Jean-Sebastien Guay is a developer who worked at Bethesda Softworks on Fallout 76 as an additional graphics programmer.
Employment history[]
From | To | Company | Role |
---|---|---|---|
September 2003 | ? | Ubisoft Montreal | Graphics Technical Director |
? | Present | Bethesda Game Studios Montreal | Graphics Programmer |
Credits[]
Fallout series[]
Year | Title | Credited as/for |
---|---|---|
2018 | Fallout 76 | Additional Graphics Programmer |
Other work[]
Year | Title | Credited as/for |
---|---|---|
2005 | Tom Clancy's Splinter Cell: Chaos Theory | Single Player Modeler |
2006 | Tom Clancy's Splinter Cell: Essentials | Level Artist |
2006 | Tom Clancy's Splinter Cell: Double Agent | Level Artist |
2010 | Tom Clancy's Splinter Cell: Conviction | Technical Art Director |
2010 | Assassin's Creed III | Graphics Technical Director |
2014 | Assassin's Creed: Unity | Graphics Technical Director |
2014 | Yaiba: Ninja Gaiden Z | Designer |