This is a transcript for dialogue with Jacob Orden. |
ConvCovenantGenericJacob01[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1 | ConvCovenantGenericJacob01_01 | GenericNPC_One: Jacob, what're you gonna do if those raiders attack again? | {Reassuring} I figure the same thing we did last time. Charge up the turrets and let Swanson deal with them.![]() | GenericNPC_One: They're getting bolder. And if the batteries run out of juice... | A1a |
2 | GenericNPC_One: They're getting bolder. And if the batteries run out of juice... | {Trying to be sly and subtle - it should be obvious he's talking about something shady} If we need more energy cells, they will be provided.![]() | GenericNPC_One: And the raiders? | A1a | |
3 | GenericNPC_One: And the raiders? | {Politician mode - concealing something} We all knew it was going to be tough to make something out of nothing. But remember what Covenant is about. It's worth it.![]() | GenericNPC_One: I know. But we won't help anyone if we all get wiped out. | A1a | |
4 | GenericNPC_One: I know. But we won't help anyone if we all get wiped out. | {Emphasize "dealt" - he's talking about something secret, but talking in code in case he's overheard} If it comes to that, the raiders will be dealt with. I guarantee that.![]() | GenericNPC_One: That's all I needed to know. Thanks, Jacob. | A1a |
DialogueCovenant[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
5 | DialogueCovenant_CloseOffice | Closing the office.![]() | A1a | ||
6 | I need to lock up in here.![]() | A2a | |||
7 | If you need me or Mr. Fitzgerald, try back again tomorrow.![]() | A3a | |||
8 | DialogueCovenant_JacobOrden | {A hint of emphasis} Mind what I said about Mr. Dan. He's not the best influence.![]() | Player Default: Thanks for the warning. | A | |
9 | {Friendly} Well hello, stranger.![]() | JacobOrden: The name's Jacob and I run this town. Glad you passed the test, our door's always open to good quality people. | A | ||
10 | NPCMJacobOrden: Well hello, stranger. | {Politician} The name's Jacob and I run this town. Glad you passed the test, our door's always open to good quality people.![]() | JacobOrden: You can use one of the beds in the guest house. And you should visit Penny's store. | A1a | |
11 | JacobOrden: The name's Jacob and I run this town. Glad you passed the test, our door's always open to good quality people. | You can use one of the beds in the guest house. And you should visit Penny's store.![]() | Player Default: I appreciate the hospitality. | A1a | |
12 | Player Default: I appreciate the hospitality. | {Politician} For people like you, any time.![]() | JacobOrden: You might want to stay clear of Mr. Dan. I've had some complaints about him. | A1a | |
13 | Player Default: This place looks too good to be true. | {Politician - friendly} To compete with Diamond City and Bunker Hill we offer something they don't: comfort and civility.![]() | B1a | ||
14 | Stay here a spell and you be the judge if it's working. | JacobOrden: You might want to stay clear of Mr. Dan. I've had some complaints about him. | B1b | ||
15 | Player Default: Is that it? | {Not offended} Why yes, sorry. Didn't mean to keep you waiting.![]() | JacobOrden: You might want to stay clear of Mr. Dan. I've had some complaints about him. | X1a | |
16 | Player Default: Anything else in town? | {Friendly} Doc Patricia will be more than happy to patch you up. For a modest fee, of course.![]() | JacobOrden: You might want to stay clear of Mr. Dan. I've had some complaints about him. | Y1a | |
17 | Player Default: Anything else in town? | {Amused at Deezer} We also have a workbench - ask Talia, she'll set you up. Oh, and have you tried Deezer's lemonade? As he says, it's dee-licious.![]() | JacobOrden: You might want to stay clear of Mr. Dan. I've had some complaints about him. | Y2a | |
18 | Player Default: For people like you, any time. | {Underplaying, clear this is a sensitive subject he's trying to bury / Conspiratorial} You might want to stay clear of Mr. Dan. I've had some complaints about him.![]() | Player Default: Thanks for the warning. | A1a | |
19 | Player Default: Thanks for the warning. | {Friendly} Just being a good host.![]() | JacobOrden: You have a good stay now. | A1a | |
20 | Player Default: I'll talk to whoever I want, pal. | {Not offended} It's not like that. Just trying to help you out.![]() | JacobOrden: You have a good stay now. | B1a | |
21 | Player Default: Who's Dan? | He's a gun-for-hire. Not the most savory line of work, if you ask me.![]() | JacobOrden: You have a good stay now. | Y1a | |
22 | Player Default: Just being a good host. | {Friendly} You have a good stay now.![]() | A1a | ||
23 | DialogueCovenant_JacobPostQuest | {Relieved, genuinely friendly} Doctor Chambers filled me in on your... arrangement.![]() | JacobOrden: I can't tell you how relieved we are. Everyone in Covenant has suffered dearly at the Institute's plan. | A | |
