Oceans. They aren't very impressive at the moment. Simply flat, moderately sized, pools of water, or channels. No sea mounts, no life, and incredibly dark a few blocks down into the water. I find this a shame, as oceans should be vibrant, full of life, danger, and in all, somewhat like a brand new world, under the waves.
Post! I don't care if its little as, "Yes! I like this idea!"
TL;DR at bottom. But seriously, read it anyways, its not that long. OK, that was a lie, but w/e.
Firstly, here is a disclaimer:
-----DISCLAIMER-----
This thread is a collection of ideas. Not all ideas have to be added. So if you see a certain idea you don't agree with, remember, I'm sure most of them can be done separably.
1. Water depth, and ocean size
For any of my idea to come to fruition, oceans MUST become larger and much deeper than they are currently. Without it, none of my following ideas could work. Assume this is now the case. This will become clearer as you read my post.
2. Water, and Lighting
OK. So if you ever so much have set foot into an ocean, you know light and water do not mix well, at all. It becomes near pitch black after a small amount of blocks. This discourages a great amount of underwater exploration, and in all, makes the seas very depressing.
So here is what I propose, allow light to go through undiluted for, say, 30 blocks(See point #1). By 35 blocks then, it will be pitch black. This allows for a greater range of activities underwater, because now you can see a good amount of space underwater.
3. Terrain
The oceans currently under the seas in MC are flat, and uninteresting. This should not be the case. In fact, there should be fantastic under water formations, ranging from sea mounts, to trenches, leading nearly to the bedrock level. With improved lighting, these formations give the impression of a varied landscape under water, making it look very nice indeed. While I do admit most of the oceans in real life are simply sand plains, it they should only exist deep out in the ocean, or not at all, if Notch chooses to do something like this.
4. Life, and Danger
The seas are not without life. While I'll mostly be concentrating on lifeforms that make it so that the underwater would look nice, I think other suggestions for sea monsters, and things of the such would fit nicely too.
Anyways, kelp, coral, and sponge, they all are a part of the ocean, and they add a splash of color to the otherwise sandy terrain. I think some people have already suggested such items, but I will add my opinions on them. Kelp would be like underwater reeds, but wavy. Coral could have fish spawning abilities. They also come in reefs, and multiple colors! Sponges could be.. sponges. While they don't seem to have much function(as I put it anyways, no doubt some other person came up with ideas for them), they add character to the oceans. Fish also need to become visible, it makes me sad how I can't see all the fish swimming around in the water.
Quote from MagicM »
Okay so heres how i would implent the sponge because obviously - drying a house by filling everything with blocks and breaking them again is really boring.
So basically there are to sponges -> wet and dry. The only sponge that can spawn is the wet one. It simply spawns randomly in the ocean. By putting the sponge into a furnace you can get a dry sponge which has an actual use.
If you place the dry sponge it sucks up all water in a 3x3 space (not sure where in that space the sponge will be). Also no more water can flow into that space. The sponge also turns into a wet sponge by doing this.
GHOST PIRATES! Note this is more of a fun idea, than an ABSOLUTE addition. I still think it's cool though.
Quote from BombJoe »
Ghost Pirates would be awesome. They'd spawn at night on dark, wide oceans and would just sail around the seas on big, blue-ish transparent, glowing ships and don't bother if you where close to them. If you sailed into the ship you'd be transported into it, like with The Nether. The inside would be like a big dungeon with chests all over the place and Ghost Pirate Mob Spawners. It would be like the ghost ship in LoZ: Wind Waker, with the weird music when it's near and stuff, see?
The Ghost Pirate mobs would have 2 modes, cutlass and pistol.
With the cutlass they'd fly around and swoop down on you ones when they see you. After they swoop down they'd land and attacking you on ground, which would allow Mojang to add awesome sword duels with epic fight music!
With the pistol they'd also fly around but shoot on you, and after shooting a shot they'd have to reload for 5 seconds and would slowly fall to the ground while doing this, which would give you a chance to hit them with your sword.
There could also be a boss mob inside, the Captain.
The Captain would shoot a shot at you when he sees you but would throw a bottle of rum at you that'd put a block on fire. If you got to close he'd bring out his cutlass and fight you in close combat. If he had less than 4 hearts he'd start yelling after his crew who'd come to help him (maybe 1-3 ones each time).
What do you think? Is it a good or a bad idea?
