This is a transcript for dialogue with Nate the male Sole Survivor. |
REAssaultKMK_COMPreston[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
11475 | REAssaultKMK_COMPrestonFriendScene | MaleEvenToned: You must be the one I've heard about. The new General people are talking about. | Who are you? | PrestonFriend: I knew your friend Garvey, back in the old days in the Minutemen. He's a real good guy. But I guess you already know that. | Y1a |
11476 | MaleEvenToned: You must be the one I've heard about. The new General people are talking about. | Maybe. Depends on what you've heard. | PrestonFriend: I heard you're trying to put the Minutemen back together. I can't see that working out, personally, but it's really none of my business. | X1a | |
11477 | MaleEvenToned: You must be the one I've heard about. The new General people are talking about. | What's it to you? | PrestonFriend: Nothing. Just curious who would be crazy enough to try to bring the Minutemen back from the dead. | B1a | |
11478 | MaleEvenToned: You must be the one I've heard about. The new General people are talking about. | {Friendly} That's right. We're rebuilding the Minutemen. | PrestonFriend: That's what I heard. I wasn't sure what to make of it. | A1a | |
11479 | REAssaultKMK_COMPrestonPlayerScene | Preston: What do you think, General? Ben here had a good reputation in the old Minutemen. We could use him back. | {Suspicious} I don't know, Preston. Do you really trust him? | Preston: Yeah, I do. The problems before were with the leadership, not the rank and file. | Y1a |
11480 | Preston: What do you think, General? Ben here had a good reputation in the old Minutemen. We could use him back. | {Suspicious} It doesn't sound like he's even interested. | X1a | ||
11481 | Preston: What do you think, General? Ben here had a good reputation in the old Minutemen. We could use him back. | I don't think he's the kind of person we're looking for. | Preston: I'd be willing to give him a second chance, but it's your call. | B1a | |
11482 | Preston: What do you think, General? Ben here had a good reputation in the old Minutemen. We could use him back. | We can always use a new recruit. | A1a |
REAssaultSC01_DN123SkylanesAssault[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
11483 | REAssaultSC01_Stage010_NessForcegreet | NPCFNess: There you are. Beginning to think you wouldn't show. | {Quietly. Puzzled, concerned. / Suspicious} Who are these people? | Ness: Mercs I hired, same as you. I'll take all the help I can get. | Y1a |
11484 | NPCFNess: There you are. Beginning to think you wouldn't show. | {Quietly. Annoyed / Player} Well, I'm here now. | Ness: Let's get started. | X1a | |
11485 | NPCFNess: There you are. Beginning to think you wouldn't show. | {Quietly. Annoyed / Irritated} I've been busy. Let's get on with it. | Ness: *Hmph* | B1a | |
11486 | NPCFNess: There you are. Beginning to think you wouldn't show. | {Irritated / Irritated} Sorry to keep you waiting. | Ness: Well, you're here. Let's get started. | A1a | |
11487 | REAssaultSC01_Stage110B_NessReward | Ness: Oh, right, your pay. Here, just like we agreed. | {Suspicious, increasingly angry. / Suspicious} Is that a secret compartment? All right, Ness. What's really going on here? | Ness: Look, you got your pay. Now scram. This doesn't concern you. | Y1a |
11488 | Ness: Oh, right, your pay. Here, just like we agreed. | {Irritated} Whatever. | Ness: Now get out. I've got work to do. | X1a | |
11489 | Ness: Oh, right, your pay. Here, just like we agreed. | {Annoyed / Irritated} Fine. | Ness: Now get out. I've got work to do. | B1a | |
11490 | Ness: Oh, right, your pay. Here, just like we agreed. | {Angry} You're going to pay what you promised. Or else. | Ness: Now get out. I've got work to do. | B2a | |
11491 | Ness: Oh, right, your pay. Here, just like we agreed. | {Irritated} *Hmph* | Ness: Now get out. I've got work to do. | B3a | |
11492 | Ness: Oh, right, your pay. Here, just like we agreed. | {Satisfied / Grateful} All right, thanks. | Ness: Now get out. I've got work to do. | A1a | |
11493 | Ness: Oh, right, your pay. Here, just like we agreed. | {Apologetic / Apologetic} I... sorry. | Ness: Now get out. I've got work to do. | A2a | |
11494 | Ness: Oh, right, your pay. Here, just like we agreed. | {Politely / Apologetic} Sorry, thanks again. | Ness: Now get out. I've got work to do. | A3a | |
11495 | REAssaultSC01_Stage110D_NessExplain2 | Ness: Can I count on you to keep this quiet? You got your cut, I got mine. We're even. | {Curious / Question} What were they smuggling? | Ness: Whatever they could turn a profit on. Mostly guns and chems, from what I've seen. | Y1a |
11496 | Ness: Can I count on you to keep this quiet? You got your cut, I got mine. We're even. | {Pressing for a reward. / Stern} I want my pay. | Ness: All right, fine. | X1a | |
11497 | Ness: Can I count on you to keep this quiet? You got your cut, I got mine. We're even. | {Pressing for a reward. / Stern} Throw in another hundred caps. | Ness: All right, fine. | X2a | |
11498 | Ness: Can I count on you to keep this quiet? You got your cut, I got mine. We're even. | {Pressing for a reward. / Stern} And all the loot I can carry. | Ness: All right, fine. | X3a | |
11499 | Ness: Can I count on you to keep this quiet? You got your cut, I got mine. We're even. | {Player} I'll think about it. | Ness: All right, fine. | X4a | |
11500 | Ness: Can I count on you to keep this quiet? You got your cut, I got mine. We're even. | {Angry} And let you walk away with all of this? Not a chance. | Ness: Glad I brought some insurance. | B1a | |
11501 | Ness: Can I count on you to keep this quiet? You got your cut, I got mine. We're even. | {Coldly / Angry} I don't think so. | Ness: Glad I brought some insurance. | B2a | |
11502 | Ness: Can I count on you to keep this quiet? You got your cut, I got mine. We're even. | {Stern} Yeah, sure. | Ness: Thanks. Now get out of here before the others start asking questions. | A1a | |
11503 | Ness: Can I count on you to keep this quiet? You got your cut, I got mine. We're even. | {Amused} All right, deal. | Ness: Thanks. Now get out of here before the others start asking questions. | A2a | |
11483 | REAssaultSC01_Stage010_NessForcegreet | NPCFNess: There you are. Beginning to think you wouldn't show. | {Quietly. Puzzled, concerned. / Suspicious} Who are these people? | Ness: Mercs I hired, same as you. I'll take all the help I can get. | Y1a |
11484 | NPCFNess: There you are. Beginning to think you wouldn't show. | {Quietly. Annoyed / Player} Well, I'm here now. | Ness: Let's get started. | X1a | |
11485 | NPCFNess: There you are. Beginning to think you wouldn't show. | {Quietly. Annoyed / Irritated} I've been busy. Let's get on with it. | Ness: *Hmph* | B1a | |
11486 | NPCFNess: There you are. Beginning to think you wouldn't show. | {Irritated / Irritated} Sorry to keep you waiting. | Ness: Well, you're here. Let's get started. | A1a | |
11487 | REAssaultSC01_Stage110B_NessReward | Ness: Oh, right, your pay. Here, just like we agreed. | {Suspicious, increasingly angry. / Suspicious} Is that a secret compartment? All right, Ness. What's really going on here? | Ness: Look, you got your pay. Now scram. This doesn't concern you. | Y1a |
11488 | Ness: Oh, right, your pay. Here, just like we agreed. | {Irritated} Whatever. | Ness: Now get out. I've got work to do. | X1a | |
11489 | Ness: Oh, right, your pay. Here, just like we agreed. | {Annoyed / Irritated} Fine. | Ness: Now get out. I've got work to do. | B1a | |
