Fallout Wiki
Advertisement
Fallout Wiki
Details
Type Decompiled script
SCRIPTS.LST comment Generic police force in the Hub
MSG file GENCOP.MSG
Transcript

procedure start;
procedure combat;
procedure critter_p_proc;
procedure pickup_p_proc;
procedure talk_p_proc;
procedure destroy_p_proc;
procedure damage_p_proc;
procedure combat_p_proc;
procedure look_at_p_proc;
procedure Cop00;
procedure Cop01;
procedure Cop02;
variable hostile;
variable Only_Once := 1;
procedure get_reaction;
procedure ReactToLevel;
procedure LevelToReact;
procedure UpReact;
procedure DownReact;
procedure BottomReact;
procedure TopReact;
procedure BigUpReact;
procedure BigDownReact;
procedure UpReactLevel;
procedure DownReactLevel;
procedure Goodbyes;
variable exit_line;
procedure start
begin
        if (Only_Once) then begin
                critter_add_trait(self_obj, 1, 6, 40);
                critter_add_trait(self_obj, 1, 5, 86);
        end
        if (script_action == 21) then begin
                call look_at_p_proc;
        end
        else begin
                if (script_action == 4) then begin
                        call pickup_p_proc;
                end
                else begin
                        if (script_action == 11) then begin
                                call talk_p_proc;
                        end
                        else begin
                                if (script_action == 12) then begin
                                        call critter_p_proc;
                                end
                                else begin
                                        if (script_action == 18) then begin
                                                call destroy_p_proc;
                                        end
                                end
                        end
                end
        end
end
procedure combat
begin
        hostile := 1;
end
procedure critter_p_proc
begin
        if (hostile) then begin
                hostile := 0;
                attack_complex(dude_obj, 0, 1, 0, 0, 30000, 0, 0);
        end
        if (global_var(248) == 1) then begin
                hostile := 1;
                attack_complex(dude_obj, 0, 1, 0, 0, 30000, 0, 0);
        end
end
procedure pickup_p_proc
begin
        if (source_obj == dude_obj) then begin
                hostile := 1;
        end
end
procedure talk_p_proc
begin
        call get_reaction;
        if (cur_map_index == 36) then begin
                call Cop01;
        end
        else begin
                if (cur_map_index == 38) then begin
                        call Cop00;
                end
                else begin
                        call Cop02;
                end
        end
end
procedure destroy_p_proc
begin
        if (source_obj == dude_obj) then begin
                if (((global_var(160) + global_var(159)) >= 25) and ((global_var(159) > (2 * global_var(160))) or (global_var(156) == 1))) then begin
                        set_global_var(156, 1);
                        set_global_var(157, 0);
                end
                if (((global_var(160) + global_var(159)) >= 25) and ((global_var(160) > (3 * global_var(159))) or (global_var(157) == 1))) then begin
                        set_global_var(157, 1);
                        set_global_var(156, 0);
                end
                set_global_var(159, global_var(159) + 1);
                if ((global_var(159) % 2) == 0) then begin
                        set_global_var(155, global_var(155) - 1);
                end
        end
end
procedure damage_p_proc
begin
        variable LVar0 := 0;
        LVar0 := obj_pid(source_obj);
        if (party_member_obj(LVar0) != 0) then begin
                set_global_var(248, 1);
        end
end
procedure combat_p_proc
begin
        if (global_var(248) == 1) then begin
                hostile := 1;
                attack_complex(dude_obj, 0, 1, 0, 0, 30000, 0, 0);
        end
end
procedure look_at_p_proc
begin
        script_overrides;
        display_msg(message_str(573, 100));
end
procedure Cop00
begin
        if (random(0, 3) == 1) then begin
                float_msg(self_obj, message_str(573, random(101, 106)), 2);
        end
        else begin
                if (global_var(158) > 2) then begin
                        float_msg(self_obj, message_str(573, random(113, 116)), 2);
                end
                else begin
                        if (((global_var(160) + global_var(159)) >= 25) and ((global_var(159) > (2 * global_var(160))) or (global_var(156) == 1))) then begin
                                if (get_critter_stat(dude_obj, 34) == 0) then begin
                                        float_msg(self_obj, message_str(573, random(110, 112)), 2);
                                end
                                else begin
                                        float_msg(self_obj, message_str(573, random(110, 111)), 2);
                                end
                        end
                        else begin
                                if (((global_var(160) + global_var(159)) >= 25) and ((global_var(160) > (3 * global_var(159))) or (global_var(157) == 1))) then begin
                                        float_msg(self_obj, message_str(573, random(117, 118)), 2);
                                end
                                else begin
                                        if ((obj_item_subtype(critter_inven_obj(dude_obj, 1)) == 3) or (obj_item_subtype(critter_inven_obj(dude_obj, 2)) == 3)) then begin
                                                float_msg(self_obj, message_str(573, random(107, 109)), 2);
                                        end
                                        else begin
                                                if (global_var(44) == 2) then begin
                                                        float_msg(self_obj, message_str(573, 119), 2);
                                                end
                                                else begin
                                                        float_msg(self_obj, message_str(573, random(101, 106)), 2);
                                                end
                                        end
                                end
                        end
                end
        end
end
procedure Cop01
begin
        if (random(0, 3) == 1) then begin
                float_msg(self_obj, message_str(573, random(120, 129)), 2);
        end
        else begin
                if ((obj_item_subtype(critter_inven_obj(dude_obj, 1)) == 3) or (obj_item_subtype(critter_inven_obj(dude_obj, 2)) == 3)) then begin
                        float_msg(self_obj, message_str(573, random(130, 133)), 2);
                end
                else begin
                        if (obj_pid(critter_inven_obj(dude_obj, 0)) == 3) then begin
                                float_msg(self_obj, message_str(573, 134), 2);
                        end
                        else begin
                                if (global_var(198) == 1) then begin