5. Resources and materials
While I personally do not have any idea for this, I think it should be possible for new materials to be generated in the oceans, or more of an existing material should generate there, such as clay.
Quote from Blue_vision »
If rivers ever get added, deltas around rivers abundant in clay and dirt would be great. Also, if the ocean floor is made really, really deep, then perhaps the abyssal plain could be made up of solid clay layer.
6. Deep sea exploration/Extended exploration
We can only hold our breaths for so long. And without a form of extending our air supply, there is no way we will be able to stay underwater for very long to admire the sights, or wrestle with the sharks. I already know there are multiple ideas for something like this, so all I'm saying is, if this thread ever comes to fruition, Notch should pick an idea, and throw it in with the update too. Also, for deep sea explorers, we'll need a water-proof light source. Again, I'll leave this up to someone else, but we NEED them if this idea is to work.
I was thinking about the whole diver suit / scuba gear, and realized a few ideas in their implementation. (any similar ideas were borrowed from and identical ideas I did not see) I sorted them into 7 underwater clothes. In all these crafting recipes = leather, = string, and = wool.
Scuba tank:
[]
It looks and acts as a leather armor but adds a cylinder to the back of the player. When holding your breath underwater (the bubble indicators) and you run out of air, the scuba tank will automatically refill the air and then loose durability. This means if you fight too much underwater your tank will deteriorate and you will start to drown. It also means that if you don't pay attention to the durability (as a air indicator), it might break on you.
Scuba mask:
[] []
Again it holds up as a piece of leather armor, but with an opaque visor over the face. When holding your breath you will have an additional 2 bubble indicators. not only does this work well alone, but it also greatly magnifies the duration of the scuba tank (as your breath lasts longer between tank durability losses).
Scuba flippers:
[]
[]
[]
Just like the other 2 items in the scuba set these work as a piece of leather armor. The benefit is that while wearing these the player's horizontal movement though water moves at normal speed. And of course the player's normal speed is limited to the equivalent of walking through water. (essentially switching the 2 movement speeds)
Diver's Helmet:
It works just like an upgraded version of the scuba mask. It functions as a steel helmet and grants 4 (or 5 if that is what everyone wants) extra bubble indicators. A counter for its effectiveness however is that it limits your vision to a circular view port, making it dangerous to use if you can't see monsters.
Diver's Suit:
[]
Again, an upgraded version of the scuba tank. It functions as a steel chest plate and looses durability in the same way as the tank. However, an added feature to using the diver's suit is that your mining speed is not penalized for being underwater, allowing for quick and easy underwater excavation!
Flotation gear:
[]
[]
Functions as a pair of leather pants, but has the effect that the player will sink slower and rise faster while in water. This does still mean that the player will have to jump or use a boat to stay afloat, but that it will be easier to return to the surface. The drawback is that you will be more susceptible to any knock back effects such as water currents, arrows, or explosives (creepers too).
Diver's weights:
[]
[]
The opposite of flotation gear, it has the use and durability of steel leggings. A useful tool but difficult to master, it makes jumping and falling through water as if it was on normal ground, effectively allowing you to walk on the bottom of the water. As an added bonus any knock back effects are reduced as well. The difficulty is that falling damage on land increases much more quickly, damaging you even from smaller drops and easily becoming lethal.
And I know about Lightstone and Jack-o-lanterns. But they do not fit for the purpose. They are either hard to obtain, or extremely inefficient in gathering. That doesn't make it a very good underwater light source.
7. Tides
Quote from FunnnnyDrake »
Here's two more ideas:
1. Tides: If the moon gets phases, the ocean gets tides. Tides go up and down depending on the phase of the moon. 'nuff said.
2. Waves: Exclusive to the ocean (maybe on lakes IF we got weather), like tides but much, much more short term. A quick little splash and It is done. Possibly surfing? Also, tsunamis. If we get disasters, after an earthquake a tsunami has a 30% chance of appearing on the beaches, declining 5% every 30 seconds after the shaker. This would not be a large wave, this would be a WALL. It would blast away every thing and that includes players, trees, dirt (to some lengths) and even stone.
Also, this video is the best video I have ever seen. It also relates!
8. Boats
On the topic of boats, the quote I listed below is just one variation. If you wish to post a link to another boat idea, feel free. I shall add that too. If you see a ------- line, it means the following link/quote is a separate idea.
