procedure start;
procedure pre_dialogue;
procedure do_dialogue;
procedure weapon_check;
procedure Jennifer00;
procedure Jennifer01;
procedure Jennifer01a;
procedure Jennifer01b;
procedure Jennifer02;
procedure Jennifer05;
procedure Jennifer07;
procedure Jennifer08;
procedure Jennifer11;
procedure Jennifer13;
procedure Jennifer14;
procedure Jennifer15;
procedure Jennifer16;
procedure Jennifer17;
procedure Jennifer18;
procedure Jennifer19;
procedure Jennifer20;
procedure Jennifer21;
procedure Jennifer22;
procedure Jennifer23;
procedure Jennifer25;
procedure Jennifer26;
procedure Jennifer27;
procedure Jennifer28;
procedure Jennifer29;
procedure Jennifer30;
procedure Jennifer31;
procedure JenniferCharm;
procedure JenniferEnd;
procedure JenniferRandom1;
procedure JenniferRandom2;
procedure JenniferRandom3;
procedure JenniferBackground1;
procedure combat;
procedure critter_p_proc;
procedure pickup_p_proc;
procedure talk_p_proc;
procedure destroy_p_proc;
procedure look_at_p_proc;
variable known;
variable armed;
variable warned;
variable first_time := 1;
variable last_seen;
variable flag1;
variable flag2;
variable line2flag;
variable line5flag;
variable line14flag;
variable hostile;
variable only_once := 1;
procedure get_reaction;
procedure ReactToLevel;
procedure LevelToReact;
procedure UpReact;
procedure DownReact;
procedure BottomReact;
procedure TopReact;
procedure BigUpReact;
procedure BigDownReact;
procedure UpReactLevel;
procedure DownReactLevel;
procedure Goodbyes;
variable exit_line;
procedure start
begin
if (only_once) then begin
only_once := 0;
critter_add_trait(self_obj, 1, 6, 44);
critter_add_trait(self_obj, 1, 5, 65);
end
if (script_action == 21) then begin
call look_at_p_proc;
end
else begin
if (script_action == 4) then begin
call pickup_p_proc;
end
else begin
if (script_action == 11) then begin
call talk_p_proc;
end
else begin
if (script_action == 12) then begin
call critter_p_proc;
end
else begin
if (script_action == 18) then begin
call destroy_p_proc;
end
end
end
end
end
end
procedure pre_dialogue
begin
call get_reaction;
if (not(first_time)) then begin
if (local_var(0) < 2) then begin
call JenniferRandom3;
end
else begin
call JenniferRandom2;
end
end
else begin
first_time := 0;
call do_dialogue;
end
end
procedure do_dialogue
begin
start_gdialog(-1, self_obj, 4, -1, -1);
gsay_start;
call Jennifer01;
gsay_end;
end_dialogue;
end
procedure weapon_check
begin
if ((obj_item_subtype(critter_inven_obj(dude_obj, 1)) == 3) or (obj_item_subtype(critter_inven_obj(dude_obj, 2)) == 3)) then begin
armed := 1;
end
else begin
armed := 0;
end
end
procedure Jennifer00
begin
warned := 1;
float_msg(self_obj, message_str(462, 102), 0);
float_msg(self_obj, message_str(462, 103), 0);
end
procedure Jennifer01
begin
gsay_reply(462, 104);
if (get_critter_stat(dude_obj, 34) == 1) then begin
giq_option(5, 462, 105, Jennifer14, 50);
end
else begin
giq_option(5, 462, 106, JenniferCharm, 50);
giq_option(-3, 462, 107, Jennifer11, 50);
end
giq_option(5, 462, 108, Jennifer01a, 49);
giq_option(4, 462, 109, Jennifer01b, 51);
giq_option(4, 462, 110, Jennifer02, 50);
giq_option(-3, 462, 111, Jennifer13, 50);
end
procedure Jennifer01a
begin
call UpReact;
call Jennifer02;
end
procedure Jennifer01b
begin
call BigDownReact;
call Jennifer20;
end
procedure Jennifer02
begin
line2flag := 1;
gsay_message(462, 112, 50);
