TOTMGsRock
Age
(CLASSIFIED) (unverified)
Role
General of the Minutemen, Elder of the Brotherhood of Steel, Railroad-Alpha, Member of the NCR and Followers of the Apocalypse
999 billion ST, 800 PE, 999 quintillion EN, 450 CH, 1 quadrillion IN, 500,000 AG, 100 LK
Actual
10 millinillion ST, 1,000 PE, 5 octillion EN, 500 CH, 1 quintillion IN, 1 million AG, 200 LK
Height
65 ft, but is variable
Minuteman Warden
Gender
Could be male or female
Age
Variable (unverified)
Role
Sharpshooter unit for the Minutemen
Location
The Castle, Sanctuary Hills, Quincy Ruins
11 ST, 29 PE, 11 EN, 11 CH, 11 IN, 11 AG, 11 LK
Actual
17 ST, 35 PE, 17 EN, 17 CH, 17 IN, 17 AG, 17 LK
Bloody Mess 5, Rifleman 5, Sniper 5, Rooted 3, Toughness 5, Rad Resistant 5, Refractor 5, Sneak 5, Ninja 3, Mister Sandman 3, Lifegiver 3, Solar Powered 3, Strong Back 5, Iron Fist 5, Big Leagues 5, Adamantium Skeleton 3, VANS 2, Night Person 3, Basher 4, Critical Banker 4, Grim Reaper's Sprint 3, Four Leaf Clover 4, Gun Fu 3, Gun Nut 4, Armorer 4, Medic 4, Chem Resistant 4, Chemist 4, Ricochet 3, Aquaboy/Aquagirl 2 Action Boy/Girl 3, Lady Killer 3/Black Widow 3, Penetrator 2, Concentrated Fire 3
Hit Points: 5200+ (increases with player lvl)
DR: 418+ (increases with player lvl)
ER: 436+ (increases with player lvl)
RR: 105+ (1105+ if Ghoul, increases with player lvl)
Bleed Immune
Poison Immune
Stagger Immune (1 piece of Adamant Legendary armor effect (modded))
Takes 90% less damage while standing (7 pieces of Sentinel's legendary armor effect)
Turns invisible while sneaking (6 pieces of Chameleon's legendary armor effect)
Can use V.A.T.S. despite being an NPC
Commonly crouches and almost never moves, pops Stealth Boys frequently, and takes potshots from extremely long ranges and high places. Often cranks the Never-Ending Rapid Laser Musket 17-20 times per attack when equipped with such. As the enemy closes the distance, unit switches to a Two-Shot Penetrating Gauss Rifle, and always charges shots to maximum before firing. Switches to a Wounding Staggering Power Fist for melee. Uses VATS and spams Critical Hits to devastate enemies. Injects Stimpaks and consumes Refreshing Beverages if severely wounded. Also uses RadAways if heavily irradiated, as well as the aforementioned Refreshing Beverages. Always seeks high ground, such as the tops of skyscrapers or large hills, to land hits from.
Height
Variable, ranges from 4-7 ft
Minuteman Runner
Gender
Could be male or female
Age
Variable (unverified)
Role
Fast-moving scout, melee, and close-up shotgunner unit for the Minutemen
11 ST, 11 PE, 11 EN, 11 CH, 11 IN, 11 AG, 11 LK
Actual
31 ST, 17 PE, 38 EN, 17 CH, 17 IN, 35 AG, 17 LK
Bloody Mess 5, Commando 5, Sniper 5, Rooted 3, Toughness 5, Rad Resistant 5, Refractor 5, Aquaboy/Aquagirl 2, Moving Target 3, Pain Train 3, Lifegiver 3, Solar Powered 3, Strong Back 5, Iron Fist 5, Big Leagues 5, Adamantium Skeleton 3, VANS 2, Night Person 3, Basher 4, Chemist 4, Medic 4, Action Boy/Girl 3, Demolition Expert 5, Gun Nut 4, Armorer 4, Chem Resistant 4, Lady Killer 3/Black Widow 3
Hit Points: 6000+ (increases with player lvl)
DR: 4070+ (increases with player lvl)
ER: 3849+ (increases with player lvl)
RR: 1155+ (2155+ if Ghoul) (increases with player lvl)
Bleed Immune
Poison Immune
Stagger Immune (Adamant Legendary armor effect)
110% increased sprinting speed (7 pieces of Sprinter's legendary armor effect + 2 pieces of Overdrive servos)
Rams into opponent at high speed with Power Armor to use the Pain Train perk, then smashes the target up with a Heavy Sharp Shocking Rocket Sledgehammer. Afterwards, unit will rapidly strafe the target while firing at them with an Explosive Two-Shot Automatic Assault Rifle. Injects Stimpaks and consumes Refreshing Beverages if severely wounded. Also uses RadAways if heavily irradiated, as well as the aforementioned Refreshing Beverages.