I came here to post some recipe ideas for multiple tiers of ships. But before I do, must say thanks for this post. Oceans definitely need work. Must be as you say Bigger (ALL biomes need to be at least 4x bigger IMO), Deeper and have the light filter down a little bit more.
That said, the multiple tiers of ships.
We already have boat (non stackable object):
[] [] []
[]
Now add the following (object type and additional possible uses for components included in parentheses):
[*:300xeveb]Component: Sail (inventory stackable sprite) (hot air balloons are suggested elsewhere and sails could be used in their fabrication as well. maybe kites and tents too?) ( = cloth):
[] []
[]
[] = 1 sail ( = sail)
[*:300xeveb]Component: Rope (inventory stackable tile) (can be used like a ladder but much slower movement) ( = string) ( = plant hemp-basic resource not in game yet):
[]
[]
[]
or
[]
[]
[] = 1 rope ( = rope)
[*:300xeveb]Component: Rope Coil:
= 1 rope coil ( = rope coil)
[*:300xeveb]Component: Medium Hull (nonstackable object. = iron block. = boat):
[] [] []
[*:300xeveb]Component: Large Mast (nonstackable object) (other than being used as a component, can be placed anyplace with 3 squares tall of space and can double architecturally as a flagpole or spire--could even be used in a simple recipe for flags or banners if we ever get those):
[] []
[] []
[] [] = 1 large mast ( [>>-i>] = large mast)
Then start putting these together into boats with various speeds, storage areas, deck sizes, # of players it can accommodate. And looking forward to types of mplayer, even number of defensive stations?
(Note that row boat speed should be MASSIVELY reduced for any of these to make sense!)
Some suggestions (substitute symbols from above are still in effect!):
[*:300xeveb]Simple Sailboat (slightly larger boat than we have now with a spot you click to pilot as well as small 3 x 3 built in storage. moves at the speed of our current boats. yes I suggest the nerf to our current boats :tongue.gif: Hate me.):
[] []
[]
[] []
[*:300xeveb]Large Sailboat (same as above, but 6 x 3 storage and room for up to two more passangers):
[*:300xeveb]Small Cargo Ship (large ship with space on deck and below deck. 3 built in storage points the size of 1 small chest on deck. 2 storage points the size of 2 chests below decks. Up to 7 players can board the ship at any given point. Boarding ladder on one side. Can only travel and be placed in water that is 4 squares deep.):
[]
[>>-i>]
[] []
[*:300xeveb]Large Cargo Ship (very large ship. 5 built in storage points on deck size of small chest. two decks below deck. 6 storage points the size of double chests below deck. 1 furnace on deck. Up to 15 players can board and ride the ship. Boarding ladder on both sides. Can only travel and be placed in water that is 5 squares deep.):
[>>-i>] [>>-i>]
[*:300xeveb]War Ship (whaling ship?!?) (large ship designed for combat. has gunnery points that are like single square windows, open with barrels next to each one providing 3 x 3 storage for weapons and ammo. Limited cargo with only 2 storage points the size of single chests. 1 Furnace on board below deck. Can only travel and be placed on water that is 4 squares deep.) ( = Iron Block):
[>>-i>] [>>-i>] []
So those are some ideas for shipwright recipes as well as some loose ideas of what ships could travel where and how. If the recipes seem sort of resource intensive, they should. If they don't, well those component recipes need to be revised towards the more expensive.
I also realize that ships of this magnitude would represent an entire new game system. But still, if we're going to get big big vast oceans, we should have the vessels suitable for crossing them!
9. Weaponry
Quote from Razre »
UNDERWATERCOMBATCONCEPT GO!!
SINCE the seas would become significantly more dangerous under your idea, namely with the sharks and octopuses and sea-monsters and what not, one should be able to wield significantly more dangerous sea weaponry.
The advantage of a harpoon would be that it would serve the dual purpose of a sword and a bow and arrow underwater. Because of the physics of water, a heavy harpoon would fly farther and with more force than a flimsy arrow underwater, but would fly far shorter on dry land. Advantages of the harpoon would be that it does more damage than a standard arrow, and the explosive harpoon would detonate after a certain amount of time, making it an effective method of fighting sea monsters. Other perks include: picking up harpoons from the suggested rare 'sea phantoms', and the jagged tip making the harpoon visibly stay stuck in your enemy, like what arrows do for regular blocks above the waves. this would result in you standing a chance to re-collect your harpoons from a defeated enemy, rather than losing all that flint, and impaling an enemy with an explosive harpoon would make them a 'suicide bomber' if you manage to hit one that happens to be part of a group. The other perk of an explosive harpoon would be that it would serve the purpose of regular TNT, but if you miss, the AoE of the blast will compensate for your shoddy aim.
