/*
Copyright 1998-2003 Interplay Entertainment Corp. All rights reserved.
*/
/*
Name: Vault13 map
Location: Vault13
Description:
Log:
Please note any changes that have been made to the file in Updated. Then comment
the code which you have changed/altered/commented out. Please, do not delete any
code which was written.
Created: Jun 1, 1998
Updated:
*/
/* Include Files */
/* Note, the Following Lines need to be in this order so that
the script will be compilable. The define Name is referenced
in a module from define.h and used in command.h. Please do
not change the ordering.
-rwh2 11/13/97
*/
#include "..\headers\define.h"
#include "..\headers\vault13.h"
#include "..\headers\updatmap.h"
#define NAME SCRIPT_VAULT13
#include "..\headers\command.h"
export variable i_matt_obj;
export variable i_geck_obj;
export variable i_ariel_obj;
export variable i_gruthar_obj;
export variable i_thearn_obj;
procedure start;
procedure map_enter_p_proc;
procedure map_update_p_proc;
procedure Initial_Inven;
procedure start begin
i_matt_obj := -1;
i_geck_obj := -1;
i_ariel_obj := -1;
i_gruthar_obj := -1;
i_thearn_obj := -1;
end
procedure map_enter_p_proc begin
set_f2(f2_state_v13_entered);
if (map_var(MVAR_Gave_V13_Xp) == 0) then begin
set_map_var(MVAR_Gave_V13_Xp, 1);
display_msg(mstr(101) + EXP_FOUND_V13 + mstr(102));
give_exp_points(EXP_FOUND_V13);
end
if (VAULT13_SEQ) then begin
display_mstr(100);
end
if (fixed_param == 1) then begin
end
if (map_first_run) then begin
end
Full_Light;
end
procedure map_update_p_proc begin
Full_Light;
end
procedure Initial_Inven begin
end