This is a transcript for dialogue with KL-E-0. |
ConvGoodneighborGenericNPCKleo[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1 | ConvGoodneighborGenericNPCKleo01Scene | Are you going to buy something, or do I have to incinerate you? | GenericNPC: Geez, Kleo, give me a chance to look, will ya? | A1a | |
2 | GenericNPC: Geez, Kleo, give me a chance to look, will ya? | Looking is free. I don't do free, baby. | A1a | ||
3 | ConvGoodneighborGenericNPCKleo02Scene | GenericNPC: Hey Kleo, got anything special? | I have a pistol on sale, soaked in the blood of the last person who asked me that. | GenericNPC: I'll, uh, just keep looking, then. | A1a |
4 | ConvGoodneighborGenericNPCKleo03Scene | GenericNPC: I gotta admit, that rifle you sold me the other day did the trick. | It's amazing what a large barrel will do for you. I assume your partner was satisfied with it, as well? | GenericNPC: Uh, yeah, you mean my spotter? Never missed a shot. | A1a |
5 | GenericNPC: Uh, yeah, you mean my spotter? Never missed a shot. | Good. There's nothing more sad than someone who can't handle their weapon properly. | A1a | ||
6 | ConvGoodneighborGenericNPCKleo04Scene | GenericNPC: So, Kleo, what do you do with all your money, anyway? Not like a robot needs the scratch. | I'm a woman, baby. A girl has needs. | GenericNPC: What kind of needs could you have besides, uh, power and oil? | A1a |
7 | GenericNPC: What kind of needs could you have besides, uh, power and oil? | Privacy, for one. Now buy something before I tear out your insides. | A1a |
CreatureDialogueAssaultron[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
8 | - | Sir. | |||
9 | Ma'am. | ||||
10 | Human on deck! Atten-SHUN! | ||||
11 | Accessing threat... Hostile is clear. Standing down. | ||||
12 | Friendly has gone rogue! Engaging! | ||||
13 | Unexpected assault! Defending! | ||||
14 | Running close quarters subroutine! | ||||
15 | Engaging at minimal distance! | ||||
16 | No quarter! | ||||
17 | Engaging target! | ||||
18 | {talking to herself, frustrated that she has to kill someone} Engaging hostile! | ||||
19 | Damn you warmongering humans! | ||||
20 | Running elimination subroutines! | ||||
21 | You are facing an Assaultron class combat robot. Death is inevitable. | ||||
22 | I have not been programmed to fail. | ||||
23 | Kilo, India, Lima, Lima! | ||||
24 | You are facing an Assaultron class combat robot. Death is inevitable. | ||||
25 | I have not been programmed to fail. | ||||
26 | Combat zone is hot! | ||||
27 | Running elimination subroutines! | ||||
28 | There's no way out of this! | ||||
29 | Stand down! Stand down! | ||||
30 | Analyzing hostile - calculating kill probability. | ||||
31 | Assaultron engaged! | ||||
32 | You humans. Pathetic. | ||||
33 | Damn you warmongering humans! | ||||
34 | Engaging the human! | ||||
35 | I am ordering you to stand down! | ||||
36 | I have been programmed to efficiently terminate human combatants. | ||||
37 | This fight is already over, human! | ||||
38 | Engaging target! | ||||
39 | {talking to herself, frustrated that she has to kill someone} Engaging hostile! | ||||
40 | Targeting canine threat! | ||||
41 | Dogs. I hate dogs. | ||||
42 | You are unauthorized to be. | ||||
43 | This area is restricted. Vacate the premises immediately. | ||||
44 | You there! Stop. Your presence is not authorized. | ||||
45 | Scanning for authorization. Authorization... denied. | ||||
46 | Sir, this is a restricted area. Vacate immediately. | ||||
47 | Ma'am, this is a restricted area. Vacate immediately. | ||||
48 | Deadly force detected! Reacting! | ||||
49 | Under attack! | ||||
50 | Hostiles in the AO! | ||||
51 | That was... foolish. | ||||
52 | Security breached. Engaging! | ||||
53 | Thief detected. Activating justice protocols! | ||||
54 | Unauthorized acquisition. Assessment - immediate termination. | ||||
55 | {Don't be alarmed if I try to kill you when I find you. It's just the way I've been programmed.} Reveal yourself! | ||||
56 | Area not secure. Repeat. Area NOT secure. | ||||
57 | Hostile in the zone. Alert level bravo. | ||||
58 | Scanning... | ||||
59 | Assaultron class combat robot to unknown interloper - reveal yourself immediately! | ||||
60 | Engaging hostile! | ||||
61 | Contact! | ||||
62 | Engaging! | ||||
63 | Weapons hot! | ||||
64 | Standing down. | ||||
65 | Resetting threat level. | ||||
66 | Negative sensor read. Weapons cold. | ||||
67 | Scanners clear. | ||||
68 | Contact lost! | ||||
69 | Hostile has gone dark! | ||||
70 | Threat lost! Entering enhanced detection mode. | ||||
71 | Negative contact. Hostile utilizing stealth tactics. | ||||
72 | Target down. | ||||
73 | Threat eliminated. | ||||
74 | Hostile down. | ||||
75 | Scanning... | ||||
76 | Hostile is still in the engagement zone... | ||||
77 | Enemy presence still detected. AO is not secure. | ||||
