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Robert Wisnewski is a developer who worked at Bethesda Game Studios on Fallout 3, Fallout 4 and Fallout 76 as a world artist.

Work on the Fallout series[]

Wisnewski is a 3D modeler and texture artist who worked on Fallout 3 and its add-ons, Fallout 4 and its add-ons, as well as Fallout 76, with a specialty in props, environment kits and cluttering.[1] Wisnewski made many of the "easter egg" scenes in the Fallout games, such as ones featuring garden gnomes and teddy bears, alongside other developers.[2][3]

Employment history[]

FromToCompanyRole
19972004Legend EntertainmentArtist
2004PresentBethesda Game StudiosLead Props Aritst / Senior Digital Artist

Credits[]

Fallout series[]

YearTitleCredited as/for
2008Fallout 3World Artist
2015Fallout 4World Artist
2018Fallout 76World Artist

Other works[]

YearTitleCredited as/for
1994Death GateRoom Artist
1995Mission CriticalAdditional 3D Artist/Animator
1997Callahan's Crosstime SaloonArtist/Animator
1999The Wheel of TimeEffects Artist
2003Unreal II: The AwakeningCharacter Textures
2006The Elder Scrolls IV: OblivionDungeon Artist/Level Designer
2011The Elder Scrolls V: SkyrimWorld Artist

Gallery[]

External links[]

References[]

  1. ↑ LinkedIn
  2. ↑ Nate Purkeypile on Twitter:
    @DWOMB: "Are...are you the reason for the gnome who tied teddies to the train tracks in broken steel and the elaborate chess game between teddy and gnome???"
    @ZekiranImmortal: "I too need to know this. I always wondered "were there people put on doing this and nothing but this" or "it's YOUR turn to place the weird shit this week"???"
    Nathan Purkeypile: "Most of it was Robert Wisnewski but some of it is other people like me"
  3. ↑ Nate Purkeypile on Twitter:
    @Stolzerback: "I’m curious as to who was/is in charge of these random, quirky little props as you explore the wasteland?"
    Nathan Purkeypile: "The majority of them were Robert Wisnewski. Some are other people like me."
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