elemental Blast: Haste, Elemental Blast: Mastery, Lava Bolt, Lava Burst, Lava Burst Overload, Lightning Bolt, Lightning Bolt Overload, Ride the Lightning Increases damage/healing by 47%: Earth Shield Decreases damage/healing by 4%: Healing Surge Increases damage/healing by 40%: Healing Surge Increases damage/healing by 25%: Deluge and Tidebringer Increases damage/healing by 43%: Earth Shield Decreases damage/healing by 9%: Elemental Blast, Elemental Blast Overload, Elemental Blast: Critical Strike, Elemental Blast: Haste, Elemental Blast: Mastery Increases damage/healing by 10%: Elemental Blast, Elemental Blast Overload, Elemental Blast: Critical Strike, Elemental Blast: Haste, Elemental Blast: Mastery Increases damage/healing by 10%: Chain Lightning, Crash Lightning, Ride the Lightning Decreases damage/healing by 25%: Chain Lightning, Crash Lightning, Ride the Lightning Shaman - Enhancement Spec. Shaman - Enhancement Spec.
  • Maelstrom Weapon Normal: When you deal damage with a melee weapon, you have a chance to gain Maelstrom Weapon, stacking up to 5 times. Each stack of Maelstrom Weapon reduces the cast time of your next damage or healing spell by 20%. A maximum of 5 stacks of Maelstrom Weapon can be consumed at a time. Improved Maelstrom Weapon: When you deal damage with a melee weapon, you have a chance to gain Maelstrom Weapon, stacking up to 5 times. Each stack of Maelstrom Weapon reduces the cast time of your next damage or healing spell by 20% and increase its damage by 0% or its healing by 0%. A maximum of 5 stacks of Maelstrom Weapon can be consumed at a time.

Restoration
  • Earthen Wall Totem Summons a totem at the target location with Total Health health for 15 sec. [ 35% of Spell Power ] damage from each attack against allies within 10 yards of the totem is redirected to the totem. Restoration Shaman - Level 35 Talent. Restoration Shaman - Level 35 Talent. 2.2% of Base Mana. 40 yd range. Instant. 60 sec cooldown. 1 sec global cooldown.
  • Restoration Shaman Restoration Shaman core passive Increases damage/healing by 54%: Acid Rain, Ascendance, Chain Harvest, Chain Lightning, Chain Lightning Overload, Control of Lava, Converging Storms, Crash Lightning, Doom Winds, Earth Shock, Earth Shock Overload, Earthen Rage, Earthquake, Earthquake Overload, Elemental Blast, Elemental Blast Overload, Elemental Blast: Critical Strike, Elemental Blast: Haste, Elemental Blast: Mastery, Feral Lunge, Fire Nova, Flame Shock, Flametongue Attack, Flametongue Weapon, Frost Shock, Hailstorm, Ice Strike, Icefury, Icefury Overload, Lashing Flames, Lava Beam, Lava Beam Overload, Lava Burst, Lava Burst Overload, Lava Lash, Lightning Bolt, Lightning Bolt Overload, Lightning Conduit, Lightning Shield, Liquid Magma, Lively Totems, Magma Eruption, Reactivity, Ride the Lightning, Rumbling Tremors, Searing Assault, Searing Bolt, Searing Totem, Searing Volley, Stormfury, Stormstrike, Stormstrike Off-Hand, Strength of Earth, Sundering, Surging Bolt, Surging Totem, Swirling Maelstrom, Tectonic Thunder, Tempest, Tempest Strikes, Thunderstorm, Totemic Rebound, Tremor, Windfury Attack, Windfury Weapon, Windstrike, Windstrike Off-Hand Increases periodic damage/healing by 54%: Acid Rain, Ascendance, Chain Harvest, Chain Lightning, Chain Lightning Overload, Control of Lava, Converging Storms, Crash Lightning, Doom Winds, Earth Shock, Earth Shock Overload, Earthen Rage, Earthquake, Earthquake Overload, Elemental Blast, Elemental Blast Overload, Elemental Blast: Critical Strike, Elemental Blast: Haste, Elemental Blast: Mastery, Feral Lunge, Fire Nova, Flame Shock, Flametongue Attack, Flametongue Weapon, Frost Shock, Hailstorm, Ice Strike, Icefury, Icefury Overload, Lashing Flames, Lava Beam, Lava Beam Overload, Lava Burst, Lava Burst Overload, Lava Lash, Lightning Bolt, Lightning Bolt Overload, Lightning Conduit, Lightning Shield, Liquid Magma, Lively Totems, Magma Eruption, Reactivity, Ride the Lightning, Rumbling Tremors, Searing Assault, Searing Bolt, Searing Totem, Searing Volley, Stormfury, Stormstrike, Stormstrike Off-Hand, Strength of Earth, Sundering, Surging Bolt, Surging Totem, Swirling Maelstrom, Tectonic Thunder, Tempest, Tempest Strikes, Thunderstorm, Totemic Rebound, Tremor, Windfury Attack, Windfury Weapon, Windstrike, Windstrike Off-Hand Increases damage/healing by 235%: Chain Lightning, Crash Lightning, Ride the Lightning Increases damage/healing by 128%: Lava Burst and Lava Burst Overload Increases damage/healing by 145%: Earthen Smash, Lava Bolt, Lightning Bolt, Lightning Bolt Overload Increases damage/healing by 108%: Control of Lava and Flame Shock Increases periodic damage/healing by 108%: Control of Lava and Flame Shock Increases damage/healing by 6%: Healing Surge Increases damage/healing by 5%: Healing Surge Increases damage/healing by 20%: Deluge and Tidebringer Increases damage/healing by 12%: Healing Stream, Healing Stream Totem, Poison Cleansing, Poison Cleansing Totem Increases damage/healing by 25%: Healing Surge Decreases damage/healing by 20%: Healing Surge Increases damage/healing by 5%: Ascendance, Chain Harvest, Chain Heal, Downpour, Earth Shield, Earthliving Weapon, Healing Rain, Healing Rain Visual, Healing Stream Totem, Healing Surge, Healing Tide, Healing Wave, Overflowing Shores, Pack Spirit, Primordial Wave, Rainfall, Reactive Warding, Restorative Mists, Rippling Waters, Riptide, Serene Spirit, Soothing Waters, Spouting Spirits, Stone Bulwark, Stone Bulwark Totem, Surge of Earth, Swelling Stream, Tidal Reservoir, Tidebringer, Tidewaters, Totemic Rebound, Unleash Life, Vesper Totem, Wellspring Increases periodic damage/healing by 5%: Ascendance, Chain Harvest, Chain Heal, Downpour, Earth Shield, Earthliving Weapon, Healing Rain, Healing Rain Visual, Healing Stream Totem, Healing Surge, Healing Tide, Healing Wave, Overflowing Shores, Pack Spirit, Primordial Wave, Rainfall, Reactive Warding, Restorative Mists, Rippling Waters, Riptide, Serene Spirit, Soothing Waters, Spouting Spirits, Stone Bulwark, Stone Bulwark Totem, Surge of Earth, Swelling Stream, Tidal Reservoir, Tidebringer, Tidewaters, Totemic Rebound, Unleash Life, Vesper Totem, Wellspring Shaman - Restoration Spec. Shaman - Restoration Spec.
  • Torrent Riptide's initial heal is increased 15% and has a 15% increased critical strike chance. Restoration Shaman - Level 15 Talent. Restoration Shaman - Level 15 Talent.
  • Wellspring Creates a surge of water that flows forward, healing friendly targets in a wide arc in front of you for [ 200% of Spell Power ]. Restoration Shaman - Level 50 Talent. Restoration Shaman - Level 50 Talent. 4% of Base Mana. 30 yd range. 1.5 sec cast. 20 sec cooldown.