10. Natural Hazards
Just some ideas to make oceans a little more interesting by adding some naturally spawned hazards.
Whirlpools - Ranging to tiny, to humongous, they are a series of currents whirling together in a downwards-clockwise/counter clockwise motion. Thus, they can suck you in, and drown you if you are not prepared.
-Inspired by Jasonaris.
Currents - Huge, underwater highways of moving water. They aren't that dangerous, but if you are caught in one, you could drift off quite a distance.
Quote from MrBaCoNZz »
I had an idea: Icebergs!
In a snow biome, icebergs could be generated on the water. They would be much larger under the water, but would only work if the deeper oceans are implemented. To make these best, however, there would have to be less ice on snow biome water, so to make it a sailing hazard rather than a pretty sight.
It would be like this:
= Ice
11. Scenarios where this idea is beneficial in game
- You want to build an underwater house. You always get frustrated by the lack of light, and you either get supremely slowed down by the lack of light, or you quit. If this idea works, you will be able to see underwater, breath underwater, and when you are finished, you could have a spectacular view of an underwater volcano or something
- You need clay for your fire place. You travel, travel, and travel, and don't find enough of it on the surface. If this idea gets added, you can see underwater, and you will be able to find much more clay underwater too.
- You have an urge to wrestle with sea serpents. If this idea gets added, you will be able to do so.
Deeper oceans, better lighting, more terrain, life underwater, new and more resources underwater, some form of extending our air supply, water proof lanterns and some scenarios where this idea makes possible. And a plethora of other ideas too. Make sure to post.
Now go back and read it anyways.
And SEACRAFT! A partner thread that I was asked to integrate into my thread. Here is a link to the original post: viewtopic.php?f=1&t=147999, if you care for it, and here is the post itself.
Quote from Nazerb »
I renamed this idea seacraft since everyone else calls them ...craft
Water is used for all sorts of things like traps to rides. All Minecraft players know how the water sytem works and how it cant get more than one block high and stack exept in the sea. This does not destroy your base and you can happily fill in the block and carry on. I do see the advantages against greifers as they can't flood a map. This is too easy though and you never have to worry about it like lava. I have a new water idea which would make you have to keep on your toes and Notch did say that he would rather have a harder game then an easy one. So here are my ideas;
There would be two types of water Salt water which could be more whiteish green and Fresh water, with salt water only being able to be spawned at a certain hight range on the world meaning that is only in the sea and the fresh water would be in the lakes that occur in minecraft.
The Fresh water would behave as water does currently where the water cannot stack and does not destroy your torches leaving you to plug the gap and carry on.
The salt water on the other hand would behave as the water on minecraft classic being able to stack on other blocks of water flooding your base and destroying your torches :biggrin.gif: but this is the punishment for mining into the sea and would make water a much more scary thing :smile.gif: meaning you would have to have devices to stop it.
If fresh water and salt water mix then the fresh water would change into salt water as long as there is no waterfall as salt water can go above a certain hight in the minecraft world to stop mass flooding.
To stop greifers just taking a bucket of salt water upto a mountain and flooding the whole map, as soon as it is gathered by the bucket it would be purified and turn into fresh water so this cant be possible.
This would put an end to the easy unlimited water as the fresh water would never respawn and can only be used once so this will be harder to do unless you can get the sea into your base!
So these are my ideas. Please Post your ideas and suggestions for my idea.
Thanks for helping(otherwise i hope that creeper blows up your base!)
Notes/Edits/Good Suggestions:
1. That this feature could be toggled on and off.
2. Sea water could move slower so have time to react.
3. Sponges needed
I don't disagree. However, more varied non-aquatic terrains are a bigger priority for me. We at least need fish and some undersea plants. The increased clay abundance isn't a bad idea either.
Rollback Post to RevisionRollBack
Choose your words wisely.
Defend your words flexibly.
Change your words fittingly.
Let prejudice, popular opinion, and preconception be free from your judgments.
I don't disagree. However, more varied non-aquatic terrains are a bigger priority for me. We at least need fish and some undersea plants. The increased clay abundance isn't a bad idea either.
