Rashad Redic is a developer who worked at Bethesda Game Studios on Fallout 3 as a world artist. He received special thanks on Fallout 4.
Work on the Fallout series[]
On Fallout 3, Redic was mostly responsible for physical structures, props, environment textures and dungeon lighting. He created many of the shacks, houses, diners, and suburban buildings found in the Capital Wasteland.[1] Redic's lighting work includes the in-game locations of the Dunwich Building, Evergreen Mills, Hubris Comics, Museum of History, National Guard depot, Our Lady of Hope Hospital, robot repair center and the Statesman Hotel.[2]
Employment history[]
From | To | Company | Role |
---|---|---|---|
? | ? | Bethesda Game Studios | World Artist |
? | Present | Brass Lion Entertainment | Chief Creative Officer |
Credits[]
Fallout series[]
Year | Title | Credited as/for |
---|---|---|
2008 | Fallout 3 | World Artist |
2015 | Fallout 4 | Special Thanks |
Other work[]
Year | Title | Credited as/for |
---|---|---|
2002 | 007: Nightfire | Core Tester |
2002 | Global Operations | Core Tester |
2011 | The Elder Scrolls V: Skyrim | World Art |
Gallery[]
- Portfolio
External links[]
- Bethesda Blog: Inside the Vault - Rashad Redic (Bethesda Blog - September 30, 2008)
- CGSociety: Fallout 3 Artist Profile - Rashad Redic (dead link)