procedure start;
procedure combat;
procedure critter_p_proc;
procedure pickup_p_proc;
procedure talk_p_proc;
procedure destroy_p_proc;
procedure look_at_p_proc;
procedure damage_p_proc;
procedure ChildGuard00;
procedure ChildGuard01;
procedure ChildGuard02;
procedure ChildGuard02a;
procedure ChildGuard03;
procedure ChildGuard04;
procedure ChildGuard05;
procedure ChildGuard06;
procedure ChildGuard07;
procedure ChildGuard08;
procedure ChildGuard09;
procedure ChildGuard10;
procedure ChildGuard11;
procedure ChildGuard12;
procedure ChildGuard13;
procedure ChildGuard14;
procedure ChildGuard15;
procedure ChildGuard16;
procedure ChildGuard17;
procedure ChildGuard18;
procedure ChildGuard19;
procedure ChildGuard20;
procedure ChildGuard21;
procedure ChildGuard22;
procedure ChildGuard23;
procedure ChildGuard24;
procedure ChildGuard25;
procedure ChildGuard26;
procedure ChildGuard27;
procedure ChildGuard28;
procedure ChildGuard29;
procedure ChildGuard30;
procedure ChildGuard31;
procedure ChildGuard32;
procedure ChildGuard33;
procedure ChildGuard34;
procedure ChildGuard35;
procedure ChildGuard36;
procedure ChildGuard37;
variable hostile;
variable Only_Once := 1;
procedure get_reaction;
procedure ReactToLevel;
procedure LevelToReact;
procedure UpReact;
procedure DownReact;
procedure BottomReact;
procedure TopReact;
procedure BigUpReact;
procedure BigDownReact;
procedure UpReactLevel;
procedure DownReactLevel;
procedure Goodbyes;
variable exit_line;
procedure start
begin
if (Only_Once) then begin
Only_Once := 0;
critter_add_trait(self_obj, 1, 6, 72);
critter_add_trait(self_obj, 1, 5, 77);
end
if (script_action == 21) then begin
call look_at_p_proc;
end
else begin
if (script_action == 4) then begin
call pickup_p_proc;
end
else begin
if (script_action == 11) then begin
call talk_p_proc;
end
else begin
if (script_action == 12) then begin
call critter_p_proc;
end
else begin
if (script_action == 18) then begin
call destroy_p_proc;
end
end
end
end
end
end
procedure combat
begin
hostile := 1;
end
procedure critter_p_proc
begin
if (hostile) then begin
hostile := 0;
attack_complex(dude_obj, 0, 1, 0, 0, 30000, 0, 0);
end
if ((map_var(6) == 1) and (obj_can_see_obj(self_obj, dude_obj) == 1)) then begin
call combat;
end
if (map_var(4) == 1) then begin
dialogue_system_enter;
end
end
procedure pickup_p_proc
begin
if (source_obj == dude_obj) then begin
hostile := 1;
end
end
procedure talk_p_proc
begin
call get_reaction;
if (map_var(4) == 1) then begin
set_map_var(4, 0);
if (local_var(6) == 0) then begin
start_gdialog(579, self_obj, 4, -1, -1);
gsay_start;
call ChildGuard32;
gsay_end;
end_dialogue;
end
else begin
call ChildGuard37;
end
end
else begin
if (global_var(255) == 1) then begin
call ChildGuard00;
end
else begin
if (map_var(0) == 1) then begin
call ChildGuard36;
end
else begin
if ((global_var(158) == 1) or (global_var(156) == 1)) then begin
call ChildGuard01;
end
else begin
if (local_var(5) == 0) then begin
start_gdialog(579, self_obj, 4, -1, -1);
gsay_start;
call ChildGuard02;
gsay_end;
end_dialogue;
end
else begin
call ChildGuard30;
end
end
end
end
end
end
procedure destroy_p_proc
begin
set_map_var(5, 1);
if (source_obj == dude_obj) then begin
if (((global_var(160) + global_var(159)) >= 25) and ((global_var(159) > (2 * global_var(160))) or (global_var(156) == 1))) then begin
set_global_var(156, 1);
set_global_var(157, 0);
end
if (((global_var(160) + global_var(159)) >= 25) and ((global_var(160) > (3 * global_var(159))) or (global_var(157) == 1))) then begin
set_global_var(157, 1);
set_global_var(156, 0);
