The following is based on information from Fallout Shelter or Fallout Shelter Online. |
“Death wasn't in Vault 144. He's in a cave somewhere, and Vault 144 Dwellers are still out there trying to wake him up. It's time to meet back up with War to give him a status report! And while we're at it, we can keep the Warshippers out of trouble by asking them to find the cave...”
Release the Raiders! is an overseer quest and the final part of the Horsemen of the Post-Apocalypse Part 2 multi-stage questline in Fallout Shelter.
Walkthrough[]
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Dialogue[]
Opening dialogue | Dweller response | Character response |
---|---|---|
(Suddenly stops whispering.) Oh! Hello. You don't have to worry about us. We don’t want to fight. |
You're undercover for the Weekly Exposition, aren't you? | Under the covers?! We only just met! |
That's wonderful! | Isn't it? And if things don't work out, we can always go back to fighting. Win-win. | |
Eagle. The code word is “eagle.” | It is? Okay. Whatever you say... | |
The Pests are after War's Power Armor? | Exactly, but he really, really loves that thing! | |
THOSE PESTS STOLE MY POWER ARMOR! I'm sorry, I'm just lost without it. I... I... must... become War. The one they believe in. |
But what about our truce? What about Death? | DEATH? I AM BECOME DEATH! AND THE WASTELAND WILL BURN! |
Can the Wasteland be saved from War's fury? Will the Horsemen be stopped once and for all? |
Another cliffhanger? Seriously? | Yes! TO BE CONCLUDED! |