Skip to main content

All Questions

Tagged with
8 votes
3 answers
521 views

Using the reset button to enable double firing in Space Invaders on the Atari VCS\Atari 2600: was it a glitch or a hidden feature?

As a kid a favorite game was Space Invaders on Atari (I'm guessing it was a 2600, it was the late 70s to early 80s). In addition to fast reflexes I had a card up my sleeve that secured me high scores: ...
Buck Thorn's user avatar
5 votes
1 answer
269 views

Which early computer games supported "English" from the paddle controller?

In relation to this answer about the "English" control of the Magnavox Odyssey, I am wondering if the concept found its way into other games for later computers and consoles that supported ...
Brian H's user avatar
  • 61k
12 votes
1 answer
1k views

When was Breakout developed by Steve Wozniak?

The classic game Breakout was developed in 1975-76; famously, the first version of the circuit board was designed by Wozniak over the course of four nights, though Atari subsequently redesigned it for ...
rwallace's user avatar
  • 63.1k
38 votes
4 answers
5k views

How did "Ballblazer" pull off fast, smooth, first-person, solid-model 3D on Atari 8-bits?

I remember the first time I saw Ballblazer, the 1984 game, running on a friend's Atari 800. The split-screen 3d graphics and fast action blew my socks off. Looking back, I get the impression there ...
Brian H's user avatar
  • 61k