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Super mutant is a generic normal character in Fallout: The Roleplaying Game.

Background[]

Standing at around seven-feet tall, the green skin and bulky muscular form of a super mutant is impossible to miss. Though often mocked for their intelligence, they are capable fighters and possess an understanding of weapons and armor. They are usually found in groups of at least two or more, and usually act beneath a superior super mutant who leads the group. Sometimes they can be found accompanied by mutant hounds.[1]

Attacks[]

  • Unarmed Strike: Strength + Unarmed (TN 11), 4 Combat Dice Physical damage
  • Board: Strength + Melee Weapons (TN 13), 6 Combat Dice Physical damage, Two-Handed
  • Pipe Bolt Action Rifle: Agility + Small Guns (TN 8), 5 Combat Dice Piercing Physical damage, Range M, Fire Rate 0, Two-Handed, Unreliable

Special abilities[]

  • Barbarian: +2 to Physical and Energy damage resistances.
  • Immune to Poison: The super mutant reduces all Poison damage suffered to 0 and cannot suffer any damage or effects from poison.
  • Immune to Radiation: the super mutant reduces all Radiation damage suffered to 0 and cannot suffer any damage or effects from radiation.

Inventory[]

Apparel Weapon Other items On death
Pipe Bolt-Action Rifle
Board
Assorted human bones
Wealth 1


References[]

  1. Fallout: The Roleplaying Game core rulebook, p. 366
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