# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
10 | GoodneighborIntroNickScene01 | | {threatening, mocking, Nick Valentine is a detective who's just walked into town with the player / Sarcastic} Well, well, it's the detective. Tracking down another wayward husband to his mistress? | Nick: Why, someone stand you up? | A1a |
11 | Nick: Why, someone stand you up? | {you don't understand Nick's joke, so you respond by being intimidating / Irritated} Tryin' that, what d'ya call it? Evasive language, on me? | | A1a |
12 | GoodneighborIntroScene01A | | {repeating yourself, player wasn't listening the first time / Irritated} I said: Who the hell are you? Valentine's new dick-in-training? | Player Default: We're working together, yeah. | A |
13 | Player Default: We're working together, yeah. | {veiled threat, emphasize "insurance" / SinisterSmile} Really? Well you're in luck. I got a special offer on some insurance for partners of the great gumshoe here. | Player Default: Insurance. I'm listening. | A1a |
14 | Player Default: Not your concern. | {veiled threat, emphasize "insurance" / SinisterSmile} Oh it's not, huh? Well, with that attitude, you're gonna be in the market for a little insurance. | Player Default: Insurance. I'm listening. | B1a |
15 | Player Default: We're hiring, but I don't think you'd... measure up. | {veiled threat, emphasize "insurance" / SinisterSmile} Don't be like that. You just got the look of someone who's in the market for a little insurance. | Player Default: Insurance. I'm listening. | X1a |
16 | Player Default: What's it to you? | {veiled threat, emphasize "insurance" / SinisterSmile} Gotta know who's backing who in Goodneighbor. I ain't never seen you before. Maybe you're in the market for a little insurance? | Player Default: Insurance. I'm listening. | Y1a |
17 | | {talking to the player, who is with Nick Valentine / Irritated} And who are you, huh? Valentine's new dick-in-training? | Player Default: We're working together, yeah. | A1a |
18 | GoodneighborIntroScene01B | | {veiled threat, mocking, insurance means protection money} Like I said before, I got a special offer on insurance for partners of the great detective... | Player Default: Insurance. I'm listening. | A |
19 | | {veiled threat, insurance means protection money} I told ya. You can't walk around Goodneighbor without insurance. | Player Default: Insurance. I'm listening. | A |
20 | | {player walks into town for the first time, you sell "insurance" which really just means "extortion" / SinisterSmile} Hold up there. First time in Goodneighbor? Can't go walking around without insurance. | Player Default: Insurance. I'm listening. | A1a |
21 | Finn: That's right. Insurance. Personal protection, like. | {threatening / Angry} You hand over everything you got in them pockets, or "accidents" start happenin' to ya. Big, bloody, "accidents." | | A1a |
22 | Player Default: Insurance. I'm listening. | {player isn't sure what kind of "insurance" you sell / SinisterSmile} That's right. Insurance. Personal protection, like. | Finn: You hand over everything you got in them pockets, or "accidents" start happenin' to ya. Big, bloody, "accidents." | A1a |
23 | Player Default: You better back off, or you're the one who's going to need insurance. | {player is tougher than you realized / Afraid} Whoa, hey, all right. We'll just, uh, say your insurance is paid up for now, okay? | Finn: You hand over everything you got in them pockets, or "accidents" start happenin' to ya. Big, bloody, "accidents." | B1a |
24 | Player Default: You better back off, or you're the one who's going to need insurance. | {player just failed to intimidate you / SinisterSmile} What was that? I couldn't hear over the sound of all that "pathetic." | Finn: You hand over everything you got in them pockets, or "accidents" start happenin' to ya. Big, bloody, "accidents." | B2a |
25 | Player Default: Unless it's "keep-dumb-assholes-away-from-me" insurance, I'm not interested. | {SinisterSmile} Now don't be like that. I think you're going to like what I have on offer. | Finn: You hand over everything you got in them pockets, or "accidents" start happenin' to ya. Big, bloody, "accidents." | X1a |
26 | | {shouting, player is walking right past you / Angry} Don't you ignore me! | | A1a |
27 | GoodneighborIntroScene01C | | {shouting, player is walking right past you / Angry} Hey! Don't you ignore me! | | A1a |
28 | GoodneighborIntroScene02A | Nick: Hancock. | {Hancock, the mayor, just walked in and told you to stop trying to extort newcomers / Angry} What d'you care? She ain't one of us. | Hancock: No love for your mayor, Finn? I said let 'em go. | A1a |
29 | Nick: Hancock. | {Hancock, the mayor, just walked in and told you to stop trying to extort newcomers / Angry} What d'you care? He ain't one of us. | Hancock: No love for your mayor, Finn? I said let 'em go. | A2a |
30 | GoodneighborIntroScene02B | | {you've had it with Mayor Hancock protecting newcomers / Angry} You're soft, Hancock. You keep letting outsiders walk all over us, one day there'll be a new mayor. | Hancock: Come on, man. This is me we're talking about. Let me tell you something. | A1a |
31 | - | | {waiting for the player to say something / Irritated} Hey, I'm talkin' to you... | | |
32 | | {waiting for the player to say something / Irritated} You havin' trouble there? | | |
33 | | {waiting for the player to say something / Irritated} Say somethin'. | | |
34 | | {quick death sound} Ugh... | | |