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Type Decompiled script
SCRIPTS.LST comment Jasmine, second in command of the Thieves Guild
MSG file JASMINE.MSG
Transcript

procedure start;
procedure combat;
procedure critter_p_proc;
procedure pickup_p_proc;
procedure talk_p_proc;
procedure destroy_p_proc;
procedure look_at_p_proc;
procedure Jasmine00;
procedure Jasmine01;
procedure Jasmine02;
procedure Jasmine03;
procedure Jasmine04;
procedure Jasmine05;
procedure Jasmine06;
procedure Jasmine07;
procedure Jasmine08;
procedure Jasmine09;
procedure Jasmine10;
procedure Jasmine11;
procedure Jasmine12;
procedure Jasmine13;
procedure Jasmine14;
procedure Jasmine15;
procedure Jasmine16;
procedure Jasmine17;
procedure JasmineEnd;
variable hostile;
variable Only_Once := 1;
procedure get_reaction;
procedure ReactToLevel;
procedure LevelToReact;
procedure UpReact;
procedure DownReact;
procedure BottomReact;
procedure TopReact;
procedure BigUpReact;
procedure BigDownReact;
procedure UpReactLevel;
procedure DownReactLevel;
procedure Goodbyes;
variable exit_line;
procedure start
begin
        if (Only_Once) then begin
                Only_Once := 0;
                critter_add_trait(self_obj, 1, 6, 39);
                critter_add_trait(self_obj, 1, 5, 52);
        end
        if (script_action == 21) then begin
                call look_at_p_proc;
        end
        else begin
                if (script_action == 4) then begin
                        call pickup_p_proc;
                end
                else begin
                        if (script_action == 11) then begin
                                call talk_p_proc;
                        end
                        else begin
                                if (script_action == 12) then begin
                                        call critter_p_proc;
                                end
                                else begin
                                        if (script_action == 18) then begin
                                                call destroy_p_proc;
                                        end
                                end
                        end
                end
        end
end
procedure combat
begin
        hostile := 1;
end
procedure critter_p_proc
begin
        if (hostile) then begin
                hostile := 0;
                attack_complex(dude_obj, 0, 1, 0, 0, 30000, 0, 0);
        end
end
procedure pickup_p_proc
begin
        if (source_obj == dude_obj) then begin
                hostile := 1;
        end
end
procedure talk_p_proc
begin
        call get_reaction;
        if (map_var(1) == 1) then begin
                call Jasmine01;
        end
        else begin
                if (global_var(107) == 0) then begin
                        call Jasmine02;
                end
                else begin
                        if ((global_var(107) == 1) and (local_var(6) == 0)) then begin
                                start_gdialog(592, self_obj, 4, -1, -1);
                                gsay_start;
                                call Jasmine03;
                                gsay_end;
                                end_dialogue;
                        end
                        else begin
                                if (global_var(107) == 1) then begin
                                        call Jasmine05;
                                end
                                else begin
                                        if ((map_var(3) == 1) and (local_var(5) == 0)) then begin
                                                start_gdialog(592, self_obj, 4, -1, -1);
                                                gsay_start;
                                                call Jasmine06;
                                                gsay_end;
                                                end_dialogue;
                                        end
                                        else begin
                                                call Jasmine07;
                                        end
                                end
                        end
                end
        end
end
procedure destroy_p_proc
begin
        if (source_obj == dude_obj) then begin
                if (((global_var(160) + global_var(159)) >= 25) and ((global_var(159) > (2 * global_var(160))) or (global_var(156) == 1))) then begin
                        set_global_var(156, 1);
                        set_global_var(157, 0);
                end
                if (((global_var(160) + global_var(159)) >= 25) and ((global_var(160) > (3 * global_var(159))) or (global_var(157) == 1))) then begin
                        set_global_var(157, 1);
                        set_global_var(156, 0);
                end
                set_global_var(159, global_var(159) + 1);
                if ((global_var(159) % 2) == 0) then begin
                        set_global_var(155, global_var(155) - 1);
                end
        end
end
procedure look_at_p_proc
begin
        script_overrides;
        display_msg(message_str(592, 100));
end
procedure Jasmine00
begin
        float_msg(self_obj, message_str(592, 102), 2);
        call combat;
end
procedure Jasmine01
begin
        float_msg(self_obj, message_str(592, 103), 2);
end
procedure Jasmine02
begin
        float_msg(self_obj, message_str(592, 104), 2);
end
procedure Jasmine03
begin
        variable LVar0 := 0;
        LVar0 := create_object_sid(84, 0, 0, -1);
        add_obj_to_inven(dude_obj, LVar0);
        LVar0 := create_object_sid(79, 0, 0, -1);
        add_mult_objs_to_inven(dude_obj, LVar0, 2);
        LVar0 := create_object_sid(106, 0, 0, -1);
        add_obj_to_inven(dude_obj, LVar0);
        set_local_var(6, 1);
        gsay_reply(592, 105);
