James Cleaveland is a developer who worked at Bethesda Softworks on Fallout 76 as a gameplay programmer.
Employment history[]
From | To | Company | Role |
---|---|---|---|
January 2008 | September 2009 | NCSoft | Technical Artist |
September 2009 | September 2010 | Portalarium | Lead Technical Artist Co-Founder |
September 2010 | July 2013 | Certain Affinity | Senior Software Engineer |
July 2013 | Present | Bethesda Game Studios Austin | Lead Gameplay Engineer (at Battlecry) Programmer |
Credits[]
Fallout series[]
Year | Title | Credited as/for |
---|---|---|
2018 | Fallout 76 | Gameplay Programmer |
Other work[]
Year | Title | Credited as/for |
---|---|---|
2007 | Dungeon Runners | Technical Artist |
2011 | Crimson Alliance | Engineer |
2012 | Halo 4 | Additional Multiplayer Designer |
2014 | Age of Booty: Tactics | Programmer |
2016 | Doom | Lead Gameplay Programmer |