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The Nucleus terminal entries are a series of entries found on various terminals within the Nucleus Command Center in the Fallout 4 add-on Far Harbor.

Facility announcement terminal[]

Note: There are two of these wall terminals. The first is located on the southern wall between the barracks rooms. The second is on the eastern wall before the mess hall.

Transcript

<ATTENTION!><ATTENTION!><ATTENTION!><ATTENTION!>

           BY ORDER OF CAPTAIN WABASH!

      SUBMARINE CONTAINMENT LEAK DETECTED!

    GENERAL EVACUATION PROTOCOL IS IN EFFECT!

  ALL PERSONNEL REPORT TO DESIGNATED EVAC ZONES!

<ATTENTION!><ATTENTION!><ATTENTION!><ATTENTION!>

Command Center access terminal[]

Note: This wall terminal is located on the cage before the main command center, where DiMA's memories are accessed.

Transcript

<ATTENTION!><ATTENTION!><ATTENTION!><ATTENTION!>

      SUBMARINE CONTAINMENT LEAK DETECTED!

   GENERAL EVACUATION PROTOCOL IS IN EFFECT!

 ALL PERSONNEL REPORT TO DESIGNATED EVAC ZONES!

<ATTENTION!><ATTENTION!><ATTENTION!><ATTENTION!>

> Security Door Control[]

Transcript

MaxLock Security Door Control Interface
STATUS: Locked/Unlocked

Open Door[]

Note: Accessing this command opens the door to the main command center.

Transcript

Security lock released. Opening doors...

Close Door[]

Note: Accessing this command closes the door to the main command center.

Transcript

Security lock engaged. Sealing doors...

Captain Wabash's terminal[]

Note: This console terminal is located in the main command center, south of the central terminal.

Transcript

[MOUNT DESERT ISLAND NAVAL FACILITY]

<LOG IN: WABASH, ARNOLD (CAPT)>

[Current Messages]________________________________

SUBJ: VR System[]

Transcript

TO: WABASH, ARNOLD (CAPT)
FROM: GRATH, EDWARD (RDML)
SUBJ: VR System
----------------------------------

I wouldn't concern yourself with it too much, Arnold. Virtual Strategic Systems is a vetted contractor. They already put together a fancy little set-up for the boys down in DC.

They've said your VR system should have enough storage to house the Library of Congress, need be, but that it won't be able to do much more than that until their tech installs the sim software. Her credentials should be coming across your desk in the next couple days.

Also, word is command's got some new plans for the Democracy. Sounds like the sub's going to be getting deployed sooner than expected. Contact me if you have any questions once formal orders come through.

- Grath

SUBJ: Reservations Noted[]

Transcript

TO: WABASH, ARNOLD (CAPT)
FROM: GRATH, EDWARD (RDML)
SUBJ: Reservations Noted
----------------------------------

Your reservations regarding your orders are noted, Captain, but I guarantee you the Reds will do as bad or worse if we give them the chance.
Completing repairs to the Democracy is now of the utmost priority. If that means you have to work your folks around the clock, so be it.

But if the Democracy isn't on its way to the South China Sea within the prescribed window, you'll be the one doing the explaining to command.

- Grath

SUBJ: Containment Leak[]

Transcript

TO: WABASH, ARNOLD (CAPT)
FROM: GRATH, EDWARD (RDML)
SUBJ: Containment Leak
----------------------------------

A containment leak on the Democracy? Convenient, Arnold. Well, you got what you wanted. Your crew's been recalled and a hazmat team's been dispatched to clean the facility. It's going to be weeks until anyone can get inside safely, let alone deploy the sub.

For your sake, Arnold, I seriously hope this leak was an accident. Because if it wasn't, I'm going to file the court martial paperwork myself.

- Grath

MESSAGE DELETED[]

Transcript

TO: WABASH, ARNOLD (CAPT)
FROM: RICHARDSON, FRANNY (RDML)
SUBJ: Our Meet-Up
----------------------------------

<MESSAGE CONTENTS DELETED>
<DELETION EVENT LOG GENERATED>
<DELETED BY USER>: <USER_UNKNOWN>

SUBJ: Where are you[]

Transcript

TO: WABASH, ARNOLD (CAPT)
FROM: GRATH, EDWARD (RDML)
SUBJ: Where are you
----------------------------------

We finally reestablished comms with Mount Desert today and now you XO tells me you haven't checked in in a week. To boot, he says the sub's launch key is missing. I should've thrown you in a cell when I had the chance. The East Coast is gone and if the Democracy was out there, maybe we could've saved New York. Or Washington. Or Boston.

This is on you, Arnold. Their deaths are on you. And if by some sick twist of fate you survived this mess, I'll personally make sure it's temporary.

Terminal[]

Note: This console terminal is located in the main command center, in the central console setup. It is locked and can only be accessed with Faraday's program. However, it cannot be accessed until power is restored, by using the nearby circuit breaker (which also releases an Assaultron).

Transcript

Welcome to ROBCO Industries (TM) Termlink
ICE-Breaker Program Loaded...

Long-Term Memory Storage

Memory 0V-9AX0[]

Note: Accessing this entry brings the player character to the first simulation.

Transcript

> <***ICE-Breaker override***>

Memory 0V-9AX0 - ACQUIRED[]

Note: This entry is displayed once the first simulation is successfully completed and DiMA's memory #1 is unlocked.

Transcript

> Playing memory...

Memory 0J-2NN8 - LOCKED[]

Note: This entry is displayed if the first simulation has not yet been completed.

Transcript

> <ACCESS DENIED>

Memory 0J-2NN8[]

Note: Accessing this entry brings the player character to the second simulation.

Transcript

> <***ICE-Breaker override***>

Memory 0J-2NN8 - ACQUIRED[]

Note: This entry is displayed once the second simulation is successfully completed and DiMA's memory #2 is unlocked.

Transcript

> Playing memory...

Memory 0H-3X0P - LOCKED[]

Note: This entry is displayed if the previous simulations have not yet been completed.

Transcript

> <ACCESS DENIED>

Memory 0H-3X0P[]

Note: Accessing this entry brings the player character to the third simulation.

Transcript

> <***ICE-Breaker override***>

Memory 0H-3X0P - ACQUIRED[]

Note: This entry is displayed once the third simulation is successfully completed and DiMA's memory #3 is unlocked.

Transcript

> Playing memory...

Memory 0Z-7A4K - LOCKED[]

Note: This entry is displayed if the previous simulations have not yet been completed.

Transcript

> <ACCESS DENIED>

Memory 0Z-7A4K[]

Note: Accessing this entry brings the player character to the fourth simulation.

Transcript

> <***ICE-Breaker override***>

Memory 0Z-7A4K - ACQUIRED[]

Note: This entry is displayed once the fourth simulation is successfully completed and DiMA's memory #4 is unlocked.

Transcript

> Playing memory...

Memory 0Y-8K7D - LOCKED[]

Note: This entry is displayed if the previous simulations have not yet been completed.

Transcript

> <ACCESS DENIED>

Memory 0Y-8K7D[]

Note: Accessing this entry brings the player character to the fifth and final simulation.

Transcript

> <***ICE-Breaker override***>

Memory 0Y-8K7D - ACQUIRED[]

Note: This entry is displayed once the fifth simulation is successfully completed and DiMA's memory #5 is unlocked.

Transcript

> Playing memory...

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