Warlock (Forums)
  • Blackened Soul Spending Soul Shards on damaging spells will further corrupt enemies affected by your Wither, increasing its stack count by 1. Each time Wither increases it has a chance to become acute, dealing [ 45.35% of Spell Power ] Shadowflame damage to its host every 1 sec until 1 stack remains. Wither will always become acute after reaching 8 stacks or when its host reaches 20% health.
  • Blackened Soul Spending Soul Shards on damaging spells will further corrupt enemies affected by your Wither, increasing its stack count by 1. Each time Wither increases it has a chance to become acute, dealing [ 45.35% of Spell Power ] Shadowflame damage to its host every 1 sec until 1 stack remains. Wither will always become acute after reaching 8 stacks or when its host reaches 20% health. 100 yd range. Instant.
  • Blackened Soul Spending Soul Shards on damaging spells will further corrupt enemies affected by your Wither, increasing its stack count by 1. Each time Wither increases it has a chance to become acute, dealing [ 45.35% of Spell Power ] Shadowflame damage to its host every 1 sec until 1 stack remains. Wither will always become acute after reaching 8 stacks or when its host reaches 20% health. 100 yd range. Instant.
  • Blackened Soul Spending Soul Shards on damaging spells will further corrupt enemies affected by your Wither, increasing its stack count by 1. Each time Wither increases it has a chance to become acute, dealing [ 45.35% of Spell Power ] Shadowflame damage to its host every 1 sec until 1 stack remains. Wither will always become acute after reaching 8 stacks or when its host reaches 20% health. Unlimited range. Instant.
  • Demonic Soul (Affliction) A Succulent Soul empowers your next Malefic Rapture, reducing its Soul Shard cost by 1, increasing its damage by 20%, and unleashing your demonic soul to deal an additional [ 130.83% of Spell Power ] Shadow damage.
  • Demonic Soul (Demonology, Destruction, Initial) A Succulent Soul empowers your next Hand of Gul'dan, reducing its Soul Shard cost by 1, summoning 1 additional Wild Imp , and unleashing your demonic soul to deal an additional [ 130.83% of Spell Power ] Shadow damage.
  • Demonic Soul (Affliction) A Succulent Soul empowers your next Malefic Rapture, reducing its Soul Shard cost by 1, increasing its damage by 20%, and unleashing your demonic soul to deal an additional [ 130.83% of Spell Power ] Shadow damage.
  • Demonic Soul (Demonology, Destruction, Initial) A Succulent Soul empowers your next Hand of Gul'dan, reducing its Soul Shard cost by 1, summoning 1 additional Wild Imp , and unleashing your demonic soul to deal an additional [ 130.83% of Spell Power ] Shadow damage.
  • Demonic Soul (Affliction) A Succulent Soul empowers your next Malefic Rapture, reducing its Soul Shard cost by 1, increasing its damage by 20%, and unleashing your demonic soul to deal an additional [ 130.83% of Spell Power ] Shadow damage.
  • Demonic Soul (Demonology, Destruction, Initial) A Succulent Soul empowers your next Hand of Gul'dan, reducing its Soul Shard cost by 1, summoning 1 additional Wild Imp , and unleashing your demonic soul to deal an additional [ 130.83% of Spell Power ] Shadow damage.
  • Demonic Soul (Affliction) A Succulent Soul empowers your next Malefic Rapture, reducing its Soul Shard cost by 1, increasing its damage by 20%, and unleashing your demonic soul to deal an additional [ 130.83% of Spell Power ] Shadow damage.
  • Demonic Soul (Demonology, Destruction, Initial) A Succulent Soul empowers your next Hand of Gul'dan, reducing its Soul Shard cost by 1, summoning 1 additional Wild Imp , and unleashing your demonic soul to deal an additional [ 130.83% of Spell Power ] Shadow damage.
  • Demonic Soul A Succulent Soul empowers your next Hand of Gul'dan, reducing its Soul Shard cost by 1, summoning 1 additional Wild Imp , and unleashing your demonic soul to deal an additional [ 130.83% of Spell Power ] Shadow damage.
  • Flames of Xoroth Fire damage increased 2% and damage dealt by your demons is increased 2%.
  • Infernal Machine (Affliction, Destruction, Initial) Your Soul Shard spending abilities decrease the duration of Diabolic Ritual by 1 additional sec while your Infernal is active.
  • Infernal Machine (Demonology) Your Soul Shard spending abilities decrease the duration of Diabolic Ritual by 1 additional sec while your Demonic Tyrant is active.
  • Infernal Machine Demonology: Your Soul Shard spending abilities decrease the duration of Diabolic Ritual by 1 additional sec while your Demonic Tyrant is active.
  • Malefic Rapture Your damaging periodic effects from your spells erupt on all targets, causing [ 38.27% of Spell Power ] Shadow damage per effect. 100 yd range. Instant.
  • Malefic Rapture Your damaging periodic effects from your spells erupt on all targets, causing [ 38.27% of Spell Power ] Shadow damage per effect. 100 yd range. Instant.
  • Malefic Rapture Your damaging periodic effects from your spells erupt on all targets, causing [ 38.27% of Spell Power ] Shadow damage per effect. 100 yd range. Instant.
  • Malevolence Affliction, Demonology, Initial: Dark magic erupts from you and corrupts your soul for 20 sec, causing enemies suffering from your Wither to take [ 333.03% of Spell Power ] Shadowflame damage and increase its stack count by 3. While corrupted your active Withers are acute , your haste is increased by 15% and Malefic Rapture grants 1 additional stack of Wither to targets affected by your Unstable Affliction. Destruction: Dark magic erupts from you and corrupts your soul for 20 sec, causing enemies suffering from your Wither to take [ 333.03% of Spell Power ] Shadowflame damage and increase its stack count by 3. While corrupted your active Withers are acute, your haste is increased by 15% and Chaos Bolt grants 1 additional stack of Wither. Instant.
  • Malevolence Affliction, Demonology, Initial: Dark magic erupts from you and corrupts your soul for 20 sec, causing enemies suffering from your Wither to take [ 333.03% of Spell Power ] Shadowflame damage and increase its stack count by 3. While corrupted your active Withers are acute , your haste is increased by 15% and Malefic Rapture grants 1 additional stack of Wither to targets affected by your Unstable Affliction. Destruction: Dark magic erupts from you and corrupts your soul for 20 sec, causing enemies suffering from your Wither to take [ 333.03% of Spell Power ] Shadowflame damage and increase its stack count by 3. While corrupted your active Withers are acute, your haste is increased by 15% and Chaos Bolt grants 1 additional stack of Wither. 1% of Base Mana. Instant. 60 sec cooldown.
