James Garcia is a developer who worked at Obsidian Entertainment on Fallout: New Vegas as an environment artist.
Work on Fallout: New Vegas[]
Responsibilities and roles:[1]
- Several key locations and areas including the Tops Hotel and Casino and Camp McCarran.
- Exterior of the Tops, signage and neon running lights, main casino floor and lobby interior spaces.
- Built large terminal and dome departure buildings in Camp McCarran, blocked out miscellaneous structures.
- Built tileset for exteriors and interiors leading up to the casino.
- Zion external environments.
- Hand-scripted rain system, time based weather.
- Time based weather system.
- Opening sequence of crashed broadcast satellite.
- Built radial tileset.
- Created missile silos and highway sections.
- Created missile launch sequences.
Prop breakdowns[]
- Vit-o-matic Vigor Tester
- RobCo Reflectron
- Blackjack and Roulette tables
- Slots
- Highway patrol car
- Mojave Express dropbox
- The Tops and Lucky 38 signage
- Vault 21 and Freeside signage
- Yangtze Memorial
- White Legs war totem
- Crashed satellite
Employment history[]
From | To | Company | Role |
---|---|---|---|
2012 | Present | The Workshop | Senior Environment Artist |
2004 | Present | Zeek Interactive | Contract 3D Artist |
2012 | 2012 | Spark Unlimited | Senior Environment Artist |
2007 | 2012 | Obsidian Entertainment | 3D Environment Artist |
2005 | 2008 | Kung Fu Monkey Productions | Lead 3D and Effects Artist |
2004 | 2008 | Platt College | Instructor |
2006 | 2007 | Left Field Productions | 3D Artist |
Credits[]
Fallout series[]
Year | Title | Credited as/for |
---|---|---|
2010 | Fallout: New Vegas | Environment Artist |
Other work (excerpt)[]
Year | Title | Credited as/for |
---|---|---|
2010 | Alpha Protocol | Environment Artist |