11490 | Ness: Oh, right, your pay. Here, just like we agreed. | {Angry} You're going to pay what you promised. Or else. | Ness: Now get out. I've got work to do. | B2a | |
11491 | Ness: Oh, right, your pay. Here, just like we agreed. | {Irritated} *Hmph* | Ness: Now get out. I've got work to do. | B3a | |
11492 | Ness: Oh, right, your pay. Here, just like we agreed. | {Satisfied / Grateful} All right, thanks. | Ness: Now get out. I've got work to do. | A1a | |
11493 | Ness: Oh, right, your pay. Here, just like we agreed. | {Apologetic / Apologetic} I... sorry. | Ness: Now get out. I've got work to do. | A2a | |
11494 | Ness: Oh, right, your pay. Here, just like we agreed. | {Politely / Apologetic} Sorry, thanks again. | Ness: Now get out. I've got work to do. | A3a | |
11495 | REAssaultSC01_Stage110D_NessExplain2 | Ness: Can I count on you to keep this quiet? You got your cut, I got mine. We're even. | {Curious / Question} What were they smuggling? | Ness: Whatever they could turn a profit on. Mostly guns and chems, from what I've seen. | Y1a |
11496 | Ness: Can I count on you to keep this quiet? You got your cut, I got mine. We're even. | {Pressing for a reward. / Stern} I want my pay. | Ness: All right, fine. | X1a | |
11497 | Ness: Can I count on you to keep this quiet? You got your cut, I got mine. We're even. | {Pressing for a reward. / Stern} Throw in another hundred caps. | Ness: All right, fine. | X2a | |
11498 | Ness: Can I count on you to keep this quiet? You got your cut, I got mine. We're even. | {Pressing for a reward. / Stern} And all the loot I can carry. | Ness: All right, fine. | X3a | |
11499 | Ness: Can I count on you to keep this quiet? You got your cut, I got mine. We're even. | {Player} I'll think about it. | Ness: All right, fine. | X4a | |
11500 | Ness: Can I count on you to keep this quiet? You got your cut, I got mine. We're even. | {Angry} And let you walk away with all of this? Not a chance. | Ness: Glad I brought some insurance. | B1a | |
11501 | Ness: Can I count on you to keep this quiet? You got your cut, I got mine. We're even. | {Coldly / Angry} I don't think so. | Ness: Glad I brought some insurance. | B2a | |
11502 | Ness: Can I count on you to keep this quiet? You got your cut, I got mine. We're even. | {Stern} Yeah, sure. | Ness: Thanks. Now get out of here before the others start asking questions. | A1a | |
11503 | Ness: Can I count on you to keep this quiet? You got your cut, I got mine. We're even. | {Amused} All right, deal. | Ness: Thanks. Now get out of here before the others start asking questions. | A2a |
RECampKMK_DN079A[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
11504 | RECampKMK_DN079AScene | MaleBoston: Hoo-boy. You may want to keep your distance. | {Surprised} Why? Are you threatening me? | Traveler: Nah, nothing like that. It's just... well, I think I ate a bad can of meat. | Y1a |
11505 | MaleBoston: Hoo-boy. You may want to keep your distance. | I'm just passing through. | Traveler: Speaking of passing through... I think I ate a bad can of meat. | X1a | |
11506 | MaleBoston: Hoo-boy. You may want to keep your distance. | {Irritated} I'll go where I want. | Traveler: Hey, feel free to sit down or whatever. But, uh, well... I think I ate a bad can of meat. | B1a | |
11507 | MaleBoston: Hoo-boy. You may want to keep your distance. | {Friendly} Don't worry, I'm not going to hurt you. | Traveler: Oh, I'm not worried about that. It's just, well... I think I ate a bad can of meat. | A1a |
RECampKMK03[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
11508 | RECampKMK03Scene | Trader: I figure you must want some chems real bad to barge in here in the middle of the night. | {Question} You sell chems? | Trader: Yeah, of course, whatever I've got's for sale. | Y1a |
11509 | Trader: I figure you must want some chems real bad to barge in here in the middle of the night. | I don't need any chems right now, thanks. | Trader: That's cool. | B1a |
RECampLC01[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
11510 | RECampLC01_CaptorsDead | MaleEvenToned: Jesus. They're dead... | {Question} What happened here? | Jules: It's like they said. I took up with them, trying to make my way to the Bunker Hill. They were the nicest folks I'd met outside the Institute, so... | Y1a |
11511 | MaleEvenToned: Jesus. They're dead... | {You're extorting someone you just saved. Give it some sleaze. / Stern} Rescues don't come cheap. Pay up. | Jules: Oh, I-uh. I guess that seems fair. Here. It's all I've got. Thanks again, I guess. I... I just need to get out of here. | X1a | |
11512 | MaleEvenToned: Jesus. They're dead... | {You're about to execute someone. / Confident} And now it's your turn. | Jules: Wait, what? | B1a | |
11513 | MaleEvenToned: Jesus. They're dead... | {You just executed two people. / Somber} I'm sorry. They didn't leave me any choice. | Jules: It's alright. I-I just wish they could've seen reason. | A1a | |
11514 | MaleEvenToned: Jesus. They're dead... | {You just rescued someone from execution. / Question} And you're okay? | Jules: It's alright. I-I just wish they could've seen reason. | A2a | |
11515 | RECampLC01_MainScene | Jules: Please. You believe me, right? You can't let him do this! | {Pleading to free a hostage. / Pleading} If he was with the Institute, don't you think killing him would just make them madder? Let him go. It's safer that way. | Fred: I... Jesus. You're right. | Y1a |
11516 | Jules: Please. You believe me, right? You can't let him do this! | {You're agreeing that a hostage should be executed. / Stern} You know what? You should kill him. | X1a | ||
11517 | Jules: Please. You believe me, right? You can't let him do this! | {You're threatening to kill a pair of hostage takers if they don't release their hostage. / Stern} If you don't let him go, I'll kill you both myself. | Fred: Jesus. You're serious... | B1a | |
11518 | Jules: Please. You believe me, right? You can't let him do this! | {You're threatening to kill a pair of hostage takers if they don't release their hostage. / Stern} You don't need to be afraid of the Institute. You let him go or I'll kill you both myself. | Fred: Jesus. You're serious... | B2a | |
11519 | Jules: Please. You believe me, right? You can't let him do this! | {Trying to talk someone down from killing someone else. / Neutral} You need to let him go. Think about it. If he meant to hurt you, wouldn't he have done it already? | Fred: Maybe he's just bidding his time. I don't know and I don't care. But this thing is not walking away from here. | A1a | |
11520 | Fred: Shut up! | {Question} What's going on here? | Fred: This thing's a synth. That's what. We've been traveling with it for weeks. | Y1a | |
11521 | Fred: Shut up! | {Removing yourself from a dangerous situation. / Neutral} This is between you folks. I'm not getting involved. | X1a | ||
11522 | Fred: Shut up! | {Stern} You're not killing anyone. | Fred: Says you. | B1a | |
11523 | Fred: Shut up! | {Trying to talk down two folks intent on killing another man. / Pleading} Look, I'm sure we can work this out. No one has to die. | Fred: Fat chance. This synth's been watching us for weeks. Knows everything about us. | A1a | |
11524 | - | {Somber. You just had to kill two people. / Somber} Hey. |
RECampSC03[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
11525 | RECamp02_DrethGreet | FemaleEvenToned: Well, now, who's this? You here to trade, boy? | {Cautiously / Question} Who are you? What are you doing out here? | Dreth: The name's Dreth. That's all you need to know. | Y1a |
11526 | FemaleEvenToned: Well, now, who's this? You here to trade, boy? | {Evenly / Player} Depends on what you're selling. | Dreth: Arms. Ammo. Guy like you's bound to find somethin'. Come on. | X1a | |
