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The Shelters Claim Center terminal entries are a series of entries found on a terminal in the Shelters Claim Center located outside Vault 51 in Fallout 76, introduced in the Steel Dawn update.

Shelters Claim Center terminal[]

FO76SD Shelters Claim Center terminal

Note: This desk terminal is located on the receptionists desk inside the shelter.

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=:: -- APPALACHIAN SHELTERS CLAIM CENTER -- ::=
Welcome to the Claim Center Terminal Hub!
Select an option below to proceed.

Shelters Information Hub[]

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Welcome to the Shelters Information Hub! Select an option below to learn more.

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> Learn more!

Basic Information[]

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Shelters are instanced interiors that expand your C.A.M.P. Each Shelter has its own workshop budget, which is higher than the normal C.A.M.P. budget.

Shelters are accessed via Shelter entrances. Shelter Entrances are C.A.M.P. objects that can be placed in your C.A.M.P. or inside other Shelters for a "daisy chain" effect. Shelter entrances can be locked for privacy or left unlocked. Anyone on your server can visit your Shelter if it has an unlocked entrance.

Some workshop rules have been relaxed in Shelters to allow for more freedom while building. See the "Shelters Workshop Rules" page for more information.

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The Workshop System[]

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Your Shelter comes ready to build in! Once inside, hold down the view button to enter workshop mode. Each Shelter has a higher budget than your C.A.M.P.

It is not necessary to build foundations in Shelters. You can snap walls to or place furniture on the built-in floors.

Some workshop rules have been relaxed in Shelters. You will be able to place floating objects and manipulate decor in new ways. You may toggle workshop snapping rules on and off in the workshop menu.

Some workshop categories like food, water, Allies, and resource generators are not available in Shelters.

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Shelter Entrances[]

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Shelter entrances are C.A.M.P. objects that are placeable in your personal C.A.M.P. or inside of other Shelters. Once placed, they can be moved or locked like other doors in your C.A.M.P.

All Shelter entrances lead to a specific Shelter. You can place multiple Shelter entrances of a single type, but they will all lead to the same interior.

Your Shelter entrances can be locked or unlocked individually. If you leave a Shelter entrance in your C.A.M.P. unlocked, your C.A.M.P. will be visible to your teammates on the paper map. Any player on your server can visit your Shelter if it has an unlocked entrance. Visitors cannot enter a Shelter that is locked.

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> Continue

Shelters Workshop Rules[]

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Building in Shelters may feel different than building in Appalachia! Some workshop building rules and restrictions have been relaxed. Workshop snapping rules have been removed, and many items can be placed floating.

Workshop snapping for walls, floors, and other structural items can be toggled on and off at any time via the workshop menu when building inside your Shelter.

These relaxed rules are designed to give you maximum freedom to build as you please inside your Shelter! Create "impossible" structures and decorate your Shelter in unique and interesting ways.

Social[]

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Shelters support team building and other social interactions. Anyone on your server can visit one of your Shelters if its entrance is unlocked.

If you leave a Shelter entrance unlocked in your C.A.M.P., your C.A.M.P. will be visible on the map to other players on your server.

PVP[]

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Shelters support PVP interactions. If you trigger PVP with another player your hostile status will be retained if you enter a Shelter.

If you are killed during a PVP interaction inside a Shelter, you will not drop a loot bag.

Map and Fast Travel[]

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C.A.M.P.s that contain one or more unlocked Shelter entrances will be visible to your teammates on the paper map. C.A.M.P.s that contain only locked Shelter entrances will not be visible on the paper map.

You can fast travel directly from your Shelter to any point on the paper map at any time. This costs the same amount of caps that traveling to your chosen location while in Appalachia would.

You cannot fast travel directly into a Shelter. Fast traveling to your C.A.M.P. or another C.A.M.P. with a Shelter will teleport you to that C.A.M.P. You will then be able to enter any unlocked Shelter in that C.A.M.P.

Exiting a Shelter[]

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All Shelters come with a built-in exit. Using this exit will teleport you back to the C.A.M.P. you entered the Shelter from.

If you get stuck inside your Shelter or another player's Shelter and the exit is unavailable, you can use the map to fast travel out. Fast traveling from inside a Shelter costs the same amount of caps as fast traveling from Appalachia.

Shelter Owner Registration System[]

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Register Now!

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Register New Owner

Register[]

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Thank you for registering as a Shelter owner! Your registration is now confirmed.

Communications Logs[]

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> View

Re: Network Interference Detected - 12/07/2102[]

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BEGIN AUTOMATED VAULT-TEC SYSTEM MESSAGE

The Vault 51 internal network is unavailable.

You do not have the appropriate clearance to reach this network!

END AUTOMATED VAULT-TEC SYSTEM MESSAGE

//ANALYZING: Analyzing unfamiliar network activity...
.......... Success; analysis complete.

I have detected human activity on this network. Greetings, new Overseer Candidate. Please proceed to Vault 51 to begin the Overseer selection process.

NETWORK CONNECTION TIMEOUT

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> Return

Re: TEST 2 - 12/07/2102[]

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Can you hear me now?

