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Fallout 4 Mod Concept: Nigh-Omnipotent Minutemen[]

This is a concept I designed, deliberately tailor-made to break the game in its own schtick with the Minutemen. Thesis and antithesis. If the base game mechanics made the Minutemen such a weak, puny faction, then there must be a counterpart that turns the Minutemen into literal gods. This is the basis behind the concept, as well as the fact that the Minutemen deserve levelling progression anyway, but Todd Howard denied them that much-needed opportunity by giving PIPE WEAPONS to Minutemen AT LEVEL 100.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Minuteman Warden
N/A
Level
120+
Perception
35
Hit Points
5200+
Damage Resistance
418+
Energy Resistance
436+
Radiation Resistance
105+ (1105+ if Ghoul)
Poison Resistance
Immune
Experience Points
720
Aggression
AggressiveIcon requiredIcon optionalIcon optional
Confidence
FoolhardyIcon requiredIcon requiredIcon requiredIcon required
Assistance
Helps friendsIcon requiredIcon required
Attack
Never-Ending Rapid Laser Musket (Long Recon Scope, (Thousands Energy)
Attack
Two-Shot Penetrating Gauss Rifle (Hundreds Damage)
Attack
Wounding Staggering Power Fist (Hundreds Damage + 5 Bleed/s for 5s)
Attack
Wounding Penetrating Plasma Sniper Rifle (Hundreds Damage + Hundreds Energy + 5 Bleed/s for 5s)
Ability
Consume Aid
Ability
Legendary Armor Effects
Ability
Sneaking
  • Dead Sentinel's Chameleon's Improved Lead-Lined Disciples Metal Armor
  • Dead Sentinel's Chameleon's Armored Triby Hat (Ballistic Weave V)
  • Dead Sentinel's Adamant Armored OmnipoMinuteman Outfit (Ballistic Weave V and +6 to all SPECIAL)
  • Dead Fusion Cell (2,000x)
  • Dead 2mm EC (2,000x)
  • Dead Plasma Cartridge (2,000x)
  • Dead Wounding Staggering Power Fist (2x)
  • Dead Stealth Boy (500x)
  • Dead Stimpak (500x)
  • Dead RadAway (400x)
  • Dead Refreshing Beverage (700x)
  • Dead Rad-X (430x)
  • Dead X-Cell (30x)
Name (Form ID)StatisticsBehaviorAbilitiesItems
Minuteman Heavy
N/A
Level
120+
Perception
17
Hit Points
4500+
Damage Resistance
4070+
Energy Resistance
3849+
Radiation Resistance
1155+ (2155+ if Ghoul)
Poison Resistance
Immune
Experience Points
720
Aggression
AggressiveIcon requiredIcon optionalIcon optional
Confidence
FoolhardyIcon requiredIcon requiredIcon requiredIcon required
Assistance
Helps friendsIcon requiredIcon required
Attack
Explosive Two-Shot Minigun (Dozens of Damage per shot)
Attack
Explosive Rapid Automatic Laser Rifle (Hundreds Energy + Hundreds Explosion)
Attack
Two-Shot Wounding Automatic Plasma Rifle (Hundreds Damage + Hundreds Energy + 5 Bleed/s for 5s)
Attack
Explosive Never-Ending Double-Barreled Shotgun (Hundreds Damage + Hundreds Explosion)
Attack
Rapid Explosive Automatic Handmade Rifle (Hundreds Damage + Hundreds Explosion
Ability
Bloody Mess
Ability
Consume Aid
Ability
5x Bolstering Legendary Effect
Ability
6x Sentinel's Legendary Effect
  • Dead Sentinel's Bolstering OmnipoMinuteman Hellfire Power Armor (Helmet, legs, arms)
  • Dead Sentinel's Adamant OmnipoMinuteman Hellfire Power Armor Torso (Paintjob grants +6 to all SPECIAL with all pieces equipped)
  • Dead Explosive Never-Ending Double-Barreled Shotgun
  • Dead Rapid Explosive Automatic Handmade Rifle
  • Dead Fusion Core (500x)
  • Dead 5mm round (100,000x)
  • Dead Fusion Cell (3,000x)
  • Dead 7.62 round (3,000x)
  • Dead Shotgun Shell (2,500x)
  • Dead Plasma Cartridge (2,000x)
  • Dead Med-X (500x)
