All Questions
4
questions
8
votes
3
answers
521
views
Using the reset button to enable double firing in Space Invaders on the Atari VCS\Atari 2600: was it a glitch or a hidden feature?
As a kid a favorite game was Space Invaders on Atari (I'm guessing it was a 2600, it was the late 70s to early 80s). In addition to fast reflexes I had a card up my sleeve that secured me high scores: ...
5
votes
1
answer
269
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Which early computer games supported "English" from the paddle controller?
In relation to this answer about the "English" control of the Magnavox Odyssey, I am wondering if the concept found its way into other games for later computers and consoles that supported ...
12
votes
1
answer
1k
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When was Breakout developed by Steve Wozniak?
The classic game Breakout was developed in 1975-76; famously, the first version of the circuit board was designed by Wozniak over the course of four nights, though Atari subsequently redesigned it for ...
38
votes
4
answers
5k
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How did "Ballblazer" pull off fast, smooth, first-person, solid-model 3D on Atari 8-bits?
I remember the first time I saw Ballblazer, the 1984 game, running on a friend's Atari 800. The split-screen 3d graphics and fast action blew my socks off.
Looking back, I get the impression there ...