Eventually then. Oceans do need to be more than a big pool of water.
Have mobs with bio luminescence. Killing them drops a luminscrent blob.
Craft that with... oh, glass maybe... and get an underwater lantern - very dim on the surface, but lights up like a torch (or lantern) only when underwater.
One more item to add, larger boats and possibly submarines, I think submarines would be cooler and in some ways more minecraft realistic than a diving suit, for boats, there are many many threads on em
One more item to add, larger boats and possibly submarines, I think submarines would be cooler and in some ways more minecraft realistic than a diving suit, for boats, there are many many threads on em
I don't know.. subs seems so out of place in this game o_o
One more item to add, larger boats and possibly submarines, I think submarines would be cooler and in some ways more minecraft realistic than a diving suit, for boats, there are many many threads on em
I don't know.. subs seems so out of place in this game o_o
One more item to add, larger boats and possibly submarines, I think submarines would be cooler and in some ways more minecraft realistic than a diving suit, for boats, there are many many threads on em
I don't know.. subs seems so out of place in this game o_o
One more item to add, larger boats and possibly submarines, I think submarines would be cooler and in some ways more minecraft realistic than a diving suit, for boats, there are many many threads on em
I don't know.. subs seems so out of place in this game o_o
Maybe it could look like this.
Need something with bigger crafting grid for that.
Rollback Post to RevisionRollBack
Watch MLP: FiM. It's awesome.
Quote from Mitsuka »
High-fives are a renewable resource, so there shall definitely be more.
I actually really like this and its something obvious to add.
I do believe that the totally over suggested diving suit/armor should be included with this. Also i think that there are sponges in creative mode which can actually get water out of a certain area. It would be awesome to find these underwater for simply building something down there.
Some easy craftin recipes for underwater lighting would probably be:
[] []
[] [] []
The Torch here could be either a lantern or a torch. Maybe if the glass bubble would be crafted apart from the total lightsource torches inside the bubble could burn down and you can get only the empty bubble back. Which you can then put over a torch or over a lantern.
Sponges only really worked with the infinite water system, it doesn't really work with the one we have now. Diving suits would work. Underwater light sources are needed.
I had an idea like this yesterday but didn't feel like posting it. Glad to know I'm not the only one thinking that the "Oceans" in MC are pathetic.
I just finished an underwater project and most of the ideas suggested here would have helped. It gets way too dark too soon underwater.
Maybe we could have a new type of armor, one specifically for going under water.
How about a helmet made of glass, for extra air?
[]
[] [] []
Underwater torches... I dont know of a crafting recipe but I know if you build a structure like this:
[] []
it will stay underwater. but it gives such little light...
I really hope Notch makes the oceans a lot larger... I want them to be like the way the land is but upside down and in the water, with random mountains and really deep holes that go to cave structures. Not just sand or dirt at the bottom, but rock and life (seaweed and sponges sound good).
I had an idea like this yesterday but didn't feel like posting it. Glad to know I'm not the only one thinking that the "Oceans" in MC are pathetic.
I just finished an underwater project and most of the ideas suggested here would have helped. It gets way too dark too soon underwater.
Maybe we could have a new type of armor, one specifically for going under water.
How about a helmet made of glass, for extra air?
[]
[] [] []
Underwater torches... I dont know of a crafting recipe but I know if you build a structure like this:
[] []
it will stay underwater. but it gives such little light...
I really hope Notch makes the oceans a lot larger... I want them to be like the way the land is but upside down and in the water, with random mountains and really deep holes that go to cave structures. Not just sand or dirt at the bottom, but rock and life (seaweed and sponges sound good).
Yeah. I always wanted to make an underwater house, but the darkness and th lack of anything interesting deterred me. =/
This is a great idea, but I have a few suggestions.
Firstly, for #2. Water should stay pretty much 100% light 10 blocks down, and then very slowly stop being so light. So 20 blocks down, it'll be maybe 75% as light, 50% 30 blocks down 25% 40 blocks down, or something like that. However, visibility should always stay the same (so it's much, much easier to see around underwater, especially with waterproof lanterns.)
For #5. If rivers ever get added, deltas around rivers abundant in clay and dirt would be great. Also, if the ocean floor is made really, really deep, then perhaps the abyssal plain could be made up of solid clay layer.
