# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
35 | RRM01_0300_MeetingStockton | | {Salesman, laced with double meaning (secret code words being used here) / Friendly} Welcome, my friend. Might I ask, do you have a geiger counter? | Player Default: I have a geiger counter built into my Pip-Boy. | A |
36 | | {Salesman, laced with double meaning (secret code words being used here) / Friendly} Ah, are you here about the geiger counter? | Player Default: I have a geiger counter built into my Pip-Boy. | A |
37 | Player Default: I have a geiger counter built into my Pip-Boy. | {Salesman, friendly} What a fortunate soul you are. Never will you have to worry about walking into a hot spot unawares. | | A1a |
38 | | {Salesman, trying to be convincing} If you're ever in the market to sell that handy device, please let me know. | OldManStockton: You're with our mutual friends, yes? | A1b |
39 | Player Default: No, I don't have one. | {Salesman pitch} Then today may be your lucky day. We're expecting a full shipment shortly. Remember: what you don't know, could kill you. | OldManStockton: You're with our mutual friends, yes? | B1a |
40 | Player Default: "Mine is in the shop." | {Slightly confused, double speak / Surprised} You? I was expecting someone of the... feminine persuasion. | OldManStockton: You're with our mutual friends, yes? | X1a |
41 | Player Default: "Mine is in the shop." | {Slightly confused, double speak / Surprised} You? I was expecting someone a bit more... armed. | OldManStockton: You're with our mutual friends, yes? | X2a |
42 | Player Default: Why do you ask? | {Salesman, spinning a tale (sounds fake)} We're expecting a full shipment of geiger counters shortly. Some scavenger found them in an abandonned vault. | | Y1a |
43 | | {Enticing} Come back later and perhaps you'll be able to purchase one of these life-saving devices. | OldManStockton: You're with our mutual friends, yes? | Y1b |
44 | Player Default: If you're ever in the market to sell that handy device, please let me know. | {Double speak, still doesn't trust the PC / Conspiratorial} You're with our mutual friends, yes? | Player Default: That's right. | A1a |
45 | Player Default: That's right. | {Double speak} It's always nice to make new friends. | OldManStockton: You've just joined, haven't you? All you need to know is this is the first stop for all our new... packages. | A1a |
46 | Player Default: Yeah, I'm with the Railroad. | {Hushed, annoyed. The player just said something that could get them both in trouble if overheard. / Irritated} Perhaps you should lower your voice? And choose your words with greater care. | OldManStockton: You've just joined, haven't you? All you need to know is this is the first stop for all our new... packages. | B1a |
47 | Player Default: Let's say I am. | {Appreciative of the player's shrewdness} Of course. | OldManStockton: You've just joined, haven't you? All you need to know is this is the first stop for all our new... packages. | X1a |
48 | Player Default: You're the one that needs help, right? | {Troubled} Indeed, I do. | OldManStockton: You've just joined, haven't you? All you need to know is this is the first stop for all our new... packages. | Y1a |
49 | Player Default: It's always nice to make new friends. | {Opening up, double-speak (packages = synths) / Friendly} You've just joined, haven't you? All you need to know is this is the first stop for all our new... packages. | | A1a |
50 | | {Serious / Conspiratorial} So maintaining proper security here and preventing any unnecessary delays is crucial. | Player Default: No one likes delays. | A1b |
51 | Player Default: No one likes delays. | {Double meaning / Conspiratorial} It's bad for business. | OldManStockton: My current package has been in my possession far too long. | A1a |
52 | Player Default: You're talking about synths, right? | {Hushed and annoyed / Irritated} Yes, I am talking about synths. | OldManStockton: My current package has been in my possession far too long. | B1a |
53 | Player Default: A trader always has to move his merchandise efficiently. | {Shrewdly appreciative} Exactly. | OldManStockton: My current package has been in my possession far too long. | X1a |
54 | Player Default: Why do all packages start here? | {Cautious, a little wary} If you don't know the answer to that already, I'm not certain I should tell you. | Player Default: No one likes delays. | Y1a |
55 | Player Default: Why do all packages start here? | {Choosing his words carefully, believes he's being overheard} When a package leaves the manufacturer they go to a specific location. The location changes, but for now it's here. | | Y2a |
56 | | {Grim} So if I'm compromised, the whole supply chain dries up. | Player Default: You've got a tough job here. | Y2b |
57 | Player Default: Why do all packages start here? | {Evasive} Let's just stick to business, shall we? | OldManStockton: My current package has been in my possession far too long. | Y3a |
58 | OldManStockton: It's bad for business. | {nervous / Conspiratorial} My current package has been in my possession far too long. | | A1a |
