Ken Cockerham is a developer who worked at Bethesda Game Studios on Fallout 4 as a gameplay programmer and on Fallout 76 as an additional gameplay programmer.
Employment history[]
From | To | Company | Role |
---|---|---|---|
2001 | 2008 | Destineer Studios | Software Engineer |
2010 | 2011 | Volition | Programmer |
2011 | Present | Bethesda Game Studios | Programmer |
Credits[]
Fallout series[]
Year | Title | Credited as/for |
---|---|---|
2015 | Fallout 4 | Gameplay Programming |
2018 | Fallout 76 | Additional Gameplay Programming |
Other work[]
Year | Title | Credited as/for |
---|---|---|
2005 | Close Combat: First to Fight | Engineering Team |
2011 | Saints Row: The Third | Additional Programming |
2011 | Red Faction: Armageddon | AI Programming |
2011 | The Elder Scrolls V: Skyrim | Additional Programming |