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Thomas French is a developer who worked at Interplay Entertainment on Fallout, Fallout 2 and Van Buren as programmer and producer.

Career[]

Thomas began his career at Interplay working on Starfleet Academy, scripting missions as well as designing/scripting multiplayer modes. While finishing the game, he also assisted in fixing bugs in Fallout. After that, he was transferred over to the newly-created Black Isle division to work on Fallout 2 as a scripter, where he worked on areas like New Reno, Modoc, & the Den. After F2, Thomas went on to work on all the Icewind Dale games as a programmer before being convinced to try his hand as an associate producer.

After several key players left Black Isle to form Obsidian, Thomas took over production responsibilities on projects Jackson and Van Buren, both which never saw the light of day as Interplay pulled the plug on BIS.

After that, Thomas started work at Pandemic Studios as a designer on Mercenaries for the PS2 and Xbox. After that, Thomas was promoted to Lead Designer and worked on The Saboteur.

In 2011 he joined Microsoft Game Studios as Design Director, working on Kinect-related games.

Employment history[]

Credits[]

Fallout series[]

FromToCompanyRole
19972003Interplay Entertainment
20042009Pandemic entertainment
2005PresentRockstar North
YearTitleCredited as/for
1997FalloutFixing bugs
1998Fallout 2Programming
2003Van BurenLead Producer

Other work[]

YearTitleCredited as/for
2008Grand Theft Auto IVLevel Designer
2009Grand Theft Auto: The Lost and DamnedGame Programmer
2009Grand Theft Auto: The Ballad of Gay TonyAI Programmer
2013Grand Theft Auto VAnimation Programmer
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