                                        float_msg(self_obj, message_str(573, random(135, 137)), 2);
                                end
                                else begin
                                        if (global_var(201) == 1) then begin
                                                float_msg(self_obj, message_str(573, 138), 2);
                                        end
                                        else begin
                                                if (global_var(200) == 1) then begin
                                                        float_msg(self_obj, message_str(573, 139), 2);
                                                end
                                                else begin
                                                        if (global_var(199) == 1) then begin
                                                                float_msg(self_obj, message_str(573, 140), 2);
                                                        end
                                                        else begin
                                                                if (global_var(202) == 1) then begin
                                                                        float_msg(self_obj, message_str(573, random(141, 143)), 2);
                                                                end
                                                                else begin
                                                                        float_msg(self_obj, message_str(573, random(120, 129)), 2);
                                                                end
                                                        end
                                                end
                                        end
                                end
                        end
                end
        end
end
procedure Cop02
begin
        if (random(0, 3) == 1) then begin
                float_msg(self_obj, message_str(573, 144), 2);
        end
        else begin
                if (global_var(198) == 1) then begin
                        float_msg(self_obj, message_str(573, random(155, 157)), 2);
                end
                else begin
                        if (global_var(201) == 1) then begin
                                float_msg(self_obj, message_str(573, 158), 2);
                        end
                        else begin
                                if (global_var(200) == 1) then begin
                                        float_msg(self_obj, message_str(573, 159), 2);
                                end
                                else begin
                                        if (global_var(199) == 1) then begin
                                                float_msg(self_obj, message_str(573, 160), 2);
                                        end
                                        else begin
                                                if (global_var(202) == 1) then begin
                                                        float_msg(self_obj, message_str(573, random(161, 163)), 2);
                                                end
                                                else begin
                                                        float_msg(self_obj, message_str(573, random(144, 154)), 2);
                                                end
                                        end
                                end
                        end
                end
        end
end
procedure get_reaction
begin
        if (local_var(2) == 0) then begin
                set_local_var(0, 50);
                set_local_var(1, 2);
                set_local_var(2, 1);
                set_local_var(0, local_var(0) + (5 * get_critter_stat(dude_obj, 3)) - 25);
                set_local_var(0, local_var(0) + (10 * has_trait(0, dude_obj, 10)));
                if (has_trait(0, dude_obj, 39)) then begin
                        if (global_var(155) > 0) then begin
                                set_local_var(0, local_var(0) + global_var(155));
                        end
                        else begin
                                set_local_var(0, local_var(0) - global_var(155));
                        end
                end
                else begin
                        if (local_var(3) == 1) then begin
                                set_local_var(0, local_var(0) - global_var(155));
                        end
                        else begin
                                set_local_var(0, local_var(0) + global_var(155));
                        end
                end
                if (global_var(158) > 2) then begin
                        set_local_var(0, local_var(0) - 30);
                end
                if (((global_var(160) + global_var(159)) >= 25) and ((global_var(160) > (3 * global_var(159))) or (global_var(157) == 1))) then begin
                        set_local_var(0, local_var(0) + 20);
                end
                if (((global_var(160) + global_var(159)) >= 25) and ((global_var(159) > (2 * global_var(160))) or (global_var(156) == 1))) then begin
                        set_local_var(0, local_var(0) - 20);
                end
                call ReactToLevel;
        end
end
procedure ReactToLevel
begin
        if (local_var(0) <= 25) then begin
                set_local_var(1, 1);
        end
        else begin
                if (local_var(0) <= 75) then begin
                        set_local_var(1, 2);
                end
                else begin
                        set_local_var(1, 3);
                end
        end
end
procedure LevelToReact
begin
        if (local_var(1) == 1) then begin
                set_local_var(0, random(1, 25));
        end
        else begin
                if (local_var(1) == 2) then begin
                        set_local_var(0, random(26, 75));
                end
                else begin
                        set_local_var(0, random(76, 100));
                end
        end
end
procedure UpReact
begin
        set_local_var(0, local_var(0) + 10);
        call ReactToLevel;
end
procedure DownReact
begin
        set_local_var(0, local_var(0) - 10);
        call ReactToLevel;
end
procedure BottomReact
begin
        set_local_var(1, 1);
        set_local_var(0, 1);
end
procedure TopReact
begin
        set_local_var(0, 100);
        set_local_var(1, 3);
end
procedure BigUpReact
begin
        set_local_var(0, local_var(0) + 25);
        call ReactToLevel;
end
procedure BigDownReact
begin
        set_local_var(0, local_var(0) - 25);
        call ReactToLevel;
end
procedure UpReactLevel
begin
        set_local_var(1, local_var(1) + 1);
        if (local_var(1) > 3) then begin
                set_local_var(1, 3);
        end
        call LevelToReact;
end
procedure DownReactLevel
begin
        set_local_var(1, local_var(1) - 1);
        if (local_var(1) < 1) then begin
                set_local_var(1, 1);
        end
        call LevelToReact;
end
procedure Goodbyes
begin
        exit_line := message_str(634, random(100, 105));
end

Advertisement