  • Malevolence Affliction, Demonology, Initial: Dark magic erupts from you and corrupts your soul for 20 sec, causing enemies suffering from your Wither to take [ 333.03% of Spell Power ] Shadowflame damage and increase its stack count by 3. While corrupted your active Withers are acute , your haste is increased by 15% and Malefic Rapture grants 1 additional stack of Wither to targets affected by your Unstable Affliction. Destruction: Dark magic erupts from you and corrupts your soul for 20 sec, causing enemies suffering from your Wither to take [ 333.03% of Spell Power ] Shadowflame damage and increase its stack count by 3. While corrupted your active Withers are acute, your haste is increased by 15% and Chaos Bolt grants 1 additional stack of Wither. 100 yd range. Instant.
  • Malevolence Affliction, Demonology, Initial: Dark magic erupts from you and corrupts your soul for 20 sec, causing enemies suffering from your Wither to take [ 333.03% of Spell Power ] Shadowflame damage and increase its stack count by 3. While corrupted your active Withers are acute , your haste is increased by 15% and Malefic Rapture grants 1 additional stack of Wither to targets affected by your Unstable Affliction. Destruction: Dark magic erupts from you and corrupts your soul for 20 sec, causing enemies suffering from your Wither to take [ 333.03% of Spell Power ] Shadowflame damage and increase its stack count by 3. While corrupted your active Withers are acute, your haste is increased by 15% and Chaos Bolt grants 1 additional stack of Wither. Instant.
  • Malevolence Affliction, Demonology, Initial: Dark magic erupts from you and corrupts your soul for 20 sec, causing enemies suffering from your Wither to take [ 333.03% of Spell Power ] Shadowflame damage and increase its stack count by 3. While corrupted your active Withers are acute , your haste is increased by 15% and Malefic Rapture grants 1 additional stack of Wither to targets affected by your Unstable Affliction. Destruction: Dark magic erupts from you and corrupts your soul for 20 sec, causing enemies suffering from your Wither to take [ 333.03% of Spell Power ] Shadowflame damage and increase its stack count by 3. While corrupted your active Withers are acute, your haste is increased by 15% and Chaos Bolt grants 1 additional stack of Wither. 60 sec cooldown.
  • Seeds of Their Demise (Affliction, Demonology, Initial) Blackened Soul damage increased by 30%.
  • Seeds of Their Demise (Destruction) Blackened Soul damage increased by 30%.
  • Seeds of Their Demise Destruction: Blackened Soul damage increased by 30%.
  • Shadow of Death (Affliction) Your demonic soul lures lost spirits to you, granting you a Succulent Soul every 30 sec while in combat. In addition, your demonic soul empowers your Soul Rot causing it to grant 2 Succulent Souls when cast.
  • Shadow of Death (Demonology, Destruction, Initial) Your demonic soul lures lost spirits to you, granting you a Succulent Soul every 30 sec while in combat. In addition, your demonic soul empowers your Summon Demonic Tyrant causing it to grant 2 Succulent Souls when cast.
  • Shadow of Death Demonology, Destruction, Initial: Your demonic soul lures lost spirits to you, granting you a Succulent Soul every 30 sec while in combat. In addition, your demonic soul empowers your Summon Demonic Tyrant causing it to grant 2 Succulent Souls when cast.
  • Shadow of Death (Affliction) Your demonic soul lures lost spirits to you, granting you a Succulent Soul every 30 sec while in combat. In addition, your demonic soul empowers your Soul Rot causing it to grant 2 Succulent Souls when cast.
  • Shadow of Death (Demonology, Destruction, Initial) Your demonic soul lures lost spirits to you, granting you a Succulent Soul every 30 sec while in combat. In addition, your demonic soul empowers your Summon Demonic Tyrant causing it to grant 2 Succulent Souls when cast.
  • Shadow of Death (Affliction) Your demonic soul lures lost spirits to you, granting you a Succulent Soul every 30 sec while in combat. In addition, your demonic soul empowers your Soul Rot causing it to grant 2 Succulent Souls when cast.
  • Shadow of Death (Demonology, Destruction, Initial) Your demonic soul lures lost spirits to you, granting you a Succulent Soul every 30 sec while in combat. In addition, your demonic soul empowers your Summon Demonic Tyrant causing it to grant 2 Succulent Souls when cast.
  • Soul Conduit Every Soul Shard you spend has a 5% chance to be refunded. Affliction (50)/Demonology (45)/Destruction (50)/Initial (50) Warlock - Talent. Affliction (50)/Demonology (45)/Destruction (50)/Initial (50) Warlock - Talent.
  • Soul Conduit Every Soul Shard you spend has a 5% chance to be refunded. Instant.
  • Succulent Soul (Affliction) A Succulent Soul empowers your next Malefic Rapture, reducing its Soul Shard cost by 1, increasing its damage by 20%, and unleashing your demonic soul to deal an additional [ 130.83% of Spell Power ] Shadow damage.
  • Succulent Soul (Demonology, Destruction, Initial) A Succulent Soul empowers your next Hand of Gul'dan, reducing its Soul Shard cost by 1, summoning 1 additional Wild Imp , and unleashing your demonic soul to deal an additional [ 130.83% of Spell Power ] Shadow damage.
  • Wither Affliction, Demonology, Initial: Replaces Corruption. Affliction, Demonology, Initial: Bestows a vile malediction upon the target, burning the sinew and muscle of its host, dealing [ 13.8% of Spell Power ] Shadowflame damage immediately and an additional [ 206.29% of Spell Power ] Shadowflame damage over 18 sec. Destruction: Bestows a vile malediction upon the target, burning the sinew and muscle of its host, dealing [ 13.8% of Spell Power ] Shadowflame damage immediately and an additional [ 206.29% of Spell Power ] Shadowflame damage over 18 sec. Periodic damage generates 1 Soul Shard Fragment and has a 50% chance to generate an additional 1 on critical strikes. Destruction: Replaces Immolate. Affliction, Demonology, Initial: Bestows a vile malediction upon the target, burning the sinew and muscle of its host, dealing [ 13.8% of Spell Power ] Shadowflame damage immediately and an additional [ 206.29% of Spell Power ] Shadowflame damage over 18 sec. Destruction: Bestows a vile malediction upon the target, burning the sinew and muscle of its host, dealing [ 13.8% of Spell Power ] Shadowflame damage immediately and an additional [ 206.29% of Spell Power ] Shadowflame damage over 18 sec. Periodic damage generates 1 Soul Shard Fragment and has a 50% chance to generate an additional 1 on critical strikes.
  • Wither (Affliction, Demonology, Initial)
  • Wither (Destruction)
  • Wither (Affliction, Demonology, Initial)
  • Wither (Destruction)

