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Type Source file
SCRIPTS.LST comment Randal's Stock Box in Vault City
MSG file N/A
Transcript

/*
        Copyright 1998-2003 Interplay Entertainment Corp. All rights reserved.
*/
/******************************************************************************************
        Item: Stock for Randal
        Location : Vault City
        Description: This box is for Randal's Goods
        Log:
           Please note any changes that have been made to the file in Updated. Then comment
           the code which you have changed/altered/commented out. Please, do not delete any
           code which was written.
           Created: August 22, 1998
           Updated:
******************************************************************************************/
/* Include Files */
#include "..\headers\define.h"
#define NAME SCRIPT_VIRANBOX
#include "..\headers\command.h"
/* Defines and Macros */
#define LVAR_Restock_Time (0)
/* Standard Script Procedures */
procedure start;
procedure map_enter_p_proc;
procedure map_update_p_proc;
import variable vault_city_randal_box;
procedure start begin
   vault_city_randal_box := self_obj;
end
procedure map_enter_p_proc begin
   vault_city_randal_box := self_obj;
   if (is_loading_game == false) then begin
      if (local_var(LVAR_Restock_Time) < game_time) then begin
         check_restock_item(PID_BOTTLE_CAPS, 200, 600, 100)
         check_restock_item(PID_BIG_BOOK_OF_SCIENCE, 1, 2, 75)
         check_restock_item(PID_DEANS_ELECTRONICS, 1, 1, 75)
         check_restock_item(PID_FIRST_AID_BOOK, 1, 1, 75)
         check_restock_item(PID_KNIFE, 1, 3, 100)
         check_restock_item(PID_10MM_PISTOL, 1, 2, 100)
         check_restock_item(PID_SHOTGUN, 1, 2, 25)
         check_restock_item(PID_CLUB, 1, 1, 25)
         check_restock_item(PID_METAL_ARMOR, 1, 2, 25)
         check_restock_item(PID_10MM_JHP, 1, 3, 100)
         check_restock_item(PID_SHOTGUN_SHELLS, 1, 3, 100)
         check_restock_item(PID_STIMPAK, 3, 8, 100)
         check_restock_item(PID_RAD_X, 3, 5, 100)
         check_restock_item(PID_FLARE, 1, 2, 50)
         check_restock_item(PID_ROPE, 1, 1, 50)
         check_restock_item(PID_10MM_SMG, 1, 2, 100)
         check_restock_item(PID_RADAWAY, 1, 3, 100)
         check_restock_item(PID_FRAG_GRENADE, 2, 2, 100)
         check_restock_item(PID_14MM_PISTOL, 1, 1, 100)
         check_restock_item(PID_FN_FAL, 1, 1, 25)
         check_restock_item(PID_COMBAT_SHOTGUN, 1, 1, 25)
         check_restock_item(PID_14MM_AP, 1, 1, 100)
         set_local_var(LVAR_Restock_Time, (14 * ONE_GAME_DAY) + game_time);
      end
   end
end
procedure map_update_p_proc begin
   vault_city_randal_box := self_obj;
end

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