11527 | FemaleEvenToned: Well, now, who's this? You here to trade, boy? | {Irritated / Irritated} No thanks. | Dreth: Then scram. I got business to do. | B1a | |
11528 | FemaleEvenToned: Well, now, who's this? You here to trade, boy? | {Considering / Player} You a trader? Sure, let me see what you've got. | Dreth: All right, let 'im through. | A1a | |
11529 | RECamp02_DrethSale | FemaleEvenToned: Name's Dreth. That's all you need to know. Now... you buyin'? | {Curious / Question} Mind a few questions? | Dreth: Talk is cheap. Everything else has its price. Now... you buyin' or not? | Y1a |
REChokepointCT02[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
11530 | REChokepointCT02_Guard01Convo | MaleEvenToned: No funny business. | {Question} What are you guys doing out here? | Guard01: Working. Gotta earn those caps, right? Jet don't pay for itself! | Y1a |
11531 | MaleEvenToned: No funny business. | {Neutral} Relax. I'm not here to cause any problems. | Guard01: Good to hear. Never know who you'll encounter out and about in the Commonwealth. | X1a | |
11532 | MaleEvenToned: No funny business. | {Irritated} Quit wasting my time. | Guard01: I think you're the one wasting mine. Get out of here. | B1a | |
11533 | MaleEvenToned: No funny business. | {Neutral} I won't be any trouble. | Guard01: Better not be. Stash takes care of a lot of people, including me. We'd be on you like rads on ghouls. | A1a | |
11534 | REChokepointCT02_Guard02Convo | FemaleEvenToned: Hands where I can see 'em. | {Question} What are you guys doing out here? | Guard02: We work for Stash. Wherever she goes, we go. | Y1a |
11535 | FemaleEvenToned: Hands where I can see 'em. | {Neutral} Quit being so paranoid. | Guard02: Hey, this paranoia's what keeps us alive. | X1a | |
11536 | FemaleEvenToned: Hands where I can see 'em. | {Irritated} Whatever. I'll do what I want. | Guard02: Won't be saying that once you're dead. I think someone needs to get moving. | B1a | |
11537 | FemaleEvenToned: Hands where I can see 'em. | {Neutral} Don't worry. I'm not going to try anything. | Guard02: Sure, that's what they all say before pulling a gun. | A1a | |
11538 | REChokepointCT02_Merchant01Convo | FemaleEvenToned: You look like you could use a little pick-me-up. Am I right? | {Question} Who are you? | Merchant01: I'm Stash, your friendly, traveling chems dealer! Don't mind the crew. They're just overprotective. | Y1a |
11539 | FemaleEvenToned: You look like you could use a little pick-me-up. Am I right? | {Neutral} Depends on what you're selling. | Merchant01: Whatever you need to put that extra oomph in your day. | X1a | |
11540 | FemaleEvenToned: You look like you could use a little pick-me-up. Am I right? | {Neutral} Sorry, not interested. | Merchant01: Your loss. | B1a | |
11541 | FemaleEvenToned: You look like you could use a little pick-me-up. Am I right? | {Neutral} Let's see what you got. | Merchant01: Exactly what you need. | A1a | |
11542 | Player Default: I'm Stash, your friendly, traveling chems dealer! Don't mind the crew. They're just overprotective. | {Question} Stash? How'd you get that name? | Merchant01: Oh parents on chems, but hey, it suits me. So what'll it be? Take a look! | Y1a | |
11543 | Player Default: Depends on what you're selling. | {Neutral} Two people. That's a pretty small crew... | Merchant01: Yep. There's Simon, loyal employee and customer, and his sister, Lexa. She's more disgruntled. Wants her brother off the chems. | X1a | |
11544 | Player Default: Your loss. | {Neutral} Sorry, not interested. | Merchant01: Your loss. | B1a | |
11545 | Player Default: Exactly what you need. | {Neutral} All right. Let's have a look. | Merchant01: Exactly what you need. | A1a |
REChokepointMS13Marowski[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
11546 | REChokepointMS13MarowskiMessage | MaleGhoulCombatant01: Marowski has a message for you. | Marowski? Who's that? | Thug01: Jesus, you're really going to play dumb? Marowski, does a nice little chems business out of Goodneighbor. | Y1a |
11547 | MaleGhoulCombatant01: Marowski has a message for you. | Let's hear it. | Thug01: He wants to talk to you about some missing chems. Like, a lot of missing chems. | X1a | |
11548 | MaleGhoulCombatant01: Marowski has a message for you. | I don't give a shit what Marowski wants. | Thug01: Well that's one way to play it. He wants to talk to you about some missing chems. Like, a lot of missing chems. | B1a | |
11549 | MaleGhoulCombatant01: Marowski has a message for you. | What does Mr. Marowski want with me? | Thug01: "Mr. Marowski" wants to talk to you about some missing chems. Like, a lot of missing chems. | A1a |
REChokepointRJ01[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
11550 | REChokepointRJ01_DemandToll | GunnersMale01: Hold it. We're under orders to charge anyone coming through this area a fee. Cost is 1000 caps. | {Defiant} What if I don't pay? | Gunner01: You want to pay. Trust me. | Y1a |
11551 | GunnersMale01: Hold it. We're under orders to charge anyone coming through this area a fee. Cost is 1000 caps. | {Conspiratorial} How about knocking some caps off the price? | Gunner01: Look it's not my place, but I can probably let you go for 1500. | X1a | |
11552 | GunnersMale01: Hold it. We're under orders to charge anyone coming through this area a fee. Cost is 1000 caps. | {Conspiratorial} Come on, you can do better than that. | Gunner01: Look it's not my place, but I can probably let you go for 1500. | X2a | |
11553 | GunnersMale01: Hold it. We're under orders to charge anyone coming through this area a fee. Cost is 1000 caps. | {Conspiratorial} I feel like you're about to say a number I'm really going to like. | Gunner01: Look it's not my place, but I can probably let you go for 1500. | X3a | |
11554 | GunnersMale01: Hold it. We're under orders to charge anyone coming through this area a fee. Cost is 1000 caps. | {Conspiratorial} You sure I can't get you to drop some more caps off the price? | Gunner01: Look it's not my place, but I can probably let you go for 1500. | X4a | |
11555 | GunnersMale01: Hold it. We're under orders to charge anyone coming through this area a fee. Cost is 1000 caps. | {Angry} Yeah, that's not happening. | Gunner01: Guess we're doing this the hard way, then... | B1a | |
11556 | GunnersMale01: Hold it. We're under orders to charge anyone coming through this area a fee. Cost is 1000 caps. | {Angry} I don't think so. | Gunner01: Guess we're doing this the hard way, then... | B2a | |
11557 | GunnersMale01: Hold it. We're under orders to charge anyone coming through this area a fee. Cost is 1000 caps. | {Angry} Take your toll and shove it. | Gunner01: Guess we're doing this the hard way, then... | B3a | |
11558 | GunnersMale01: Hold it. We're under orders to charge anyone coming through this area a fee. Cost is 1000 caps. | {Irritated} Fine, here. Take your money. | Gunner01: Thank you. Move along. | A1a | |
11559 | GunnersMale01: Hold it. We're under orders to charge anyone coming through this area a fee. Cost is 1000 caps. | {Trying to pull one over on someone... / Question} Uh, here you go. | Gunner01: Thank you. Move along. | A2a |
REChokepointSC01[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
11560 | REChokepoint01_DemandToll1 | RaiderFemale01: Hey, buddy! Toll here's 250 caps. | {Irritated, cocky / Irritated} And if I don't? | Raider01: Then you die. Any more questions? | Y1a |
11561 | RaiderFemale01: Hey, buddy! Toll here's 250 caps. | {Negotiating with a raider. Coldly. / Irritated} Come on. Do I look like I can afford that? | Raider01: All right, all right. 250. | X1a | |