Affliction
  • Malefic Rapture Your damaging periodic effects from your spells erupt on all targets, causing [ 38.27% of Spell Power ] Shadow damage per effect. Warlock - Affliction Spec. Warlock - Affliction Spec. 1 Soul Shard. 100 yd range. 1.5 sec cast.

Warrior (Forums)
  • Bloodbath Recklessness generates 50 Rage and Rampage greatly empowers your next Bloodthirst and Raging Blow. Instant.
  • Bloodbath Assault the target in a bloodthirsty craze, dealing [ 196.23% of Attack Power ] Physical damage and restoring 3% of your health. Generates 8 Rage. Requires Melee Weapon. Melee range. Instant. 4.5 sec cooldown.
  • Bloodthirst Assault the target in a bloodthirsty craze, dealing [ 115% of Attack Power ] Physical damage and restoring 3% of your health. Generates 8 Rage. Requires Melee Weapon. Melee range. Instant. 4.5 sec cooldown.
  • Crushing Blow Recklessness generates 50 Rage and Rampage greatly empowers your next Bloodthirst and Raging Blow. Instant.
  • Crushing Blow (Normal) Strike a mighty blow with both weapons that deals a total of [ 246.8% of Attack Power ] Physical damage.
  • Crushing Blow (Improved Raging Blow) Strike a mighty blow with both weapons that deals a total of [ 246.8% of Attack Power ] Physical damage.
  • Crushing Blow (Normal) Strike a mighty blow with both weapons that deals a total of [ 246.8% of Attack Power ] Physical damage.
  • Crushing Blow (Improved Raging Blow) Strike a mighty blow with both weapons that deals a total of [ 246.8% of Attack Power ] Physical damage.
  • Crushing Blow (Normal) Strike a mighty blow with both weapons that deals a total of [ 246.8% of Attack Power ] Physical damage.
  • Crushing Blow (Improved Raging Blow) Strike a mighty blow with both weapons that deals a total of [ 246.8% of Attack Power ] Physical damage.
  • Crushing Force (Fury, Protection, Initial) Bloodthirst deals an additional 5% damage and has a 5% increased critical strike chance.
  • Crushing Force Fury, Protection, Initial: Bloodthirst deals an additional 5% damage and has a 5% increased critical strike chance.
  • Fierce Followthrough (Arms) Mortal Strike critical strikes increase the damage of your next Mortal Strike by 15%.
  • Fierce Followthrough (Fury, Protection, Initial) Bloodthirst critical strikes increase the damage of your next Bloodthirst by 15%.
  • Fierce Followthrough (Arms) Mortal Strike critical strikes increase the damage of your next Mortal Strike by 15%.
  • Fierce Followthrough (Fury, Protection, Initial) Bloodthirst critical strikes increase the damage of your next Bloodthirst by 15%.
  • Fierce Followthrough Fury, Protection, Initial: Bloodthirst critical strikes increase the damage of your next Bloodthirst by 15%.
  • Improved Raging Blow Raging Blow has 2 charges and has a 20% chance to instantly reset its own cooldown.
  • Lightning Strike (Thorim's Might) Damaging enemies with Thunder Clap, Raging Blow, or Execute has a 25% chance to also strike one with a lightning bolt, dealing [ 60% of Attack Power ] Nature damage and generating [ 6% of Attack Power ] Rage.
  • Lightning Strikes (Thorim's Might) Damaging enemies with Thunder Clap, Raging Blow, or Execute has a 25% chance to also strike one with a lightning bolt, dealing [ 60% of Attack Power ] Nature damage and generating [ 6% of Attack Power ] Rage.
  • Lightning Strikes Thorim's Might: Damaging enemies with Thunder Clap, Raging Blow, or Execute has a 25% chance to also strike one with a lightning bolt, dealing [ 60% of Attack Power ] Nature damage and generating [ 6% of Attack Power ] Rage.
  • Marked for Execution Your attacks against your primary target have a high chance to overwhelm your their defenses and trigger a Slayer's Strike, dealing [ 100% of Attack Power ] damage and applying Marked for Execution, increasing the damage they take from your next Execute by 10%. Stacks 3 times. Melee range. Instant.
  • Odyn's Fury Unleashes your power, dealing [ 644% of Attack Power ] Physical damage and an additional [ 188% of Attack Power ] Physical damage over 4 sec to all enemies within 12 yards. Generates 15 Rage. Requires Melee Weapon. Instant.
  • Odyn's Fury Unleashes your power, dealing [ 644% of Attack Power ] Physical damage and an additional [ 188% of Attack Power ] Physical damage over 4 sec to all enemies within 12 yards. Generates 15 Rage. Requires Melee Weapon. Instant.
  • Odyn's Fury Unleashes your power, dealing [ 644% of Attack Power ] Physical damage and an additional [ 188% of Attack Power ] Physical damage over 4 sec to all enemies within 12 yards. Generates 15 Rage. Requires Melee Weapon. Instant. 45 sec cooldown.
  • Odyn's Fury Off-Hand Unleashes your power, dealing [ 644% of Attack Power ] Physical damage and an additional [ 188% of Attack Power ] Physical damage over 4 sec to all enemies within 12 yards. Generates 15 Rage. Requires Melee Weapon. Instant.
  • Puverizing Blows Raging Blow causes every strike of your next Rampage to deal an additional 20 damage. Stacks up to 0 times.
  • Raging Blow (Normal) A mighty blow with both weapons that deals a total of [ 145.2% of Attack Power ] Physical damage.
  • Raging Blow (Improved Raging Blow) A mighty blow with both weapons that deals a total of [ 145.2% of Attack Power ] Physical damage. Raging Blow has a 20% chance to instantly reset its own cooldown.
  • Raging Blow (Normal) A mighty blow with both weapons that deals a total of [ 145.2% of Attack Power ] Physical damage.
  • Raging Blow (Improved Raging Blow) A mighty blow with both weapons that deals a total of [ 145.2% of Attack Power ] Physical damage. Raging Blow has a 20% chance to instantly reset its own cooldown.
  • Raging Blow Raging Blow has a 20% chance to instantly reset its own cooldown. Rank 2. Rank 2.
  • Raging Blow (Normal) A mighty blow with both weapons that deals a total of [ 145.2% of Attack Power ] Physical damage.
  • Raging Blow (Improved Raging Blow) A mighty blow with both weapons that deals a total of [ 145.2% of Attack Power ] Physical damage. Raging Blow has a 20% chance to instantly reset its own cooldown.
  • Raging Blow (Normal) A mighty blow with both weapons that deals a total of [ 145.2% of Attack Power ] Physical damage.
  • Raging Blow (Improved Raging Blow) A mighty blow with both weapons that deals a total of [ 145.2% of Attack Power ] Physical damage.
  • Rampage (Normal) Enrages you and unleashes a series of 4 brutal strikes for a total of [ 275.3% of Attack Power ] Physical damage.
  • Rampage (Reckless Abandon) Enrages you and unleashes a series of 4 brutal strikes for a total of [ 275.3% of Attack Power ] Physical damage and greatly empowering your next 0 Bloodthirsts or Raging Blows.
  • Rampage (Normal) Enrages you and unleashes a series of 4 brutal strikes for a total of [ 275.3% of Attack Power ] Physical damage.
  • Rampage (Reckless Abandon) Enrages you and unleashes a series of 4 brutal strikes for a total of [ 275.3% of Attack Power ] Physical damage and greatly empowering your next 0 Bloodthirsts or Raging Blows.
  • Rampage (Normal) Enrages you and unleashes a series of 4 brutal strikes for a total of [ 275.3% of Attack Power ] Physical damage.
  • Rampage (Reckless Abandon) Enrages you and unleashes a series of 4 brutal strikes for a total of [ 275.3% of Attack Power ] Physical damage and greatly empowering your next 0 Bloodthirsts or Raging Blows.
  • Rampage (Normal) Enrages you and unleashes a series of 4 brutal strikes for a total of [ 275.3% of Attack Power ] Physical damage.
  • Rampage (Reckless Abandon) Enrages you and unleashes a series of 4 brutal strikes for a total of [ 275.3% of Attack Power ] Physical damage and greatly empowering your next 0 Bloodthirsts or Raging Blows.
  • Rampage (Normal) Enrages you and unleashes a series of 4 brutal strikes for a total of [ 275.3% of Attack Power ] Physical damage.
  • Rampage (Reckless Abandon) Enrages you and unleashes a series of 4 brutal strikes for a total of [ 275.3% of Attack Power ] Physical damage and greatly empowering your next 0 Bloodthirsts or Raging Blows.
  • Rampage (Normal) Enrages you and unleashes a series of 4 brutal strikes for a total of [ 275.3% of Attack Power ] Physical damage.
  • Rampage (Reckless Abandon) Enrages you and unleashes a series of 4 brutal strikes for a total of [ 275.3% of Attack Power ] Physical damage and greatly empowering your next 0 Bloodthirsts or Raging Blows.
  • Reckless Abandon Recklessness generates 50 Rage and Rampage greatly empowers your next Bloodthirst and Raging Blow.
  • Slayer's Dominance Your attacks against your primary target have a high chance to overwhelm your their defenses and trigger a Slayer's Strike, dealing [ 100% of Attack Power ] damage and applying Marked for Execution, increasing the damage they take from your next Execute by 10%. Stacks 3 times. Approximately 7 procs per minute.
  • Slayer's Strike Your attacks against your primary target have a high chance to overwhelm your their defenses and trigger a Slayer's Strike, dealing [ 100% of Attack Power ] damage and applying Marked for Execution, increasing the damage they take from your next Execute by 10%. Stacks 3 times. Melee range. Instant.
  • Storm of Destruction Bladestorm and Ravager now snare all targets you hit by 60% for 6 sec and decrease their healing taken by 50 for 10 sec. Requires Melee Weapon. 100 yd range. Instant.
  • Storm Wall Whenever you Parry, you heal for 8.00% of your maximum health. Can only occur once per second.
  • Strength of the Mountain (Arms, Fury, Initial) Bloodthirst and Rampage damage increased by 15%.
  • Strength of the Mountain (Protection) Demoralizing Shout reduces damage enemies deal to you by an additional 5%
  • Strength of the Mountain Demoralizing Shout reduces damage enemies deal to you by an additional 5%