59 | | {Double speak, the end of his leading question "kill them".} I'm supposed to deliver the package to someplace nearby. But raiders have complicated matters. So if you could...? | Player Default: So I just need to wipe out a few raiders. Done. | A1b |
60 | Player Default: So I just need to wipe out a few raiders. Done. | {Genuine, maybe a half chuckle at the start} I like you already. | OldManStockton: It's scheduled to be a nighttime delivery. So if you can clear out the undesirables before dawn, we can do this tonight. See you soon. | A1a |
61 | Player Default: So I'm just muscle. | {Unphased by the player's annoyance, doesn't mind calling the player a tool / Friendly} Other problems I can solve myself. But sometimes you need a hammer. | OldManStockton: It's scheduled to be a nighttime delivery. So if you can clear out the undesirables before dawn, we can do this tonight. See you soon. | B1a |
62 | Player Default: If it's such a problem, why not just change the delivery site? | {Explaining} The rendezvous site has worked for flawlessly many times. Introducing variables is always dangerous. | | Y1a |
63 | | {Translation of double-speak: "Raiders are trivial, the Institute is way more scary", serious} So clearing out the raiders is overall safer than risking our package being intercepted by our competitors. | OldManStockton: It's scheduled to be a nighttime delivery. So if you can clear out the undesirables before dawn, we can do this tonight. See you soon. | Y1b |
64 | Player Default: I like you already. | {Explaining} It's scheduled to be a nighttime delivery. So if you can clear out the undesirables before dawn, we can do this tonight. See you soon. | | A1a |
65 | Player Default: I like you already. | {Explaining} We're supposed to make the delivery at night. So once you clear out the undesirables, we'll meet after the sun sets. | | A2a |
66 | RRM01_0300a_MoreInfo | Player Default: You've got a tough job here. | {Comfortable complimenting himself / Happy} It requires a degree of finesse. But I am happy to do my part. | | A1a |
67 | Player Default: Just tell me what you mean. | {Sigh at the beginning, hushed but talking straight, urgent / Irritated} This... synth... is fresh from the Institute. He's disoriented, he's never seen anything like our world. I can't hide him here forever. | | B1a |
68 | | {Transition from hushed to normal conversational level. Double-speak again. End of sentence is "Kill the raiders"} I've tried to deliver him at the rendezvous location, but raiders have made that impossible. So if you could...? | | B1b |
69 | Player Default: Sounds like Bunker Hill's important. | {Patting himself on the back / Happy} Arguably, it's the most important. | | X1a |
70 | Player Default: How do they know where to go? | {Hushed, confiding - accidentally says "Patriot" and realizes it} We have someone on the inside. He points them here. Why Patriot chose Bunker Hill, I'll never know. | Player Default: You've got a tough job here. | Y1a |
71 | Player Default: How do they know where to go? | {Wary} I think I've said too much already. | | Y2a |
72 | Player Default: How do they know where to go? | {Annoyed at himself} Someone I really shouldn't have mentioned. | | Y3a |
73 | RRM01_0400_H222Arrives | | {Hushed, wary / Worried} Everything looks clear. | OldManStockton: This is H2-22. H2, here's the person I talked to you about. | A |
74 | OldManStockton: Remember what I told you, H2. | {Moving to light a lantern} I'll fire up the signal. | | A1a |
75 | NPCMOldManStockton: Everything looks clear. | {Quick introductions, trying to reassure H2 / Friendly} This is H2-22. H2, here's the person I talked to you about. | Player Default: Nice to meet you, H2. | A1a |
76 | Player Default: Another person actually happy to meet me. This'll take some getting used to. | {Said carefully, referring to another previous important conversation they had / Friendly} Remember what I told you, H2. | OldManStockton: I'll fire up the signal. | A1a |
77 | Player Default: This isn't an ice cream social, Stockton. | {Conceding the point} You're quite right. | OldManStockton: I'll fire up the signal. | B1a |
78 | Player Default: Quick. Got it. | {Said carefully, referring to another previous important conversation they had} Remember what I told you, H2. | OldManStockton: I'll fire up the signal. | X1a |
79 | Player Default: It's my designation. | {Some fire in here, he's passionate about the cause / Irritated} The Institute doesn't bother to name their property. Synths are just numbers and letters to them. | OldManStockton: I'll fire up the signal. | Y1a |
80 | RRM01_0400b_ByeStockton | | {Just did a task} And... There. | OldManStockton: Time for me to go. Keep H2 safe. Someone will be here shortly. | A1a |
81 | OldManStockton: And... There. | {Wary, serious - "I wish you well" in tone} Time for me to go. Keep H2 safe. Someone will be here shortly. | | A1a |
82 | - | | {Coy double-speak, "Good op, let's do more missions together"} A pleasure doing business with you. I will recommend your services to others. | | |
83 | | {Mildly giving orders} Secure the delivery site. Then we'll join you. | | |