Fallout Wiki
Advertisement
Fallout Wiki

Hey there, this is my first time editing wikis, so cut me some slack.

I found this wiki extraordinary useful for Fallout, so I thought I'd contribute

Projects[]

Maximum Character Build: Main Page, Talk

Character Build: Nux's Maximum Build[]

Maximum SPECIAL/Skills

Maximum Build
Zardoz
full name: Zed
S.P.E.C.I.A.L: 10 10 10 8 4 10 10
tag skills:
race:
affiliation: Zardoz
role: Exterminator
location:
birth date:
occupation:
appearances:
quests
favorite armor: Ranger battle armor
Lucky shades
Three Dog's head wrap
favorite weapons: Anything, Everything and Nothing
actor:
favorite quote:
  • This is my attempt to build a Fallout 3 Character that has maxed out Skills and nearly maxed out SPECIAL based on the research done in Talk:Fallout 3 SPECIAL#Maximum build
  • Once your skills are maxed out, you can play this character in nearly every play style, but the equipment and perks lend itself to rifles or Big Guns. Any "two handed Weapon" used in vats will be phenomenally successful.
  • The crucial thing to remember with this build is that it relies of collecting all the skill books in the game, and read them all after getting the Comprehension perk at level 4
  • If you collect every book and bobblehead in the game, you only need to allocate 45 points to each of your skills.
  • After reading User:Bloodwars#Skill Points & The Case For Stupidity I've reduced the builds Intelligence to 4, which is the bare minimum, in favor of some more Endurance
  • I've been debating switching out Scrounger for Bloody Mess. Having extra ammo is always useful, especially if you're playing on a higher difficulty level. Also, the wording behind Bloody Mess is a bit unclear. If it is simply a base 5% damage modifer, then it's worth having, but if it is actually a +5 to all weapon skills (Big Guns, Energy Weapons, Explosives, Melee Weapons, Small Guns and Unarmed), it's not worth taking.
  • In future Fallout 3 add-ons, the level cap may be raised. In that case, this build will become even more powerful, allowing for more perks, and possible maximization of SPECIAL
  • This build is a work in progress. Any help improving it would be much appreciated.


Class: Maximum Build High AP, High Critical
Level Perk Requirements Items
Level 1 ST 8 PE 7 EN 8 CH 4 IN 3 AG 5 LK 5
Tag Medicine, Repair, Science
None Bobblehead - Medicine Pick up Grognak the Barbarian but do not read it.
Level 2 Intense Training (ST) None IN / ST Bobblehead
Level 3 Intense Training (PE) None
Level 4 Comprehension IN 4 Read all books that you have collected at this point
Level 5 Intense Training (PE) None Begin collection of all other books and Bobbleheads
Level 6 Intense Training (EN) None
Level 7 Intense Training (CH) None
Level 8 Scrounger LK 5
Level 9 Commando None
Level 10 Finesse None
Level 11 Intense Training (CH) None
Level 12 Intense Training (AG) None
Level 13 Sniper PE 6 AG 6
Level 14 Action Boy/Girl AG 5
Level 15 Intense Training (AG) None
Level 16 Better Criticals LK 6, PE 6
Level 17 Intense Training (AG) None
Level 18 Concentrated Fire SmG 60, EnW 60
Level 19 Intense Training (AG) None
Level 20 Grim Reaper's Sprint None
Gear: Important Quest Perks:
Final Stats: ST 10 PE 10 EN 10 CH 8 IN 4 AG 10 LK 10 Bonuses yet to be calculated
From Gear: +3 LK, +1 PE, +10 Small Guns, +10 Speech


Here's the boring math behind the build

Skill Original Bobblehead Equipment Books Skill points total
Barter 13 10 0 46 31 100
Big Guns 21 10 0 50 19 100
Energy Weapons 19 10 0 50 21 100
Explosives 19 10 0 50 21 100
Lockpick 19 10 0 50 21 100
Medicine 26 10 0 50 14 100
Melee Weapons 21 10 0 50 19 100
Repair 26 10 0 50 14 100
Science 26 10 0 50 14 100
Small Guns 15 10 10 50 15 100
Sneak 15 10 0 50 25 100
Speech 13 10 10 50 17 100
Unarmed 21 10 0 50 19 100
total 254 130 20 646 250 1300


Skill point Calucation:

Level Points
1 13
2-20 17
Total 310

Points Need: 250

Excess Points: 60

Goal Reached by level 14

Advertisement