end
set_global_var(159, global_var(159) + 1);
if ((global_var(159) % 2) == 0) then begin
set_global_var(155, global_var(155) - 1);
end
end
end
procedure look_at_p_proc
begin
script_overrides;
display_msg(message_str(579, 100));
end
procedure damage_p_proc
begin
variable LVar0 := 0;
LVar0 := obj_pid(source_obj);
if (party_member_obj(LVar0) != 0) then begin
set_map_var(6, 1);
end
end
procedure ChildGuard00
begin
set_global_var(255, 1);
float_msg(self_obj, message_str(579, 101), 2);
call combat;
end
procedure ChildGuard01
begin
float_msg(self_obj, message_str(579, 102), 2);
end
procedure ChildGuard02
begin
set_local_var(5, 1);
gsay_reply(579, 103);
giq_option(7, 579, 104, ChildGuard03, 50);
giq_option(4, 579, 105, ChildGuard04, 50);
if (global_var(101) != 2) then begin
giq_option(4, 579, 106, ChildGuard05, 49);
end
if (global_var(219) == 1) then begin
giq_option(4, 579, 107, ChildGuard06, 49);
end
giq_option(4, 579, 108, ChildGuard02a, 49);
giq_option(-3, 579, 109, ChildGuard09, 50);
end
procedure ChildGuard02a
begin
if (is_success(roll_vs_skill(dude_obj, 14, 0)) == 1) then begin
call ChildGuard07;
end
else begin
call ChildGuard08;
end
end
procedure ChildGuard03
begin
gsay_reply(579, 110);
giq_option(7, 579, 111, ChildGuard10, 50);
giq_option(4, 579, 112, ChildGuard11, 50);
giq_option(4, 579, 113, ChildGuard12, 50);
giq_option(4, 579, 114, ChildGuard13, 50);
giq_option(4, 579, 115, ChildGuard14, 51);
giq_option(4, 579, 116, ChildGuard15, 50);
end
procedure ChildGuard04
begin
gsay_reply(579, 117);
giq_option(7, 579, 118, ChildGuard16, 50);
giq_option(4, 579, 119, ChildGuard17, 50);
giq_option(4, 579, 120, ChildGuard12, 50);
giq_option(4, 579, 121, ChildGuard18, 50);
end
procedure ChildGuard05
begin
gsay_reply(579, 122);
giq_option(4, 579, 123, ChildGuard19, 50);
giq_option(4, 579, 124, ChildGuard20, 51);
giq_option(4, 579, 125, ChildGuard21, 50);
giq_option(4, 579, 126, ChildGuard22, 50);
end
procedure ChildGuard06
begin
gsay_reply(579, 127);
giq_option(4, 579, 128, ChildGuard23, 50);
giq_option(4, 579, 129, ChildGuard24, 50);
giq_option(4, 579, 130, ChildGuard25, 50);
giq_option(4, 579, 131, ChildGuard21, 50);
end
procedure ChildGuard07
begin
gsay_reply(579, 132);
giq_option(7, 579, 133, ChildGuard26, 50);
giq_option(4, 579, 134, ChildGuard27, 50);
giq_option(4, 579, 135, ChildGuard28, 50);
if (global_var(101) != 2) then begin
giq_option(4, 579, 136, ChildGuard29, 50);
end
if (global_var(219) == 1) then begin
giq_option(4, 579, 137, ChildGuard06, 50);
end
end
procedure ChildGuard08
begin
gsay_message(579, 138, 50);
end
procedure ChildGuard09
begin
gsay_message(579, 139, 50);
end
procedure ChildGuard10
begin
gsay_message(579, 140, 50);
end
procedure ChildGuard11
begin
gsay_message(579, 141, 50);
end
procedure ChildGuard12
begin
gsay_message(579, 142, 50);
end
procedure ChildGuard13
begin
gsay_message(579, 143, 50);
end
procedure ChildGuard14
begin
set_global_var(255, 1);
gsay_message(579, 144, 50);
call combat;
end
procedure ChildGuard15
begin
gsay_message(579, 145, 50);
end
procedure ChildGuard16
begin
gsay_message(579, 146, 50);
end
procedure ChildGuard17
begin
gsay_message(579, 147, 50);
end
procedure ChildGuard18
begin
gsay_message(579, 148, 50);
end
procedure ChildGuard19
begin
gsay_message(579, 149, 50);
end
procedure ChildGuard20
begin
gsay_message(579, 150, 50);
end
procedure ChildGuard21
begin
gsay_message(579, 151, 50);
end
procedure ChildGuard22
begin
gsay_message(579, 152, 50);
end
procedure ChildGuard23
begin
gsay_message(579, 153, 50);
end
procedure ChildGuard24
