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Details
Type Decompiled script
SCRIPTS.LST comment Glow Level 1 Weapon Depot door.
MSG file GLO1WEAP.MSG
Transcript

procedure start;
procedure start
begin
        variable LVar0 := 0;
        variable LVar1 := 0;
        variable LVar2 := 0;
        variable LVar3 := 0;
        LVar0 := get_critter_stat(dude_obj, 0);
        LVar1 := get_critter_stat(dude_obj, 5);
        LVar2 := get_critter_stat(dude_obj, 6);
        LVar3 := LVar0 + LVar1 + LVar2;
        if ((script_action == 21) and (script_action == 3)) then begin
                script_overrides;
                display_msg(message_str(298, 100));
        end
        else begin
                if (script_action == 6) then begin
                        if ((LVar0 < 8) and (LVar3 < 18)) then begin
                                script_overrides;
                                display_msg(message_str(298, 101));
                        end
                end
        end
end

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