As a new block, I'd think that coral reefs would be great. However, what I would do is edit the appearance of regular stone, giving it splotches of colour to make it look like coral. Coral blocks underwater would spread to other stone blocks that are in enough light, which would give players better artistic probability. Perhaps coral blocks placed outside of the water could maintain the designs but have them greyed or something.
As mentioned in the Creeperspodcast #2: viewtopic.php?f=3&t=75588 Around 19:28
And this review by the people at Terracraft
http://www.terracraft.net/deeper-oceans-yes-please/
Oceans. They aren't very impressive at the moment. Simply flat, moderately sized, pools of water, or channels. No sea mounts, no life, and incredibly dark a few blocks down into the water. I find this a shame, as oceans should be vibrant, full of life, danger, and in all, somewhat like a brand new world, under the waves.
Post! I don't care if its little as, "Yes! I like this idea!"
TL;DR at bottom. But seriously, read it anyways, its not that long. OK, that was a lie, but w/e.
Firstly, here is a disclaimer:
1. Water depth, and ocean size
For any of my idea to come to fruition, oceans MUST become larger and much deeper than they are currently. Without it, none of my following ideas could work. Assume this is now the case. This will become clearer as you read my post.
2. Water, and Lighting
OK. So if you ever so much have set foot into an ocean, you know light and water do not mix well, at all. It becomes near pitch black after a small amount of blocks. This discourages a great amount of underwater exploration, and in all, makes the seas very depressing.
So here is what I propose, allow light to go through undiluted for, say, 30 blocks(See point #1). By 35 blocks then, it will be pitch black. This allows for a greater range of activities underwater, because now you can see a good amount of space underwater.
3. Terrain
The oceans currently under the seas in MC are flat, and uninteresting. This should not be the case. In fact, there should be fantastic under water formations, ranging from sea mounts, to trenches, leading nearly to the bedrock level. With improved lighting, these formations give the impression of a varied landscape under water, making it look very nice indeed. While I do admit most of the oceans in real life are simply sand plains, it they should only exist deep out in the ocean, or not at all, if Notch chooses to do something like this.
4. Life, and Danger
The seas are not without life. While I'll mostly be concentrating on lifeforms that make it so that the underwater would look nice, I think other suggestions for sea monsters, and things of the such would fit nicely too.
Anyways, kelp, coral, and sponge, they all are a part of the ocean, and they add a splash of color to the otherwise sandy terrain. I think some people have already suggested such items, but I will add my opinions on them. Kelp would be like underwater reeds, but wavy. Coral could have fish spawning abilities. They also come in reefs, and multiple colors! Sponges could be.. sponges. While they don't seem to have much function(as I put it anyways, no doubt some other person came up with ideas for them), they add character to the oceans. Fish also need to become visible, it makes me sad how I can't see all the fish swimming around in the water.
Some ideas:
Different kinds of shark: viewtopic.php?f=1&t=67138 By: charle88
Sea Serpent: viewtopic.php?f=1&t=52990 By: Rhinocerosity
Lamantises: viewtopic.php?f=1&t=66196 By: Blablah99
Octopus: viewtopic.php?f=1&t=59316 By: FireHazurd
Eels: viewtopic.php?f=1&t=76439 By: Blablah99
Lurkers: viewtopic.php?f=1&t=76647 By: charle88
Various others: viewtopic.php?f=1&t=219082 By: lemonnater
GHOST PIRATES! Note this is more of a fun idea, than an ABSOLUTE addition. I still think it's cool though.
5. Resources and materials
While I personally do not have any idea for this, I think it should be possible for new materials to be generated in the oceans, or more of an existing material should generate there, such as clay.
6. Deep sea exploration/Extended exploration
We can only hold our breaths for so long. And without a form of extending our air supply, there is no way we will be able to stay underwater for very long to admire the sights, or wrestle with the sharks. I already know there are multiple ideas for something like this, so all I'm saying is, if this thread ever comes to fruition, Notch should pick an idea, and throw it in with the update too. Also, for deep sea explorers, we'll need a water-proof light source. Again, I'll leave this up to someone else, but we NEED them if this idea is to work.
viewtopic.php?f=1&t=97744-Scuba gear by xelnos21.
Ideas:
And I know about Lightstone and Jack-o-lanterns. But they do not fit for the purpose. They are either hard to obtain, or extremely inefficient in gathering. That doesn't make it a very good underwater light source.
7. Tides
Also, this video is the best video I have ever seen. It also relates!