11562 | RaiderFemale01: Hey, buddy! Toll here's 250 caps. | {Negotiating with a raider. Coldly. / Irritated} Be reasonable. | Raider01: All right, all right. 250. | X2a | |
11563 | RaiderFemale01: Hey, buddy! Toll here's 250 caps. | {Negotiating with a raider. Coldly. / Irritated} Last chance. Give me a fair deal, and no one gets hurt. | Raider01: All right, all right. 250. | X3a | |
11564 | RaiderFemale01: Hey, buddy! Toll here's 250 caps. | {Negotiating with a raider. Coldly. / Irritated} Is that the best you can do? | Raider01: All right, all right. 250. | X4a | |
11565 | RaiderFemale01: Hey, buddy! Toll here's 250 caps. | {Coldly. / Angry} Out of my way. | Raider01: It's your funeral. | B1a | |
11566 | RaiderFemale01: Hey, buddy! Toll here's 250 caps. | {Coldly. / Angry} I don't think so. | Raider01: It's your funeral. | B2a | |
11567 | RaiderFemale01: Hey, buddy! Toll here's 250 caps. | {Coldly. / Angry} Not a chance. | Raider01: It's your funeral. | B3a | |
11568 | RaiderFemale01: Hey, buddy! Toll here's 250 caps. | {Irritated, paying a bribe / Irritated} Here. | Raider01: Yeah, yeah, get moving. | A1a | |
11569 | - | {Cooly / Stern} And if I don't pay? | |||
11570 | {Cooly / Player} I don't want any trouble. |
REChokepointSC02[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
11571 | REChokepoint02_MrGutsyForcegreet | MrGutsy: Civilian! A mandatory curfew is in effect. Return to your home immediately. | {Confused / Puzzled} A... curfew? | MrGutsy: By order of Provisional Governor Graham, a state of martial law has been declared. | Y1a |
11572 | MrGutsy: Civilian! A mandatory curfew is in effect. Return to your home immediately. | {Annoyed, arguing with a robot. / Irritated} This is pointless. The war is over. | MrGutsy: Irrelevant. | X1a | |
11573 | MrGutsy: Civilian! A mandatory curfew is in effect. Return to your home immediately. | {Irritated / Irritated} Get out of my way. | B1a | ||
11574 | MrGutsy: Repeat, will you comply? | {Pacifying him / Apologetic} All right, I'm going. | MrGutsy: Cooperation acknowledged. Thank you. | A1a | |
11575 | MrGutsy: Repeat, will you comply? | {Frustrated / Angry} No! | MrGutsy: Target has refused to comply. | B1a | |
11576 | MrGutsy: Repeat, will you comply? | {Confidently, arguing with the robot. [RE-RECORD] / Confident} Let me through. I'm on important military business! | MrGutsy: Analyzing vocal patterns. Confidence interval... 60%. Affirmative. You may pass. | X1a | |
11577 | MrGutsy: Repeat, will you comply? | {Slightly confused. / Player} 'Will you comply?' | MrGutsy: Repeat, will you comply? | Y1a | |
11578 | MrGutsy: Repeat, will you comply? | {Parroting a robot. Mocking. [RE-RECORD] / Sarcastic} 'Will you comply?' | MrGutsy: Repeat, will you comply? | Y2a | |
11579 | MrGutsy: Repeat, will you comply? | {Parroting a robot. Robotic monotone. [RE-RECORD] / Sarcastic} 'Will you comply?' | MrGutsy: Repeat, will you comply? | Y3a | |
11580 | MrGutsy: Repeat, will you comply? | {Mocking a robot that keeps repeating itself. Really, over the top sarcastic-- monotone, robotic voice, robotic pauses. Go for it. :) / Sarcastic} 'Will you comply?' | MrGutsy: Loop detected. Error. Err- | Y4a |
REObjectCT05[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
11581 | RESceneCT03Scene | FemaleEvenToned: Please, do you have any RadAway? I think I may be dying. | {Question} You think you're dying? | ActorAlias: If I don't get help soon, I know I am. | Y1a |
11582 | FemaleEvenToned: Please, do you have any RadAway? I think I may be dying. | {Neutral} I've seen worse. You don't look like you're dying. | ActorAlias: It's just a matter of time. If I can't treat it, it'll only get worse. | X1a | |
11583 | FemaleEvenToned: Please, do you have any RadAway? I think I may be dying. | {Neutral} Sorry, no. | ActorAlias: Didn't think so. | B1a | |
11584 | FemaleEvenToned: Please, do you have any RadAway? I think I may be dying. | {Neutral} Sure. Here you go. | ActorAlias: Oh thank you! You just saved my life. | A1a | |
11585 | FemaleEvenToned: Please, do you have any RadAway? I think I may be dying. | {Neutral} I would if I had some. | ActorAlias: Oh thank you! You just saved my life. | A2a |
REObjectJSDN054[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
11586 | REObjectJSDN054PreQuestScene | Atom Cat: Nothing else to find here. This hunk o' junk is picked clean, Daddy-O. | You building something? | Atom Cat: My friends and I soup up old Power Armor. We have groovy metal suits like you have never seen. | Y1a |
11587 | Atom Cat: Nothing else to find here. This hunk o' junk is picked clean, Daddy-O. | Too bad. | Atom Cat: Ain't that a bite? Well if its parts you're looking for, we got lots back at the garage. | X1a | |
11588 | Atom Cat: Nothing else to find here. This hunk o' junk is picked clean, Daddy-O. | I wasn't looking. | Atom Cat: Ah, just admiring my plates then? It's a custom job. | B1a | |
11589 | Atom Cat: Nothing else to find here. This hunk o' junk is picked clean, Daddy-O. | That's disappointing. | Atom Cat: Ain't that a bite? We got lots more back at the garage if you want to trade, though. | A1a |
REObjectKMK05[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
11590 | RESceneKMK06Scene | FemaleEvenToned: Please... I'm so thirsty. Could you spare any water? | {Question} What kind of water did you need? | ActorAlias: Purified would be wonderful, but anything you have would do. | Y1a |
11591 | FemaleEvenToned: Please... I'm so thirsty. Could you spare any water? | {Thinking} I don't know... | ActorAlias: It'll do. Thank you. | X2a | |
11592 | FemaleEvenToned: Please... I'm so thirsty. Could you spare any water? | Nope, sorry. | ActorAlias: I see... | B1a | |
11593 | FemaleEvenToned: Please... I'm so thirsty. Could you spare any water? | {Friendly} Of course. Here you go. | ActorAlias: Oh! Thank you... thank you! | A1a | |
11594 | FemaleEvenToned: Please... I'm so thirsty. Could you spare any water? | {Friendly} Here. It's not purified, but it's something. | ActorAlias: Oh! Thank you... thank you! | A2a | |
11595 | FemaleEvenToned: Please... I'm so thirsty. Could you spare any water? | {Apologetic} Wish I could help, but I don't have any. | ActorAlias: Oh! Thank you... thank you! | A3a |
REObjectRJ03[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
11596 | REObjectRJ03Barter | MaleBoston: Looking to wet your whistle, huh? | {Curious / Player} What do you have for sale? | Mac: A wide and varied supply of spirits and sodas! And maybe a snack or two, if you're feeling peckish. | Y1a |
11597 | REObjectRJ03Scene01 | MaleBoston: Ah, a new customer! Welcome to Mac's Bar! We are currently open for business. Please excuse the mess. | {Question} Why start a bar out here? | Mac: Ever since I was little I wanted to own a bar. A place where people could come and relax and tell me their troubles. | Y1a |
11598 | MaleBoston: Ah, a new customer! Welcome to Mac's Bar! We are currently open for business. Please excuse the mess. | {Disbelief} This must be the smallest bar I've ever seen. | Mac: Actually, I used to have a smaller one up near Quincy until the Gunners run me off. It was about the size of a barstool. | X1a | |
11599 | MaleBoston: Ah, a new customer! Welcome to Mac's Bar! We are currently open for business. Please excuse the mess. | {Sarcastic} You're kidding, right? | Mac: 100% serious. She may not look like much, but when I've got the hottest spot in the Commonwealth, we'll see who's laughing at ole Mac | B1a | |
