Olivier Monsonego is a developer who worked at Bethesda Softworks on Fallout 4 as an additional programmer and on Fallout 76 as a gameplay programmer.
Employment history[]
From | To | Company | Role |
---|---|---|---|
2015 | Present | Bethesda Game Studios Montreal | Programmer |
Credits[]
Fallout series[]
Year | Title | Credited as/for |
---|---|---|
2015 | Fallout 4 | Additional Programmer |
2018 | Fallout 76 | Gameplay Programmer |
Other work[]
Year | Title | Credited as/for |
---|---|---|
2000 | Nightmare Creatures II | Programmer |
2005 | Tom Clancy's Rainbow Six: Lockdown | Programmer |
2005 | Far Cry Instincts | Additional Programmer |
2008 | Shaun White Snowboarding | Programmer |
2009 | James Cameron's Avatar: The Game | Programmer |
2013 | The Mighty Quest for Epic Loot | Tools Programmer |
2014 | Far Cry 4 | IGE Programmer |
2014 | Child of Light | Engine Programmer |
2016 | The Elder Scrolls V: Skyrim - Special Edition | Systems Programmer |