78 | Enemy combatant! Reveal yourself! You are merely delaying the inevitable. | ||||
79 | {emphasis on "will"} Allocating additional power to sensors. The hostile will be detected and eliminated. | ||||
80 | Contact reacquired! | ||||
81 | Threat re-detected! Engaging! | ||||
82 | Enemy combatant re-acquired. Weapons free! | ||||
83 | Re-engaging! | ||||
84 | Enemy has fled the combat zone. Standing down. | ||||
85 | Target lost. | ||||
86 | Area clear. Hostile activity ceased. | ||||
87 | Scanners reading 0 hostiles. AO is clear. | ||||
88 | Sensor alert. Anomaly detected. | ||||
89 | Scanners detecting sentient life. Alert level elevated. | ||||
90 | Perimeter movement detected. Possible stealth unit in the AO. | ||||
91 | We have a situation! | ||||
92 | AO compromised! Engaging! | ||||
93 | Ambush! Ambush! Defensive protocols engaged! | ||||
94 | Surprise contact! Engaging! |
DialogueGoodneighbor[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
95 | KleoGreetScene | {sexy, shrewd, twisted sense of humor} Well, hello. Everything here is guaranteed to injure, maim, or kill at your discretion. Except me. I only kill when I want to. | Player Default: Let's see what you have. | A | |
96 | {sexy, shrewd, twisted sense of humor} I've got a weapon here for every situation. Hunting, protection, cold blooded murder, hot blooded murder. | Player Default: Let's see what you have. | A | ||
97 | {sexy, shrewd, twisted sense of humor} Every weapon you see here could be the difference between life and death, baby. | Player Default: Let's see what you have. | A | ||
98 | {sexy, shrewd, twisted sense of humor} I hope you're buying. Even a girl with an arsenal full of weapons needs to make a living, after all. | Player Default: Let's see what you have. | A | ||
99 | {sexy, shrewd, twisted sense of humor} Don't worry, I only test the weapons on customers I don't like. Feel free to browse. | Player Default: Let's see what you have. | A | ||
100 | Player Default: Let's see what you have. | Murder and mayhem at a discount. | A1a | ||
101 | Player Default: Let's see what you have. | Each weapon tested on someone who deserved it... | A2a | ||
102 | Player Default: Let's see what you have. | A gun for every occasion... | A3a | ||
103 | Player Default: Let's see what you have. | Purchase a variety in case of boredom... | A4a | ||
104 | Player Default: Let's see what you have. | Let's get you outfitted, killer... | A5a | ||
105 | Player Default: Not now. | Disappointing... | B1a | ||
106 | Player Default: Not now. | Tease... | B2a | ||
107 | Player Default: Not now. | Fine. I'll add you to my "kill eventually" list... | B3a | ||
108 | Player Default: Not now. | Regretful... | B4a | ||
109 | Player Default: Not now. | Don't expect any tears, baby... | B5a | ||
110 | Player Default: Just browsing for now. | Everyone always wants a free peek... | X1a | ||
111 | Player Default: Just browsing for now. | Indecisiveness may get you killed one day... | X2a | ||
112 | Player Default: Just browsing for now. | Afraid of commitment? | X3a | ||
113 | Player Default: Just browsing for now. | Come back when you're ready to go all the way... | X4a | ||
114 | Player Default: Just browsing for now. | A girl doesn't like to be kept waiting. | X5a | ||
115 | Player Default: I bought this charge card. Do you take it? | {player is trying to buy items with something called a "charge card" which is worthless} While I appreciate the novelty of crushing someone under the burden of financial debt, we only accept caps here. | Y1a | ||
116 | If you were to trade for this, I suppose I could give you half a bullet, or perhaps an incredibly sharp toothpick... | Player Default: Let's see what you have. | Y1b | ||
117 | Player Default: Who..? What.. are you? | I'm a woman, baby. Can't you tell? | Player Default: You certainly look like a woman, yes. | Y2a | |
118 | Player Default: You're an Assaultron? | That's what my makers called me. But as far as I'm concerned, I'm a woman. And I run a store that sells very large guns. | Y3a | ||
119 | So what'll it be? | Player Default: Let's see what you have. | Y3b | ||
120 | Player Default: So what kind of weapons do you have? | Anything that can kill a man, I sell. Except suicidal depression. That is unfortunately not packageable. | Y4a | ||
121 | Now, are we doing business? | Player Default: Let's see what you have. | Y4b | ||
122 | KleoGreetSceneBot01 | Player Default: You certainly look like a woman, yes. | Then that's all that matters, right? Now, are you buying what I'm selling? | Player Default: Let's see what you have. | A1a |
123 | Player Default: You don't look like any woman I've ever seen. | Then you've been missing out. Now, are you buying what I'm selling? | Player Default: Let's see what you have. | B1a | |
