The following is based on information from Fallout Shelter or Fallout Shelter Online. |
The Wizard of Water is a multi-stage questline added to Fallout Shelter in March 2017 through an update. It consists of eight sequential quests. This page serves as an overview for these quests.
Quest name | Long description | Quest objective | Short description | Requirements | Rewards |
---|---|---|---|---|---|
Fons Vivus | People are talking about a new kind of water that has healing properties, makes you stronger and brings good fortune. Adventure! Action! Refreshing Beverages! We can drink to that! | Talk to settlers who've tried the magical new water. | Learn more about the magical water people are talking about. | Level 18 dwellers 8+ DAM weapons |
2,000 caps Rare junk |
Our Cups Runneth Over... WITH FAILURE | Can it be true? Has someone figured out a way to create water so powerful it can heal any ill, boost any crop, and fix any door? The people at Vault 315 should know more! | Get more info on the so-called magical water. | Visit Vault 315 to gather information on the magical water. | Level 20 dwellers 9+ DAM weapons |
Nuka-Cola Quantum x3 Legendary weapon recipe |
Half Full, Half Empty | Apparently there's more to this story than meets the taste buds. This refreshing miracle beverage isn't so miraculous or refreshing after all, and the folks at the RobCo plant just may know the truth... | Meet the people at the old RobCo plant. | Find more info about the magical water at the old RobCo plant. | Level 22 dwellers 9+ DAM weapons |
Legendary junk 2,500 caps |
Water into Brine | Does the «magical» water really work or is it a total sham? We need to track down this Water Wizard and see if he's the real deal or a snake oil salesman. | Ask about the Wizard's water at the old Vault-Tec offices. | Talk to the folks at the Vault-Tec offices about the water. | Level 24 dwellers 10+ DAM weapons |
Nuka-Cola Quantum x2 2,750 caps |
Aqua Nuka-Cola | The only way we can get more information about the Water Wizard is to clear out this Raider camp. Should be a walk in the park! | Clear out the Raider camp. | Clear out the Raider camp for the settlers in the Vault-Tec offices. | Level 26 dwellers 11+ DAM weapons |
Lunchbox Nuka-Cola Quantum x2 Legendary junk |
Aqua-schema | We did what the people at the Vault-Tec offices asked. Now it's time for some answers! | Return to the Vault-Tec offices. | Return to the Vault-Tec offices. | Level 28 dwellers 12+ DAM weapons |
Legendary junk 3,250 caps |
The Reluctant Shill | We're close to tracking down the Wizard! Apparently his assistant abandoned him and is holed up at a Super-Duper Mart. We'll beat the truth out of him if we have to! | Track down the Wizard's assistant. | Track down the Wizard's assistant. | Level 30 dwellers 13+ DAM weapons |
5,000 caps |
Snake Water | We've finally pinned down the Wizard of Water. Time to confront him and stop him from selling any more of his glorified tap water. Maybe we can make some money on the side as well... | Shut down the Water Wizard's operation. | Shut down the Water Wizard's operation. | Level 32 13+ DAM weapons |
Elder robe Nuka-Cola Quantum x2 3,500 caps |