11600 | MaleBoston: Ah, a new customer! Welcome to Mac's Bar! We are currently open for business. Please excuse the mess. | {Friendly} Nice location. | Mac: Thank you kindly! Picked the place myself. Plenty of room for expansion in an up and coming neighborhood at an unbeatable price. | A1a |
REParent[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
11601 | REParentAssignToWorkshopScene | WorkshopAssignableNPC: You wouldn't happen to know of any good places to settle around here, would you? I'm tired of always being on the run. | {Question} What are you looking for? | WorkshopAssignableNPC: I just want to find someplace safe to live without these assholes trying to kill me all the time. | Y1a |
11602 | WorkshopAssignableNPC: You wouldn't happen to know of any good places to settle around here, would you? I'm tired of always being on the run. | Nah, can't think of anything. | WorkshopAssignableNPC: I was just asking. Thanks again for your help. See you around. | X1a | |
11603 | WorkshopAssignableNPC: You wouldn't happen to know of any good places to settle around here, would you? I'm tired of always being on the run. | No, sorry. | WorkshopAssignableNPC: Yeah, same story everywhere. Well, thanks for your help. | B1a | |
11604 | WorkshopAssignableNPC: You wouldn't happen to know of any good places to settle around here, would you? I'm tired of always being on the run. | {Friendly} I sure do. | WorkshopAssignableNPC: Oh. Okay. | A1a | |
11605 | WorkshopAssignableNPC: You wouldn't happen to know of any good places to settle around here, would you? I'm tired of always being on the run. | {Friendly} I wish I could help. I hope you find something. | WorkshopAssignableNPC: Oh. Okay. | A2a | |
11606 | MaleOld: You showed up just in the nick of time. | {Question} You looking for a new place to settle? | WorkshopAssignableNPC: Could be. Why, do you know of somewhere good? | Y1a | |
11607 | MaleOld: You showed up just in the nick of time. | I was just passing through. | WorkshopAssignableNPC: It was my lucky day, then. | X1a | |
11608 | MaleOld: You showed up just in the nick of time. | {Irritated} You're lucky I was here to save your ass. | WorkshopAssignableNPC: I know it. | B1a | |
11609 | MaleOld: You showed up just in the nick of time. | {A little annoyed/scolding / Stern} You're lucky I got here when I did. | WorkshopAssignableNPC: I know it. | B2a | |
11610 | MaleOld: You showed up just in the nick of time. | {Friendly} Glad to help. | WorkshopAssignableNPC: You're one of the good guys. | A1a |
RESceneKMK_MS09Jack[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
11611 | RESceneKMK_MS09JackScene | NPCMJackCabot: Well, how about this! Fancy meeting you out here. | {Puzzled} What are you doing out here? | JackCabot: I don't see what that is to you. | Y1a |
11612 | NPCMJackCabot: Well, how about this! Fancy meeting you out here. | Is there something you need? | JackCabot: No. In fact, I'd just as soon we don't cross paths again. | X1a | |
11613 | NPCMJackCabot: Well, how about this! Fancy meeting you out here. | {Irritated} I thought I was through with your crazy bullshit. | JackCabot: Likewise. | B1a | |
11614 | NPCMJackCabot: Well, how about this! Fancy meeting you out here. | {Neutral} I've got to get going, Jack. | JackCabot: Likewise. | B2a | |
11615 | NPCMJackCabot: Well, how about this! Fancy meeting you out here. | {Friendly} I'm glad to see you're getting out and about. | JackCabot: Hmm. Well, now that my time isn't entirely taken up with my father's condition, I thought I should get out and see the world a bit. | A1a | |
11616 | RESceneKMK_MS09JackSceneVendor | JackCabot: I'm sure I can give you a better price than most any common trader. | {Puzzled} What do you need it for? | JackCabot: Oh, well, I'm not quite ready to discuss it publicly. It's early days yet. Might not work out. I'm sure you understand. | Y1a |
11617 | JackCabot: I'm sure I can give you a better price than most any common trader. | {Puzzled} Let me see if I have anything like that on me. | JackCabot: Thank you for checking. | X1a | |
11618 | JackCabot: I'm sure I can give you a better price than most any common trader. | I'm not interested in selling anything right now. | JackCabot: Suit yourself. I just thought I'd ask. | B1a | |
11619 | JackCabot: I'm sure I can give you a better price than most any common trader. | {Friendly} Sure, let me see if I have any. | JackCabot: I appreciate you taking the time. | A1a |
RESceneKMK_MS09Lorenzo[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
11620 | RESceneKMK_MS09LorenzoScene | Lorenzo: I find it a simply fascinating subject, especially the parallels with my own condition. | {Question} Have you actually learned anything about what causes people to become ghouls? | Lorenzo: No, not yet. I'm just at the beginning of my research. I'll need to collect much more data before I can start drawing any conclusions. | Y1a |
11621 | Lorenzo: I find it a simply fascinating subject, especially the parallels with my own condition. | I've got to get going. | Lorenzo: Indeed. I'm sure you have very important places to be. | X1a | |
11622 | Lorenzo: I find it a simply fascinating subject, especially the parallels with my own condition. | {Disgust} You're just as crazy as Jack said. | Lorenzo: I'll take that as a compliment. | B1a | |
11623 | Lorenzo: I find it a simply fascinating subject, especially the parallels with my own condition. | {Friendly} I'm glad you found something to keep you busy. | Lorenzo: This is just one of my many lines of research I've begun. It truly is a whole new world to discover. | A1a | |
11624 | NPCMLorenzoCabot: Well, well. Fate brings us together again. I'm so enjoying the chance to finally experience this new world of ours. | {Question} Did you kill those people? | Lorenzo: Oh, you mean the ones with the radiation syndrome? Yes, I did. | Y1a | |
11625 | NPCMLorenzoCabot: Well, well. Fate brings us together again. I'm so enjoying the chance to finally experience this new world of ours. | {Sarcastic} Yeah, just my lucky day to run into you again. | Lorenzo: I was just heading back to Cabot House after a little research expedition. | X1a | |
11626 | NPCMLorenzoCabot: Well, well. Fate brings us together again. I'm so enjoying the chance to finally experience this new world of ours. | {Angry} You murdered those people, didn't you? | Lorenzo: Murder? You still cling to such outdated notions. | B1a | |
11627 | NPCMLorenzoCabot: Well, well. Fate brings us together again. I'm so enjoying the chance to finally experience this new world of ours. | {Friendly} Nice to see you getting out and about. | Lorenzo: Oh, yes. I have so much catching up to do after 400 years of being alone with my thoughts. | A1a |
RESceneKMK03[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
11628 | REScene03Scene | Player Default: (Whine) | Get along then, mutt. | X1a | |
11629 | Player Default: (Bark!) | What's your name, girl? | Y1a | ||
11630 | Player Default: (Growl) | You're just as ugly as ever, Buttface. | B1a | ||
11631 | Player Default: (Bark!) | You need a name. I'll call you Sparky. | A1a | ||
11632 | Player Default: (Whine) | None of my business. | Dog: (Whine) | X1a | |
11633 | Player Default: (Whine) | There you go. Feel better now? | Dog: (Bark!) | Y1a | |
11634 | Player Default: (Growl) | {Disgust} Never mind. You don't deserve to live. | Dog: (Growl) | B1a | |
11635 | Player Default: (Whine) | Here, this will make you feel better. | Dog: (Bark!) | A1a | |
11636 | CrFeralDogVoice: (Growl) | {Question} What's wrong? You hurt? | Dog: (Whine) | Y1a | |
11637 | CrFeralDogVoice: (Growl) | You look hurt. | Dog: (Whine) | X1a | |