gsay_reply(462, 113);
giq_option(5, 462, 114, UpReact, 50);
if (not(line5flag)) then begin
giq_option(4, 462, 115, Jennifer05, 50);
end
call Goodbyes;
giq_option(4, 0, exit_line, JenniferEnd, 50);
end
procedure Jennifer05
begin
line5flag := 1;
gsay_message(462, 116, 50);
call Jennifer07;
end
procedure Jennifer07
begin
gsay_reply(462, 117);
giq_option(4, 462, 118, UpReact, 49);
giq_option(4, 462, 119, Jennifer08, 50);
giq_option(4, 462, 120, DownReact, 51);
end
procedure Jennifer08
begin
gsay_reply(462, 121);
giq_option(5, 462, 122, UpReact, 50);
giq_option(6, 462, 123, Jennifer29, 50);
if (get_critter_stat(dude_obj, 34) == 1) then begin
if (not(line14flag)) then begin
giq_option(5, 462, 124, Jennifer14, 50);
end
end
else begin
if (not(flag1) and not(flag2) and (get_critter_stat(dude_obj, 34) == 0)) then begin
giq_option(5, 462, 125, JenniferCharm, 50);
end
end
giq_option(4, 462, 126, JenniferEnd, 50);
end
procedure Jennifer11
begin
gsay_reply(462, 127);
giq_option(-3, 462, 128, Jennifer13, 50);
end
procedure Jennifer13
begin
gsay_message(462, 129, 50);
end
procedure Jennifer14
begin
line14flag := 1;
call TopReact;
gsay_message(462, 130, 50);
gsay_reply(462, 131);
giq_option(8, 462, 132, Jennifer16, 50);
giq_option(4, 462, 133, Jennifer15, 50);
giq_option(4, 462, 134, Jennifer17, 50);
end
procedure Jennifer15
begin
gsay_reply(462, 135);
giq_option(4, 462, 136, Jennifer17, 50);
giq_option(4, 462, 137, Jennifer17, 50);
end
procedure Jennifer16
begin
gsay_reply(462, 138);
giq_option(8, 462, 139, Jennifer18, 50);
giq_option(4, 462, 140, Jennifer17, 50);
end
procedure Jennifer17
begin
gsay_reply(462, 141);
if (not(line2flag)) then begin
giq_option(4, 462, 142, Jennifer02, 50);
end
if (not(line5flag)) then begin
giq_option(4, 462, 143, Jennifer05, 50);
end
giq_option(4, 462, 144, JenniferEnd, 50);
end
procedure Jennifer18
begin
gsay_message(462, 145, 50);
gsay_reply(462, 146);
giq_option(4, 462, 147, Jennifer19, 50);
call Goodbyes;
giq_option(4, 0, exit_line, JenniferEnd, 50);
end
procedure Jennifer19
begin
gsay_message(462, 148, 50);
gsay_reply(462, 149);
call Goodbyes;
giq_option(4, 0, exit_line, JenniferEnd, 50);
end
procedure Jennifer20
begin
gsay_reply(462, 150);
giq_option(5, 462, 151, BottomReact, 51);
giq_option(4, 462, 152, UpReact, 49);
giq_option(4, 462, 153, DownReact, 51);
end
procedure Jennifer21
begin
gsay_reply(462, 154);
giq_option(4, 462, 155, Jennifer22, 50);
giq_option(4, 462, 156, JenniferEnd, 50);
end
procedure Jennifer22
begin
gsay_message(462, 157, 50);
end
procedure Jennifer23
begin
call TopReact;
flag1 := 1;
flag2 := 0;
last_seen := game_time;
gsay_message(462, 163, 49);
gsay_reply(462, 164);
if (line2flag == 0) then begin
giq_option(4, 462, 165, Jennifer02, 50);
end
if (line5flag == 0) then begin
giq_option(4, 462, 166, Jennifer05, 50);
end
giq_option(4, 462, 167, JenniferEnd, 50);
giq_option(4, 462, 168, JenniferEnd, 50);
end
procedure Jennifer25
begin
flag1 := 0;
flag2 := 1;
gsay_message(462, 163, 50);
gsay_reply(462, 164);
if (not(line2flag)) then begin
giq_option(4, 462, 165, Jennifer02, 50);
end
if (not(line5flag)) then begin
giq_option(4, 462, 166, Jennifer05, 50);
end
giq_option(4, 462, 167, JenniferEnd, 50);
giq_option(4, 462, 168, JenniferEnd, 50);
end
procedure Jennifer26
begin
gsay_reply(462, 169);
giq_option(4, 462, 170, BigDownReact, 51);
