MTG Wiki
Advertisement

Otter
Otter
Creature Type
(Subtype for creature/kindred cards)
Beeble Scale 5[1]
Statistics
21 cards
{U} 42.9% {R} 28.6% {U/R} 28.6%
5 Otter creation cards
{U} 60% {R} 20% {U/R} 20%
as of Bloomburrow
Scryfall Search
type:"Otter"

Otter is a creature type that is used for Magic cards that depict semiaquatic fish-eating mammals of the weasel family, with an elongated body, dense fur, and webbed feet. Sea otters have more rounded bodies with thicker fur, while river otters are more elongated with less dense fur.

History[ | ]

The Otter type was introduced in Ikoria: Lair of Behemoths[2] with Lutri, the Spellchaser and Thieving Otter. Ikoria Commander added Eon Frolicker. Bloomburrow featured Otter-typal.[3]

Storyline[ | ]

Bloomburrow[ | ]

Otters are one of the animalfolk of Bloomburrow. They are playful, fun-loving, and adventurous with a strong daredevil streak.[4] At their best, otterfolk are gregarious, sociable, daring, and jovial.[5] At their worst, otterfolk are careless, frivolous, and prone to putting others in harm's way.

Even from a young age, otterfolk seek thrills by storm chasing, the practice of following Calamity Beasts as closely as possible until the danger is too great.[4][5] Great otterfolk storm chasers are known to deliberately provoke Beasts, plucking their hairs or capturing embers. Otterfolk store this elemental magic in shells, pearls, and glass bulbs in a process called Clamming.[6]

Otterfolk prefer to spend as much time on the water as possible.[5] They build playful houseboats that are linked in groups called Rafts that they ride up and down the rivers — an otterfolk can easily go its whole life without ever setting foot on solid ground. They are known as fishers, divers, sailors, navigators, and even acrobats.[7] They can control river currents, able to twist and bend water to distract, obfuscate, or otherwise befuddle others.

The most popular otterfolk game and their cultural pastime is called otterball, an endless, ongoing game whose exact rules are unknown and whose parameters are constantly shifting.[8][5] The only things anyone else can be sure of are that it's played largely in water and that lightning gathered from Calamity Beasts is involved. Otterfolk also enjoy quizzing each other on the behavior of the river or challenging each other to races and games that take advantage of currents or terrain. Once a season, each raft has a Roping, where members of a raft link up in a large circle to share news, trade, restock supplies, and engage in seasonal competitions. The open water in the middle of the linked houseboats forms a safe central area where their pups can romp and play.

Ikoria[ | ]

The little otter Lutri once stole an arrow from the quiver of the planeswalker Vivien Reid. Through unknown means, Lutri was able to use the arrow to release a creature as if the Arkbow had shot it. By the time Vivien figured out what had happened, Lutri had already vanished beneath the waves.

Notable Otters[ | ]

Bloomburrow
Ikoria

Tokens[ | ]

Token Name Color Type Line P/T Text Box Source Printings
Otter Blue/​Red Creature — Otter 1/1 Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Thundertrap Trainer Blue Creature — Otter Wizard 1/1 When this creature enters, look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
(This token's mana cost is {1}{U}.)
Coruscation Mage Red Creature — Otter Wizard 1/1 Whenever you cast a noncreature spell, this creature deals 1 damage to each opponent.
(This token's mana cost is {1}{R}.)

Trivia[ | ]

References[ | ]

Advertisement