11638 | CrFeralDogVoice: (Growl) | {Disgust} Good riddance, you mangy thing. | Dog: (Growl) | B1a | |
11639 | CrFeralDogVoice: (Growl) | {Friendly} Easy there, girl. I can fix you up. | Dog: (Whine) | A1a |
RESceneKMK08[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
11640 | RESceneKMK08ConfirmScene | Player Default: Is your dog for sale or not? | {Puzzled} How many different ways do you need me to say yes? | DogVendor: Yeah, I know, I don't actually end up selling a lot of dogs. | Y1a |
11641 | Player Default: It's up to you. You were the one who offered to sell me the dog, remember. | {Sarcastic} Is there any paperwork you need me to fill out first? A list of references? | DogVendor: I'm not really sure what you're talking about, but I think you're making fun of me. Which is fine. I get that all the time. | X1a | |
11642 | Player Default: Oh, okay. See you later. | {Irritated} Not any more. | DogVendor: Oh, okay. That's fine. I'll see you around, then. | B1a | |
11643 | Player Default: Yeah, okay, you look like you won't eat her or anything.... So you really want to buy her? | {Friendly} Yes, I really want to buy your dog. | DogVendor: Oh, well. Maybe next time, huh? | A1a | |
11644 | Player Default: Yeah, okay, you look like you won't eat her or anything.... So you really want to buy her? | {Apologetic} Well, I would if I had the money. | DogVendor: Oh, well. Maybe next time, huh? | A2a | |
11645 | {Question} Is your dog for sale or not? | DogVendor: Well, yes, but... I just have trouble actually selling my dogs when it gets right down to it. I get kind of attached, you know? | Y1a | ||
11646 | {Puzzled} It's up to you. You were the one who offered to sell me the dog, remember. | DogVendor: Yeah, I know, I just... when it comes down to it, I always have trouble actually selling them, you know? | X1a | ||
11647 | {Irritated} Never mind. | DogVendor: Oh, okay. See you later. | B1a | ||
11648 | {Friendly} You know I'll take care of her. | DogVendor: Yeah, okay, you look like you won't eat her or anything.... So you really want to buy her? | A1a | ||
11649 | {Friendly} I'll take good care of her, don't worry. | DogVendor: Yeah, okay, you look like you won't eat her or anything.... So you really want to buy her? | A2a | ||
11650 | RESceneKMK08Scene | DogVendor: Nice dog! But he looks lonely. Don't you think he could use a playmate? | {Question} Why are you selling her? | DogVendor: Oh, I don't want to. But, I love dogs, and I gotta make a living somehow, so I raise 'em and sell 'em. | Y1a |
11651 | DogVendor: Nice dog! But he looks lonely. Don't you think he could use a playmate? | {Neutral} I'll have to think about it. | DogVendor: Oh, that's fine. I sell dogs for a living, but I always hate to actually have to sell them. I will though, if you change your mind. | X1a | |
11652 | DogVendor: Nice dog! But he looks lonely. Don't you think he could use a playmate? | {Neutral} I don't need another dog. | DogVendor: Oh, good. I didn't really want to sell her anyway. | B1a | |
11653 | DogVendor: Nice dog! But he looks lonely. Don't you think he could use a playmate? | {Neutral} I don't need a dog. | DogVendor: Oh, good. I didn't really want to sell her anyway. | B2a | |
11654 | DogVendor: Nice dog! But he looks lonely. Don't you think he could use a playmate? | {Friendly} I'll buy another dog. | DogVendor: Oh, yeah? You sure? I mean, she's a great dog, don't get me wrong. | A1a | |
11655 | DogVendor: Nice dog! But he looks lonely. Don't you think he could use a playmate? | {Friendly} You've got a deal. | DogVendor: Oh, yeah? You sure? I mean, she's a great dog, don't get me wrong. | A2a |
RESceneLC01[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
11656 | RESceneLC01_Scene | Accused: Please, please you've got to believe me. You can't let that thing do this. | {You're trying to convince someone accused of being a Synth that you're on their side. / Conspiratorial} Hey, I'm on your side. I just need you to tell me the truth. Then maybe I can help. | Y1a | |
11657 | Accused: Please, please you've got to believe me. You can't let that thing do this. | {Attacking the man holding a gun to the head of a hostage. / Stern} You're not the one that's going to die here. | X1a | ||
11658 | Accused: Please, please you've got to believe me. You can't let that thing do this. | {Removing yourself from a situation where one character is holding a gun to the head of another. / Neutral} This is none of my business. | X2a | ||
11659 | Accused: Please, please you've got to believe me. You can't let that thing do this. | {Goading someone to commit violence. / Stern} Just kill this thing and be done with it. | B1a | ||
11660 | Accused: Please, please you've got to believe me. You can't let that thing do this. | {You're trying to convince someone holding a gun to not kill a hostage. / Pleading} Let's all just calm down. No one has to die. | A1a | ||
11661 | Accused: Don't listen to it. It'll say anything to convince you. | {Talking to someone holding a gun to someone else's head. / Pleading} Why don't you just tell me how this happened? | Accusor: How this... fine. I was on my way to Bunker Hill. I round a bend and I see this guy. Me. Gun drawn. Ready to fire. After that, it's, it's a blur. | Y1a | |
11662 | Accused: Don't listen to it. It'll say anything to convince you. | {Nonchalant. / Neutral} You know what? Just kill him. | X1a | ||
11663 | Accused: Don't listen to it. It'll say anything to convince you. | {Threateningly. / Stern} You won't be doing anything if I take you down you first. | B1a | ||
11664 | Accused: Don't listen to it. It'll say anything to convince you. | {Trying to talk down someone holding a gun to someone else's head. / Pleading} Look. All I need is for you to put down the gun. Then we can talk this through. | A1a | ||
11665 | - | {Neutral} Hey. I'm on your side. I just need you to tell me the truth. |
RETravelCT03[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
11666 | - | You out here all by yourself? | Merchant: Hardly. Gus looks out for me, so don't get any ideas. Now are you buyin' or not? |
RETravelCT06[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
11667 | RETravelCT06_StashScene | FemaleEvenToned: Interest you in a little something to liven up your day? | {Question} Where are you heading? | Merchant01: Everywhere and nowhere. Staying in one place will get you killed these days. Especially if you're a chems dealer. | Y1a |
11668 | FemaleEvenToned: Interest you in a little something to liven up your day? | {Sarcastic} I bet they're just lining up to sample your goods. | Merchant01: What I wouldn't give for steady customers. Simon's about all I got, and he works for me. But now Lexa wants me to cut him off. | X1a | |
11669 | FemaleEvenToned: Interest you in a little something to liven up your day? | {Neutral} Sorry, not interested. | Merchant01: Your loss. | B1a | |
11670 | FemaleEvenToned: Interest you in a little something to liven up your day? | {Neutral} Let's see what you got. | Merchant01: Exactly what you need. | A1a | |
11671 | Player Default: Just a matter of time till someone tries to take what's yours. Lexa warns me that "someone" could be Simon one day. | {Question} What's Lexa's deal with Simon? | Merchant01: She just wants her brother off drugs, but what can I say? Jet keeps him sharp. He does a good job, so I can't complain. | Y1a | |
11672 | Player Default: What I wouldn't give for steady customers. Simon's about all I got, and he works for me. But now Lexa wants me to cut him off. | {Neutral} So customers are easy to come by... | Merchant01: Sure. Steady ones? That's the challenge. The Commonwealth has its dangers, and a typical lifespan ain't what it used to be. | X1a | |
