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Details
Type Source file
SCRIPTS.LST comment Map Script for Vault City Vault
MSG file N/A
Transcript

/*
        Copyright 1998-2003 Interplay Entertainment Corp. All rights reserved.
*/
/*
        Name: Vault City Vault map
        Location: Vault City
        Description:
        Log:
           Please note any changes that have been made to the file in Updated. Then comment
           the code which you have changed/altered/commented out. Please, do not delete any
           code which was written.
           Created: Jun 1, 1998
           Updated:
*/
/* Include Files */
/* Note, the Following Lines need to be in this order so that
   the script will be compilable. The define Name is referenced
   in a module from define.h and used in command.h. Please do
   not change the ordering.
        -rwh2 11/13/97
*/
#include "..\headers\define.h"
#include "..\headers\updatmap.h"
#define NAME SCRIPT_VCTYVLT
#include "..\headers\command.h"
#include "..\headers\NewReno.h"
procedure start;
procedure map_enter_p_proc;
procedure map_update_p_proc;
procedure start begin
end
procedure map_enter_p_proc begin
   if( map_first_run ) then
      display_msg( mstr(100) );
// if( global_var( GVAR_DROP_PLAYER_BY_VAULT_8 ) == 1 ) then begin
// //set_global_var( GVAR_DROP_PLAYER_BY_VAULT_8, 0 );
// //override_map_start_hex(20897,0,5);
// move_to( dude_obj, 20897, 0 );
// critter_attempt_placement( dude_obj, 20897, 0 );
// animate_rotation( 5 );
// end
   Full_Light;
end
procedure map_update_p_proc begin
   if( elevation( dude_obj ) == 0 ) then
      set_vault_city_wrong_place;
   Full_Light;
end

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