24 | NPCMJacobOrden: Doctor Chambers filled me in on your... arrangement. | {Sincere, some personal pain in here / Relieved} I can't tell you how relieved we are. Everyone in Covenant has suffered dearly at the Institute's plan.![]() | A1a | ||
25 | {Conviction} We all believe in the mission but outsiders may not clearly see the sacrifices that are necessary to protect the Commonwealth. | Player Default: I'd like to help further if I can. | A1b | ||
26 | Player Default: I'd like to help further if I can. | {Friendly} Actually, I was wanting to help you.![]() | JacobOrden: We'd be honored to fly the Minuteman flag and contribute further to the safety and welfare of the Commonwealth. | A1a | |
27 | Player Default: Goodbye. | One more thing...![]() | JacobOrden: We'd be honored to fly the Minuteman flag and contribute further to the safety and welfare of the Commonwealth. | B1a | |
28 | Player Default: Do you really think the sacrifices will be worth it? | {Conviction - repressed anger / Somber} The synth menace has touched nearly every family in the whole Commonwealth.![]() | X1a | ||
29 | {Admits they could fail / Somber} I... I don't know if the SAFE test will ever be perfect, but if there's a chance to tell who the real people are, the wholesome people... | X1b | |||
30 | {Utter conviction / Defiant} Well, we have to take it. | Player Default: I'd like to help further if I can. | X1c | ||
31 | Player Default: How'd your people suffer? | {genuine sympathy, pain} All of us have lost people to the Institute... Poor Ted Huntley lost his entire family when a Courser retrieved a synth.![]() | Y1a | ||
32 | {Conviction} Covenant's main goal is to improve our synth detection test. But it's equally important to help heal the casualties of this phantom war. | Y1b | |||
33 | I hope you understand. | Player Default: I'd like to help further if I can. | Y1c | ||
34 | Player Default: Actually, I was wanting to help you. | {Proud} We'd be honored to fly the Minuteman flag and contribute further to the safety and welfare of the Commonwealth.![]() | A1a | ||
35 | Player Default: Actually, I was wanting to help you. | {Friendly} We all consider you a part of the family now.![]() | A2a | ||
36 | {True friend} So if you want to use the workshop and help contribute to our community you're more than welcome.![]() | A2b | |||
37 | - | {Angry, will lead to violence} Our bunk house is off limits!![]() | |||
38 | {Angry} That's stealing!![]() | ||||
39 | {Truly friendly} Doctor Chambers had good things to say about you.![]() | ||||
40 | {Said with a wink and a nod} Penny's got some extra special deals for you.![]() | ||||
41 | {Conviction} All we need is time and we'll get that SAFE test purring.![]() | ||||
42 | {Friendly} It's good to see a new face around here.![]() | ||||
43 | Well, hello.![]() |
MS17[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
44 | MS17_200_Jacob | {Friendly} I hope you're enjoying your stay.![]() | Player Default: Thanks for the warm welcome. | A | |
45 | Player Default: Thanks for the warm welcome. | {Too polite} And you have manners, too. That makes you doubly welcome here. Unfortunately, I got a town to run.![]() | JacobOrden: Ask away. | A1a | |
46 | Player Default: Goodbye. | {Friendly} Talk to you later.![]() | JacobOrden: Ask away. | B1a | |
47 | Player Default: Tell me about yourself. | {Friendly, proud} I make sure Penny, Talia, and everyone's got what they need. It's a full time job to keep our little community afloat.![]() | X1a | ||
48 | {Distracted} But someone's got to do it. If you'll excuse me. | JacobOrden: Ask away. | X1b | ||
49 | Player Default: Can I ask some questions? | {Salesman} Our community's small but we got one of the best shops in the whole Commonwealth. And real beds, too.![]() | Y1a | ||
50 | {Friendly} Stay as long as you like. | JacobOrden: Ask away. | Y1b | ||
51 | Player Default: Do you know anything about a missing caravan? | {Politician denial - maybe his facade cracks a little on "many times" and reveals anger / Irritated} Is this about those Stockton people? I've told Mr. Dan many, many times - we never saw them.![]() | Player Default: Do you know anything about a missing caravan? | A1a | |
52 | Player Default: I have to go. | {Doesn't mean it} You have a good day.![]() | B1a | ||
53 | Player Default: You ever hear of a Compound? | {Politician's denial - could be lying} Why that sounds interesting, stranger. But I can't say I've ever heard of a... Compound, was it?![]() | Player Default: Do you know anything about a missing caravan? | X1a | |
54 | Player Default: You ever hear of a Compound? | {Politician making a smooth joke} If you ask me, I think Dan's been baking in the sun too long. The only secret we got here is what's in Deezer's lemonade.![]() | X2a | ||
55 | {Sardonic} And if you can get Deezer to tell you, you just got to fill me in. As the robot says, "It's dee-licious." | Player Default: Do you know anything about a missing caravan? | X2b | ||
