/*
Copyright 1998-2003 Interplay Entertainment Corp. All rights reserved.
*/
/******************************************************************************************
Item: Jules Store Box
Location : New Reno
Description: This box is for the Bartender's Goods
Log:
Please note any changes that have been made to the file in Updated. Then comment
the code which you have changed/altered/commented out. Please, do not delete any
code which was written.
Created: May 13, 1998
Updated:
******************************************************************************************/
/* Include Files */
#include "..\headers\define.h"
#define NAME SCRIPT_NIJULBOX
#include "..\headers\command.h"
#include "..\headers\NewReno.h"
/* Defines and Macros */
#define LVAR_Restock_Time (0)
/* Standard Script Procedures */
procedure start;
procedure map_enter_p_proc;
procedure map_update_p_proc;
import variable new_reno_jules_box;
procedure start begin
new_reno_jules_box := self_obj;
end
procedure map_enter_p_proc begin
new_reno_jules_box := self_obj;
if (is_loading_game == false) then begin
if (local_var(LVAR_Restock_Time) < game_time) then begin
check_restock_item(PID_JET, 1, 7, 100)
check_restock_item(PID_STIMPAK, 1, 5, 100)
set_local_var(LVAR_Restock_Time, (random(12,24) * ONE_GAME_HOUR) + game_time);
end
end
end
procedure map_update_p_proc begin
new_reno_jules_box := self_obj;
end