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Items' Health / Durability[]

Anyone working on items' Durability values for the tables? In the Prima strat guide, Armors have a "HEALTH" value.(NOT to be confused with the Defense Rating, please...) This attribute seems to effect how quickly an item's Condition changes. For example, the regular Combat Armor lasts longer than Talon Armor, and Ranger armor lasts much long than either: it degrades very slowly. In the strat guide, they have these "Health" values: regular Combat Armor - 400 (DR 32) Talon Combat Armor - 300 (DR 28) Ranger Battle Armor - 1100 (DR 39) I offer these as an example because they all repair together.

My main interest here is to see the Weapons' HEALTH values (which the strat guide does not offer.) I imagine that would take some PC disc cracking... Seems like the hunting rifles last longer than the sniper rifles shot for shot, and I'd like to see by exactly how much.

I think adding a "Health" column to the tables would be useful. 24.14.31.254 06:24, 10 December 2008 (UTC)

Sometimes when a gun reloads it will show the player re-reloading making it take longer. I think that the percentage of health remaining effects this (if a gun is 75% damaged it has a 75% chance of doing the longer reloading animation.) Could someone check this out? CraZy-gAEmeR 14:51 28/08/2011

Degradation per Shot[]

I didn't see it anywhere, so I'll just say it here: weapons lose HP each time they shoot equal to 1/30th of the damage they do each shot. For example, the assault rifle (300 HP, 8 dmg/shot) lasts 300*30/8 = 1125 shots from fully-repaired to broken, and the 10mm pistol lasts 150*30/9 = 500 shots. PositronicSpleen 20:25, 2 July 2009 (UTC)

Weapon Damage Decay Formula[]

I'm a bit concerned about whether the weapon damage decay formula given in the article is correct. It says that the decay is linear and that damage at 0% condition is half of the full damage. However, in my testing with the Vengeance with 100 Big Guns and no perks, the in-game DMG stat went from a 176 (at 100%) to 95 (at 0%), which is not half. Which is correct?--Ehplee 01:34, November 3, 2009 (UTC)

FNV multiplier meaning[]

When an ammo choice says "weapon condition X3" or something similar, does that mean it degrades the weapon 3 times as fast? Nathan Hale 19:56, November 16, 2010 (UTC)

How does DT factor in an armor's condition for FNV?[]

I've noticed that attacks that do not exceed an armor's DT tend not to degrade it's item HP but i cannot confirm this since i only have a console version of Fallout: New Vegas and can't use the GECK to find out.

Verify weapon decay[]

Great Mara mentioned that the weapon decay with Fallout 3 probably came from GECK. Anyone with GECK proficiency confirm this? Some weapon pages (like the Plasma Rifle) seem to operate on a 3% rule, and earlier discussion here on this talk page suggests a flat 3%. This contradicts what's currenly on the page, which is 4% for Energy, 5% for Melee, 6% for Big Guns. Would be helpful to get something hard and fast. (Thelee 18:01, January 30, 2012 (UTC))

What's on the condition page is hard and fast. The numbers come straight from the geck. I'll double check the page you noted and make sure there's no mistake. The Gunny 380px-USMC-E7 svg 01:43, January 31, 2012 (UTC)
I checked the page and it was incorrect. It is now changed to the correct data. Must have missed that one. I just did condition notes on all of the FO3 and NV weapons, but as some already had notes, they didn't get the templates that linked them to the project page. I'm almost done with the current scope of the project, but I'll double check all the pages for any I may have missed. Thanks for bringing that to my attention. The Gunny 380px-USMC-E7 svg 01:50, January 31, 2012 (UTC)

FO:NV[]

FO:NV game manual says that weapons with CND above 75% and armor with CND above 50% are 100% effective. Don't see that reflected in formulas on the page. Maybe the formulas for FO:NV should look like this:

Weapons:

Armors:

--Slider2k 20:40, May 21, 2012 (UTC)

What we should probably do is add a section for FNV and detail what is different than FO3. Looks like you got the info, you wanna add it? The Gunny 380px-USMC-E7 svg 20:55, May 21, 2012 (UTC)

New pages need to be added.[]

New pages need to be added for Insomnia, Fatigue, Weakness, Infection, and Parasites. Currently Lethargy is the only one with it's own page. Kirinzero 09:13, June 5, 2016 (UTC)

Tried to re-word Illness section[]

I tried to re-word the part about fo4 illnesses because back when I made a mod, I broke down the hc manager script and tried to understand how it worked (cuz I wanted my mod to do similar stuff). Yes in the code survival is called HC or hardcore. Though by broke down I don't mean mess with it until it broke. I'm a visual thinker so I printed it out, hung it all over the walls of my living room, and used all the colors of highlighters & markers I owned at the time.

The way diseases are coded is there's a running number for how risky you've been recently. Doing the risky stuff (being bit by molerats and what not) increases this number. Whenever the game runs a check to see if you should get sick, it uses this number. I don't remember if time makes this number go down or not. Actually I don't remember what makes this number go down. Period. My memory sucks sometimes.

Anyway, this is why you can go around being like "this stuff doesn't make me sick!" then go to sleep on a clean bed and wake up sick. Waking up doesn't change the risky number variable, but waking up does run one of these checks against it. So yeah you can go around doing a bunch of risky stuff for a while, and u'll be ok for a bit. But this is also why once you start getting sick, it seems like the game is saying "when it rains it pours, mother f-er!!". And you just keep getting re-infected with like everything for a while.

Though the game isn't totally cruel. Once it strikes you will one illness there is a small grace window where you can't get any new diseases. It's small window though, lol.

Anyway, I'm not great at phrasing things or grammar or etc. Especially in the slightly formal disconnected way one should word things on a wiki. So hopefully my meaning came through? Idk, I put this here in case not. --Demonofsarila (talk) 21:36, March 29, 2018 (UTC)

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