Madeleine Rabil is a developer who worked at Bethesda Game Studios on Fallout: New Vegas as an additional quality assurance tester, on Fallout 4 as an additional world artist and on Fallout 76 as a world artist.
Career[]
Work on the Fallout series[]
Rabil first worked with Bethesda as a quality assurance tester on the Xbox 360 and PC versions of Fallout: New Vegas. She returned as a world artist intern on Fallout 4, where she created many in-game assets including a playground rider, as well as signs for the Combat Zone, Fort Strong, Haymarket Mall, Layton Towers, Mass Bay Medical Center, and BosCom Pinnacle Theater.[1]
Employment history[]
From | To | Company | Role |
---|---|---|---|
May 2010 | August 2012 | Bethesda Game Studios | Quality Assurance |
September 2012 | May 2014 | Darkwind Media, Ltd. | Art Generalist / Quality Assurance |
June 2014 | April 2015 | Bethesda Game Studios | World Art Intern |
April 2015 | Present | Bethesda Game Studios | Environment Artist |
Credits[]
Fallout series[]
Year | Title | Credited as/for |
---|---|---|
2010 | Fallout: New Vegas | Additional QA Tester |
2015 | Fallout 4 | Additional World Art |
2018 | Fallout 76 | World Art |
Other work[]
Year | Title | Credited as/for |
---|---|---|
2011 | The Elder Scrolls V: Skyrim | Additional QA Tester |
2012 | Dishonored | Additional QA Tester |