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More Background Info[]

There is a terminal out there that provides background information on P.A.M. She was able to correctly predict the Chinese ability to cloak full ships, it also provides more insight into her personality and the difficulties the engineers that built her had. I think the terminal with this information is in the first quest with Deacon in the donut shop. I think this information would be good to add to the background information on her page.

Bug bit me too[]

I did the wrong reply to PAM, and now I can't talk to here again. I was interested in the Tinker Tom quests, because I had read that they lead to getting ballistic weave. But now I find out that it is actually PAM's Jackpot quests, and I am locked out due to this bug. It was a very long time ago that I did the wrong reply to PAM. I haven't done any of the Jackpot quests yet.

I checked for the "Tactical Thinking" quest, and I don't have that, haven't done any quests for the Brotherhood yet. FYI. EDIT: Forgot to "sign" this. HalloweenWeed (talk) 21:49, January 23, 2016 (UTC)

I can confirm that this bug is affecting my girlfriend's game, though I can't confirm that it was caused by this dialog option.

I'll add that I have apparently been locked out and I did NOT choose the "later" dialogue option. (I will continue to test this.) I did Tom and P.A.M.'s MILA and JACKPOT missions at the same time and P.A.M.'s 3rd JACKPOT mission won't get issued to me. UPDATE: I arrived at Railroad HQ and Drummer Boy told me PAM wanted to see me, then I went to her, but Desdemona was there and then I received the Randolph 1 mission, and PAM wouldn't talk to me. Frustrating.

My solution was to use the console to start the quests, which worked beautifully. HalloweenWeed (talk) 21:49, January 23, 2016 (UTC)

Fixed in 1.3 patch?[]

I was encountering the bug where P.A.M. would not talk to you. In fact, I was in the Railroad HQ when I installed the 1.3 patch yesterday. Afterwards, once I fast traveled away and came back, suddenly P.A.M. talked to me! The official patch notes say "Fixed an issue with 'Tactical Thinking' where leaving dialogue early with Captain Kells to reprogram P.A.M. could cause quest to not completely properly" so it does appear that they fixed this. I should note that although Tactical Thinking is active, I have not talked to Kells at all, let alone left dialogue with him early... so I think Bethesda's notes are not telling the whole story. Looks like they fixed the triggers for P.A.M.'s dialogue entirely! Amazing to see Bethesda fixing bugs... -- DeJuanNOnley (talk) 14:09, February 2, 2016 (UTC)

I take it back. Must have been a fluke. The bug reappeared after I finished the one quest P.A.M. gave me. Very strange. -- DeJuanNOnley (talk) 10:57, February 3, 2016 (UTC)

Blueprint?[]

I think there is a PAM blueprint in Circuitboard, showing many alternative designs for her chasis (Gutsy, Sentry Bot, etc...), can someone get a screencap of that? Ssskoopa (talk) 10:28, February 7, 2016 (UTC)

Psychohistory reference?[]

After i went and annihilated the Railroad, i spoke to PAM and she explained how she worked. I believe her words are a direct reference to Hari Seldons Psychohistory, the main plot point to Isaac Asimov's Foundation series. The sentence she spoke was almost directly quoted from the beginning of the first book, when Seldon explains how psychohistory works.

It is a somewhat obscure reference, but i do feel it should be noted in the "notes" section. (notes: when she said it, it was my first encounter with her. I had barely interacted with the railroad, having only used them to find the courser and decode the chip.)

P.A.M., an assaultron, why not?[]

P.A.M. has an identical body to an assaultron, but she is not mentioned as one in the Switchboard terminal. She shares her head with Ada in Automatron. P.A.M. walks like an assaultron, and shares the same sound set, with a unique skin and doesn't enter combat.

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