  • Dead Stimpak (500x)
  • Dead RadAway (400x)
  • Dead Refreshing Beverage (700x)
  • Dead Rad-X (430x)
  • Dead X-Cell (30x)
Name (Form ID)StatisticsBehaviorAbilitiesItems
Minuteman Assassin
N/A
Level
120+
Perception
18
Hit Points
3500+
Damage Resistance
314+
Energy Resistance
254+
Radiation Resistance
155+ (1155+ if Ghoul)
Poison Resistance
Immune
Experience Points
720
Aggression
AggressiveIcon requiredIcon optionalIcon optional
Confidence
FoolhardyIcon requiredIcon requiredIcon requiredIcon required
Assistance
Helps friendsIcon requiredIcon required
Attack
Sprinter's Wounding Disciple's Blade (Hundreds Damage + 25 Bleed for 5s)
Attack
Two-Shot Sprinter's Handmade Sniper Rifle (Hundreds Damage)
Attack
Wounding Sprinter's Steel Sword (Hundreds Damage + Hundreds Radiation + 25 Bleed for 5s)
Attack
Explosive Never-Ending Double-Barreled Shotgun (Hundreds Damage + Hundreds Explosion)
Attack
Rapid Explosive Automatic Handmade Rifle (Hundreds Damage + Hundreds Explosion
Ability
Bloody Mess + Mister Sandman
Ability
Consume Aid
Ability
Adamant Legendary Effect + 8x Sprinter's Legendary Effect
Ability
6x Creeper's Legendary Effect (invis while crouched & moving)
Ability
Sneaking + Chinese Stealth Armor Ability + VATS + Blitz + Sneak Attack Critical
  • Dead Creeper's Sprinter's Assault Marine Armor (every piece except helmet)
  • Dead Sprinter's Adamant OmnipoMinuteman Modified Chinese Stealth Armor
  • Dead Sprinter's Creeper's Armored Triby Hat
  • Dead Rapid Explosive Automatic Handmade Rifle
  • Dead Railroad Stealth Boy (700x)
  • Dead Sunglasses
  • Dead Fusion Cell (3,000x)
  • Dead 7.62 round (3,000x)
  • Dead Calmex (500x)
  • Dead Stimpak (500x)
  • Dead RadAway (400x)
  • Dead Refreshing Beverage (700x)
  • Dead Rad-X (430x)
  • Dead X-Cell (30x)
Name (Form ID)StatisticsBehaviorAbilitiesItems
Minuteman Prime
N/A
Level
300+
Perception
30
Hit Points
10,000,000+
Damage Resistance
5,000+
Energy Resistance
5,000+
Radiation Resistance
Immune
Poison Resistance
Immune
Experience Points
65,536
Aggression
AggressiveIcon requiredIcon optionalIcon optional
Confidence
FoolhardyIcon requiredIcon requiredIcon requiredIcon required
Assistance
Helps friendsIcon requiredIcon required
Attack
Melee (3,000+ Damage)
Attack
Minutemen Liberty Laser (500+ Damage + 500+ Energy + 1,000+ AoE Explosion)
Attack
Mark 28,000 Nuka-Nuke MIRV (19 Damage + 2,525+ Explosionx6)
Attack
Minuteman Mini-Artillery (700+ Explosion)
Attack
Shoulder-Mounted Missiles (200+ Explosion)
Ability
Minuteman Mini-Relay
Ability
Bloody Mess
  • Dead None

OmnipoMinuteman Modified Chinese Stealth Armor[]

OmnipoMinuteman Modified Chinese Stealth Armor is a suit of Chinese Stealth Armor modified by the Commonwealth Minutemen as per the Nigh-Omnipotent Minutemen concept mod. It grants +6 to all SPECIAL stats and can be equipped with any armor piece, though it cannot be given Ballistic Weave. It has the ability to grant invisibility while sneaking, just like its' realized Creation Club counterpart. It's commonly used by Minuteman Assassins to swiftly ambush and assassinate their targets without ever being seen.

Faction endings in New Vegas, ranked from best to worst IMO[]

  1. New California Republic
  2. Robert House (Free Economic Zone of New Vegas)
  3. Yes Man (Independent New Vegas)
  4. Caesar's Legion (I mean, who wouldn't condemn those simpletons; they can't even emulate Rome correctly!)
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