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Questions tagged [gaming]

Retro games, both hardware and software-based. NOT EVERY GAMING QUESTION IS ON-TOPIC. See tag wiki for guidance.

87 votes
1 answer
58k views

How exactly does Sonic & Knuckles' 'Lock-On Technology' work?

The cartridge of Sonic & Knuckles is a little special. It flips open to allow you to connect another Sega Mega Drive (Genesis in US) cartridge to the top of it like so: Click for larger images I ...
Robotnik's user avatar
  • 1,040
85 votes
11 answers
29k views

How were the first ZX Spectrum games written?

Being a child of the 80s I loved my ZX Spectrum, did my best to learn BASIC but I felt like the games I was playing (Jetpac, Dizzy, Renegade etc) were perhaps not written using BASIC. I wondered: how ...
Remy Sharp's user avatar
  • 1,097
65 votes
10 answers
22k views

How was copying prevented when the first CD-ROM games were introduced?

Several ways exist to protect against the copying of games but, when CD-ROM games were first introduced, were there any measures taken by video game developers to prevent the copying of games?
user avatar
65 votes
5 answers
10k views

Back in 1984 I wrote some games for Spectrum - Will they still be playable?

Back in 1984, I was commissioned to write some games for ZX-Spectrum. They were sold together. To my amazement I found that someone is selling a copy online. I thought of buying it but it is in the ...
chasly - supports Monica's user avatar
62 votes
7 answers
11k views

Why did some old MS-DOS games lack the ability to exit them?

While playing around in DOSBox-X, I'm reminded of some DOS games which appear to entirely lack the ability to exit/quit/close them. One prime example of that is "Paratrooper" from 1982. I've ...
Kenas's user avatar
  • 607
60 votes
17 answers
20k views

Simplest system to create an emulator for

Next year I'm going to teach a 2-semester microprocessors class to third-year undergraduate EE students. In order to sign up for the class, students need to have completed programming and digital ...
swineone's user avatar
  • 733
60 votes
3 answers
45k views

Does this 8088 code in the Leisure Suit Larry 2 game actually do anything?

In the Sierra On-Line game "Leisure Suit Larry 2" there's a part in the game where the main character (Larry) has to write a program in 8088 assembly language as part of his tribal ...
Noel Whitemore's user avatar
59 votes
7 answers
18k views

Why do old games use flashing as means of showing damage?

When you play old games, especially platformers, a common "special effect" is rapid blinking of your character when they are hit. Also, enemies often blinked before dying. Not all games did this, but ...
Vilx-'s user avatar
  • 1,825
57 votes
7 answers
18k views

How did old MS-DOS games utilize various graphic cards?

Nowadays each graphic card has some driver in operating system that translates some (typically) standard API such as OpenGL, so that programmers use some standardized API code to tell graphics cards ...
Petr's user avatar
  • 641
49 votes
9 answers
12k views

Why weren't bootable game disks ever common on the IBM PC?

While for other platforms of that era (primarily, Amiga), putting a game on a bootable disk was quite a normal practice, this approach never taken off on IBM PC. Why not? I do remember people having ...
DmytroL's user avatar
  • 2,222
47 votes
3 answers
7k views

How did C64 games handle music during gameplay?

On the C64 there was no threading, so how did games handle treating at the same time music and game code? Music requires exact timings, and the SID had to be instructed to change the note at the right ...
Stefano Borini's user avatar
46 votes
2 answers
5k views

Why are paddles called paddles?

A paddle is a sort of input device, common on early video game consoles and home computers, consisting of a handheld wheel with one or more fire buttons. Unlike dial boxes, which spin freely, paddles ...
Psychonaut's user avatar
  • 7,681
43 votes
3 answers
9k views

How do DOS games like DOOM benefit from a PCI graphics card?

The original DOOM and its derivatives (DOOM II, Heretic, Hexen) were early 90s 3D games released at a time when DOS PCs usually had ISA bus Super VGA graphics cards. In the following few years, PCs ...
Brian H's user avatar
  • 61k
42 votes
1 answer
6k views

Looking for a PC 2D platformer game from the mid-2000s or earlier

I'm trying to find the name of a PC game I used to play as a kid in the early/mid-2000s. All I remember from it is that it was a 2D platformer and that one of the levels looked like the following ...
RedForBlue102's user avatar
38 votes
4 answers
5k views

How did "Ballblazer" pull off fast, smooth, first-person, solid-model 3D on Atari 8-bits?

I remember the first time I saw Ballblazer, the 1984 game, running on a friend's Atari 800. The split-screen 3d graphics and fast action blew my socks off. Looking back, I get the impression there ...
Brian H's user avatar
  • 61k

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