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This is the transcript of a script file, which runs certain tasks in the game upon execution. |
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Details | |
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Type | Decompiled script |
SCRIPTS.LST comment | generic Knights in the Brotherhood. |
MSG file | KNIGHTB.MSG |
procedure start;
procedure KnightBRandom;
procedure critter_p_proc;
procedure pickup_p_proc;
procedure talk_p_proc;
procedure destroy_p_proc;
procedure look_at_p_proc;
variable hostile;
variable only_once := 1;
procedure start
begin
if (only_once) then begin
only_once := 0;
critter_add_trait(self_obj, 1, 6, 44);
critter_add_trait(self_obj, 1, 5, 64);
end
if (script_action == 21) then begin
call look_at_p_proc;
end
else begin
if (script_action == 4) then begin
call pickup_p_proc;
end
else begin
if (script_action == 11) then begin
call talk_p_proc;
end
else begin
if (script_action == 12) then begin
call critter_p_proc;
end
else begin
if (script_action == 18) then begin
call destroy_p_proc;
end
end
end
end
end
end
procedure KnightBRandom
begin
variable LVar0 := 0;
variable LVar1 := 0;
if (not(LVar0)) then begin
LVar0 := random(1, 11);
end
if (LVar0 > 11) then begin
LVar0 := 1;
end
LVar1 := message_str(330, 101);
if (LVar0 == 2) then begin
LVar1 := message_str(330, 102);
end
else begin
if (LVar0 == 3) then begin
LVar1 := message_str(330, 103);
end
else begin
if (LVar0 == 4) then begin
LVar1 := message_str(330, 104);
end
else begin
if (LVar0 == 5) then begin
LVar1 := message_str(330, 105);
end
else begin
if (LVar0 == 6) then begin
LVar1 := message_str(330, 106);
end
else begin
if (LVar0 == 7) then begin
LVar1 := message_str(330, 107);
end
else begin
if (LVar0 == 8) then begin
LVar1 := message_str(330, 108);
end
else begin
if (LVar0 == 9) then begin
LVar1 := message_str(330, 109);
end
else begin
if (LVar0 == 10) then begin
LVar1 := message_str(330, 110);
end
else begin
if (LVar0 == 11) then begin
LVar1 := message_str(330, 111);
end
else begin
LVar0 := 1;
end
end
end
end
end
end
end
end
end
end
LVar0 := LVar0 + 1;
float_msg(self_obj, LVar1, 0);
end
procedure critter_p_proc
begin
if (global_var(250)) then begin
hostile := 1;
end
if (tile_distance_objs(self_obj, dude_obj) > 12) then begin
hostile := 0;
end
if (hostile) then begin
set_global_var(250, 1);
hostile := 0;
attack_complex(dude_obj, 0, 1, 0, 0, 30000, 0, 0);
end
end
procedure pickup_p_proc
begin
if (source_obj == dude_obj) then begin
hostile := 1;
end
end
procedure talk_p_proc
begin
call KnightBRandom;
end
procedure destroy_p_proc
begin
set_global_var(250, 1);
rm_timer_event(self_obj);
if (source_obj == dude_obj) then begin
if (((global_var(160) + global_var(159)) >= 25) and ((global_var(159) > (2 * global_var(160))) or (global_var(156) == 1))) then begin
set_global_var(156, 1);
set_global_var(157, 0);
end
if (((global_var(160) + global_var(159)) >= 25) and ((global_var(160) > (3 * global_var(159))) or (global_var(157) == 1))) then begin
set_global_var(157, 1);
set_global_var(156, 0);
end
set_global_var(159, global_var(159) + 1);
if ((global_var(159) % 2) == 0) then begin
set_global_var(155, global_var(155) - 1);
end
end
end
procedure look_at_p_proc
begin
script_overrides;
display_msg(message_str(330, 100));
end