Fallout Wiki
Advertisement
Fallout Wiki
Details
Type Decompiled script
SCRIPTS.LST comment Jacob of the Weapons Shop. Sells big toys
MSG file HUBJAKE.MSG
Transcript

procedure start;
procedure combat;
procedure critter_p_proc;
procedure pickup_p_proc;
procedure talk_p_proc;
procedure destroy_p_proc;
procedure look_at_p_proc;
procedure damage_p_proc;
procedure Jake01;
procedure Jake02;
procedure Jake03;
procedure Jake04;
procedure Jake05;
procedure Jake06;
procedure Jake07;
procedure Jake08;
procedure Jake09;
procedure Jake10;
procedure Jake11;
procedure Jake12;
procedure Jake13;
procedure Jake14;
procedure Jake15;
procedure Jake16;
procedure JakeEnd;
procedure Barter;
procedure Get_Stuff;
procedure Put_Stuff;
variable hostile;
variable Only_Once := 1;
import variable Jake_Desk_Ptr;
procedure get_reaction;
procedure ReactToLevel;
procedure LevelToReact;
procedure UpReact;
procedure DownReact;
procedure BottomReact;
procedure TopReact;
procedure BigUpReact;
procedure BigDownReact;
procedure UpReactLevel;
procedure DownReactLevel;
procedure Goodbyes;
variable exit_line;
procedure start
begin
        variable LVar0 := 0;
        gdialog_set_barter_mod(-15);
        if (Only_Once) then begin
                Only_Once := 0;
                critter_add_trait(self_obj, 1, 6, 48);
                critter_add_trait(self_obj, 1, 5, 50);
        end
        if (script_action == 21) then begin
                call look_at_p_proc;
        end
        else begin
                if (script_action == 4) then begin
                        call pickup_p_proc;
                end
                else begin
                        if (script_action == 11) then begin
                                call talk_p_proc;
                        end
                        else begin
                                if (script_action == 12) then begin
                                        call critter_p_proc;
                                end
                                else begin
                                        if (script_action == 18) then begin
                                                call destroy_p_proc;
                                        end
                                end
                        end
                end
        end
end
procedure combat
begin
        hostile := 1;
        set_local_var(5, 1);
end
procedure critter_p_proc
begin
        if (hostile) then begin
                hostile := 0;
                attack_complex(dude_obj, 0, 1, 0, 0, 30000, 0, 0);
        end
end
procedure pickup_p_proc
begin
        if (source_obj == dude_obj) then begin
                hostile := 1;
        end
end
procedure talk_p_proc
begin
        variable LVar0 := 0;
        call Get_Stuff;
        call get_reaction;
        if ((((game_time / (10 * 60 * 60 * 24)) - local_var(6)) >= 1) or (local_var(6) == 0)) then begin
                set_local_var(6, game_time / (10 * 60 * 60 * 24));
                set_local_var(7, 2000 + random(0, 1000));
                LVar0 := item_caps_adjust(self_obj, local_var(7));
        end
        else begin
                LVar0 := item_caps_adjust(self_obj, local_var(7));
        end
        if (local_var(5) == 1) then begin
                call combat;
        end
        else begin
                if (global_var(248) == 1) then begin
                        start_gdialog(589, self_obj, 4, -1, -1);
                        gsay_start;
                        call Jake10;
                        gsay_end;
                        end_dialogue;
                end
                else begin
                        if (local_var(4) == 0) then begin
                                set_local_var(4, 1);
                                start_gdialog(589, self_obj, 4, -1, -1);
                                gsay_start;
                                call Jake01;
                                gsay_end;
                                end_dialogue;
                        end
                        else begin
                                if (local_var(1) == 1) then begin
                                        start_gdialog(589, self_obj, 4, -1, -1);
                                        gsay_start;
                                        call Jake10;
                                        gsay_end;
                                        end_dialogue;
                                end
                                else begin
                                        start_gdialog(589, self_obj, 4, -1, -1);
                                        gsay_start;