Oh, hey! Lookie! http://twitter.com/#!/jeb_/status/25458949939535872
8. Boats
On the topic of boats, the quote I listed below is just one variation. If you wish to post a link to another boat idea, feel free. I shall add that too. If you see a ------- line, it means the following link/quote is a separate idea.
viewtopic.php?f=1&t=52908 By GreyAcuman
------------------
viewtopic.php?f=1&t=142196
------------------
More Customizable boats: viewtopic.php?f=1&t=19455&hilit=mystify
------------------
9. Weaponry
10. Natural Hazards
Just some ideas to make oceans a little more interesting by adding some naturally spawned hazards.
Whirlpools - Ranging to tiny, to humongous, they are a series of currents whirling together in a downwards-clockwise/counter clockwise motion. Thus, they can suck you in, and drown you if you are not prepared.
-Inspired by Jasonaris.
Currents - Huge, underwater highways of moving water. They aren't that dangerous, but if you are caught in one, you could drift off quite a distance.
11. Scenarios where this idea is beneficial in game
- You want to build an underwater house. You always get frustrated by the lack of light, and you either get supremely slowed down by the lack of light, or you quit. If this idea works, you will be able to see underwater, breath underwater, and when you are finished, you could have a spectacular view of an underwater volcano or something
- You need clay for your fire place. You travel, travel, and travel, and don't find enough of it on the surface. If this idea gets added, you can see underwater, and you will be able to find much more clay underwater too.
- You have an urge to wrestle with sea serpents. If this idea gets added, you will be able to do so.
Also, suggestion banners, by Jampp!
TL;DR:
Now go back and read it anyways.
And SEACRAFT! A partner thread that I was asked to integrate into my thread. Here is a link to the original post: viewtopic.php?f=1&t=147999, if you care for it, and here is the post itself.
Ah yes, I forgot to add something about deep sea exploration. Should probably do that now.
Defend your words flexibly.
Change your words fittingly.
Let prejudice, popular opinion, and preconception be free from your judgments.
Eventually then. Oceans do need to be more than a big pool of water.
Have mobs with bio luminescence. Killing them drops a luminscrent blob.
Craft that with... oh, glass maybe... and get an underwater lantern - very dim on the surface, but lights up like a torch (or lantern) only when underwater.
I don't know.. subs seems so out of place in this game o_o
Maybe it could look like this.
Thats going to be a lot of crafting..
Need something with bigger crafting grid for that.
I didn't really read the thread. That just came to mind
And underwater breathing.... ...Slime? lol i dunno
Great ideas though. I want to swim around the schools of fish, admiring the colorful reefs :biggrin.gif:
Thanks, voicelessbard for the great avatar and sig! (search him in the MC forums)
Sponges only really worked with the infinite water system, it doesn't really work with the one we have now. Diving suits would work. Underwater light sources are needed.
I just finished an underwater project and most of the ideas suggested here would have helped. It gets way too dark too soon underwater.
Maybe we could have a new type of armor, one specifically for going under water.
How about a helmet made of glass, for extra air?
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Underwater torches... I dont know of a crafting recipe but I know if you build a structure like this:
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it will stay underwater. but it gives such little light...
I really hope Notch makes the oceans a lot larger... I want them to be like the way the land is but upside down and in the water, with random mountains and really deep holes that go to cave structures. Not just sand or dirt at the bottom, but rock and life (seaweed and sponges sound good).
Yeah. I always wanted to make an underwater house, but the darkness and th lack of anything interesting deterred me. =/
http://www.pcgamer.com/2011/04/19/download-the-minecraft-demo/
Firstly, for #2. Water should stay pretty much 100% light 10 blocks down, and then very slowly stop being so light. So 20 blocks down, it'll be maybe 75% as light, 50% 30 blocks down 25% 40 blocks down, or something like that. However, visibility should always stay the same (so it's much, much easier to see around underwater, especially with waterproof lanterns.)
For #5. If rivers ever get added, deltas around rivers abundant in clay and dirt would be great. Also, if the ocean floor is made really, really deep, then perhaps the abyssal plain could be made up of solid clay layer.
As a new block, I'd think that coral reefs would be great. However, what I would do is edit the appearance of regular stone, giving it splotches of colour to make it look like coral. Coral blocks underwater would spread to other stone blocks that are in enough light, which would give players better artistic probability. Perhaps coral blocks placed outside of the water could maintain the designs but have them greyed or something.