giq_option(4, 462, 171, Jennifer27, 50);
giq_option(4, 462, 172, JenniferEnd, 50);
end
procedure Jennifer27
begin
gsay_reply(462, 173);
if (not(line2flag)) then begin
giq_option(4, 462, 174, Jennifer02, 50);
end
if (not(line5flag)) then begin
giq_option(4, 462, 175, Jennifer05, 50);
end
giq_option(4, 462, 176, JenniferEnd, 50);
end
procedure Jennifer28
begin
gsay_reply(462, 177);
giq_option(4, 462, 178, Jennifer27, 50);
giq_option(4, 462, 179, Jennifer27, 51);
giq_option(4, 462, 180, JenniferEnd, 50);
end
procedure Jennifer29
begin
gsay_reply(462, 181);
giq_option(4, 462, 182, Jennifer30, 50);
giq_option(4, 462, 183, BottomReact, 51);
end
procedure Jennifer30
begin
gsay_message(462, 184, 50);
gsay_message(462, 185, 50);
gsay_reply(462, 186);
giq_option(7, 462, 187, Jennifer31, 50);
giq_option(4, 462, 188, UpReact, 49);
giq_option(4, 462, 189, DownReact, 51);
if (not(line2flag)) then begin
giq_option(4, 462, 190, Jennifer02, 50);
end
end
procedure Jennifer31
begin
gsay_reply(462, 191);
giq_option(4, 462, 192, JenniferEnd, 50);
giq_option(4, 462, 193, DownReact, 51);
if (not(line2flag)) then begin
giq_option(4, 462, 194, Jennifer02, 50);
end
end
procedure JenniferCharm
begin
variable LVar0 := 0;
LVar0 := do_check(dude_obj, 3, 0);
if (is_success(LVar0)) then begin
if (is_critical(LVar0)) then begin
call BigUpReact;
flag1 := 1;
call Jennifer23;
end
else begin
call Jennifer25;
end
end
else begin
if (is_critical(LVar0)) then begin
call Jennifer28;
end
else begin
call Jennifer26;
end
end
end
procedure JenniferEnd
begin
end
procedure JenniferRandom1
begin
variable LVar0 := 0;
variable LVar1 := 0;
if (not(LVar0)) then begin
LVar0 := random(1, 10);
end
if ((game_time_hour > 800) and (game_time_hour < 1700)) then begin
if (LVar0 > 10) then begin
LVar0 := 1;
end
LVar1 := message_str(462, 195);
if (LVar0 == 2) then begin
LVar1 := message_str(462, 196);
end
else begin
if (LVar0 == 3) then begin
LVar1 := message_str(462, 197);
end
else begin
if (LVar0 == 4) then begin
LVar1 := message_str(462, 198);
end
else begin
if (LVar0 == 5) then begin
LVar1 := message_str(462, 199);
end
else begin
if (LVar0 == 6) then begin
LVar1 := message_str(462, 200);
end
else begin
if (LVar0 == 7) then begin
LVar1 := message_str(462, 201);
end
else begin
if ((last_seen - game_time) > 86400) then begin
if (LVar0 == 8) then begin
LVar1 := message_str(462, 202);
end
if (LVar0 == 9) then begin
LVar1 := message_str(462, 203);
end
if (LVar0 == 10) then begin
LVar1 := message_str(462, 204);
end
end
else begin
LVar0 := 1;
end
end
end
end
end
end
end
end
else begin
if (LVar0 > 6) then begin
LVar0 := 1;
end
LVar1 := message_str(462, 205);
if (LVar0 == 2) then begin
LVar1 := message_str(462, 206);
end
else begin
if (LVar0 == 3) then begin
LVar1 := message_str(462, 207);
end
else begin
if (LVar0 == 4) then begin
LVar1 := message_str(462, 208);
end
else begin
if (LVar0 == 5) then begin
LVar1 := message_str(462, 209);
end
else begin
if (LVar0 == 6) then begin
LVar1 := message_str(462, 210);
end
end
end
end
end
end
LVar0 := LVar0 + 1;
last_seen := game_time;
float_msg(self_obj, LVar1, 0);
end
procedure JenniferRandom2
begin
variable LVar0 := 0;
variable LVar1 := 0;
if (not(LVar0)) then begin
LVar0 := random(1, 5);
end
if (LVar0 > 5) then begin
LVar0 := 1;
end
LVar1 := message_str(462, 211);
if (LVar0 == 2) then begin
