This is the transcript of a dialogue or message file, a file which contains the dialogue of a non-player character in a given game or ingame messages related to scripts and items. |
Dialogue for Bill, patron at Salvatore's Bar
# 0. QUICK LOOK (WTG)
{100}{}{You see Bill.}
# 0. LOOK (WTG)
{150}{}{You see a withered man with bushy white eyebrows. He looks like he needs a drink.}
# 1. FLOATS (WTG)
{200}{}{::Coughs::}
{201}{}{::Stares at bartender::}
{202}{}{::Gestures for another drink::}
{203}{}{::Glares::}
# 2. STUPID FLOATS (WTG)
{210}{}{Get lost, stupid.}
# 3. NORMAL (WTG)
{220}{}{(The man doesn't even glance up as you approach him. He is staring at the wall behind the bar.)}
{221}{}{Uh, hey, heard any good rumors?}
{222}{}{Hey, what do you think of these new glasses I'm wearing?}
{223}{}{Hey, you ever kill anybody?}
{224}{}{(Leave him alone.)}
# 4. FALLOUT2 = ENCLAVE_DESTROYED (3)
{230}{}{What kind of an asshole question is that?}
{231}{}{Whoa. Back up. Just curious.}
{232}{}{Okay, well never mind then.}
# 5. FALLOUT2 = ENCLAVE_DESTROYED (4, 6)
{240}{}{Back up yerself.}
{241}{}{Not before I beat the living crap out of you.}
# 6. FALLOUT2 = ENCLAVE_DESTROYED (3)
{250}{}{(The man turns his glare on you.) You look like an idiot.}
{251}{}{Whoa. Back up. I was just asking for your opinion.}
{252}{}{Uh… thanks for the honesty, then.}
# 7. What's going on?
{260}{}{(Gestures for you to shut up and let him drink.)}
{261}{}{(Leave him alone.)}