Height
Variable, ranges from 4-7 ft
Minuteman Heavy
Gender
Could be male or female
Age
Variable (unverified)
Role
Heavy weapons specialist for the Minutemen
11 ST, 11 PE, 11 EN, 11 CH, 11 IN, 11 AG, 11 LK
Actual
25 ST, 17 PE, 23 EN, 17 CH, 17 IN, 17 AG, 17 LK
Hit Points: 4500+ (increases with player lvl)
DR: 4070+ (increases with player lvl)
ER: 3849+ (increases with player lvl)
RR: 1155+ (2155+ if Ghoul) (increases with player lvl)
Bleed Immune
Poison Immune
Stagger Immune (Adamant Legendary armor effect)
Takes 90% less damage while standing (6 pieces of Sentinel's legendary armor effect)
Height
Variable, ranges from 4-7 ft
Minuteman Assassin
Gender
Could be male or female
Age
Variable (unverified)
Role
Stealth operations specialist for the Minutemen
11 ST, 11 PE, 11 EN, 11 CH, 11 IN, 11 AG, 11 LK
Actual
30 ST, 21 PE, 23 EN, 17 CH, 17 IN, 35 AG, 28 LK
Height
Variable, ranges from 4-7 ft
Fallout 4 Mod Concept: Nigh-Omnipotent Minutemen [ ]
This is a concept I designed, deliberately tailor-made to break the game in its own schtick with the Minutemen. Thesis and antithesis. If the base game mechanics made the Minutemen such a weak, puny faction, then there must be a counterpart that turns the Minutemen into literal gods. This is the basis behind the concept, as well as the fact that the Minutemen deserve levelling progression anyway, but Todd Howard denied them that much-needed opportunity by giving PIPE WEAPONS to Minutemen AT LEVEL 100.
Name (Form ID ) Statistics Behavior Abilities Items
Minuteman Prime N/AHelps friends
Melee (3,000+
)
Minutemen Liberty Laser (500+
+ 500+
+ 1,000+ AoE
)
Mark 28,000 Nuka-Nuke MIRV (19
+ 2,525+
x6)
Minuteman Mini-Artillery (700+
)
Shoulder-Mounted Missiles (200+
)
None
OmnipoMinuteman Modified Chinese Stealth Armor [ ]
OmnipoMinuteman Modified Chinese Stealth Armor is a suit of Chinese Stealth Armor modified by the Commonwealth Minutemen as per the Nigh-Omnipotent Minutemen concept mod. It grants +6 to all SPECIAL stats and can be equipped with any armor piece, though it cannot be given Ballistic Weave. It has the ability to grant invisibility while sneaking, just like its' realized Creation Club counterpart. It's commonly used by Minuteman Assassins to swiftly ambush and assassinate their targets without ever being seen.
Faction endings in New Vegas, ranked from best to worst IMO [ ]
New California Republic
Robert House (Free Economic Zone of New Vegas )
Yes Man (Independent New Vegas)
Caesar's Legion (I mean, who wouldn't condemn those simpletons; they can't even emulate Rome correctly!)