- VISIT YOUR SHELTERS CLAIM CENTER TODAY! -

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> Return

Re: Network Unreachable - 10/30/2102[]

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BEGIN AUTOMATED VAULT-TEC SYSTEM MESSAGE

The Vault 51 internal network is unavailable.

You do not have the appropriate clearance to reach this network!

END AUTOMATED VAULT-TEC SYSTEM MESSAGE

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> Return

Re: TEST 1 - 10/30/2102[]

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Can you hear me in there?

 -VISIT YOUR SHELTERS CLAIM CENTER TODAY!-

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> Return

Re: Moving on - 12/01/2077[]

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We can't stay here. It's getting bitterly cold, and we've been having bad luck finding food. This'll be my last message on the Claim Center network.

If you see this, come find us. Our names are Jameson Grillo and Aaron Bradie. We're going to follow the Potomac south, hopefully towards a warmer climate.

I feel bad about leaving Mr. Clark, but he refuses to desert his post. I hope the poor guy won't turn into rust waiting for customers who aren't coming.

See you out there.

- Jameson

 -VISIT YOUR SHELTERS CLAIM CENTER TODAY!-

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> Return

Re: Trying again... - 11/13/2077[]

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Our bot says the network's still operational, but it's been radio silence since last month.

Appalachia's toast. We haven't seen any signs of life in weeks. I'm not sure how much longer we can hang on here. We tried to find a way into Vault 51, but it's locked up tight. Even its communications network is inaccessible from outside.

I still haven't heard from my family. At this point I guess it's pretty obvious why not. If anyone is out there, I hope you've had better luck.

- Jameson
-VISIT YOUR SHELTERS CLAIM CENTER TODAY!-

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> Return

Re: ANYONE OUT THERE - 10/26/2077[]

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Is anyone out there?? Anyone left on the network?? This is Jameson at the Appalachian Claim Center. Something crazy happened here, some kind of attack. I can't get in touch with my family or any of the office landlines. Please tell me someone's out there to get this.

Me and another engineer are down here with our Claim Center's bot. We're going to stay inside as long as we can, at least until the phones are up and running again. Hopefully this'll all blow over soon.

-VISIT YOUR SHELTERS CLAIM CENTER TODAY!-

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> Return

Re: Sales Pitch - 10/11/2077[]

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Jameson -

Now that the system's functional we need to iron out our sales pitch. Marketing likes "Shelters - The Home of the Future!" We're having posters made to advertise. Make sure Harold's bot learns the phrase too, since it'll be interacting with customers.

A couple of the guys from management will be making the trek out there to see the Claim Center soon. Just hang tight for now and make sure the bot's keeping the place clean.

Talk soon,
Sawyer

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> Return

Reuben's Notes [PASSWORD REQUIRED][]

Note: This entry is conditional, appearing if the player has not located Reuben Gill's password.

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> Please enter the password.

Reuben's Notes [PASSWORD ACCEPTED][]

Note: This entry is conditional, appearing if the player has located Reuben Gill's password.

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> Password HELEN accepted. Access granted.

Log Entry 1[]

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Well, here I am. I've only been out of that damn Vault a week and I'm already back at its front door. It gives me the creeps knowing it's right there, but if I'm going to get back in it'll pay off to have a base this close.

I thought this was some kind of Vault-Tec control center for watching us in 51. Joke's on me, I guess. It's some kind of dumb real estate project with the world's most annoying marketing bot running it. Just my luck to get stuck with another stupid robot.

Now that this terminal's working again I guess I'm out of excuses to put off trying to reach the 51 network. Here goes nothing.

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> Return

Log Entry 2[]

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Turns out the 51 network's protected with a crazy firewall that I can't get past. I guess that's probably to be expected. Still, I think going through the network is my best shot at getting back in. I know from experience that there's no way out through the walls...

All I can do is keep trying. I think the marketing bot might be helpful. Maybe I can use its internal network to contact 51.

I gotta get this done quick, then move the hell on. I'm having trouble sleeping knowing that 51's right outside. It makes me think too much.

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> Return

Log Entry 3[]

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I sat outside and watched Vault 51 for a long time today. Hours, I guess. Time doesn't mean much these days. It looks surprisingly peaceful from out here. Almost beautiful.

All my hacking attempts have been unsuccessful so far. The 51 network's locked up tight. It makes me wonder if any of the messages we sent from inside ever actually made it out.

I've finally gathered enough supplies that I can start doing real work on the terminal. Mr. Clark got all up in arms about me tampering with a confidential network, but he can't stop me. I just want to end this.

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> Return

Log Entry 4[]

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Well, it worked. I got into the 51 network a few days ago.

I wish I felt relieved, but the message I got back made me nervous.

It wasn't all automated.

I haven't slept since.

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> Return

Log Entry 5[]

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Mr. Clark has been complaining of memory issues since I got that message from the 51 network. His speech patterns keep changing, too. I thought it was just his hardware starting to go, but then he called me "Mr. Candidate" instead of "Mr. Gill".

I feel like ZAX is in here with me. It's like 51 all over again. Maybe this whole thing was a mistake.

I need a damn drink. The houses near here are picked clean, but maybe I can find something in one of the towns. I need more building supplies anyway. I could use a couple turrets in here or something, just in case. It's an excuse to get out of 51's shadow, if nothing else.

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> Return

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