                                        call Jake09;
                                        gsay_end;
                                        end_dialogue;
                                end
                        end
                end
        end
        LVar0 := item_caps_adjust(self_obj, -1 * item_caps_total(self_obj));
        call Put_Stuff;
end
procedure destroy_p_proc
begin
        move_obj_inven_to_obj(Jake_Desk_Ptr, self_obj);
        if (source_obj == dude_obj) then begin
                if (((global_var(160) + global_var(159)) >= 25) and ((global_var(159) > (2 * global_var(160))) or (global_var(156) == 1))) then begin
                        set_global_var(156, 1);
                        set_global_var(157, 0);
                end
                if (((global_var(160) + global_var(159)) >= 25) and ((global_var(160) > (3 * global_var(159))) or (global_var(157) == 1))) then begin
                        set_global_var(157, 1);
                        set_global_var(156, 0);
                end
                set_global_var(159, global_var(159) + 1);
                if ((global_var(159) % 2) == 0) then begin
                        set_global_var(155, global_var(155) - 1);
                end
        end
end
procedure look_at_p_proc
begin
        script_overrides;
        display_msg(message_str(589, 100));
end
procedure damage_p_proc
begin
        variable LVar0 := 0;
        LVar0 := obj_pid(source_obj);
        if (party_member_obj(LVar0) != 0) then begin
                set_global_var(248, 1);
        end
end
procedure Jake01
begin
        gsay_reply(589, 101);
        giq_option(4, 589, 102, Barter, 50);
        giq_option(4, 589, 103, Jake02, 50);
        if (global_var(101) != 2) then begin
                giq_option(4, 589, 104, Jake03, 50);
        end
        giq_option(4, 589, 105, Jake04, 50);
        giq_option(4, 589, 106, Jake13, 50);
        giq_option(-3, 589, 107, Barter, 50);
        giq_option(-3, 589, 108, Jake13, 50);
end
procedure Jake02
begin
        gsay_reply(589, 109);
        giq_option(4, 589, 110, Barter, 50);
        giq_option(4, 589, 111, Jake05, 50);
        giq_option(4, 589, 112, Jake06, 50);
        giq_option(4, 589, 113, Jake13, 50);
end
procedure Jake03
begin
        gsay_reply(589, 114);
        giq_option(4, 589, 115, Barter, 50);
        giq_option(4, 589, 116, Jake02, 50);
        giq_option(4, 589, 117, Jake04, 50);
end
procedure Jake04
begin
        gsay_message(589, 118, 50);
        gsay_reply(589, 162);
        giq_option(4, 589, 119, Barter, 50);
        giq_option(4, 589, 120, Jake02, 50);
        if (global_var(101) != 2) then begin
                giq_option(4, 589, 121, Jake03, 50);
        end
        giq_option(4, 589, 122, Jake13, 50);
end
procedure Jake05
begin
        gsay_reply(589, 123);
        giq_option(4, 589, 124, Barter, 50);
        giq_option(4, 589, 125, Jake06, 50);
        giq_option(4, 589, 126, Jake13, 50);
end
procedure Jake06
begin
        gsay_reply(589, 127);
        giq_option(4, 589, 128, Barter, 50);
        giq_option(4, 589, 129, Jake07, 50);
        giq_option(4, 589, 130, Jake08, 50);
        giq_option(4, 589, 131, Jake14, 51);
end
procedure Jake07
begin
        gsay_reply(589, 132);
        giq_option(4, 589, 133, Barter, 50);
        giq_option(4, 589, 134, Jake08, 50);
        giq_option(4, 589, 135, Jake12, 50);
        giq_option(4, 589, 136, Jake04, 50);
        giq_option(4, 589, 137, Jake13, 50);
end
procedure Jake08
begin
        gsay_reply(589, 138);
        giq_option(4, 589, 139, Barter, 50);
        giq_option(4, 589, 140, Jake07, 50);
        giq_option(4, 589, 141, Jake14, 51);
        giq_option(4, 589, 142, Jake13, 50);
end
procedure Jake09
begin
        if (get_critter_stat(dude_obj, 34) == 0) then begin
                gsay_reply(589, 163);
        end
        else begin
                gsay_reply(589, 164);
        end
        giq_option(-3, 589, 144, Barter, 50);
        giq_option(-3, 589, 145, Jake13, 50);
        giq_option(4, 589, 146, Barter, 50);
        giq_option(4, 589, 165, Jake16, 50);
        giq_option(4, 589, 147, Jake13, 50);
end
procedure Jake10
begin
        gsay_reply(589, 148);
        giq_option(-3, 589, 149, Barter, 50);
        giq_option(-3, 589, 150, Jake13, 50);
        giq_option(4, 589, 151, Barter, 50);
        giq_option(4, 589, 165, Jake16, 50);
        giq_option(4, 589, 152, Jake15, 50);
        giq_option(4, 589, 153, Jake13, 50);
end
procedure Jake11
begin
        float_msg(self_obj, message_str(589, 154), 2);
        call combat;
end
procedure Jake12
begin
