/*
Copyright 1998-2003 Interplay Entertainment Corp. All rights reserved.
*/
/******************************************************************************************
Item: Renesco Store Box
Location : New Reno
Description: This box is for the Bartender's Goods
Log:
Please note any changes that have been made to the file in Updated. Then comment
the code which you have changed/altered/commented out. Please, do not delete any
code which was written.
Created: May 13, 1998
Updated:
******************************************************************************************/
/* Include Files */
#include "..\headers\define.h"
#define NAME SCRIPT_NIRENBOX
#include "..\headers\command.h"
#include "..\headers\NewReno.h"
/* Defines and Macros */
#define LVAR_Restock_Time (0)
/* Standard Script Procedures */
procedure start;
procedure map_enter_p_proc;
procedure map_update_p_proc;
import variable new_reno_renesco_box;
procedure start begin
new_reno_renesco_box := self_obj;
end
procedure map_enter_p_proc begin
new_reno_renesco_box := self_obj;
if (is_loading_game == false) then begin
if (local_var(LVAR_Restock_Time) < game_time) then begin
item_caps_adjust(self_obj, random(250,500) - self_caps);
check_restock_item(PID_JET, 5, 10, 100)
check_restock_item(PID_ANTIDOTE, 1, 5, 100)
check_restock_item(PID_STIMPAK, 5, 10, 100)
check_restock_item(PID_BLUE_CONDOM, 1, 1, 80)
check_restock_item(PID_BUFFOUT, 1, 2, 100)
check_restock_item(PID_ROPE, 1, 1, 80)
check_restock_item(PID_FLARE, 1, 5, 80)
check_restock_item(PID_RAD_X, 3, 5, 100)
check_restock_item(PID_RADAWAY, 3, 5, 100)
check_restock_item(PID_FIRST_AID_BOOK, 1, 1, 25)
check_restock_item(PID_SUPER_STIMPAK, 1, 1, 25)
check_restock_item(PID_MENTATS, 1, 1, 25)
check_restock_item(PID_FLAMETHROWER_FUEL, 1, 1, 25)
check_restock_item(PID_PSYCHO, 1, 1, 50)
if (map_first_run) then begin
check_restock_item(PID_FIRST_AID_KIT, 1, 1, 100)
end
set_local_var(LVAR_Restock_Time, (random(2,5) * ONE_GAME_DAY) + game_time);
end
end
end
procedure map_update_p_proc begin
new_reno_renesco_box := self_obj;
end