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Steve Cornett is a developer who worked at Bethesda Game Studios on Fallout 4 and Fallout 76 as a level designer.

Work on the Fallout series[]

For both Fallout 4 and Fallout 76, Cornett worked on level design and the creation of random encounters. Some of the random encounters Cornett created for Fallout 4 include the Preston Garvey impersonator and the moonshiner. For the add-on Far Harbor, Cornett helped script out the gulper battle at the start of Walk in the Park, as he was called in to assist with the elaborate sequence.[1] For the add-on Nuka-World, Cornett was the level designer on the boss fight against Colter in the Cola-cars arena[2] and also created the Dunmore homestead.

In Fallout 76, Cornett was the primary designer of the Whitespring as it appeared at the game's release, described as a passion project. This extended to the creation of the Whitespring's architecture and modeling, as well as the assault-type random encounters at the resort.[3][4]

Employment history[]

FromToCompanyRole
20022005Indiana University BloomingtonAssociate Instructor
20062010Liquid EntertainmentDesigner
2010PresentBethesda Game StudiosLevel Designer

Credits[]

Fallout series[]

YearTitleCredited as/for
2015Fallout 4Level Designer
Cut content CIT student (uncredited)
2018Fallout 76Level Designer
Chris Evetts (uncredited)

Other work[]

YearTitleCredited as/for
2011The Elder Scrolls V: SkyrimLevel Designer

Notes[]

Steve designed many points of interest in the southeast region of the Commonwealth.

Gallery[]

References[]

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