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James Garcia is a developer who worked at Obsidian Entertainment on Fallout: New Vegas as an environment artist.

Work on Fallout: New Vegas[]

Responsibilities and roles:[1]

  • Several key locations and areas including the Tops Hotel and Casino and Camp McCarran.
  • Exterior of the Tops, signage and neon running lights, main casino floor and lobby interior spaces.
  • Built large terminal and dome departure buildings in Camp McCarran, blocked out miscellaneous structures.
  • Built tileset for exteriors and interiors leading up to the casino. Dead Money
  • Zion external environments. Honest Hearts
  • Hand-scripted rain system, time based weather. Honest Hearts
  • Time based weather system. Old World Blues (add-on)
  • Opening sequence of crashed broadcast satellite. Old World Blues (add-on)
  • Built radial tileset. Lonesome Road (add-on)
  • Created missile silos and highway sections. Lonesome Road (add-on)
  • Created missile launch sequences. Lonesome Road (add-on)

Prop breakdowns[]

Employment history[]

FromToCompanyRole
2012PresentThe WorkshopSenior Environment Artist
2004PresentZeek InteractiveContract 3D Artist
20122012Spark UnlimitedSenior Environment Artist
20072012Obsidian Entertainment3D Environment Artist
20052008Kung Fu Monkey ProductionsLead 3D and Effects Artist
20042008Platt CollegeInstructor
20062007Left Field Productions3D Artist

Credits[]

Fallout series[]

YearTitleCredited as/for
2010Fallout: New VegasEnvironment Artist

Other work (excerpt)[]

YearTitleCredited as/for
2010Alpha ProtocolEnvironment Artist

Gallery[]

References[]

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