11673 | Player Default: Your loss. | {Neutral} I gotta go. | Merchant01: Until next time. | B1a | |
11674 | Player Default: Exactly what you need. | {Neutral} On second thought, let's see what you got. | Merchant01: Exactly what you need. | A1a | |
11675 | Player Default: She just wants her brother off drugs, but what can I say? Jet keeps him sharp. He does a good job, so I can't complain. | {Neutral} Seems Simon is doing okay. Maybe you should just... leave him be? | Merchant01: My thoughts exactly. Just gotta keep Lexa off my back. She thinks he'll get us killed someday. | Y1a | |
11676 | Player Default: So customers are easy to come by... | {Neutral} Lexa's right. You should get Simon to quit. | Merchant01: In the end, I know you're right. You know, that whole mixing business with pleasure thing. I just gotta figure out how to go about it. | X1a | |
11677 | Player Default: Until next time. | {Neutral} I gotta go. | Merchant01: See you around. Don't get yourself killed. | B1a | |
11678 | Player Default: Exactly what you need. | {Neutral} On second thought, let's see what you got. | Merchant01: Exactly what you need. | A1a |
RETravelJS02[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
11679 | RETravelJS02Dialogue | EscapedSynth: Would you happen to know the way to Bunker Hill? | Why do you need to go there? | EscapedSynth: I cannot divulge my reasons, but I need to get there urgently. | Y1a |
11680 | EscapedSynth: Would you happen to know the way to Bunker Hill? | Pay up, and I'll tell you. | EscapedSynth: I do not have much, but for your service I will give you what I can. | X1a | |
11681 | EscapedSynth: Would you happen to know the way to Bunker Hill? | I don't, but give me your caps, anyway. | EscapedSynth: I do not have much, but for your service I will give you what I can. | X2a | |
11682 | EscapedSynth: Would you happen to know the way to Bunker Hill? | I don't. | EscapedSynth: Oh, well thank you for taking the time. | B1a | |
11683 | EscapedSynth: Would you happen to know the way to Bunker Hill? | I do. It's over this way. | EscapedSynth: Your assistance is appreciated. | A1a | |
11684 | EscapedSynth: Would you happen to know the way to Bunker Hill? | Sorry, I don't. | EscapedSynth: Your assistance is appreciated. | A2a |
RETravelKMK_BoSM02[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
11685 | RETravelKMK_BoSM02Scene | NPCMBoSInitiateClarke: You... you just killed them. That's all the Brotherhood ever does. Kill everything. | {Worried, concerned / Concerned} Are you all right? | Clarke: No, I'm not all right! I was trying to help them, and you... you just slaughtered them. | Y1a |
11686 | NPCMBoSInitiateClarke: You... you just killed them. That's all the Brotherhood ever does. Kill everything. | {Angry, frustrated / Angry} They were trying to kill you! | Clarke: Then you should have let me die! | X1a | |
11687 | NPCMBoSInitiateClarke: You... you just killed them. That's all the Brotherhood ever does. Kill everything. | {Appealing to him / Pleading} You know that's not true, Clarke. You had friends in the Brotherhood. | Clarke: ...I miss them, you know? Lucia. Gavil. Even Elder Maxson. | B1a | |
11688 | NPCMBoSInitiateClarke: You... you just killed them. That's all the Brotherhood ever does. Kill everything. | {Angry / Angry} They're monsters, Clarke! Ferals! We have to put them down. | Clarke: 'Put them down'? They're people! You slaughtered them like animals! | A1a |
RETravelKMK_MS16[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
11689 | RETravelKMK_MS16Scene | Recruiter: If you're interested in making some easy scratch, my boss is putting together a crew for a new job. | {Question} What's the job? | Recruiter: You gotta to get the details from Bobbi. You know, Bobbi No-Nose, in Goodneighbor. I don't know nothing else about it. | Y1a |
11690 | Recruiter: If you're interested in making some easy scratch, my boss is putting together a crew for a new job. | {Sarcastic} Random stranger approaches me in the middle of nowhere, offers me a job. What could possibly go wrong? | Recruiter: You telling me you don't trust this face? | X1a | |
11691 | Recruiter: If you're interested in making some easy scratch, my boss is putting together a crew for a new job. | I'm not interested. | Recruiter: Your loss. If you change your mind, talk to Bobbi No-Nose in Goodneighbor. | B1a | |
11692 | Recruiter: If you're interested in making some easy scratch, my boss is putting together a crew for a new job. | {Friendly} Sounds good. Where do I sign up? | Recruiter: You gotta talk to Bobbi No-Nose, in Goodneighbor, you know? She'll decide if you fit the bill. | A1a |
RETravelKMK_MS16Mel[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
11693 | RETravelKMK_MS16MelSceneHancockAlive | Mel: If I stay around here, Hancock is gonna kill me. That is all there is to it. | {Question} Where are you headed? | Mel: Not that I don't trust you, but I'm not gonna tell you that. | Y1a |
11694 | Mel: If I stay around here, Hancock is gonna kill me. That is all there is to it. | {Confident} Hancock isn't going to kill you. | Mel: You don't know Hancock, friend. | X1a | |
11695 | Mel: If I stay around here, Hancock is gonna kill me. That is all there is to it. | {Disgust} So you are going to run away. | Mel: No, you are not going to make me feel bad about this. | B1a | |
11696 | Mel: If I stay around here, Hancock is gonna kill me. That is all there is to it. | {Apologetic} I'm sorry about all this. | Mel: It's my fault for joining up. | A1a | |
11697 | NPCMMel: Hey, I didn't expect to see you again. | {Question} How've you been? | Mel: Not good, old friend. Not good. | Y1a | |
11698 | NPCMMel: Hey, I didn't expect to see you again. | {Friendly} You look well. | Mel: Well? No. No, I don't look well. | X1a | |
11699 | NPCMMel: Hey, I didn't expect to see you again. | {You don't want to see this person / Irritated} I didn't intend on it. | Mel: Ouch. | B1a | |
11700 | NPCMMel: Hey, I didn't expect to see you again. | {Apologetic} Listen, about Bobbi... | Mel: I'd rather not talk about her, ok? | A1a |
RETravelKMK04[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
11701 | RETravel04Scene | MisterGutsy: Please provide proof of your identity. Be advised that I am authorized to use deadly force if you fail to comply. | {Disbelief} Don't you realize that the Great War is over? | MisterGutsy: Suspect refuses to confirm identity. Commencing apprehension with deadly force. | Y1a |
11702 | MisterGutsy: Please provide proof of your identity. Be advised that I am authorized to use deadly force if you fail to comply. | {Irritated} I'm clearly not an infiltrator. | MisterGutsy: Seventy-three percent of confirmed Chinese infiltrators denied being infiltrators prior to being apprehended with deadly force. | X1a | |
11703 | MisterGutsy: Please provide proof of your identity. Be advised that I am authorized to use deadly force if you fail to comply. | {Disgust} Go fuck yourself, you crazy robot. | MisterGutsy: Analyzing... American colloquialism confirmed. Probability of use by Chinese infiltrator... zero-point-three percent. | B1a | |
11704 | MisterGutsy: Please provide proof of your identity. Be advised that I am authorized to use deadly force if you fail to comply. | {Confident} The Great War's been over for 200 years. | MisterGutsy: That is exactly what Chinese spies always say. Deadly force commencing! | A1a |
RETravelKMK08[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
