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Is this mosquito the product of FEV or radiation?Curie

Bloodbugs are a species of mutated, ectoparasitic mosquitoes found in the Commonwealth in 2287.

Background[]

The mosquitoes that inhabited the swamps of Massachusetts have mutated since the Great War, and have become a capable predator in the Commonwealth. Fast and aggressive, bloodbugs attack by stabbing their knife-like proboscis into soft tissue. Although they feed upon the blood of their victims, they will also often spray this blood back into their prey's eyes to distort their vision.[1] The bog-standard of bloodbugs, these mutated insects attack in swarms, piercing their prey with a needle-like proboscis and feeding on their blood.[Non-game 1]

Characteristics[]

Biology[]

Bloodbugs appear to be roughly two feet in length from the head to the tip of the abdomen. Bloodbugs possess muddy brown coloration which allows them to camouflage effectively into the environment of the Commonwealth. Like their pre-War ancestors, bloodbugs possess six long double-jointed limbs, one pair of finely-veined wings and a long, pointed proboscis that extends from between two compound eyes.

The proboscis is the bloodbug's primary means of assault, sinking it into prey almost like a syringe and inflicting minor-to-intermediate radiation poisoning on the victim. The proboscis can be collected by the Sole Survivor upon the bloodbug's death.

Just like certain mutated wildlife, such as deathclaws, a bloodbug has a chance to trigger a special attack animation during which the player will not be able to attack. In this animation, the player stops attacking as the bloodbug lunges at and successfully sticks its proboscis into them and drains some of their blood. Afterwards, it is then pushed off them.

Gameplay attributes[]

Bloodbugs latch onto their prey in an attempt to drink their blood. The insect then becomes engorged with the victim's blood and can spit the contaminated blood back at its target for a large amount of radiation damage, which suggests that radiation is transmitted from the mutant to the victim. While these mutated mosquitoes can punch their proboscis through any kind of regular armor, it's not powerful enough to penetrate power armor. Should they find themselves faced with such heavily armored prey, their range of available attacks becomes limited to largely ineffectual stings and their acid spit, should the target be out of melee range.

Bloodbugs are often encountered feeding on deceased brahmin. Coming across the exsanguinated, gray-skinned husk of a dead brahmin whose body is covered in oversized stings is a significant indicator of knowing there are bloodbugs nearby. Bloodbugs near certain parts of the coast are occasionally seen feeding on dead dolphish.

Bloodbugs, like bloatflies and radscorpions, have a propensity for swarming tactics. Once they are alerted to their victim's presence, they will spread out, surround their prey and attack from multiple directions. This, coupled with their erratic evasive movement while under fire, their good camouflage and their slender silhouette, makes it difficult to keep track of and kill them all before at least some of them get into melee range. However, should the majority of the swarm be destroyed before it reaches its prey, the survivors will often retreat. Usually, they will regroup and attack again, but sometimes they will flee for good without returning.

Another habit bloodbugs share with bloatflies and especially radroaches is their clinging to trees and structures, as well as walls or the ceiling while indoors and unaware of an enemy's presence. This can result in a nasty surprise when the player character enters a seemingly empty room or subway station and suddenly finds themselves in the middle of an entire bloodbug swarm. Companions will usually notice the bugs and remark upon something not being right or enemies being nearby, although they won't open fire until the creatures make the first move.

Damaging the bloodbug's blood sac causes it to lose its spit ability, but the bloodbug can still suck the victim's blood. If given enough time, the bloodbug's sac will be restored and it will regain its spit attack.

Some bloodbugs near dead brahmin can be found with their blood sac already full of the brahmin's blood. The bloodbug's enlarged blood sac can be targeted more accurately due to its size.

Variants[]

Bloodbug hatchling[]

FO4 Bloodbug Hatchling

A younger variant of the adult bloodbug, their exoskeleton has not had time to harden to the extent of more mature bloodbugs, thus they are paler and weaker. Common in the area around Sanctuary Hills, the road between Concord and the Red Rocket truck stop early in-game, although are still relatively common in other parts of the Commonwealth. They are the weakest form of bloodbugs.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Bloodbug hatchling
00028669
Level
2
Perception
10
Hit Points
20
Damage Resistance
5
Energy Resistance
5
Radiation Resistance
Immune
Poison Resistance
0
Experience Points
5
Aggression
Very aggressiveIcon requiredIcon requiredIcon optional
Confidence
FoolhardyIcon requiredIcon requiredIcon requiredIcon required
Assistance
Helps alliesIcon requiredIcon optional
Attack
Melee (8 Damage)
Attack
Poison (15 Poison)

Bloodbug[]