LVar1 := message_str(462, 212) + proto_data(obj_pid(dude_obj), 1) + message_str(462, 213);
end
else begin
if (LVar0 == 3) then begin
LVar1 := message_str(462, 214);
end
else begin
if (LVar0 == 4) then begin
LVar1 := message_str(462, 215) + proto_data(obj_pid(dude_obj), 1) + message_str(462, 216);
end
else begin
if (LVar0 == 5) then begin
LVar1 := message_str(462, 217);
end
end
end
end
LVar0 := LVar0 + 1;
float_msg(self_obj, LVar1, 0);
end
procedure JenniferRandom3
begin
variable LVar0 := 0;
variable LVar1 := 0;
if (not(LVar0)) then begin
LVar0 := random(1, 8);
end
if (LVar0 > 8) then begin
LVar0 := 1;
end
LVar1 := message_str(462, 218);
if (LVar0 == 2) then begin
LVar1 := message_str(462, 219);
end
else begin
if (LVar0 == 3) then begin
LVar1 := message_str(462, 220);
end
else begin
if (LVar0 == 4) then begin
LVar1 := message_str(462, 221);
end
else begin
if (LVar0 == 5) then begin
LVar1 := message_str(462, 222);
end
else begin
if (LVar0 == 6) then begin
LVar1 := message_str(462, 223);
end
else begin
if (LVar0 == 7) then begin
LVar1 := message_str(462, 224);
end
else begin
if (LVar0 == 8) then begin
LVar1 := message_str(462, 225);
end
end
end
end
end
end
end
LVar0 := LVar0 + 1;
float_msg(self_obj, LVar1, 0);
end
procedure JenniferBackground1
begin
variable LVar0 := 0;
variable LVar1 := 0;
if (not(LVar0)) then begin
LVar0 := random(1, 11);
end
if ((game_time_hour > 800) and (game_time_hour < 1700)) then begin
if (LVar0 > 11) then begin
LVar0 := 1;
end
if (LVar0 == 1) then begin
LVar1 := message_str(462, 226);
end
else begin
if (LVar0 == 2) then begin
LVar1 := message_str(462, 227);
end
else begin
if (LVar0 == 3) then begin
LVar1 := proto_data(obj_pid(dude_obj), 1) + message_str(462, 228);
end
else begin
if (LVar0 == 4) then begin
LVar1 := message_str(462, 229);
end
else begin
if (LVar0 == 5) then begin
LVar1 := message_str(462, 230);
end
else begin
if (LVar0 == 6) then begin
LVar1 := message_str(462, 231);
end
else begin
if (LVar0 == 7) then begin
LVar1 := message_str(462, 232);
end
else begin
if (LVar0 == 8) then begin
LVar1 := message_str(462, 233);
end
else begin
if (LVar0 == 9) then begin
LVar1 := message_str(462, 234);
end
else begin
if (LVar0 == 10) then begin
LVar1 := message_str(462, 235);
end
else begin
if (LVar0 == 11) then begin
LVar1 := message_str(462, 236);
end
end
end
end
end
end
end
end
end
end
end
end
else begin
if (LVar0 == 1) then begin
LVar1 := message_str(462, 237);
end
else begin
if (LVar0 == 2) then begin
LVar1 := message_str(462, 238);
end
else begin
if (LVar0 == 3) then begin
LVar1 := message_str(462, 239);
end
else begin
if (LVar0 == 4) then begin
LVar1 := message_str(462, 240);
end
else begin
if (LVar0 == 5) then begin
LVar1 := message_str(462, 241);
end
end
end
end
end
end
LVar0 := LVar0 + 1;
float_msg(self_obj, LVar1, 0);
last_seen := game_time;
end
procedure combat
begin
hostile := 1;
end
procedure critter_p_proc
begin
if (global_var(250)) then begin
hostile := 1;
end
if (tile_distance_objs(self_obj, dude_obj) > 12) then begin
hostile := 0;
end
if (hostile) then begin
set_global_var(250, 1);
hostile := 0;
attack_complex(dude_obj, 0, 1, 0, 0, 30000, 0, 0);
end
else begin
if (warned == 0) then begin
if (obj_can_see_obj(self_obj, dude_obj)) then begin
if (armed == 0) then begin
call weapon_check;
end
if (armed) then begin
call Jennifer00;
end
end
end
end
end
