procedure start;
procedure combat;
procedure critter_p_proc;
procedure pickup_p_proc;
procedure talk_p_proc;
procedure destroy_p_proc;
procedure damage_p_proc;
procedure combat_p_proc;
procedure look_at_p_proc;
procedure Cop00;
procedure Cop01;
procedure Cop02;
variable hostile;
variable Only_Once := 1;
procedure get_reaction;
procedure ReactToLevel;
procedure LevelToReact;
procedure UpReact;
procedure DownReact;
procedure BottomReact;
procedure TopReact;
procedure BigUpReact;
procedure BigDownReact;
procedure UpReactLevel;
procedure DownReactLevel;
procedure Goodbyes;
variable exit_line;
procedure start
begin
if (Only_Once) then begin
critter_add_trait(self_obj, 1, 6, 40);
critter_add_trait(self_obj, 1, 5, 86);
end
if (script_action == 21) then begin
call look_at_p_proc;
end
else begin
if (script_action == 4) then begin
call pickup_p_proc;
end
else begin
if (script_action == 11) then begin
call talk_p_proc;
end
else begin
if (script_action == 12) then begin
call critter_p_proc;
end
else begin
if (script_action == 18) then begin
call destroy_p_proc;
end
end
end
end
end
end
procedure combat
begin
hostile := 1;
end
procedure critter_p_proc
begin
if (hostile) then begin
hostile := 0;
attack_complex(dude_obj, 0, 1, 0, 0, 30000, 0, 0);
end
if (global_var(248) == 1) then begin
hostile := 1;
attack_complex(dude_obj, 0, 1, 0, 0, 30000, 0, 0);
end
end
procedure pickup_p_proc
begin
if (source_obj == dude_obj) then begin
hostile := 1;
end
end
procedure talk_p_proc
begin
call get_reaction;
if (cur_map_index == 36) then begin
call Cop01;
end
else begin
if (cur_map_index == 38) then begin
call Cop00;
end
else begin
call Cop02;
end
end
end
procedure destroy_p_proc
begin
if (source_obj == dude_obj) then begin
if (((global_var(160) + global_var(159)) >= 25) and ((global_var(159) > (2 * global_var(160))) or (global_var(156) == 1))) then begin
set_global_var(156, 1);
set_global_var(157, 0);
end
if (((global_var(160) + global_var(159)) >= 25) and ((global_var(160) > (3 * global_var(159))) or (global_var(157) == 1))) then begin
set_global_var(157, 1);
set_global_var(156, 0);
end
set_global_var(159, global_var(159) + 1);
if ((global_var(159) % 2) == 0) then begin
set_global_var(155, global_var(155) - 1);
end
end
end
procedure damage_p_proc
begin
variable LVar0 := 0;
LVar0 := obj_pid(source_obj);
if (party_member_obj(LVar0) != 0) then begin
set_global_var(248, 1);
end
end
procedure combat_p_proc
begin
if (global_var(248) == 1) then begin
hostile := 1;
attack_complex(dude_obj, 0, 1, 0, 0, 30000, 0, 0);
end
end
procedure look_at_p_proc
begin
script_overrides;
display_msg(message_str(573, 100));
end
procedure Cop00
begin
if (random(0, 3) == 1) then begin
float_msg(self_obj, message_str(573, random(101, 106)), 2);
end
else begin
if (global_var(158) > 2) then begin
float_msg(self_obj, message_str(573, random(113, 116)), 2);
end
else begin
if (((global_var(160) + global_var(159)) >= 25) and ((global_var(159) > (2 * global_var(160))) or (global_var(156) == 1))) then begin
if (get_critter_stat(dude_obj, 34) == 0) then begin
float_msg(self_obj, message_str(573, random(110, 112)), 2);
end
else begin
float_msg(self_obj, message_str(573, random(110, 111)), 2);
end
end
else begin
if (((global_var(160) + global_var(159)) >= 25) and ((global_var(160) > (3 * global_var(159))) or (global_var(157) == 1))) then begin
float_msg(self_obj, message_str(573, random(117, 118)), 2);
end
else begin
if ((obj_item_subtype(critter_inven_obj(dude_obj, 1)) == 3) or (obj_item_subtype(critter_inven_obj(dude_obj, 2)) == 3)) then begin
float_msg(self_obj, message_str(573, random(107, 109)), 2);
end
else begin
if (global_var(44) == 2) then begin
float_msg(self_obj, message_str(573, 119), 2);
end
else begin
float_msg(self_obj, message_str(573, random(101, 106)), 2);
end
end
end
end
end
end
end
procedure Cop01
begin
if (random(0, 3) == 1) then begin
float_msg(self_obj, message_str(573, random(120, 129)), 2);
end
else begin
if ((obj_item_subtype(critter_inven_obj(dude_obj, 1)) == 3) or (obj_item_subtype(critter_inven_obj(dude_obj, 2)) == 3)) then begin
