Martin Raymond is a developer who worked at Bethesda Softworks on Fallout 76 as the lead systems designer.
Employment history[]
From | To | Company | Role |
---|---|---|---|
1997 | June 2006 | Ubisoft Montreal | Senior Game Designer |
June 2006 | September 2011 | Kaos Studios | Senior Game Designer |
September 2011 | February 2015 | The Coalition | Lead Multiplayer Designer |
June 2015 | February 2016 | Red 5 Studios | Designer |
May 2016 | February 2022 | Bethesda Game Studios Austin | Lead Systems Designer |
February 2022 | Present | Raven Software | Lead Game Designer |
Credits[]
Fallout series[]
Year | Title | Credited as/for |
---|---|---|
2018 | Fallout 76 | Lead Systems Designer |
Other work[]
Year | Title | Credited as/for |
---|---|---|
1997 | F1 Racing Simulation | QA Tester |
1999 | Hype: The Time Quest | Lead Designer |
2000 | Donald Duck: Goin' Quackers | Game Designer |
2001 | Batman: Vengeance | Game Designer |
2006 | Tom Clancy's Rainbow Six: Vegas | Additional Game Designer |
2008 | Frontlines: Fuel of War | Multiplayer Supervisor |
2011 | Homefront | Senior Multiplayer Designer |
External links[]
Official developer gameplay
- Fallout 76 – Legendary Crafting (Developer Gameplay) (Bethesda Softworks - July 1, 2021)