procedure pickup_p_proc
begin
if (source_obj == dude_obj) then begin
hostile := 1;
end
end
procedure talk_p_proc
begin
call pre_dialogue;
end
procedure destroy_p_proc
begin
set_global_var(250, 1);
rm_timer_event(self_obj);
if (source_obj == dude_obj) then begin
if (((global_var(160) + global_var(159)) >= 25) and ((global_var(159) > (2 * global_var(160))) or (global_var(156) == 1))) then begin
set_global_var(156, 1);
set_global_var(157, 0);
end
if (((global_var(160) + global_var(159)) >= 25) and ((global_var(160) > (3 * global_var(159))) or (global_var(157) == 1))) then begin
set_global_var(157, 1);
set_global_var(156, 0);
end
set_global_var(159, global_var(159) + 1);
if ((global_var(159) % 2) == 0) then begin
set_global_var(155, global_var(155) - 1);
end
end
end
procedure look_at_p_proc
begin
script_overrides;
if (known) then begin
display_msg(message_str(462, 100));
end
else begin
display_msg(message_str(462, 101));
end
end
procedure get_reaction
begin
if (local_var(2) == 0) then begin
set_local_var(0, 50);
set_local_var(1, 2);
set_local_var(2, 1);
set_local_var(0, local_var(0) + (5 * get_critter_stat(dude_obj, 3)) - 25);
set_local_var(0, local_var(0) + (10 * has_trait(0, dude_obj, 10)));
if (has_trait(0, dude_obj, 39)) then begin
if (global_var(155) > 0) then begin
set_local_var(0, local_var(0) + global_var(155));
end
else begin
set_local_var(0, local_var(0) - global_var(155));
end
end
else begin
if (local_var(3) == 1) then begin
set_local_var(0, local_var(0) - global_var(155));
end
else begin
set_local_var(0, local_var(0) + global_var(155));
end
end
if (global_var(158) > 2) then begin
set_local_var(0, local_var(0) - 30);
end
if (((global_var(160) + global_var(159)) >= 25) and ((global_var(160) > (3 * global_var(159))) or (global_var(157) == 1))) then begin
set_local_var(0, local_var(0) + 20);
end
if (((global_var(160) + global_var(159)) >= 25) and ((global_var(159) > (2 * global_var(160))) or (global_var(156) == 1))) then begin
set_local_var(0, local_var(0) - 20);
end
call ReactToLevel;
end
end
procedure ReactToLevel
begin
if (local_var(0) <= 25) then begin
set_local_var(1, 1);
end
else begin
if (local_var(0) <= 75) then begin
set_local_var(1, 2);
end
else begin
set_local_var(1, 3);
end
end
end
procedure LevelToReact
begin
if (local_var(1) == 1) then begin
set_local_var(0, random(1, 25));
end
else begin
if (local_var(1) == 2) then begin
set_local_var(0, random(26, 75));
end
else begin
set_local_var(0, random(76, 100));
end
end
end
procedure UpReact
begin
set_local_var(0, local_var(0) + 10);
call ReactToLevel;
end
procedure DownReact
begin
set_local_var(0, local_var(0) - 10);
call ReactToLevel;
end
procedure BottomReact
begin
set_local_var(1, 1);
set_local_var(0, 1);
end
procedure TopReact
begin
set_local_var(0, 100);
set_local_var(1, 3);
end
procedure BigUpReact
begin
set_local_var(0, local_var(0) + 25);
call ReactToLevel;
end
procedure BigDownReact
begin
set_local_var(0, local_var(0) - 25);
call ReactToLevel;
end
procedure UpReactLevel
begin
set_local_var(1, local_var(1) + 1);
if (local_var(1) > 3) then begin
set_local_var(1, 3);
end
call LevelToReact;
end
procedure DownReactLevel
begin
set_local_var(1, local_var(1) - 1);
if (local_var(1) < 1) then begin
set_local_var(1, 1);
end
call LevelToReact;
end
procedure Goodbyes
begin
exit_line := message_str(634, random(100, 105));
end