Arms
  • Arms Warrior Increases damage/healing by 30%: [DND] Cosmetic Heroic Leap (Dest), Ancient Aftershock, Annihilator, Bladestorm, Bladestorm Off-Hand, Bloodbath, Bloodthirst, Bloodthirst Heal, Champion's Might, Champion's Spear, Charge, Cleave, Colossus Smash, Crushing Advance, Crushing Blow, Deep Wounds, Demolish, Demolition, Devastator, Dive Attack, Dragon Charge, Dreadnaught, Earthen Smash, Execute, Execute Off-Hand, Furious Slash, Ground Current, Gushing Wound, Hamstring, Heroic Leap, Heroic Throw, Impending Victory, Intercept, Iron Fortress, Learn Execute, Lightning Strike, Lightning Strike Ground Current, Lightning Strikes, Martial Prowess, Mastery: Deep Wounds, Max A FX Testing Warrior Spear - (1) Skill, Max A FX Testing Warrior Spear - (2) Damage, Mortal Strike, Nature's Fury, Odyn's Fury, Odyn's Fury Off-Hand, Onslaught, Overpower, Physical Shockwave, Raging Blow, Rampage, Ravager, Reap the Storm, Reckless Flurry, Rend, Revenge, Revenge!, Seismic Wave, Shattering Throw, Shield Charge, Shield Slam, Shockwave, Sidearm, Siegebreaker, Skullsplitter, Slam, Storm Bolt, Storm of Swords, Thrashing Blades, Thunder Blast, Thunder Clap, Thunderous Aftershocks, Thunderous Roar, Thunderous Roar - TEST, Thunderous Words, Titanic Throw, Victory Rush, Warbreaker, Warbringer, Whirlwind, Whirlwind Off-Hand, Wrecking Throw Increases periodic damage/healing by 30%: [DND] Cosmetic Heroic Leap (Dest), Ancient Aftershock, Annihilator, Bladestorm, Bladestorm Off-Hand, Bloodbath, Bloodthirst, Bloodthirst Heal, Champion's Might, Champion's Spear, Charge, Cleave, Colossus Smash, Crushing Advance, Crushing Blow, Deep Wounds, Demolish, Demolition, Devastator, Dive Attack, Dragon Charge, Dreadnaught, Earthen Smash, Execute, Execute Off-Hand, Furious Slash, Ground Current, Gushing Wound, Hamstring, Heroic Leap, Heroic Throw, Impending Victory, Intercept, Iron Fortress, Learn Execute, Lightning Strike, Lightning Strike Ground Current, Lightning Strikes, Martial Prowess, Mastery: Deep Wounds, Max A FX Testing Warrior Spear - (1) Skill, Max A FX Testing Warrior Spear - (2) Damage, Mortal Strike, Nature's Fury, Odyn's Fury, Odyn's Fury Off-Hand, Onslaught, Overpower, Physical Shockwave, Raging Blow, Rampage, Ravager, Reap the Storm, Reckless Flurry, Rend, Revenge, Revenge!, Seismic Wave, Shattering Throw, Shield Charge, Shield Slam, Shockwave, Sidearm, Siegebreaker, Skullsplitter, Slam, Storm Bolt, Storm of Swords, Thrashing Blades, Thunder Blast, Thunder Clap, Thunderous Aftershocks, Thunderous Roar, Thunderous Roar - TEST, Thunderous Words, Titanic Throw, Victory Rush, Warbreaker, Warbringer, Whirlwind, Whirlwind Off-Hand, Wrecking Throw Increases damage/healing by 50%: Slam and Storm of Swords Increases damage/healing by 45%: Rend, Thunder Blast, Thunder Clap Warrior - Arms Spec. Warrior - Arms Spec.

Arms & Protection
  • Storm of Destruction Bladestorm and Ravager now snare all targets you hit by 60% for 6 sec and decrease their healing taken by 50 for 10 sec. PvP Talent. PvP Talent. Requires Warrior. Requires level 10.