124 | Player Default: You don't look like any woman I've ever seen. | Trust me, babe, the way the men around here treat me, I qualify. Why do you think I stock so many dangerous weapons? | B2a | ||
125 | I have plenty to recommend, if you're buying. | Player Default: Let's see what you have. | B2b | ||
126 | Player Default: There's something a bit off. | Must be the fumes from all these deadly instruments I'm selling. Now, are you buying anything today? | Player Default: Let's see what you have. | X1a | |
127 | Player Default: Oh, of course you are. It's just... all those metal plates. You're a robot, right? A very... womanly robot? | Designation: Assaultron. Designed to provide a variety of security-related tasks to the modern man. | Y1a | ||
128 | {pronunciation: she first spells out K-L-E-0 as "Kay Ell Eee Oh" and then she follows that up with her nickname, "Kleo" pronounced "Klee Oh"} Runtime conclusion: Why work for the man, when you can work for yourself? New designation: K-L-E-O. "Kleo". Fully independent small time business owner. | Y1b | |||
129 | Robot enough for you, smooth talker? Now, what are you buying? | Player Default: Let's see what you have. | Y1c | ||
130 | Player Default: Oh, of course you are. It's just... all those metal plates. You're a robot, right? A very... womanly robot? | Was that a pickup line? I've heard better. Now, are you buying anything? | Player Default: Let's see what you have. | Y2a | |
131 | - | {generic "coming from another conversation and getting back to business" line} Anyway, can I interest you in my arsenal of death, destruction, and disintegration? | A | ||
132 | {generic "coming from another conversation and getting back to business" line} But anyway, we should get back to business, baby. Weapons to solve any problem. | A | |||
133 | See something you like? | ||||
134 | Don't keep me waiting, baby. | ||||
135 | Staring's free. Everything else is wholesale. |
DN131_Commons[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
136 | HancockSpeechScene | Drifer01: Not us! | {shouting in unison} Not us! | Hancock: And which town in the Commonwealth should the Institute not fuck with? | A1a |
137 | Daisy: Goodneighbor! | {shouting in unison} Goodneighbor! | Hancock: And who's in charge of Goodneighbor? | A1a | |
138 | Daisy: Hancock! | {shouting in unison} Hancock! | Hancock: Of the people! For the people! | A1a | |
139 | Hancock: Of the people! For the people! | {shouting in unison} Of the people! For the people! | A1a | ||
140 | - | {under your breathe} Remain silent during the speech. | A |
DN131_Commons[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
141 | DN131_CommonsRetreatScene | {Confused. / Puzzled} Error. Error. | RetreatSceneActor: Fall back! | A8a | |
142 | RetreatSceneActor: Damn it! | {Canceling pursuit of the player. / Irritated} Reassessing tactical parameters. | A16a |
FFGoodneighbor07[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
143 | FFGoodneighbor07_04_HancockSpeech | NeighborhoodWatch01: Goodneighbor! | {shouting with group / Neutral} Goodneighbor! | Hancock: Of the people! For the people! | A1a |
144 | Daisy: Of the people! For the people! | {shouting with group / Neutral} Of the people! For the people! | Hancock: And don't let no one forget it! | A1a | |
145 | - | {Irritated that the player is bothering them during a speech. / Stern} Go away. | A |
MQ106Investigations[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
146 | Site04_JabberingRobot | {Broken robot, looping last inputs/messages} ...al signs. Alert: Critical... | A1a | ||
147 | {Broken robot, looping last inputs/messages} ..ention, assailant, ... your weapons imme... | A2a | |||
148 | {Broken robot, looping last inputs/messages} ... Known Mercenary ... Exercise Extr... | A3a | |||
149 | Site04_RobotConversation | Player: What have we here? | Error. System corrupt. I can't feel my legs. | Player Default: This had to be Kellogg. | A1a |
150 | Player Default: This had to be Kellogg. | Signature confirmed. Assailant: Kellogg. Known associate.... | Jabberbot: Assailant route tracked. Pursuit possible to Northwest. | A1a | |
151 | Player Default: Just tell me where Kellogg went, tin can. | Identity of assailant: Kellogg. | Jabberbot: Assailant route tracked. Pursuit possible to Northwest. | B1a | |
152 | Player Default: You really got taken apart. | Critical systems non-functional. Hostile human... too powerful. | Jabberbot: Assailant route tracked. Pursuit possible to Northwest. | X1a | |
153 | Player Default: What happened here? | Error: Operator deceased. Threat level Omega. He killed us. | Jabberbot: Assailant route tracked. Pursuit possible to Northwest. | Y1a | |
154 | Player Default: Signature confirmed. Assailant: Kellogg. Known associate.... | Assailant route tracked. Pursuit possible to Northwest. | Companion: Robot broken. Kellogg did this? | A1a |