        set_global_var(236, 1);
        gsay_reply(589, 155);
        giq_option(4, 589, 156, Jake08, 50);
        giq_option(4, 589, 157, Jake13, 50);
end
procedure Jake13
begin
end
procedure Jake14
begin
        call BottomReact;
end
procedure Jake15
begin
        call BottomReact;
        call combat;
end
procedure Jake16
begin
        if (global_var(74) == 0) then begin
                set_global_var(74, 1);
        end
        if (global_var(75) == 0) then begin
                set_global_var(75, 1);
        end
        gsay_message(589, 166, 50);
end
procedure JakeEnd
begin
end
procedure Barter
begin
        gsay_message(589, 158, 50);
        gdialog_mod_barter(-15);
        gsay_reply(589, 159);
        giq_option(4, 589, 160, JakeEnd, 50);
        giq_option(-3, 589, 161, JakeEnd, 50);
end
procedure Get_Stuff
begin
        move_obj_inven_to_obj(Jake_Desk_Ptr, self_obj);
end
procedure Put_Stuff
begin
        move_obj_inven_to_obj(self_obj, Jake_Desk_Ptr);
end
procedure get_reaction
begin
        if (local_var(2) == 0) then begin
                set_local_var(0, 50);
                set_local_var(1, 2);
                set_local_var(2, 1);
                set_local_var(0, local_var(0) + (5 * get_critter_stat(dude_obj, 3)) - 25);
                set_local_var(0, local_var(0) + (10 * has_trait(0, dude_obj, 10)));
                if (has_trait(0, dude_obj, 39)) then begin
                        if (global_var(155) > 0) then begin
                                set_local_var(0, local_var(0) + global_var(155));
                        end
                        else begin
                                set_local_var(0, local_var(0) - global_var(155));
                        end
                end
                else begin
                        if (local_var(3) == 1) then begin
                                set_local_var(0, local_var(0) - global_var(155));
                        end
                        else begin
                                set_local_var(0, local_var(0) + global_var(155));
                        end
                end
                if (global_var(158) > 2) then begin
                        set_local_var(0, local_var(0) - 30);
                end
                if (((global_var(160) + global_var(159)) >= 25) and ((global_var(160) > (3 * global_var(159))) or (global_var(157) == 1))) then begin
                        set_local_var(0, local_var(0) + 20);
                end
                if (((global_var(160) + global_var(159)) >= 25) and ((global_var(159) > (2 * global_var(160))) or (global_var(156) == 1))) then begin
                        set_local_var(0, local_var(0) - 20);
                end
                call ReactToLevel;
        end
end
procedure ReactToLevel
begin
        if (local_var(0) <= 25) then begin
                set_local_var(1, 1);
        end
        else begin
                if (local_var(0) <= 75) then begin
                        set_local_var(1, 2);
                end
                else begin
                        set_local_var(1, 3);
                end
        end
end
procedure LevelToReact
begin
        if (local_var(1) == 1) then begin
                set_local_var(0, random(1, 25));
        end
        else begin
                if (local_var(1) == 2) then begin
                        set_local_var(0, random(26, 75));
                end
                else begin
                        set_local_var(0, random(76, 100));
                end
        end
end
procedure UpReact
begin
        set_local_var(0, local_var(0) + 10);
        call ReactToLevel;
end
procedure DownReact
begin
        set_local_var(0, local_var(0) - 10);
        call ReactToLevel;
end
procedure BottomReact
begin
        set_local_var(1, 1);
        set_local_var(0, 1);
end
procedure TopReact
begin
        set_local_var(0, 100);
        set_local_var(1, 3);
end
procedure BigUpReact
begin
        set_local_var(0, local_var(0) + 25);
        call ReactToLevel;
end
procedure BigDownReact
begin
        set_local_var(0, local_var(0) - 25);
        call ReactToLevel;
end
procedure UpReactLevel
begin
        set_local_var(1, local_var(1) + 1);
        if (local_var(1) > 3) then begin
                set_local_var(1, 3);
        end
        call LevelToReact;
end
procedure DownReactLevel
begin
        set_local_var(1, local_var(1) - 1);
        if (local_var(1) < 1) then begin
                set_local_var(1, 1);
        end
        call LevelToReact;
end
procedure Goodbyes
begin
        exit_line := message_str(634, random(100, 105));
end

Advertisement