11705 | RETravelKMK08Scene | FemaleRough: Looking to trade? | What's the news? | Trader: Ever seen that old sailing ship up on top of the building in Charleston? | Y2a |
11706 | FemaleRough: Looking to trade? | You hear anything interesting lately? | Trader: Ever seen that old sailing ship up on top of the building in Charleston? | Y3a | |
11707 | FemaleRough: Looking to trade? | You must know everything that's going on around the Commonwealth. | Trader: Ever seen that old sailing ship up on top of the building in Charleston? | Y4a | |
11708 | FemaleRough: Looking to trade? | {Puzzled} Anything else? | Trader: Ever seen that old sailing ship up on top of the building in Charleston? | Y5a |
RETravelSC01_DN123SkylanesPointer[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
11709 | RETravelSC01_Stage10_SkylanesIntro | NPCFNess: Hey, buddy! You looking to earn some caps? | {Curious / Friendly} What's the job? | Y1a | |
11710 | NPCFNess: Hey, buddy! You looking to earn some caps? | {Guarded / Player} Depends on the job. | Ness: Hear me out. | X1a | |
11711 | NPCFNess: Hey, buddy! You looking to earn some caps? | {Dismissive / Stern} Not interested. | Ness: Your loss. | B1a | |
11712 | NPCFNess: Hey, buddy! You looking to earn some caps? | {Eager / Friendly} Sure. | Ness: Then I've got the job for you. | A1a | |
11713 | RETravelSC01_Stage20_SkylanesIntroRestart | NPCFNess: Change your mind? | {Irritated} I'm listening. | X1a | |
11714 | NPCFNess: Change your mind? | {Firmly, irritated / Irritated} No. | Ness: *Hmph* | B1a | |
11715 | NPCFNess: Change your mind? | {Apologetic} Yeah, I'll hear you out. | Ness: You won't regret it. | A1a | |
11716 | RETravelSC01_Stage20_SkylanesLeadIn | Player Default: You have? Well, I think I can still get something out of it. | {Amused / Amused} Are you looking for the secret compartment? I found it already. | Y1a | |
11717 | Player Default: You have? Well, I think I can still get something out of it. | {Amused / Amused} You're after the secret compartment. I cleaned it out already. | X1a | ||
11718 | Player Default: You have? Well, I think I can still get something out of it. | {Amused / Amused} If you're looking for the secret compartment, I got that too. | A1a | ||
11719 | Ness: I've got a lead on a crash site. Big old jet. That much scrap could be worth a lot to the right buyer. | {Question} You mean the Skylanes wreck? I've been there. | Ness: You have? Well, I think I can still get something out of it. | Y1a | |
11720 | Ness: I've got a lead on a crash site. Big old jet. That much scrap could be worth a lot to the right buyer. | {Player} The Skylanes wreck. I've been there. | Ness: You have? Well, I think I can still get something out of it. | X1a | |
11721 | Ness: I've got a lead on a crash site. Big old jet. That much scrap could be worth a lot to the right buyer. | {Question} The Skylanes wreck? I've been there. | Ness: You have? Well, I think I can still get something out of it. | A1a | |
11722 | RETravelSC01_Stage30_SkylanesMain | Ness: How about 50 caps? Sound fair? | {Question} How many Raiders? | Ness: Not sure. I stopped counting when they started shooting. Maybe eight or ten. | Y1a |
11723 | Ness: How about 50 caps? Sound fair? | {Irritated} Come on. Make it worth my time. | Ness: 100. | X1a | |
11724 | Ness: How about 50 caps? Sound fair? | {Stern} You can do better than that. | Ness: 100. | X2a | |
11725 | Ness: How about 50 caps? Sound fair? | {Irritated} Last chance. 200. | Ness: 100. | X3a | |
11726 | Ness: How about 50 caps? Sound fair? | {Player} I'll think about it. | Ness: 100. | X4a | |
11727 | Ness: How about 50 caps? Sound fair? | {Friendly} Sounds fair. | Ness: All right. There's a little ridge just south of the crash site. Meet me there, and we'll take them on together. | A1a | |
11728 | Ness: How about 50 caps? Sound fair? | {Friendly} I'm in. | Ness: All right. There's a little ridge just south of the crash site. Meet me there, and we'll take them on together. | A2a |
RETravelSC03[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
11729 | RETravelSC03_Impersonator | Player Default: Really? The Minutemen are collecting bribes now? | {Coldly. This joke is getting old. / Angry} It's charlatans like you that give the Minutemen a bad name. | Y1a | |
11730 | Player Default: Say what, man? | {Sarcastic, amused by the impersonator / Sarcastic} You really need to get a better overcoat. And you forgot to pin up the hat. Still, not bad. Not bad at all. | X1a | ||
11731 | Player Default: It's a cruel world, when one man can't count on another for help. Stay safe out there. | {Coldly. This joke is getting old. / Angry} You're not fooling me. Get lost. | B1a | ||
11732 | Player Default: Well, I'd better keep moving. But if you ever need us, you can count on the Minutemen to have your back. | {Coldly. This joke is getting old. / Angry} I know Preston Garvey. You aren't Preston Garvey. | A1a | ||
11733 | PrestonImpersonator: Help us out, and you can count on the Minutemen to be there when you need us. Can I put you down for, say, 100 caps? | {Coldly / Angry} Really? The Minutemen are collecting bribes now? | PrestonImpersonator: Hey, man, we're just trying to make the Commonwealth a little better for everyone. Isn't that something you're willing to give a little for? | Y1a | |
11734 | PrestonImpersonator: Help us out, and you can count on the Minutemen to be there when you need us. Can I put you down for, say, 100 caps? | {Stern. Not joking this time. / Stern} No, really. I am the General. | PrestonImpersonator: Say what, man? | X1a | |
11735 | PrestonImpersonator: Help us out, and you can count on the Minutemen to be there when you need us. Can I put you down for, say, 100 caps? | {Irritated at the swindler. / Irritated} Get lost. | PrestonImpersonator: It's a cruel world, when one man can't count on another for help. Stay safe out there. | B1a | |
11736 | PrestonImpersonator: Help us out, and you can count on the Minutemen to be there when you need us. Can I put you down for, say, 100 caps? | {Amused, playing along. / Friendly} Sure. | PrestonImpersonator: That's generous of you, man. You really are one of the good guys, you know? | A1a | |
11737 | PrestonImpersonator: Help us out, and you can count on the Minutemen to be there when you need us. Can I put you down for, say, 100 caps? | {Apologetic / Apologetic} Sorry, I don't have the caps. | PrestonImpersonator: That's generous of you, man. You really are one of the good guys, you know? | A2a | |
11738 | NPCMPrestonGarveyImpersonator: Hey, man. I don't think we've met, but your timing's impeccable. Preston Garvey, Commonwealth Minutemen. | {Curious / Question} Minutemen? | PrestonImpersonator: We "Protect the people at a minute's notice." That's the idea, anyway. | Y1a | |
11739 | NPCMPrestonGarveyImpersonator: Hey, man. I don't think we've met, but your timing's impeccable. Preston Garvey, Commonwealth Minutemen. | {Amused. (Not a joke in this case. You really are the General.) / Sarcastic} Yeah, and I'm the General. | PrestonImpersonator: Hah, that's a good one. Well, I see you already know about us. | X1a | |
11740 | NPCMPrestonGarveyImpersonator: Hey, man. I don't think we've met, but your timing's impeccable. Preston Garvey, Commonwealth Minutemen. | {Deadpan / Irritated} You're not Preston Garvey. | PrestonImpersonator: Say what, man? | B1a | |
11741 | NPCMPrestonGarveyImpersonator: Hey, man. I don't think we've met, but your timing's impeccable. Preston Garvey, Commonwealth Minutemen. | {Amused, playing along. / Amused} Uh-huh..." | PrestonImpersonator: We "Protect the people at a minute's notice." That's the idea, anyway. | A1a |