This is an overview article, listing content appearing in multiple Fallout media. For information specific to a given game or TV series, consult the table on the right. |
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Wasteland Whisperer is a perk in Fallout 4 and Fallout 76.
Overview[]
Fallout 4[]
Gameplay article: Fallout 4
The perk gives a chance to pacify hostile creatures, and at higher ranks, control them.
Fallout 76[]
Gameplay article: Fallout 76
Aim a gun at a creature of lower level for a 25%-75% chance to pacify it, based on increasing ranks.
Behind the scenes[]
This perk was first implemented into Fallout 4 by level designer Justin Schram, as part of a suite of perks tailored to a combat-avoidance playstyle, alongside Animal Friend and Intimidation.[1]
References[]
- ↑ Alumni Guest: Justin Schram From Bethesda Game Studios (reference starts at 4:30)
Justin Schram: "For Fallout 4, I actually developed three of the perks...the hold-up system. So, Animal Friend, Intimidation, and Wasteland Whisperer were these perks where you could get an enemy to not fight, you could essentially pacify them. I was trying to make a non-combat sort of play style."