float_msg(self_obj, message_str(573, random(130, 133)), 2);
end
else begin
if (obj_pid(critter_inven_obj(dude_obj, 0)) == 3) then begin
float_msg(self_obj, message_str(573, 134), 2);
end
else begin
if (global_var(198) == 1) then begin
float_msg(self_obj, message_str(573, random(135, 137)), 2);
end
else begin
if (global_var(201) == 1) then begin
float_msg(self_obj, message_str(573, 138), 2);
end
else begin
if (global_var(200) == 1) then begin
float_msg(self_obj, message_str(573, 139), 2);
end
else begin
if (global_var(199) == 1) then begin
float_msg(self_obj, message_str(573, 140), 2);
end
else begin
if (global_var(202) == 1) then begin
float_msg(self_obj, message_str(573, random(141, 143)), 2);
end
else begin
float_msg(self_obj, message_str(573, random(120, 129)), 2);
end
end
end
end
end
end
end
end
end
procedure Cop02
begin
if (random(0, 3) == 1) then begin
float_msg(self_obj, message_str(573, 144), 2);
end
else begin
if (global_var(198) == 1) then begin
float_msg(self_obj, message_str(573, random(155, 157)), 2);
end
else begin
if (global_var(201) == 1) then begin
float_msg(self_obj, message_str(573, 158), 2);
end
else begin
if (global_var(200) == 1) then begin
float_msg(self_obj, message_str(573, 159), 2);
end
else begin
if (global_var(199) == 1) then begin
float_msg(self_obj, message_str(573, 160), 2);
end
else begin
if (global_var(202) == 1) then begin
float_msg(self_obj, message_str(573, random(161, 163)), 2);
end
else begin
float_msg(self_obj, message_str(573, random(144, 154)), 2);
end
end
end
end
end
end
end
procedure get_reaction
begin
if (local_var(2) == 0) then begin
set_local_var(0, 50);
set_local_var(1, 2);
set_local_var(2, 1);
set_local_var(0, local_var(0) + (5 * get_critter_stat(dude_obj, 3)) - 25);
set_local_var(0, local_var(0) + (10 * has_trait(0, dude_obj, 10)));
if (has_trait(0, dude_obj, 39)) then begin
if (global_var(155) > 0) then begin
set_local_var(0, local_var(0) + global_var(155));
end
else begin
set_local_var(0, local_var(0) - global_var(155));
end
end
else begin
if (local_var(3) == 1) then begin
set_local_var(0, local_var(0) - global_var(155));
end
else begin
set_local_var(0, local_var(0) + global_var(155));
end
end
if (global_var(158) > 2) then begin
set_local_var(0, local_var(0) - 30);
end
if (((global_var(160) + global_var(159)) >= 25) and ((global_var(160) > (3 * global_var(159))) or (global_var(157) == 1))) then begin
set_local_var(0, local_var(0) + 20);
end
if (((global_var(160) + global_var(159)) >= 25) and ((global_var(159) > (2 * global_var(160))) or (global_var(156) == 1))) then begin
set_local_var(0, local_var(0) - 20);
end
call ReactToLevel;
end
end
procedure ReactToLevel
begin
if (local_var(0) <= 25) then begin
set_local_var(1, 1);
end
else begin
if (local_var(0) <= 75) then begin
set_local_var(1, 2);
end
else begin
set_local_var(1, 3);
end
end
end
procedure LevelToReact
begin
if (local_var(1) == 1) then begin
set_local_var(0, random(1, 25));
end
else begin
if (local_var(1) == 2) then begin
set_local_var(0, random(26, 75));
end
else begin
set_local_var(0, random(76, 100));
end
end
end
procedure UpReact
begin
set_local_var(0, local_var(0) + 10);
call ReactToLevel;
end
procedure DownReact
begin
set_local_var(0, local_var(0) - 10);
call ReactToLevel;
end
procedure BottomReact
begin
set_local_var(1, 1);
set_local_var(0, 1);
end
procedure TopReact
begin
set_local_var(0, 100);
set_local_var(1, 3);
end
procedure BigUpReact
begin
set_local_var(0, local_var(0) + 25);
call ReactToLevel;
end
procedure BigDownReact
begin
set_local_var(0, local_var(0) - 25);
call ReactToLevel;
end
procedure UpReactLevel
begin
set_local_var(1, local_var(1) + 1);
if (local_var(1) > 3) then begin
set_local_var(1, 3);
end
call LevelToReact;
end
procedure DownReactLevel
begin
set_local_var(1, local_var(1) - 1);
if (local_var(1) < 1) then begin
set_local_var(1, 1);
end
call LevelToReact;
end
procedure Goodbyes
begin
exit_line := message_str(634, random(100, 105));
end