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Mister Handy is a generic notable character robot in Fallout: The Roleplaying Game.

Background[]

The original of the line, the Mister Handy was first designed as a repair, construction, and maintenance unit but later went on to become a staple in many aspects of pre-War American life. In the home the Mister Handy fulfilled the role of a domestic servant, able to undertake home maintenance, cooking and even pet and childcare. Commercial applications included using them for light security or even customer- facing aids in some pre-War businesses. Many of these robots roam the wasteland, their nuclear power units still functioning even hundreds of years after the Great War. Some still follow their original programming and serve in the homes and businesses where they operated, seemingly unaware of the changes to the landscape. Some have been salvaged and repurposed to suit the needs of the post-apocalyptic world as attendants for merchants, bartenders and even companions to travelers.[1]

Attacks[]

  • Pincer: Strength + Melee (TN 9), 2 Combat Dice Physical damage
  • Buzzsaw: Strength + Melee (TN 9), 3 Combat Dice Piercing Physical damage
  • Flamer: Endurance + Big Guns (TN 8), 3 Combat Dice Persistent Energy damage, Fire Rate 1, Range C

Special abilities[]

  • Robot: The Mister Handy is a robot. They are immune to the effects of starvation, thirst, and suffocation. They are also immune to Poison and Radiation damage. However, machines cannot use food and drink or other consumables, they do not heal naturally, and the Medicine skill cannot be used to heal them: damage to them must be repaired.
  • Immune to Poison: The Mister Handy reduces all Poison damage suffered to 0 and cannot suffer any damage or effects from poison.
  • Immune to Radiation: the deathclaw reduces all Radiation damage suffered to 0 and cannot suffer any damage or effects from radiation.
  • Immune to Disease: The Mister Handy is immune to the effects of all diseases, and they will never suffer the symptoms of any disease.
  • Mister Handy: The Mister Handy has 360° vision, and improved sensory systems that can detect smells, chemicals, and radiation, reducing the difficulty of PER tests that rely on sight and smell by 1. It moves through jet propulsion, hovering above the ground, unaffected by difficult terrain or obstacles.

Miss Nanny[]

After the popularity of the Mister Handy in the home, the Miss Nanny model was launched. This model was designed specifically to care for newborns and children and had several modifications to its programming to reflect this. The Miss Nanny model featured a friendly female voice and was equipped with subroutines for the discipline of unruly children, increased hazard detection, and sound analysis to understand the needs of children too young to talk. This model of the Mister Handy line of robots could also be modified for use in the medical field.

Mister Handy and Miss Nanny are interchangeable robots with the same stat block and be used for each. If you would like to create a version of Miss Nanny for the medical field, make the following changes:[2]

  • Reduce Repair by 1 and increase Medicine by 1.
  • Un-tag Speech, and tag Medicine instead.

Inventory[]

Scavengers can salvage from a destroyed Mister Handys with a successful Intelligence + Science test with a difficulty of 1. This yields 2d20 flamer fuel, 2 Combat Dice units of common materials with +1 Combat Dice per AP spent, and each Effect rolled yields 1 uncommon material.

References[]

  1. Fallout: The Roleplaying Game core rulebook, p. 360
  2. Fallout: The Roleplaying Game core rulebook, p. 361
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