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Martin Raymond is a developer who worked at Bethesda Softworks on Fallout 76 as the lead systems designer.

Employment history[]

FromToCompanyRole
1997June 2006Ubisoft MontrealSenior Game Designer
June 2006September 2011Kaos StudiosSenior Game Designer
September 2011February 2015The CoalitionLead Multiplayer Designer
June 2015February 2016Red 5 StudiosDesigner
May 2016February 2022Bethesda Game Studios AustinLead Systems Designer
February 2022PresentRaven SoftwareLead Game Designer

Credits[]

Fallout series[]

YearTitleCredited as/for
2018Fallout 76Lead Systems Designer

Other work[]

YearTitleCredited as/for
1997F1 Racing SimulationQA Tester
1999Hype: The Time QuestLead Designer
2000Donald Duck: Goin' QuackersGame Designer
2001Batman: VengeanceGame Designer
2006Tom Clancy's Rainbow Six: VegasAdditional Game Designer
2008Frontlines: Fuel of WarMultiplayer Supervisor
2011HomefrontSenior Multiplayer Designer

External links[]

Official developer gameplay

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