/*
Copyright 1998-2003 Interplay Entertainment Corp. All rights reserved.
*/
/*
Name: Vault City Vault map
Location: Vault City
Description:
Log:
Please note any changes that have been made to the file in Updated. Then comment
the code which you have changed/altered/commented out. Please, do not delete any
code which was written.
Created: Jun 1, 1998
Updated:
*/
/* Include Files */
/* Note, the Following Lines need to be in this order so that
the script will be compilable. The define Name is referenced
in a module from define.h and used in command.h. Please do
not change the ordering.
-rwh2 11/13/97
*/
#include "..\headers\define.h"
#include "..\headers\updatmap.h"
#define NAME SCRIPT_VCTYVLT
#include "..\headers\command.h"
#include "..\headers\NewReno.h"
procedure start;
procedure map_enter_p_proc;
procedure map_update_p_proc;
procedure start begin
end
procedure map_enter_p_proc begin
if( map_first_run ) then
display_msg( mstr(100) );
// if( global_var( GVAR_DROP_PLAYER_BY_VAULT_8 ) == 1 ) then begin
// //set_global_var( GVAR_DROP_PLAYER_BY_VAULT_8, 0 );
// //override_map_start_hex(20897,0,5);
// move_to( dude_obj, 20897, 0 );
// critter_attempt_placement( dude_obj, 20897, 0 );
// animate_rotation( 5 );
// end
Full_Light;
end
procedure map_update_p_proc begin
if( elevation( dude_obj ) == 0 ) then
set_vault_city_wrong_place;
Full_Light;
end