        giq_option(4, 592, 106, Jasmine08, 50);
        giq_option(4, 592, 107, Jasmine09, 50);
        giq_option(4, 592, 109, Jasmine11, 50);
        giq_option(4, 592, 110, Jasmine12, 50);
        giq_option(4, 592, 111, Jasmine13, 50);
        giq_option(-3, 592, 112, Jasmine14, 50);
end
procedure Jasmine04
begin
        if (get_critter_stat(dude_obj, 34) == 0) then begin
                float_msg(self_obj, message_str(592, 113), 2);
        end
        else begin
                float_msg(self_obj, message_str(592, 114), 2);
        end
end
procedure Jasmine05
begin
        float_msg(self_obj, message_str(592, 117), 2);
end
procedure Jasmine06
begin
        variable LVar0 := 0;
        variable LVar1 := 0;
        set_local_var(5, 1);
        LVar0 := item_caps_adjust(dude_obj, 3000);
        LVar1 := create_object_sid(77, 0, 0, -1);
        add_obj_to_inven(dude_obj, LVar1);
        if (get_critter_stat(dude_obj, 34) == 0) then begin
                gsay_message(592, 118, 50);
        end
        else begin
                gsay_message(592, 119, 50);
        end
        gsay_message(592, 121, 50);
        gsay_message(592, 135, 50);
end
procedure Jasmine07
begin
        float_msg(self_obj, message_str(592, 122), 2);
end
procedure Jasmine08
begin
        gsay_message(592, 123, 50);
end
procedure Jasmine09
begin
        if (get_critter_stat(dude_obj, 34) == 0) then begin
                gsay_message(592, 124, 50);
        end
        else begin
                gsay_message(592, 134, 50);
        end
end
procedure Jasmine10
begin
        gsay_message(592, 125, 50);
end
procedure Jasmine11
begin
        gsay_message(592, 126, 50);
end
procedure Jasmine12
begin
        gsay_message(592, 127, 50);
end
procedure Jasmine13
begin
        gsay_message(592, 128, 50);
end
procedure Jasmine14
begin
        gsay_message(592, 129, 50);
end
procedure Jasmine15
begin
        float_msg(self_obj, message_str(592, 130), 2);
end
procedure Jasmine16
begin
        float_msg(self_obj, message_str(592, 131), 2);
end
procedure Jasmine17
begin
        float_msg(self_obj, message_str(592, 132), 2);
end
procedure JasmineEnd
begin
end
procedure get_reaction
begin
        if (local_var(2) == 0) then begin
                set_local_var(0, 50);
                set_local_var(1, 2);
                set_local_var(2, 1);
                set_local_var(0, local_var(0) + (5 * get_critter_stat(dude_obj, 3)) - 25);
                set_local_var(0, local_var(0) + (10 * has_trait(0, dude_obj, 10)));
                if (has_trait(0, dude_obj, 39)) then begin
                        if (global_var(155) > 0) then begin
                                set_local_var(0, local_var(0) + global_var(155));
                        end
                        else begin
                                set_local_var(0, local_var(0) - global_var(155));
                        end
                end
                else begin
                        if (local_var(3) == 1) then begin
                                set_local_var(0, local_var(0) - global_var(155));
                        end
                        else begin
                                set_local_var(0, local_var(0) + global_var(155));
                        end
                end
                if (global_var(158) > 2) then begin
                        set_local_var(0, local_var(0) - 30);
                end
                if (((global_var(160) + global_var(159)) >= 25) and ((global_var(160) > (3 * global_var(159))) or (global_var(157) == 1))) then begin
                        set_local_var(0, local_var(0) + 20);
                end
                if (((global_var(160) + global_var(159)) >= 25) and ((global_var(159) > (2 * global_var(160))) or (global_var(156) == 1))) then begin
                        set_local_var(0, local_var(0) - 20);
                end
                call ReactToLevel;
        end
end
procedure ReactToLevel
begin
        if (local_var(0) <= 25) then begin
                set_local_var(1, 1);
        end
        else begin
                if (local_var(0) <= 75) then begin
                        set_local_var(1, 2);
                end
                else begin
                        set_local_var(1, 3);
                end
        end
end
procedure LevelToReact
begin
        if (local_var(1) == 1) then begin
                set_local_var(0, random(1, 25));
        end
        else begin
                if (local_var(1) == 2) then begin
                        set_local_var(0, random(26, 75));
                end
                else begin
                        set_local_var(0, random(76, 100));
                end
        end
end
procedure UpReact
begin
        set_local_var(0, local_var(0) + 10);
        call ReactToLevel;
end
procedure DownReact
begin
        set_local_var(0, local_var(0) - 10);
        call ReactToLevel;
end
procedure BottomReact
begin
        set_local_var(1, 1);
        set_local_var(0, 1);
end
procedure TopReact
begin
        set_local_var(0, 100);
        set_local_var(1, 3);
end
procedure BigUpReact
begin
        set_local_var(0, local_var(0) + 25);
        call ReactToLevel;
end
procedure BigDownReact
begin
        set_local_var(0, local_var(0) - 25);
        call ReactToLevel;
end
procedure UpReactLevel
begin
        set_local_var(1, local_var(1) + 1);
        if (local_var(1) > 3) then begin
                set_local_var(1, 3);
        end
        call LevelToReact;
end
procedure DownReactLevel
begin
        set_local_var(1, local_var(1) - 1);
        if (local_var(1) < 1) then begin
                set_local_var(1, 1);
        end
        call LevelToReact;
end
procedure Goodbyes
begin
        exit_line := message_str(634, random(100, 105));
end

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