Fury
  • Fury Warrior Increases damage/healing by 50%: [DND] Cosmetic Heroic Leap (Dest), Ancient Aftershock, Annihilator, Bladestorm, Bladestorm Off-Hand, Bloodbath, Bloodthirst, Bloodthirst Heal, Champion's Might, Champion's Spear, Charge, Cleave, Colossus Smash, Crushing Advance, Crushing Blow, Deep Wounds, Demolish, Demolition, Devastator, Dive Attack, Dragon Charge, Dragon Roar, Dreadnaught, Earthen Smash, Execute, Execute Off-Hand, Furious Slash, Ground Current, Gushing Wound, Hamstring, Heroic Leap, Heroic Throw, Impending Victory, Intercept, Iron Fortress, Learn Execute, Lightning Strike, Lightning Strike Ground Current, Lightning Strikes, Martial Prowess, Max A FX Testing Warrior Spear - (1) Skill, Max A FX Testing Warrior Spear - (2) Damage, Mortal Strike, Nature's Fury, Odyn's Fury, Odyn's Fury Off-Hand, Onslaught, Overpower, Physical Shockwave, Raging Blow, Rampage, Ravager, Reap the Storm, Reckless Flurry, Rend, Revenge, Revenge!, Seismic Wave, Shattering Throw, Shield Charge, Shield Slam, Shockwave, Sidearm, Siegebreaker, Skullsplitter, Slam, Storm Bolt, Storm of Swords, Thrashing Blades, Thunder Blast, Thunder Clap, Thunderous Aftershocks, Thunderous Roar, Thunderous Roar - TEST, Thunderous Words, Titanic Throw, Victory Rush, Warbringer, Whirlwind, Whirlwind Off-Hand, Wrecking Throw Increases periodic damage/healing by 50%: [DND] Cosmetic Heroic Leap (Dest), Ancient Aftershock, Annihilator, Bladestorm, Bladestorm Off-Hand, Bloodbath, Bloodthirst, Bloodthirst Heal, Champion's Might, Champion's Spear, Charge, Cleave, Colossus Smash, Crushing Advance, Crushing Blow, Deep Wounds, Demolish, Demolition, Devastator, Dive Attack, Dragon Charge, Dragon Roar, Dreadnaught, Earthen Smash, Execute, Execute Off-Hand, Furious Slash, Ground Current, Gushing Wound, Hamstring, Heroic Leap, Heroic Throw, Impending Victory, Intercept, Iron Fortress, Learn Execute, Lightning Strike, Lightning Strike Ground Current, Lightning Strikes, Martial Prowess, Max A FX Testing Warrior Spear - (1) Skill, Max A FX Testing Warrior Spear - (2) Damage, Mortal Strike, Nature's Fury, Odyn's Fury, Odyn's Fury Off-Hand, Onslaught, Overpower, Physical Shockwave, Raging Blow, Rampage, Ravager, Reap the Storm, Reckless Flurry, Rend, Revenge, Revenge!, Seismic Wave, Shattering Throw, Shield Charge, Shield Slam, Shockwave, Sidearm, Siegebreaker, Skullsplitter, Slam, Storm Bolt, Storm of Swords, Thrashing Blades, Thunder Blast, Thunder Clap, Thunderous Aftershocks, Thunderous Roar, Thunderous Roar - TEST, Thunderous Words, Titanic Throw, Victory Rush, Warbringer, Whirlwind, Whirlwind Off-Hand, Wrecking Throw Increases damage/healing by 45%: Rend, Thunder Blast, Thunder Clap Warrior - Fury Spec. Warrior - Fury Spec.

Protection
  • Protection Warrior Increases damage/healing by 5%: [DND] Cosmetic Heroic Leap (Dest), Ancient Aftershock, Annihilator, Bladestorm, Bladestorm Off-Hand, Bloodbath, Bloodthirst, Bloodthirst Heal, Champion's Might, Champion's Spear, Charge, Cleave, Colossus Smash, Condemn, Crushing Advance, Crushing Blow, Deep Wounds, Demolish, Demolition, Devastate, Devastator, Dive Attack, Dragon Charge, Dragon Roar, Dreadnaught, Earthen Smash, Execute, Execute Off-Hand, Furious Slash, Ground Current, Gushing Wound, Hamstring, Heroic Leap, Heroic Throw, Impending Victory, Intercept, Iron Fortress, Learn Execute, Lightning Strike, Lightning Strike Ground Current, Lightning Strikes, Martial Prowess, Max A FX Testing Warrior Spear - (1) Skill, Max A FX Testing Warrior Spear - (2) Damage, Mortal Strike, Nature's Fury, Odyn's Fury, Odyn's Fury Off-Hand, Onslaught, Overpower, Physical Shockwave, Raging Blow, Rampage, Ravager, Reap the Storm, Reckless Flurry, Rend, Revenge, Revenge!, Seismic Wave, Shattering Throw, Shield Bash, Shield Charge, Shield Slam, Shockwave, Sidearm, Siegebreaker, Skullsplitter, Slam, Storm Bolt, Storm of Swords, Thrashing Blades, Thunder Blast, Thunder Clap, Thunderous Aftershocks, Thunderous Roar, Thunderous Roar - TEST, Thunderous Words, Titanic Throw, Victory Rush, Warbringer, Whirlwind, Whirlwind Off-Hand, Wrecking Throw Increases periodic damage/healing by 5%: [DND] Cosmetic Heroic Leap (Dest), Ancient Aftershock, Annihilator, Bladestorm, Bladestorm Off-Hand, Bloodbath, Bloodthirst, Bloodthirst Heal, Champion's Might, Champion's Spear, Charge, Cleave, Colossus Smash, Condemn, Crushing Advance, Crushing Blow, Deep Wounds, Demolish, Demolition, Devastate, Devastator, Dive Attack, Dragon Charge, Dragon Roar, Dreadnaught, Earthen Smash, Execute, Execute Off-Hand, Furious Slash, Ground Current, Gushing Wound, Hamstring, Heroic Leap, Heroic Throw, Impending Victory, Intercept, Iron Fortress, Learn Execute, Lightning Strike, Lightning Strike Ground Current, Lightning Strikes, Martial Prowess, Max A FX Testing Warrior Spear - (1) Skill, Max A FX Testing Warrior Spear - (2) Damage, Mortal Strike, Nature's Fury, Odyn's Fury, Odyn's Fury Off-Hand, Onslaught, Overpower, Physical Shockwave, Raging Blow, Rampage, Ravager, Reap the Storm, Reckless Flurry, Rend, Revenge, Revenge!, Seismic Wave, Shattering Throw, Shield Bash, Shield Charge, Shield Slam, Shockwave, Sidearm, Siegebreaker, Skullsplitter, Slam, Storm Bolt, Storm of Swords, Thrashing Blades, Thunder Blast, Thunder Clap, Thunderous Aftershocks, Thunderous Roar, Thunderous Roar - TEST, Thunderous Words, Titanic Throw, Victory Rush, Warbringer, Whirlwind, Whirlwind Off-Hand, Wrecking Throw Increases damage/healing by 20%: Condemn, Execute, Execute Off-Hand, Executioner's Precision, Improved Execute, Learn Execute, Sudden Death Increases damage/healing by 50%: Physical Shockwave and Shockwave Warrior - Protection Spec. Warrior - Protection Spec.

Anima Powers
Shaman (Forums)
  • Consumed by Flame Secrets of Living Flame prevents you from accessing Frost magic. Icefury Hurls frigid ice at the target, dealing [ 163.35% of Spell Power ] Frost damage and causing your next 2 Frost Shocks to deal 225% increased damage and generate 14 Maelstrom. Generates 25 Maelstrom. Instant.

Professions
Alchemy
  • Meticulous Experimentation Perform a careful experiment with 10 herbs of your choosing, potentially discovering a new recipe in the process. You still have undiscovered recipes to learn from experimentation. Alchemy. Alchemy. 5 sec cast. 24 hrs cooldown. Reagents: Coreway Catalyst x 5, Artisan's Acuity x 5.