begin
gsay_message(579, 154, 50);
end
procedure ChildGuard25
begin
gsay_message(579, 155, 50);
end
procedure ChildGuard26
begin
gsay_message(579, 156, 50);
end
procedure ChildGuard27
begin
gsay_message(579, 157, 50);
end
procedure ChildGuard28
begin
set_global_var(219, 1);
gsay_message(579, 158, 50);
end
procedure ChildGuard29
begin
gsay_message(579, 159, 50);
end
procedure ChildGuard30
begin
float_msg(self_obj, message_str(579, 160), 2);
end
procedure ChildGuard31
begin
set_global_var(255, 1);
gsay_message(579, 161, 50);
call combat;
end
procedure ChildGuard32
begin
set_local_var(6, 1);
gsay_reply(579, 162);
giq_option(4, 579, 163, ChildGuard33, 50);
giq_option(4, 579, 164, ChildGuard34, 50);
giq_option(4, 579, 165, ChildGuard35, 50);
giq_option(4, 579, 166, ChildGuard37, 50);
end
procedure ChildGuard33
begin
gsay_message(579, 167, 50);
end
procedure ChildGuard34
begin
gsay_message(579, 168, 50);
end
procedure ChildGuard35
begin
gsay_message(579, 169, 50);
end
procedure ChildGuard36
begin
float_msg(self_obj, message_str(579, 170), 2);
end
procedure ChildGuard37
begin
set_global_var(255, 1);
call combat;
end
procedure get_reaction
begin
if (local_var(2) == 0) then begin
set_local_var(0, 50);
set_local_var(1, 2);
set_local_var(2, 1);
set_local_var(0, local_var(0) + (5 * get_critter_stat(dude_obj, 3)) - 25);
set_local_var(0, local_var(0) + (10 * has_trait(0, dude_obj, 10)));
if (has_trait(0, dude_obj, 39)) then begin
if (global_var(155) > 0) then begin
set_local_var(0, local_var(0) + global_var(155));
end
else begin
set_local_var(0, local_var(0) - global_var(155));
end
end
else begin
if (local_var(3) == 1) then begin
set_local_var(0, local_var(0) - global_var(155));
end
else begin
set_local_var(0, local_var(0) + global_var(155));
end
end
if (global_var(158) > 2) then begin
set_local_var(0, local_var(0) - 30);
end
if (((global_var(160) + global_var(159)) >= 25) and ((global_var(160) > (3 * global_var(159))) or (global_var(157) == 1))) then begin
set_local_var(0, local_var(0) + 20);
end
if (((global_var(160) + global_var(159)) >= 25) and ((global_var(159) > (2 * global_var(160))) or (global_var(156) == 1))) then begin
set_local_var(0, local_var(0) - 20);
end
call ReactToLevel;
end
end
procedure ReactToLevel
begin
if (local_var(0) <= 25) then begin
set_local_var(1, 1);
end
else begin
if (local_var(0) <= 75) then begin
set_local_var(1, 2);
end
else begin
set_local_var(1, 3);
end
end
end
procedure LevelToReact
begin
if (local_var(1) == 1) then begin
set_local_var(0, random(1, 25));
end
else begin
if (local_var(1) == 2) then begin
set_local_var(0, random(26, 75));
end
else begin
set_local_var(0, random(76, 100));
end
end
end
procedure UpReact
begin
set_local_var(0, local_var(0) + 10);
call ReactToLevel;
end
procedure DownReact
begin
set_local_var(0, local_var(0) - 10);
call ReactToLevel;
end
procedure BottomReact
begin
set_local_var(1, 1);
set_local_var(0, 1);
end
procedure TopReact
begin
set_local_var(0, 100);
set_local_var(1, 3);
end
procedure BigUpReact
begin
set_local_var(0, local_var(0) + 25);
call ReactToLevel;
end
procedure BigDownReact
begin
set_local_var(0, local_var(0) - 25);
call ReactToLevel;
end
procedure UpReactLevel
begin
set_local_var(1, local_var(1) + 1);
if (local_var(1) > 3) then begin
set_local_var(1, 3);
end
call LevelToReact;
end
procedure DownReactLevel
begin
set_local_var(1, local_var(1) - 1);
if (local_var(1) < 1) then begin
set_local_var(1, 1);
end
call LevelToReact;
end
procedure Goodbyes
begin
exit_line := message_str(634, random(100, 105));
end