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Laser Tripwires[]

I've added this as a bug needing verification. On PS4 and disarming the tripwires does not yield any scrap material whatsoever. Even with the scrapper perk. Not sure if this is a bug or just a crude patch to prevent the exploit of being able to re-arm the tripwires.

I've got similar on PC. On 1.5.whatever right now. I checked them in the CK and assuming I'm looking in the right place they should still be set to give scrap materials. Asdfth12 (talk) 17:21, May 31, 2016 (UTC)

Sorry guys, September or so here, confirming that this is fixed on PC -- not only that, but you can hit the button that disables the turrets/tripwires and rest them if you'd like to go through and collect all those fiber optics and such again.

It seems like they patched out the exploit for the latest build (ver 1.10.2), can anyone confirm this? 24.207.222.183 22:01, September 7, 2017 (UTC)

Delayed answer, but since I came here to find this out, someone else may do the same;

It appears this has been amended so that you can still reset the beams, but you no longer get any scrap. They got rid of the exploit in resetting and collecting again, but really, they should have allowed you to get one round of scavenging in, but there it is.Mrsuperhappy (talk) 18:04, August 31, 2020 (UTC)

Somehow I'm still able to disarm the beams and collect the materials, even after resetting. I'm on PC, latest version (1.10.163). Can anyone else confirm? Djokkum (talk) 00:41, 7 March 2021 (UTC)

Protectrons[]

Also added a bug regarding the Protectrons that needs verification. Playing on PC: After hacking the terminals and activating the Protectrons, nothing happend. Tried reloading, tried reactivating, no result. Litheen (talk) 23:03, June 8, 2016 (UTC)

Still a bug as of 17 Sep 2016.

Most likely not a bug but rather an intentional show of how shoddy the workmanship was being that the entire project was a scheme to funnel money from the city budget to the mayor and the other contributors that donated to the exhibit. IRMacGuyver (talk) 05:29, May 18, 2020 (UTC)

Trip Wire Bug update[]

I've updated the trip wire bug information. I think that the original two bullet points need to be deleted but left them since I don't regularly communicate with anyone here. I figured I'd better make a talk page entry for discussion as to whether those bullet points need to leave or to rearrange the information into references. I linked UFO4P issue 22001 for reference information and you can download the UFO4P for comparing with the archived script after decompiling it.

DN070_Traptripwire script Looking at DN070_Traptripwire.psc shows no edits from Bethesda since 2015 if you look at Base.zip (download the Creation Kit from Steam to have access to this script). If you decompile the script with Champolion, however, it is dated 2019 as being recompiled. But if you compare the original script with the original text from that updated one by the UFO4P, you can see that when the UFO4P made their fixes in 2018, it was the same text as our current version from the archives (just in a different order because Champolion reorders the functions). From just that information, it looks like 'never officially fixed,' so I'm unsure if the previously reported fix is a reversion or the user had UFO4P installed and did not realize the fix was unofficial. Oddlittleturtle (talk) 20:11, 4 September 2023 (UTC)

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