Cooking
  • Azj-Kahet Special Recipe for 1 servings. Actual number of servings will vary based on cooking skill. Cooking. Cooking. 2 sec cast. Reagents: Delver's Waterskin.
  • Everything-On-A-Stick Recipe for 2 servings. Actual number of servings will vary based on cooking skill. Cooking. Cooking. 2 sec cast.
  • Little Buddy Biscuits Recipe for 3 servings. Actual number of servings will vary based on cooking skill. Cooking. Cooking. 2 sec cast. Reagents: Hot Honeycomb, Granulated Spices x 10, Clumped Flour x 5.
  • Protein Slurp Recipe for 0 servings. Actual number of servings will vary based on cooking skill. Cooking. Cooking. 2 sec cast. Reagents: Fine Egg Powder.
  • Secret Sauce Recipe for 1 servings. Actual number of servings will vary based on cooking skill. Cooking. Cooking. 2 sec cast. Reagents: Fine Egg Powder.
  • Spongey Scramble Recipe for 1 servings. Actual number of servings will vary based on cooking skill. Cooking. Cooking. 2 sec cast. Reagents: Delver's Waterskin, Fine Egg Powder.
  • The Sushi Special Recipe for 3 servings. Actual number of servings will vary based on cooking skill. Cooking. Cooking. 2 sec cast. Reagents: Angler's Delight x 2, Regal Dottyback, Queen's Lurefish, Awoken Coelecanth, Fresh Fillet x 10.

Enchanting
  • Runed Ironclaw Rod Enchanting. Enchanting. 3.5 sec cast. Reagents: Ringing Deeps Ingot.
  • Runed Null Stone Rod Enchanting. Enchanting. 3.5 sec cast. Reagents: Ringing Deeps Ingot x 2, Null Stone.

Engineering
  • Crowd Pummeler 2-30 The required components can be purchased from Paxton Bombshell at Opportunity Point. Specialize further in Khaz Algar Engineering to sometimes find these parts when you Pilfer Through Parts. Engineering. Engineering. 2 sec cast. Reagents: Bountiful Bolts x 1000, Assorted Whirlygigs x 200, Blinker Fluid x 80, Cataclysmic Converter x 50, Pummel-Proof Plating x 20, Pummel Permit.

Fishing
  • Awoken Coelacanth A humble, dormant creature. When awake its scales shimmer with reflective brilliance despite being in contact with little light. A quiet majesty and a fitting goal for any aspiring Angler. |cnGREEN_FONT_COLOR:Special: Fresh Fillet Salvaging this fish with the Cooking skill can produce a large amount of Fresh Fillet. |cnGREEN_FONT_COLOR:Areas you can find this fish:|R - Azj-Kahet |cnGREEN_FONT_COLOR:Fishing Pools: - Calm Surfacing Ripple - Glimmerpool - Stargazer Swarm - Anglerseeker Torrent Can't be cast in Tree of Life Form. Fishing. Fishing. Melee range. Instant.
  • What is an Algari Weaverline? Your Algari Weaverline binds to any Fishing Tool and grows as you find Seekerthread and Anglerthread across Khaz Algar. This knowledge is shared amongst your Warband once you've collected enough threads! Can't be cast in Tree of Life Form. Fishing. Fishing. Melee range. 3.2 sec cast.

Jewelcrafting

Tailoring



Artifact Powers
Originally Posted by MMO-Champion
Demon Hunter (Forums)
Vengeance
  • Soul Carver (Rank 1) Carve into the soul of your target, dealing [ 396% of Attack Power ] Fire damage and an additional [ 128.9% of Attack Power ] Fire damage over 3 sec. Immediately shatters 3 Lesser Soul Fragments from the target and 1 additional Lesser Soul Fragment every 1 sec.



Garrison Talents
Originally Posted by MMO-Champion
Covenant Abilities
  • Ability: Woven Cocoon (New) Tier 1, Column 1. Spell: As an agent of the Weaver, conjure enchanted webs to conceal yourself from foes--or to ensnare your enemies in a deadly trap.
  • Insidious Jawcrawler (New) Tier 8, Column 1. Spell: One of the Weaver's personal menagerie can now be purchased from the Severed Threads Quartermaster.
  • Notoriety Pays Off (New) Tier 5, Column 1. Spell: The cache received from completing "Eyes of the Weaver" will contain additional rewards.
  • Pheromones: High Hollows (New) Tier 2, Column 1. Spell: Explore the luxury of high Nerubian society without fear of reprisal. (Warning: ascended patrols can see through your veil!)
  • Rumors (New) Tier 1, Column 2. Spell: Explore the City of Threads and beyond to uncover unique opportunities to leverage your influence with your patron.
  • The Weaver's Legacy (New) Tier 7, Column 1. Spell: Widow Arak'nai has an important task for you. Seek her out in the Weaver's Lair.
  • The Weaver's Request (New) Tier 3, Column 1. Spell: Widow Arak'nai has a new task for you. Seek her out in the Weaver's Lair.
  • Title: Silksinger (New) Tier 9, Column 1. Spell: Display a title befitting your status as one of the Weaver's foremost allies.
  • Treasures: Weave-Rat Caches (New) Tier 2, Column 2. Spell: Spindle will lead you to various treasures buried deep within the Kingdom--so long as you can keep up.
  • Weaver's Hearthstone (New) Tier 9, Column 2. Spell: A new hearthstone is purchasable from the Severed Threads Quartermaster, allowing you to return to the Weaver's Lair in style.
  • World Buff: Weaver's Prodigy (New) Tier 6, Column 1. Spell: When aligned with the Weaver, Professions Crafting and Gathering speed increased by 40%.
  • World Buff: Weaver's Tutelage (New) Tier 4, Column 1. Spell: When aligned with the Weaver, Professions Crafting and Gathering speed increased by 20%.



Misc Changes
Originally Posted by MMO-Champion
Currency Types
Hidden
  • 11.0 Delves - System - Seasonal Affix - Events Active (New)
  • 11.0 Delves - System - Seasonal Affix - Events Maximum (New)
  • Carved Harbinger Crest - Earned from some outdoor activities and Normal difficulty Nerub-ar Palace during The War Within Season 1.
  • Gilded Harbinger Crest - Earned from Mythic difficulty Nerub-ar Palace and Mythic Keystone dungeons from +6 and up during The War Within Season 1.
  • Runed Harbinger Crest - Earned from Heroic difficulty Nerub-ar Palace and Mythic Keystone dungeons up to +5 during The War Within Season 1.
  • Weathered Harbinger Crest - Earned from many outdoor activities and Raid Finder Nerub-ar Palace during The War Within Season 1.

War Within
  • Carved Harbinger Crest - Earned from some outdoor activities, Normal difficulty Nerub-ar Palace, Mythic difficulty dungeons and Mythic Keystone dungeons up to +3 during The War Within Season 1. Max Quantity: 90.
  • Gilded Harbinger Crest - Earned from Mythic difficulty Nerub-ar Palace and Mythic Keystone dungeons from +9 and up during The War Within Season 1. Max Quantity: 90.
  • Runed Harbinger Crest - Earned from Heroic difficulty Nerub-ar Palace and Mythic Keystone dungeons from +4 up to +8 during The War Within Season 1. Max Quantity: 90.
  • Weathered Harbinger Crest - Earned from many outdoor activities, Raid Finder Nerub-ar Palace and Heroic difficulty dungeons during The War Within Season 1. Max Quantity: 90.

Difficulties
Raid
  • Story - Players: 1-10.

Keystone Affixes
  • Xal'atath's Bargain: Voidbound (New) - While in combat, Xal'atath summons a Void Emissary that empowers nearby enemies.

