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Details
Type Source file
SCRIPTS.LST comment New Reno Eldridge Shop Box (For Made Men)
MSG file N/A
Transcript

/*
        Copyright 1998-2003 Interplay Entertainment Corp. All rights reserved.
*/
/******************************************************************************************
        Item: Eldridge Store Box
        Location : New Reno
        Description: This box is for Eldridge's Goods
        Log:
           Please note any changes that have been made to the file in Updated. Then comment
           the code which you have changed/altered/commented out. Please, do not delete any
           code which was written.
           Created: May 13, 1998
           Updated:
******************************************************************************************/
/* Include Files */
#include "..\headers\define.h"
#define NAME SCRIPT_NIELDBOX
#include "..\headers\command.h"
#include "..\headers\NewReno.h"
/* Defines and Macros */
#define LVAR_Restock_Time (0)
/* Standard Script Procedures */
procedure start;
procedure map_enter_p_proc;
procedure map_update_p_proc;
import variable new_reno_eldridge_box_2;
procedure start begin
   new_reno_eldridge_box_2 := self_obj;
end
procedure map_enter_p_proc begin
   new_reno_eldridge_box_2 := self_obj;
   if (is_loading_game == false) then begin
      if (local_var(LVAR_Restock_Time) < game_time) then begin
         if (map_first_run) then begin
            give_pid_qty(self_obj, PID_223_PISTOL, 1)
         end
         check_restock_item(PID_ASSAULT_RIFLE, 1, 1, 25)
         check_restock_item(PID_COMBAT_SHOTGUN, 1, 1, 25)
         check_restock_item(PID_ROCKET_LAUNCHER, 1, 1, 25)
         check_restock_item(PID_FLAMER, 1, 1, 25)
         check_restock_item(PID_MINIGUN, 1, 1, 25)
         check_restock_item(PID_SNIPER_RIFLE, 1, 1, 25)
         check_restock_item(PID_M60, 1, 1, 25)
         check_restock_item(PID_HK_CAWS, 1, 1, 25)
         check_restock_item(PID_SUPER_SLEDGE, 1, 1, 25)
         check_restock_item(PID_BOZAR, 1, 1, 25)
         set_local_var(LVAR_Restock_Time, (random(2,4) * ONE_GAME_DAY) + game_time);
      end
   end
end
procedure map_update_p_proc begin
   new_reno_eldridge_box_2 := self_obj;
end

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