56 | Player Default: Does Covenant have a problem with synths? | {The question almost breaks his politician's mask - undercurrents here of deep feelings (hatred) / Irritated} Shouldn't everyone have a problem with synths? But there's none of those... things here. Rest assured.![]() | Player Default: Do you know anything about a missing caravan? | Y1a | |
57 | Player Default: Does Covenant have a problem with synths? | {Smooth recovery to politician's safe answer} Hard work, shrewd trading, and a commitment to make a healthy community. It's a team effort.![]() | Player Default: Do you know anything about a missing caravan? | Y2a | |
58 | Player Default: And you have manners, too. That makes you doubly welcome here. Unfortunately, I got a town to run. | {Friendly} Ask away.![]() | Player Default: Do you know anything about a missing caravan? | A1a | |
59 | MS17_300_JacobWarning | {Politician - edge to it} Heya, stranger. It's no secret you've been poking around. Not very neighborly of you, if you ask me.![]() | JacobOrden: I know you think you're doing the right thing. Just don't make any rash decisions you'll regret. | A1a | |
60 | Player Default: Give me the caps and I'll drop the whole thing. | {Relief! / Friendly} Here you go. Come back anytime.![]() | JacobOrden: Tell you what. I'll let the Compound know you're coming. Then you can make your case to them. Good luck. | A1a | |
61 | Player Default: You can keep your caps. | {Being earnest / Somber} Please, just leave well enough alone. There's more going on then you realize.![]() | JacobOrden: Tell you what. I'll let the Compound know you're coming. Then you can make your case to them. Good luck. | B1a | |
62 | Player Default: Surely, there's room for compromise? I get Stockton's survivors and we stay... friends. I'd have to know more, though. | {Considering, keeping up the facade, though / Thinking} That's a tall order. A deal like that, well, that's above my pay grade.![]() | JacobOrden: Tell you what. I'll let the Compound know you're coming. Then you can make your case to them. Good luck. | X1a | |
63 | Player Default: Surely, there's room for compromise? I get Stockton's survivors and we stay... friends. I'd have to know more, though. | {Veiled threat, clear he doesn't want to hurt the player / Sad} Please, stranger, just stay clear of the Compound.![]() | JacobOrden: Tell you what. I'll let the Compound know you're coming. Then you can make your case to them. Good luck. | X2a | |
64 | Player Default: How can you justify killing a caravan? | {Hard sell on the player} It isn't as simple as all that. Hasn't our community been good to you? And others passing through?![]() | Y1a | ||
65 | {Earnest, managing to sound sincere} So all I'm asking is you have a little faith in us. | Player Default: Give me the caps and I'll drop the whole thing. | Y1b | ||
66 | JacobOrden: Here you go. Come back anytime. | {Politician - unclear if this is a trap} Tell you what. I'll let the Compound know you're coming. Then you can make your case to them. Good luck.![]() | A1a | ||
67 | JacobOrden: Heya, stranger. It's no secret you've been poking around. Not very neighborly of you, if you ask me. | {Politician's veiled ultimatum - a touch of sorrow / Conspiratorial} I know you think you're doing the right thing. Just don't make any rash decisions you'll regret.![]() | Player Default: Just come out and say what you mean. | A1a | |
68 | Player Default: Just come out and say what you mean. | {Coy / Conspiratorial} Maybe you heard a rumor about Stockton's caravan and a certain Compound? So hypothetically, let's say there's something to that.![]() | JacobOrden: We wouldn't do anything unless we had good reasons. The best. | A1a | |
69 | Player Default: I know you and your secret Compound are behind what happened to Stockton's caravan. | {Coy / Conspiratorial} Supposing, hypothetically, we are.![]() | JacobOrden: We wouldn't do anything unless we had good reasons. The best. | B1a | |
70 | Player Default: I don't know what you're talking about. | {Slightly annoyed, a touch of a threat} If only that were true. Use your best judgment, friend.![]() | JacobOrden: We wouldn't do anything unless we had good reasons. The best. | X1a | |
71 | Player Default: What rash decisions are you talking about? | {Coy} Maybe your next destination doesn't appreciate trespassers.![]() | Player Default: Just come out and say what you mean. | Y1a | |
72 | Player Default: Maybe you heard a rumor about Stockton's caravan and a certain Compound? So hypothetically, let's say there's something to that. | {Politician's line - but clear he really believes it / Conspiratorial} We wouldn't do anything unless we had good reasons. The best.![]() | A1a | ||
73 | {Politician negotiating} Tell you what, you just stop this investigation and I'll give you a gift. 100 caps. | A1b | |||
74 | {Sincere} And then you'd be welcome back here as our friend any time. | Player Default: Give me the caps and I'll drop the whole thing. | A1c | ||
75 | - | {Neutral} I'll send word to the Compound. They'll be expecting you.![]() | |||
76 | {Worried} Just stay clear of the Compound. Please.![]() |