LFG Dungeons
Unknown
  • 11.0 Z5 - Level Up - Ch 3 - Q04 - Escape The Burrows! (JSS) - 11.0 Z5 - Level Up - Ch 3 - Q04 - SCENARIO - Escape the Burrows (JSS). Map: 11.0 - Campaign Finale Scenario. Roles: 1 damage.
  • New Candle, New Hope - 11.0 Z02 - Campaign - Ch01 - Scenario - Lost Mines (DTM). Map: New Candle, New Hope. Roles: 1 damage.
  • The Hall of Awakening - 11.0 Z02 - Campaign - Ch3, Scenario - Halls of Awakening (MPK). Map: Hall of Awakening. Roles: 1 damage.

Map Areas
Khaz Algar (Surface)
  • Delves (New)
  • Isle of Dorn > Tranquil Strand -

Mounts
Ground Mounts

Unknown Types
  • Charming Courier (New) - Unknown Type. Charming Courier. "Neither snow nor rain nor heat nor gloom of night stays these charming couriers from the swift completion of their appointed rounds." Source: In-Game Shop
  • Voyaging Wilderling - Skyriding Mount . Voyaging Wilderling. "These playful visitors from another realm thrive while traveling to new lands with new friends." Source: Achievement: Awakening the Dragonflight Raids

Scenarios
Delves
  • 01: Skittering Breach - Name changed from "01: Shadowrealm" to "01: Skittering Breach".
  • 03: Collect Your Reward! (New)

Hall of Awakening
  • 05: Skardyn Breakout - Name changed from "05: Skarydn Breakout" to "05: Skardyn Breakout".



Strings Changes
Originally Posted by MMO-Champion
  • ACCOUNT_COMPLETED_QUESTS_FILTER_DESCRIPTION - Toggle the visibility of standard quests you've previously completed with another character.|n|nCurrently supported for Dragonflight and The War Within.
  • ACCOUNT_COMPLETED_QUESTS_FILTER_TUTORIAL - |cnHIGHLIGHT_FONT_COLOR:Standard quests you have already completed with another character are hidden from the map.|n|nYou can change this setting here.|r
  • BLIZZARD_STORE_VAS_ERROR_CHARACTER_ON_DIFFERENT_REALM_2 - - Switch realms to upgrade this character.
  • CRAFTING_ORDERS_BROWSE_HEADER_NPC_NAME (New) - Patron Name
  • CRAFTING_ORDERS_FIRST_NPC_ORDER_HELPTIP (New) - Once all requirements are satisfied, you can craft the order. Some orders may require you to provide your own reagents.
  • DELVES_ERR_MUST_USE_SUPPLIES - You must be near an Explorers' League Supplies crate to change this when inside a delve
  • DELVES_TIER_SELECT_HELPTIP - Select a Tier here
  • ERR_GUILD_NEW_LEADER_WRONG_REALM (New) - Players from other realms can't be promoted to guild leader.
  • ERR_VOID_STORAGE_ACCOUNT_ITEM (New) - You cannot deposit items into void storage from the Warband Bank.
  • GENERIC_TRAIT_FRAME_THE_GENERAL_TITLE (New) - Pact: The General
  • GENERIC_TRAIT_FRAME_THE_VIZIER_TITLE (New) - Pact: The Vizier
  • GENERIC_TRAIT_FRAME_THE_WEAVER_TITLE (New) - Pact: The Weaver
  • HARMFUL_TO_MINORS_DISABLED_TOOLTIP (New) - Must select one or more of the available Name options
  • PROFESSIONS_CRAFTER_ORDER_TAB_NPC - NPC
  • PROFESSIONS_CRAFTING_ORDER_REWARDS (New) - Rewards:
  • PROFESSIONS_CRAFTING_ORDERS_NPC_HELPTIP (New) - |cnNORMAL_FONT_COLOR:Patron Orders|r|nCharacters met on your travels may now send you crafting orders. Fulfill these for profession skill, knowledge, and more!
  • QUEST_SETTINGS_LABEL (New) - Quests
  • SETTINGS_ACCOUNT_COMPLETED_QUEST_FILTER (New) - Hide Warband Completed Quests
  • SETTINGS_TRIVIAL_QUEST_FILTER (New) - Hide Trivial Quests
  • SPELL_FAILED_CUSTOM_ERROR_2223 (New) - A Trial is already being undergone nearby.
  • UNDELETE_TOOLTIP_DISABLED - Restore Deleted Character is temporarily unavailable. Please try again later.
  • WOW_ERROR_500 (New) - Data conversion for your Warband has failed. Please re-login to your account to try again.



Global Strings Changes
Originally Posted by MMO-Champion
  • ACCOUNT_COMPLETED_QUESTS_FILTER_DESCRIPTION - Toggle the visibility of standard quests you've previously completed with another character.|n|nCurrently supported for Dragonflight and The War Within.
  • ACCOUNT_COMPLETED_QUESTS_FILTER_TUTORIAL - |cnHIGHLIGHT_FONT_COLOR:Standard quests you have already completed with another character are hidden from the map.|n|nYou can change this setting here.|r
  • BLIZZARD_STORE_VAS_ERROR_CHARACTER_ON_DIFFERENT_REALM_2 - - Switch realms to upgrade this character.
  • CRAFTING_ORDERS_BROWSE_HEADER_NPC_NAME (New) - Patron Name
  • CRAFTING_ORDERS_FIRST_NPC_ORDER_HELPTIP (New) - Once all requirements are satisfied, you can craft the order. Some orders may require you to provide your own reagents.
  • DELVES_ERR_MUST_USE_SUPPLIES - You must be near an Explorers' League Supplies crate to change this when inside a delve
  • DELVES_TIER_SELECT_HELPTIP - Select a Tier here
  • ERR_GUILD_NEW_LEADER_WRONG_REALM (New) - Players from other realms can't be promoted to guild leader.
  • ERR_VOID_STORAGE_ACCOUNT_ITEM (New) - You cannot deposit items into void storage from the Warband Bank.
  • GENERIC_TRAIT_FRAME_THE_GENERAL_TITLE (New) - Pact: The General
  • GENERIC_TRAIT_FRAME_THE_VIZIER_TITLE (New) - Pact: The Vizier
  • GENERIC_TRAIT_FRAME_THE_WEAVER_TITLE (New) - Pact: The Weaver
  • HARMFUL_TO_MINORS_DISABLED_TOOLTIP (New) - Must select one or more of the available Name options
  • PROFESSIONS_CRAFTER_ORDER_TAB_NPC - NPC
  • PROFESSIONS_CRAFTING_ORDER_REWARDS (New) - Rewards:
  • PROFESSIONS_CRAFTING_ORDERS_NPC_HELPTIP (New) - |cnNORMAL_FONT_COLOR:Patron Orders|r|nCharacters met on your travels may now send you crafting orders. Fulfill these for profession skill, knowledge, and more!
  • QUEST_SETTINGS_LABEL (New) - Quests
  • SETTINGS_ACCOUNT_COMPLETED_QUEST_FILTER (New) - Hide Warband Completed Quests
  • SETTINGS_TRIVIAL_QUEST_FILTER (New) - Hide Trivial Quests
  • SPELL_FAILED_CUSTOM_ERROR_2223 (New) - A Trial is already being undergone nearby.
  • UNDELETE_TOOLTIP_DISABLED - Restore Deleted Character is temporarily unavailable. Please try again later.
  • WOW_ERROR_500 (New) - Data conversion for your Warband has failed. Please re-login to your account to try again.
This article was originally published in forum thread: The War Within Beta Datamining - Build 55522 started by Lumy View original post

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