FO4 Bloodbug

The most common variant of the bloodbug; the typical mature form. They can be found in numerous locations throughout the Commonwealth.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Bloodbug
001423B4
Level
10
Perception
10
Hit Points
120
Damage Resistance
15
Energy Resistance
15
Radiation Resistance
Immune
Poison Resistance
0
Experience Points
16
Aggression
Very aggressiveIcon requiredIcon requiredIcon optional
Confidence
FoolhardyIcon requiredIcon requiredIcon requiredIcon required
Assistance
Helps alliesIcon requiredIcon optional
Attack
Melee (25 Damage)
Attack
Poison (15 Poison)

Red widow bloodbug[]

FO4 Red widow bloodbug

A rare variant of the bloodbug that is found in the Glowing Sea and which may spawn at random in some other areas in the Commonwealth. They are of similar size to normal bloodbugs, but their bodies are tinted red. They are markedly more aggressive and much deadlier than other variants.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Red widow bloodbug
001423B5
Level
18
Perception
10
Hit Points
240
Damage Resistance
30
Energy Resistance
30
Radiation Resistance
Immune
Poison Resistance
0
Experience Points
27
Aggression
Very aggressiveIcon requiredIcon requiredIcon optional
Confidence
FoolhardyIcon requiredIcon requiredIcon requiredIcon required
Assistance
Helps alliesIcon requiredIcon optional
Attack
Melee (35 Damage)
Attack
Poison (15 Poison)

Infected bloodbug[]

FO4 Infected bloodbug

They possess more health than a normal adult bloodbug and deal more damage per hit. Some specimens also have green exoskeletons.

One can be found in the basement of the Greater Mass blood clinic. It is initially non-aggressive, and even killing the surrounding bloodbugs does not incite it to attack. This variation is very common in the Glowing Sea, where it is hostile like all other bloodbugs.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Infected bloodbug
001423B6
Level
26
Perception
10
Hit Points
350
Damage Resistance
40
Energy Resistance
40
Radiation Resistance
Immune
Poison Resistance
0
Experience Points
37
Aggression
Very aggressiveIcon requiredIcon requiredIcon optional
Confidence
FoolhardyIcon requiredIcon requiredIcon requiredIcon required
Assistance
Helps alliesIcon requiredIcon optional
Attack
Melee (45 Damage)
Attack
Poison (15 Poison)

Glowing bloodbug[]

FO4 Glowing bloodbug

A rare variant inundated with radiation to such an extent that it glows. It is stronger and more resilient than many of the other bloodbug variants.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Glowing bloodbug
001423B7
Level
34
Perception
10
Hit Points
400
Damage Resistance
40
Energy Resistance
60
Radiation Resistance
Immune
Poison Resistance
0
Experience Points
48
Aggression
Very aggressiveIcon requiredIcon requiredIcon optional
Confidence
FoolhardyIcon requiredIcon requiredIcon requiredIcon required
Assistance
Helps alliesIcon requiredIcon optional
Attack
Melee (40 Damage)
Attack
Poison (15 Poison)

Vampiric bloodbug[]

FO4 Vampiric bloodbug

The vampiric bloodbug can be found in various locations throughout the Commonwealth. It is the strongest variant of these creatures.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Vampiric bloodbug
001423B8
Level
42+
Perception
10
Hit Points
450+
Damage Resistance
50
Energy Resistance
50
Radiation Resistance
Immune
Poison Resistance
0
Experience Points
60
Aggression
Very aggressiveIcon requiredIcon requiredIcon optional
Confidence
FoolhardyIcon requiredIcon requiredIcon requiredIcon required
Assistance
Helps alliesIcon requiredIcon optional
Attack
Melee (60 Damage)
Attack
Poison (15 Poison)

Appearances[]

Bloodbugs appear in Fallout 4 and Fallout: Wasteland Warfare.

Behind the scenes[]

The bloodbug model was modeled by Jonah Lobe.[Non-game 2] It was the first insect designed and built during preproduction, giving the team a chance to prototype AI behavior for flying creatures.[Non-game 3]

Gallery[]

Fallout 4[]

Fallout Wasteland Warfare[]

References[]

  1. Fallout 4 loading screens: "Not only do Bloodbugs suck the blood of their victims, but they will often shoot it back at them, causing distorted vision."

Non-game

  1. Fallout 4 Vault Dweller's Survival Guide Collecter's Edition p. 52:
    "Bloodbugs:
    Despite their frail appearance, Bloodbugs can withstand a considerable amount of damage. They’re also fast and extremely aggressive, making them particularly dangerous in large groups. Short-range strikes account for the bulk of a Bloodbug’s damage, but these creatures will occasionally latch on to you and drain a fair amount of blood. Once this happens, there’s a good chance the Bloodbug will spit the blood back in your face, temporarily obscuring your vision."
  2. Jonah Lobe on Twitter: "Aww, my baby got a close-up! (also I made the Super-mutants, Molerats, Blood-Bugs & Mirelurks!) #Fallout4 #BE3"
  3. The Art of Fallout 4, p. 191:
    "Bloodbug
    The first insect we designed and built during preproduction was also a chance to prototype flying-creature behavior."
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