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Type Source file
SCRIPTS.LST comment Vault City Happy Harry Shop Stock
MSG file N/A
Transcript

/*
        Copyright 1998-2003 Interplay Entertainment Corp. All rights reserved.
*/
/******************************************************************************************
        Item: Stock for Happy Harry
        Location : Vault City
        Description: This box is for Happy Harry's Goods
        Log:
           Please note any changes that have been made to the file in Updated. Then comment
           the code which you have changed/altered/commented out. Please, do not delete any
           code which was written.
           Created: August 22, 1998
           Updated:
******************************************************************************************/
/* Include Files */
#include "..\headers\define.h"
#define NAME SCRIPT_VIHARBOX
#include "..\headers\command.h"
#include "..\headers\VctyCtyd.h"
/* Defines and Macros */
#define LVAR_Restock_Time (0)
/* Standard Script Procedures */
procedure start;
procedure map_enter_p_proc;
procedure map_update_p_proc;
procedure pickup_p_proc;
import variable vault_city_harry_box;
procedure start begin
   vault_city_harry_box := self_obj;
end
procedure map_enter_p_proc begin
   vault_city_harry_box := self_obj;
   if (is_loading_game == false) then begin
      if (local_var(LVAR_Restock_Time) < game_time) then begin
         check_restock_item(PID_BOTTLE_CAPS, 150, 390, 100)
         check_restock_item(PID_KNIFE, 1, 3, 100)
         check_restock_item(PID_CROWBAR, 1, 2, 100)
         check_restock_item(PID_44_MAGNUM_REVOLVER, 1, 1, 100)
         check_restock_item(PID_10MM_PISTOL, 1, 2, 100)
         check_restock_item(PID_DESERT_EAGLE, 1, 1, 80)
         check_restock_item(PID_HUNTING_RIFLE, 1, 1, 50)
         check_restock_item(PID_SHOTGUN, 1, 2, 25)
         check_restock_item(PID_LEATHER_JACKET, 1, 2, 75)
         check_restock_item(PID_LEATHER_ARMOR, 1, 1, 50)
         check_restock_item(PID_44_FMJ_MAGNUM, 2, 3, 100)
         check_restock_item(PID_44_MAGNUM_JHP, 2, 3, 100)
         check_restock_item(PID_10MM_AP, 2, 3, 100)
         check_restock_item(PID_10MM_JHP, 3, 5, 100)
         check_restock_item(PID_SHOTGUN_SHELLS, 1, 3, 100)
         check_restock_item(PID_DYNAMITE, 1, 1, 50)
         check_restock_item(PID_SHOVEL, 1, 1, 50)
         check_restock_item(PID_FLARE, 1, 2, 50)
         check_restock_item(PID_BEER, 1, 1, 100)
         check_restock_item(PID_BOOZE, 1, 1, 100)
         check_restock_item(PID_ROPE, 1, 1, 50)
         check_restock_item(PID_223_FMJ, 1, 2, 100)
         check_restock_item(PID_METAL_ARMOR, 1, 1, 25)
         check_restock_item(PID_10MM_SMG, 1, 1, 50)
         check_restock_item(PID_FRAG_GRENADE, 1, 2, 50)
         set_local_var(LVAR_Restock_Time, (14 * ONE_GAME_DAY) + game_time);
      end
   end
end
procedure map_update_p_proc begin
   vault_city_harry_box := self_obj;
end
procedure pickup_p_proc begin
   if(source_obj == dude_obj) then begin
      if( is_success( roll_vs_skill( dude_obj, SKILL_STEAL, -20 ) ) == FALSE ) then begin
         script_overrides;
         set_map_var(MVAR_Stealing_From_Harry, 1 );
      end
   end
end

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