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Type Source file
SCRIPTS.LST comment Map Script for Vault 13
MSG file N/A
Transcript

/*
        Copyright 1998-2003 Interplay Entertainment Corp. All rights reserved.
*/
/*
        Name: Vault13 map
        Location: Vault13
        Description:
        Log:
           Please note any changes that have been made to the file in Updated. Then comment
           the code which you have changed/altered/commented out. Please, do not delete any
           code which was written.
           Created: Jun 1, 1998
           Updated:
*/
/* Include Files */
/* Note, the Following Lines need to be in this order so that
   the script will be compilable. The define Name is referenced
   in a module from define.h and used in command.h. Please do
   not change the ordering.
        -rwh2 11/13/97
*/
#include "..\headers\define.h"
#include "..\headers\vault13.h"
#include "..\headers\updatmap.h"
#define NAME SCRIPT_VAULT13
#include "..\headers\command.h"
export variable i_matt_obj;
export variable i_geck_obj;
export variable i_ariel_obj;
export variable i_gruthar_obj;
export variable i_thearn_obj;
procedure start;
procedure map_enter_p_proc;
procedure map_update_p_proc;
procedure Initial_Inven;
procedure start begin
   i_matt_obj := -1;
   i_geck_obj := -1;
   i_ariel_obj := -1;
   i_gruthar_obj := -1;
   i_thearn_obj := -1;
end
procedure map_enter_p_proc begin
   set_f2(f2_state_v13_entered);
   if (map_var(MVAR_Gave_V13_Xp) == 0) then begin
      set_map_var(MVAR_Gave_V13_Xp, 1);
      display_msg(mstr(101) + EXP_FOUND_V13 + mstr(102));
      give_exp_points(EXP_FOUND_V13);
   end
   if (VAULT13_SEQ) then begin
      display_mstr(100);
   end
   if (fixed_param == 1) then begin
   end
   if (map_first_run) then begin
   end
   Full_Light;
end
procedure map_update_p_proc begin
   Full_Light;
end
procedure Initial_Inven begin
end

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